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- command /bs <text>:
- permission: skript.op
- trigger:
- if arg 1 is "on":
- set {scenario::bleeding_sweets} to true
- broadcast "&aEnabled bleeding sweets"
- else if arg 1 is "off":
- delete {scenario::bleeding_sweets}
- broadcast "&cDisabled bleeding sweets"
- on death of player:
- {scenario::bleeding_sweets} is true
- loop split "1 diamond+5 golden ingot+1 string+16 arrow" at "+":
- drop ("%loop-value%" parsed as item) at victim
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