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- FEEDBACK #1
- happylappy: hiya, any chance you'd be willing to review an OS I have for approval/feedback?
- penguind: uhh
- penguind: im not the best person regarding theme balance
- happylappy: fair enough. If you don't trust your judgement for approval, can I at least get feedback/input?
- penguind: oh yea fs
- happylappy: awesome
- happylappy: https://pastebin.com/fsKXmYG9
- penguind: territorial alien sounds super cool!
- happylappy: ty, I think it'll be a pretty cool idea for solo scum. Has a hint of condemner in there
- penguind: the general mechanic seems super fun yea and prs dont feel too overbearing
- happylappy: That's good. I modeled it after classic, but had to reduce scum numbers a bit since I split WW into 2 aliens
- penguind: yea the numbers feel fine
- penguind: perhaps you could get some additional insight from snaq?
- penguind: i know they love exploring new roles
- penguind: and probably has more to say than i do kek
- happylappy: I actually ran it by them first lmao
- penguind: ahh kek
- penguind: yea feel free to test the setup
- happylappy: alright. I'm definitely going to look for another staff to approve it if I can, but if you think this is good to test out, I'd very much like to do that
- penguind: thought the setup would initially be more role madness involved prior to you asking
- penguind: but the setup isnt too overwhelming
- penguind: i'll go ahead and give you the approval to run
- happylappy: Yeah, I'm doing this theme partially for a final exam in one of my classes. I will be hosting it in-person, and I wanted to model it off of Classic (with a slight course-relevant twist)
- penguind: ahh
- penguind: that sounds super cool
- penguind: have fun with that !!
- FEEDBACK #2
- happylappy: hiya, I know you're no longer mafia roomstaff, but would you be willing to give my OS a look for balance anyway? Not for hosting approval obv, but I'm looking for any feedback I can get
- NewsDan ^-^: yeah sure!
- happylappy: Awesome. let me know if you have any questions. my last round of feedback was to the tune of "scumsided, remove a mafia goon from most upper PLs". https://pastebin.com/fsKXmYG9
- NewsDan ^-^: gimme a min
- NewsDan ^-^: and i'll check
- NewsDan ^-^: few questions
- NewsDan ^-^: does pl count as cop in this theme? i assume no
- happylappy: I mean, PL dies upon blocking an alien
- NewsDan ^-^: i meant for hollow doc
- happylappy: Oh it doesn't
- happylappy: Only cops/neapolitans trigger hollow doc
- NewsDan ^-^: hm i think id need to see this in a playtest but my gut is from 6-11p this looks fun
- NewsDan ^-^: 12p + i feel like the aliens are a super weak faction
- happylappy: Yeah. I was concerned about that. It's sort of like throwing 2 SKs into a 20p game and saying "good luck!"
- NewsDan ^-^: and sks that cant kill nightly, too
- happylappy: ye
- NewsDan ^-^: i wonder (i'm spitballing here) if the solution is to remove multiball and just do a ton of territorial aliens
- NewsDan ^-^: with a pl or two on town to conf townies
- happylappy: any ideas for remedying that? I'd like to keep the alien powers consistent along themes, but I'd consider giving them 2 or 3 NKs in 13+
- happylappy: Ooh
- NewsDan ^-^: that could work too
- NewsDan ^-^: just giving more kills by pl (maybe 1 kill for each maf in the game?)
- happylappy: That's pretty good actually. minimum of 1 kill for 6p, right>
- NewsDan ^-^: that may be hazy in mid-pls
- NewsDan ^-^: but that can work i think
- happylappy: yeah. I was thinking I'd assign it based on player count. every full 6p is another NK. 12p has 2 NKs each, 18p has 3 NKs each
- NewsDan ^-^: yeah that should work
- happylappy: Cool. Will apply that then. ty for the feedback! any other suggestions?
- NewsDan ^-^: hmmm
- NewsDan ^-^: nah i'd have to see it in action
- NewsDan ^-^: but i like the idea!
- NewsDan ^-^: i love themes where scum is pitted against each other
- happylappy: for sure. Allows town to SR people for voting scum, which is an interesting dynamic
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