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- using UnityEngine;
- public class HamburgerGame : MonoBehaviour
- {
- public GameObject hamburgerPrefab; // hamburger prefab to spawn
- public float spawnRate = 1.0f; // rate at which hamburgers spawn
- public float moveSpeed = 5.0f; // speed at which hamburgers move
- public int score = 0; // player's score
- public int lives = 3; // number of lives the player has
- private float spawnTimer; // timer for spawning hamburgers
- void Update()
- {
- // decrement spawn timer
- spawnTimer -= Time.deltaTime;
- // if spawn timer is less than or equal to 0, spawn a hamburger
- if (spawnTimer <= 0.0f)
- {
- SpawnHamburger();
- spawnTimer = 1.0f / spawnRate;
- }
- // move all hamburgers in scene
- foreach (GameObject hamburger in GameObject.FindGameObjectsWithTag("Hamburger"))
- {
- hamburger.transform.Translate(Vector3.left * moveSpeed * Time.deltaTime);
- // check if hamburger is out of bounds and destroy it
- if (hamburger.transform.position.x < -10.0f)
- {
- Destroy(hamburger);
- lives--;
- }
- }
- // check if player has pressed the space key to eat a hamburger
- if (Input.GetKeyDown(KeyCode.Space))
- {
- // get list of all hamburgers in scene
- GameObject[] hamburgers = GameObject.FindGameObjectsWithTag("Hamburger");
- // check if player is close enough to eat a hamburger
- foreach (GameObject hamburger in hamburgers)
- {
- if (Vector3.Distance(transform.position, hamburger.transform.position) < 2.0f)
- {
- // destroy hamburger and increase score
- Destroy(hamburger);
- score++;
- }
- }
- }
- // check if player has run out of lives
- if (lives <= 0)
- {
- Debug.Log("Game Over!");
- enabled = false;
- }
- }
- // spawn a hamburger at a random position along the y-axis
- void SpawnHamburger()
- {
- float y = Random.Range(-5.0f, 5.0f);
- Instantiate(hamburgerPrefab, new Vector3(10.0f, y, 0.0f), Quaternion.identity);
- }
- }
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