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crash_20211209_033008662.log

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Dec 9th, 2021
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  1. {03:30:08.662} INFO: [Game] > System locale is 'En'
  2. {03:30:08.662} INFO: [Game] > Speech locale is 'En'
  3. {03:30:08.670} INFO: [System] > Build version: 6.2021.1027.0022
  4. {03:30:08.670} INFO: [System] > [PID] 276
  5. {03:30:08.700} INFO: [System] > [CPU] vendor: AuthenticAMD, features: SSSE3 SSE4.1 SSE4.2 SSE4A AVX AVX2 F16C FMA CX16 POPCNT LZCNT BMI1 BMI2 HTT, clock frequency: 3393.44MHz
  6. {03:30:08.700} INFO: [System] > [CPU] CPUs: 1, Cores: 16, HT: Yes, Logical processors: 32
  7. {03:30:08.707} INFO: [JobManager] > TM89c606, dedicated worker threads: 1 + 7, num cpus: 32
  8. {03:30:08.727} INFO: [ODE] > [ode::dInitialize] SSE path
  9. {03:30:08.777} INFO: [Renderer] > [r_Initialize] Loaded from rd3d11_x64_rwdi.dll.
  10. {03:30:08.777} INFO: [Renderer] > Enumerating D3D11 video adapters:
  11. {03:30:08.827} INFO: [Renderer] > Adapter 1: NVIDIA GeForce GTX 1070 8438MB/36024MB/0MB
  12. {03:30:08.827} INFO: [Renderer] | Output 0: [0,0 - 1920,1080] \\.\DISPLAY1
  13. {03:30:08.827} INFO: [Renderer] | Output 1: [-1920,0 - 0,1080] \\.\DISPLAY2
  14. {03:30:08.827} INFO: [Renderer] | Output 2: [1920,0 - 3840,1080] \\.\DISPLAY3
  15. {03:30:08.910} INFO: [Renderer] > Renderer started in DX11 mode.
  16. {03:30:09.456} INFO: [Renderer] > DDraw reported 4,088M free texture memory.
  17. {03:30:09.671} INFO: [Renderer] > Renderer: supported display modes:
  18. {03:30:09.671} INFO: [Renderer] | 640x480, bpp:24, hz:60.00, fmt: A8R8G8B8
  19. {03:30:09.671} INFO: [Renderer] | 720x480, bpp:24, hz:60.00, fmt: A8R8G8B8
  20. {03:30:09.671} INFO: [Renderer] | 720x576, bpp:24, hz:50.00, fmt: A8R8G8B8
  21. {03:30:09.671} INFO: [Renderer] | 800x600, bpp:24, hz:60.00, fmt: A8R8G8B8
  22. {03:30:09.671} INFO: [Renderer] | 800x600, bpp:24, hz:56.00, fmt: A8R8G8B8
  23. {03:30:09.671} INFO: [Renderer] | 960x540, bpp:24, hz:60.00, fmt: A8R8G8B8
  24. {03:30:09.671} INFO: [Renderer] | 1024x768, bpp:24, hz:70.00, fmt: A8R8G8B8
  25. {03:30:09.671} INFO: [Renderer] | 1024x768, bpp:24, hz:60.00, fmt: A8R8G8B8
  26. {03:30:09.671} INFO: [Renderer] | 1130x635, bpp:24, hz:60.00, fmt: A8R8G8B8
  27. {03:30:09.671} INFO: [Renderer] | 1152x864, bpp:24, hz:75.00, fmt: A8R8G8B8
  28. {03:30:09.671} INFO: [Renderer] | 1280x720, bpp:24, hz:60.00, fmt: A8R8G8B8
  29. {03:30:09.671} INFO: [Renderer] | 1280x720, bpp:24, hz:50.00, fmt: A8R8G8B8
  30. {03:30:09.671} INFO: [Renderer] | 1280x800, bpp:24, hz:60.00, fmt: A8R8G8B8
  31. {03:30:09.671} INFO: [Renderer] | 1280x1024, bpp:24, hz:60.00, fmt: A8R8G8B8
  32. {03:30:09.671} INFO: [Renderer] | 1440x900, bpp:24, hz:60.00, fmt: A8R8G8B8
  33. {03:30:09.671} INFO: [Renderer] | 1440x960, bpp:24, hz:60.00, fmt: A8R8G8B8
  34. {03:30:09.671} INFO: [Renderer] | 1477x831, bpp:24, hz:60.00, fmt: A8R8G8B8
  35. {03:30:09.671} INFO: [Renderer] | 1506x847, bpp:24, hz:60.00, fmt: A8R8G8B8
  36. {03:30:09.671} INFO: [Renderer] | 1600x900, bpp:24, hz:60.00, fmt: A8R8G8B8
  37. {03:30:09.671} INFO: [Renderer] | 1680x1050, bpp:24, hz:60.00, fmt: A8R8G8B8
  38. {03:30:09.671} INFO: [Renderer] | 1706x960, bpp:24, hz:60.00, fmt: A8R8G8B8
