Advertisement
Guest User

Untitled

a guest
Apr 9th, 2019
49
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.32 KB | None | 0 0
  1. #pragma once
  2.  
  3.  
  4. class CBlender_lut : public IBlender
  5. {
  6. public:
  7. virtual LPCSTR getComment() { return "LUT Shader"; }
  8. virtual BOOL canBeDetailed() { return FALSE; }
  9. virtual BOOL canBeLMAPped() { return FALSE; }
  10.  
  11. virtual void Compile(CBlender_Compile& C);
  12.  
  13. CBlender_lut();
  14. virtual ~CBlender_lut();
  15. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement