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- var IsOutOfBounds:int = GamePlayer.IsOutOfBounds();
- if (IsOutOfBounds != 0)
- {
- if (IsOutOfBounds == 1)
- {
- LevelCounterX--;
- GamePlayer.x = 200;
- }
- else if (IsOutOfBounds == 2)
- {
- LevelCounterX++;
- GamePlayer.x = 0;
- }
- else if (IsOutOfBounds == 3)
- {
- LevelCounterY--;
- GamePlayer.y = 200;
- }
- else if (IsOutOfBounds == 4)
- {
- LevelCounterY++;
- GamePlayer.y = 200;
- }
- remove(CurrentLevel);
- CurrentLevel = Levels[LevelCounterX][LevelCounterY];
- add(CurrentLevel);
- ClearBlocks();
- LoadBlocks();
- remove(GamePlayer);
- add(GamePlayer);
- ClearLasers();
- LoadLasers();
- LoadLevelText();
- LookForFinalBeam();
- RemoveDarkness();
- AddDarkness();
- /*
- remove(BlockPlaceHighlight);
- add(BlockPlaceHighlight);
- */
- }
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