  39. {03:30:09.671} INFO: [Renderer] | 1720x720, bpp:24, hz:60.00, fmt: A8R8G8B8
  40. {03:30:09.671} INFO: [Renderer] | 1920x800, bpp:24, hz:60.00, fmt: A8R8G8B8
  41. {03:30:09.671} INFO: [Renderer] | 1920x1080, bpp:24, hz:60.00, fmt: A8R8G8B8
  42. {03:30:09.671} INFO: [Renderer] | 1920x1080, bpp:24, hz:50.00, fmt: A8R8G8B8
  43. {03:30:09.674} INFO: [INFO] > Texture streaming lowest priority distance set to 100m
  44. {03:30:09.674} INFO: [Renderer] > WindowOffset 0 0
  45. {03:30:09.712} DEBG: [DXGI] > WM_SIZE 0, 1920x1067
  46. {03:30:09.712} INFO: [INFO] > CGame::AppWindowInit: window client area: 0x0, 1920x1067
  47. {03:30:09.712} DEBG: [DXGI] > [RChangeDeviceState] 1920x1080, fullscreen, 60000/1000 Hz
  48. {03:30:09.712} DEBG: [DXGI] > was 0x0, fullscreen, 0/0 Hz
  49. {03:30:09.868} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1920x1080
  50. {03:30:09.868} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1920x1080
  51. {03:30:09.878} DEBG: [DXGI] > WM_SIZE 0, 1920x1080
  52. {03:30:09.878} DEBG: [DXGI] > [RWinOnWmSize] requested 1920x1080
  53. {03:30:09.878} DEBG: [DXGI] > [RWinOnWmSize] swapchain was 1920x1080 fullscreen
  54. {03:30:09.879} DEBG: [DXGI] > [RWinOnWmSize] swapchain changed to 1920x1080 fullscreen
  55. {03:30:09.880} INFO: [TexMgr] > Max texture dimensions: 16384x16384x2048
  56. {03:30:09.939} INFO: [MatMgr] > Number of supported techniques: 61
  57. {03:30:10.710} INFO: [MatMgr] > Material pack 'optimized_dx11.mp' loaded.
  58. {03:30:10.724} ERRR: [Parser] > Param 2 in function glod() is not a float
  59. {03:30:10.724} ERRR: [Parser] > Param 2 in function glod() is not a float
  60. {03:30:10.980} INFO: [INFO] > Texture streaming buffer set to 2000MB
  61. {03:30:10.982} INFO: [Video] > //Video settings:
  62. {03:30:10.982} INFO: [Video] > Resolution(1920,1080)
  63. {03:30:10.982} INFO: [Video] > Fullscreen()
  64. {03:30:10.982} INFO: [Video] > Monitor(0)
  65. {03:30:10.982} INFO: [Video] > TextureQuality("High")
  66. {03:30:10.982} INFO: [Video] > VisRange(2.00, 2.00)
  67. {03:30:10.982} INFO: [Video] > ShadowMapSize(2048)
  68. {03:30:10.982} INFO: [Video] > SpotShadowMapSize(2048)
  69. {03:30:10.982} INFO: [Video] > GammaFloat(1.00)
  70. {03:30:10.982} INFO: [Video] > GrassQuality(0)
  71. {03:30:10.982} INFO: [Video] > VSync()
  72. {03:30:10.982} INFO: [Video] > NvidiaEffects(1, 1, 0)
  73. {03:30:10.982} INFO: [Video] > ExtraGameFov(7.00)
  74. {03:30:10.982} INFO: [Video] > AmbientOcclusion(1)
  75. {03:30:10.982} INFO: [Video] > MotionBlur(1)
  76. {03:30:10.982} INFO: [Video] > AntiAliasing(1)
  77. {03:30:10.982} INFO: [Video] > DisableDWM(1)
  78. {03:30:10.982} INFO: [Video] > 3dtvSettings(-0.150000, 0.000000)
  79. {03:30:10.982} INFO: [Video] > Version(1)
  80. {03:30:10.982} INFO: [INFO] > >>>>> Audio init
  81. {03:30:11.233} INFO: [INFO] > FMOD::Driver: Pulseaudio (Pulseaudio)
  82. {03:30:11.233} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM8
  83. {03:30:11.233} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM16
  84. {03:30:11.233} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM24
  85. {03:30:11.233} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM32
  86. {03:30:11.233} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCMFLOAT
  87. {03:30:11.246} INFO: [INFO] > FMOD is using (8) output type.
