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Jun 19th, 2018
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  1. public OnPlayerSpawn(playerid)
  2. {
  3. new ServerHour, ServerMinute, ServerSecond; gettime(ServerHour, ServerMinute, ServerSecond);
  4. //--------------------------------------------------------------------------
  5. PlayerPlaySound(playerid,1186,0.0,0.0,0.0);
  6. AntiDEAmx();
  7. ShowZonesForPlayer(playerid); God_Mode_Verify(playerid);
  8. SetPlayerInterior(playerid, 0); SetPlayerSpecialAction(playerid, 0);
  9. SetPlayerTime(playerid, ServerHour, 0); SetPlayerVirtualWorld(playerid, 0);
  10. Jail_EvadeCheck(playerid); Freeze_EvadeCheck(playerid);
  11. ConnectTDHide(playerid);
  12. //----------------------------------------------------------------------
  13. //--------------------------------------------------------------------------
  14. if(PlayerInfo[playerid][UseSkin] == 1) SetPlayerSkin(playerid, PlayerInfo[playerid][FavSkin]);
  15. if(PlayerInfo[playerid][HideTDS] == 0) TextDrawShowForPlayer(playerid, BSF_TD[0]), TextDrawShowForPlayer(playerid, BSF_TD[1]), TextDrawShowForPlayer(playerid, BSF_TD[2]), TextDrawShowForPlayer(playerid, BSF_TD[3]), TextDrawShowForPlayer(playerid, TeleTDD);
  16. //--------------------------------------------------------------------------
  17. switch(PlayerInfo[playerid][Language])
  18. {
  19.  
  20. }
  21. //--------------------------------------------------------------------------
  22. if(PlayerInfo[playerid][Kills] >= 0 && PlayerInfo[playerid][Kills] < 199) SendClientMessage(playerid, COLOR_ULTRARED, "+5 {00FF00}Armour from your {FF0000}Killer Rank!"), SetPlayerHealth(playerid, 100.0), SetPlayerArmour(playerid, 5.0);
  23. if(PlayerInfo[playerid][Kills] >= 199 && PlayerInfo[playerid][Kills] < 499) SendClientMessage(playerid, COLOR_ULTRARED, "+10 {00FF00}Armour from your {FF0000}Killer Rank!"), SetPlayerHealth(playerid, 100.0), SetPlayerArmour(playerid, 10.0);
  24. if(PlayerInfo[playerid][Kills] >= 499 && PlayerInfo[playerid][Kills] < 799) SendClientMessage(playerid, COLOR_ULTRARED, "+15 {00FF00}Armour from your {FF0000}Killer Rank!"), SetPlayerHealth(playerid, 100.0), SetPlayerArmour(playerid, 15.0);
  25. if(PlayerInfo[playerid][Kills] >= 799 && PlayerInfo[playerid][Kills] < 999) SendClientMessage(playerid, COLOR_ULTRARED, "+25 {00FF00}Armour from your {FF0000}Killer Rank!"), SetPlayerHealth(playerid, 100.0), SetPlayerArmour(playerid, 25.0);
  26. if(PlayerInfo[playerid][Kills] >= 999 && PlayerInfo[playerid][Kills] < 1299) SendClientMessage(playerid, COLOR_ULTRARED, "+50 {00FF00}Armour from your {FF0000}Killer Rank!"), SetPlayerHealth(playerid, 100.0), SetPlayerArmour(playerid, 50.0);
  27. if(PlayerInfo[playerid][Kills] >= 1299 && PlayerInfo[playerid][Kills] < 1499) SendClientMessage(playerid, COLOR_ULTRARED, "+75 {00FF00}Armour from your {FF0000}Killer Rank!"), SetPlayerHealth(playerid, 100.0), SetPlayerArmour(playerid, 75.0);
  28. if(PlayerInfo[playerid][Kills] >= 1499) SendClientMessage(playerid, COLOR_ULTRARED, "+100 {00FF00}Armour from your {FF0000}Killer Rank!"), SetPlayerHealth(playerid, 100.0), SetPlayerArmour(playerid, 100.0);
  29. //--------------------------------------------------------------------------
  30. if(PlayerInfo[playerid][ClanID] != 0 && PlayerInfo[playerid][GangID] == 0)
  31. {
  32. SetPlayerSkin(playerid, PlayerInfo[playerid][ClanSkinM]), GivePlayerMultiWeapons(playerid, PlayerInfo[playerid][ClanWeap1], 500, PlayerInfo[playerid][ClanWeap2], 500, PlayerInfo[playerid][ClanWeap3], 500, PlayerInfo[playerid][ClanWeap4], 500, PlayerInfo[playerid][ClanWeap5], 500);
  33. //----------------------------------------------------------------------
  34. if(PlayerInfo[playerid][ClanX] != 0.0 && PlayerInfo[playerid][ClanY] != 0.0 && PlayerInfo[playerid][ClanZ] != 0.0) SetPlayerPos(playerid, PlayerInfo[playerid][ClanX], PlayerInfo[playerid][ClanY], PlayerInfo[playerid][ClanZ]), SetPlayerFacingAngle(playerid, PlayerInfo[playerid][ClanA]);
  35. else SetPlayerRandomSpawn(playerid);
  36. }
  37. if(PlayerInfo[playerid][ClanID] == 0 && PlayerInfo[playerid][GangID] != 0) SetupPlayerForGang(playerid, PlayerInfo[playerid][GangID]);
  38. else SetPlayerRandomSpawn(playerid);
  39. //--------------------------------------------------------------------------
  40. CheckDMInfo(playerid);
  41. //--------------------------------------------------------------------------
  42. return 1;
  43. }
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