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Apr 9th, 2019
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  1. #pragma once
  2.  
  3.  
  4. class CBlender_lut : public IBlender
  5. {
  6. public:
  7. virtual LPCSTR getComment() { return "LUT Shader"; }
  8. virtual BOOL canBeDetailed() { return FALSE; }
  9. virtual BOOL canBeLMAPped() { return FALSE; }
  10.  
  11. virtual void Compile(CBlender_Compile& C);
  12.  
  13. CBlender_lut();
  14. virtual ~CBlender_lut();
  15. };
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