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- maxLiftArea: 16 # Note: Smaller area and height values result in less lag.
- maxHeight: 256
- debug: false
- autoPlace: false # autoPlace will automatically move players to be fully in the elevator
- preventEntry: true # preventEntry will prevent players from entering an active elevator (at the cost of possible lag when lifts are running)
- preventLeave: true
- checkFloor: false # checkFloor will make sure all floors have glass blocks (at the cost of possible lag when starting a lift)
- liftMobs: true
- mouseScroll: true
- secondsUntilTimeout: 2
- floorBlocks:
- - GLASS
- - '*_STAINED_GLASS'
- buttonBlocks:
- - '*BUTTON'
- signBlocks:
- - '*WALL_SIGN'
- redstone: false
- baseBlockSpeeds: # baseBlockSpeeds speed less than 0.4 may not work well.
- IRON_BLOCK: 0.4
- GOLD_BLOCK: 0.75
- DIAMOND_BLOCK: 1.0
- destination: "&9Dest."
- messages:
- oneFloor: "&cThere is only one floor"
- currentFloor: "&aCurrent Floor"
- cantEnter: "&cYou can't enter an elevator that is in use"
- cantLeave: "&cYou can't leave an elevator that is in use"
- unsafe: "&cIt is unsafe to leave a vehicle in an elevator!"
- scrollSelectEnabled: "&7Scrollable floor selection enabled. Click on sign with an item for default mode"
- scrollSelectDisabled: "&7Scrollable floor selection disabled"
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