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- #pragma once
- class CBlender_lut : public IBlender
- {
- public:
- virtual LPCSTR getComment() { return "LUT Shader"; }
- virtual BOOL canBeDetailed() { return FALSE; }
- virtual BOOL canBeLMAPped() { return FALSE; }
- virtual void Compile(CBlender_Compile& C);
- CBlender_lut();
- virtual ~CBlender_lut();
- };
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