Rockspecht

Pathfinder Kingmaker build: Amiri the Ranger

Aug 28th, 2020 (edited)
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  1. edit: Pastebin has started using "smart" filters that have an issue with a certain word that's literally not used in any offensive context here. It's related to the weapon type used, B. Swords. I hope you can figure out what that means by yourself. :rolling_eyes:
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  3. SH - Sacred Huntsmaster, R - Ranger
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  5. 2 - SH - Gorum, Destruction, Leopard/Smilodon // Cure Light Wounds, Divine Favor
  6. 3 - R - Boon Companion, Humans
  7. 4 - SH - True Strike
  8. 5 - SH - Dodge, Outflank // Remove Fear
  9. 6 - R - Menacing > Power Attack
  10. 7 - R - Improved Unarmed Strike, Underground
  11. 8 - R - Animal Companion > Continue
  12. 9 - R - Crane Style, Undead, Humans
  13. 10 - R - Menacing > Shatter Defenses
  14. 11 - R - Crane Wing
  15. 12 - R - First World
  16. 13 - R - Crane Riposte
  17. 14 - R - Menacing > Improved Critical, Fey, Fey, B. Sword
  18. 15 - R - Combat Reflexes
  19. 16 - R
  20. 17 - R - Seize the Moment, Urban
  21. 18 - R - Menacing > Skill Focus: Perception
  22. 19 - R - Precise Strike, Plants, Fey
  23. (20 - pick whatever you like!)
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  25. IF you are actually going to reach 20:
  26. 18 - SH - at these levels, just pick whatever spells might still be useful
  27. 19 - SH - Critical Focus (or something else), Plants
  28. 20 - SH - Precise Strike
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  30. This is the Ranger variant for a build that lets Amiri provide a fully leveled animal companion. In general, I would only prefer this build over focussing on SH if you don't want to use Ekun as a Ranger or not at all, and if you're also not bringing a Druid for animal companion buffs.
  31. No melee character with an animal companion gets around having at least 3 levels of SH, so it appears yet again here instead of THF. Weapon Focus is skipped because we can get Shatter Defenses from Ranger bonus feats (Menacing) without it or Dazzling, but it is intended that you would use B. Swords later on anyway. You can, of course, also go for another weapon type if that's what you prefer.
  32. See below for thoughts on what is picked and what could be done differently, ordered by level.
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  34. 2: Domain doesn't really matter in this build since we don't have enough levels of SH to have a strong level 1 ability or to unlock the second part at level 8. At least with Destruction, you can just toggle the thing on and forget about it. SH is also taken right away at this point to instantly provide an animal companion, rather than having to wait 4 levels with Ranger to get one. As usual, Leopard and Smilodon are the preferred ones, but others are fine as well. I'm not judging your taste in pets.
  35. If you don't care about lore, you can also go for Gozreh and the Plant domain. It's at least somewhat useful because you can enlarge for free, but it also gets outdated pretty quickly.
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  37. 3: I consider Humans, Undead, and (later on) Fey the most worthwhile Favored Enemies. Since we get them quite early in this build, Humans will get you a good bit of mileage. However, if there's an enemy type that you'd rather pick for any of the Favored Enemies, feel free to pick something else.
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  39. 5/7: Dodge and Improved Unarmed Strike are required for Crane Style. This isn't supposed to indicate that you should have Amiri fight without a weapon or something.
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  41. 6: Nothing better to pick from Menacing here than Power Attack. You don't necessarily have to activate it just because you have it, Amiri may or may not be better off to not use it unless the enemies are ridiculously easy to hit.
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  43. 11/13: Crane Wing and Crane Riposte are (mostly) defensive feats that are arguably optional for this. I like to have them, but if you don't, get Combat Reflexes + Seize the Moment here instead. Another option would be Cleave + Cleaving Finish for some free bonus attacks, but I personally don't care much for those. You could also skip these altogether if you want to make room for Blind Fight.
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  45. 17: You get to pick another Favored Terrain here but I honestly don't know if there is still a meaningful choice to be made. Underground and First World should pretty much cover all the important locations, I can't really come up with any location this late that would make a difference on what you pick here.
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  47. 18 - 20: In a regular playthrough, you're not going to reach level 20. That's why I would prefer going for those 15 points in Ranger and disregarding level 20. This maxes out Sense Vitals, slightly stronger Favored Enemies, and gives you another level 4 spell slot (which I would assume you would use for Animal Growth). However, if you are playing in a way that you will reach level 20, there is an option here to go for only 13 levels in Ranger (since those last 2 levels don't get you much), and grab another 3 levels in SH from 18 to 20 instead. This would give you access to Bane Weapon (albeit for 6 rounds only) which is slightly better than another 1d6 on Sense Vitals and some slightly stronger Favored Enemy. In that case, grab Critical Focus (or another feat of your choice) at 19 and Precise Strike for the SH teamwork feat at 20.
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  49. For the Sacred Huntsmaster build, see
  50. https://pastebin.com/bufuyTxC
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