  88. {03:30:11.246} INFO: [INFO] > FMOD Software Format Info:
  89. {03:30:11.246} INFO: [INFO] | Out Sample Rate: <48000>
  90. {03:30:11.246} INFO: [INFO] | Format: <5>
  91. {03:30:11.246} INFO: [INFO] | Out Channels: <2>
  92. {03:30:11.246} INFO: [INFO] | Max Input Channels: <8>
  93. {03:30:11.246} INFO: [INFO] | Bits: <32>
  94. {03:30:11.246} INFO: [INFO] > FMOD Mixer blocksize = 21.33 ms
  95. {03:30:11.246} INFO: [INFO] > FMOD Mixer blocks count = 4
  96. {03:30:11.246} INFO: [INFO] > FMOD Mixer Total buffer size = 85.33 ms
  97. {03:30:11.246} INFO: [INFO] > FMOD Mixer Average Latency = 53.33 ms
  98. {03:30:11.247} INFO: [Audio] > //Audio settings:
  99. {03:30:11.247} INFO: [Audio] > API("FMOD")
  100. {03:30:11.247} INFO: [Audio] > MixFrequency(48000)
  101. {03:30:11.247} INFO: [Audio] > Channels(40)
  102. {03:30:11.247} INFO: [Audio] > Quality3D("high")
  103. {03:30:11.247} INFO: [Audio] > MaxVolume(40)
  104. {03:30:11.247} INFO: [Audio] > FXVolume(9)
  105. {03:30:11.247} INFO: [Audio] > WaveVolume(6)
  106. {03:30:11.247} INFO: [Audio] > SpeechVolume(21)
  107. {03:30:11.247} INFO: [Audio] > MovieVolume(40)
  108. {03:30:11.247} INFO: [Audio] > MovieVolumeSource(0)
  109. {03:30:11.247} INFO: [Audio] > GlobalSettings("")
  110. {03:30:11.247} INFO: [Audio] > ReverbChannels(1)
  111. {03:30:11.247} INFO: [Audio] > MixerBlocksCount(0)
  112. {03:30:11.247} INFO: [Audio] >
  113. {03:30:11.248} INFO: [ResPack] > Free resource loading disabled
  114. {03:30:14.507} INFO: [INFO] > [Input] Keyboard 0 enumerated: intance_name = Keyboard, product_name = Wine Keyboard, GUID = {6f1d2b61-d5a0-11cf-bfc7-444553540000}
  115. {03:30:14.514} INFO: [INFO] > [CInput::SelectKeyboard] Keyboard 0 selected: Keyboard, Wine Keyboard
  116. {03:30:14.526} INFO: [INFO] > [SDL::InitSDL] InitSDL successed!
  117. {03:30:14.550} ERRR: [ERRR] > ---- Starting crash dump procedure -----
  118. {03:30:14.550} ERRR: [ERRR] > ---- Exception code: 3221225477 (0xc0000005) -----
  119. {03:30:14.550} ERRR: [ERRR] > ---- Crash dump file: Z:\home\sfven\.local\share\Steam\steamapps\common\Dying Light\dumps\6.2021.1027.0022-steamuser-20211209-033014-550-276-280.dmp ----
  120. {03:30:37.603} ERRR: [ERRR] > ---- Crash dump sucessfully written ----
  121. {03:30:37.603} ERRR: [ERRR] > ---- Application crash, look for dump and possible crash source below ----
  122.  
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