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SoshiSen

Man and Mankey

Oct 23rd, 2017
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  1. requiredquestpoints=15
  2. rewardquestpoints=2
  3. ignoresquestlimit=False
  4. objectives
  5. {
  6. stage=0
  7. {
  8. {
  9. description=A description
  10. hint=An optional hint
  11. timestocomplete=1
  12. hidden=True
  13. infinite=False
  14. triggers
  15. {
  16. show_title(delay=11;titletext=Man and Mankey;titlecolour=dark_green;subtitletext=Quest Started!)
  17. }
  18. type=chat_npc(uuid=461dc1ff-644d-498d-ba88-2bd5708fd92f;chatline1=Oh hello there! Can I ask you a favor? Great. I was wondering if you could look in my Uncle Juro's house. He went missing a while ago and I was hoping you could look for clues on where he is.;chatline2=You see, I would go myself but that place brings back too many memories. We were very close and we shared a fascination with Mankeys and Primeapes. A few years back, he found a Mankey. He loved that Mankey like a child.;chatline3=He named the Mankey Chiumbo, trained it, fed it, loved it. He would go on walks with it every morning. But now, Uncle Juro disappeared without a trace.;chatline4=It happened after he was fighting with Chiumbo one evening. The crisp, quiet night air was interupted by a screech coming from his house. As soon as I heard I ran up to check on him and both my Uncle Juro and Chiumbo were gone.;chatline5=The entire village has been looking for him but nobody has a clue to where he could be. So, if you could just check his house for any clues it would mean the world to me. Thank you, and if you find anything please tell me.)
  19. }
  20. }
  21. stage=1
  22. {
  23. {
  24. description=Explore Uncle Juro's House
  25. hint=His house is on the southwest side of KuanTi and is overgrown.
  26. timestocomplete=1
  27. hidden=False
  28. infinite=False
  29. triggers
  30. {
  31. send_chat(delay=0;message=&bYou open a creaky door and dust floats around the overgrown room.)
  32. send_chat(delay=1;message=&bThis house must've been abandoned for a while. You should go look for clues.)
  33. }
  34. type=enter_zone(minx=-467;maxx=-474;minz=-1212;maxz=-1208;world=Vanha)
  35. }
  36. }
  37. stage=2
  38. {
  39. {
  40. description=Search the Home for Clues
  41. hint=Look around in Juro's House
  42. timestocomplete=1
  43. hidden=False
  44. infinite=False
  45. triggers
  46. {
  47. send_chat(delay=0;message=&bYou look around in what seems to be an old cage. You see tufts of Mankey fur and blood spatters.)
  48. send_chat(delay=1;message=&bYou decide to go tell Tatenda what you found.)
  49. }
  50. type=enter_zone(minx=-467;maxx=-470;miny=100;maxy=103;minz=-1213;maxz=-1210;world=Vanha)
  51. }
  52. }
  53. stage=3
  54. {
  55. {
  56. description=Tell Tatenda what you found
  57. hint=She is by the Sakura Tree in KuanTi
  58. timestocomplete=1
  59. hidden=False
  60. infinite=False
  61. type=chat_npc(uuid=461dc1ff-644d-498d-ba88-2bd5708fd92f;chatline1=You didnt find much huh? That is what I thought. Wait, you found blood splatters? That must've been from his fight with Chiumbo.;chatline2=Oh dear, I can only hope Uncle Juro is safe. I remember how he used to walk with Chiumbo in the mountains, oh how I miss that.;chatline3=But anyways, thank you for your efforts.)
  62. }
  63. }
  64. stage=4
  65. {
  66. {
  67. description=Try looking for Uncle Juro
  68. hint=Tatenda mentioned he would take walks in the nearby mountains, maybe look there.
  69. timestocomplete=1
  70. hidden=False
  71. infinite=False
  72. triggers
  73. {
  74. send_chat(delay=0;message=&bYou hear wild pokemon screeching from nearby.)
  75. }
  76. type=enter_zone(minx=-587;maxx=-532;miny=190;maxy=122;minz=-1123;maxz=-1162;world=Vanha)
  77. }
  78. }
  79. stage=5
  80. {
  81. {
  82. description=Go investigate the noise
  83. hint=Look around the mountains by KuanTi
  84. timestocomplete=1
  85. hidden=False
  86. infinite=False
  87. triggers
  88. {
  89. send_chat(delay=0;message=&bYou come across a cave overgrown with flora. You can hear growling from inside.)
  90. send_chat(delay=1;message=&bUpon entering, you see an old man glaring at you through clenched teeth and rough appearance.)
  91. send_chat(delay=2;message=You quickly identify the man as Uncle Juro, seeing a bite mark on his shoulder you assume his Mankey bit him and he is feral.)
  92. }
  93. type=enter_zone(minx=-553;maxx=-551;miny=145;maxy=148;minz=-1142;maxz=-1146;world=Vanha)
  94. }
  95. }
  96. stage=6
  97. {
  98. {
  99. description=Battle the Mankeys to get to Juro
  100. hint=They are in the cave
  101. timestocomplete=10
  102. hidden=False
  103. infinite=False
  104. conditions
  105. {
  106. is_within_zone(flipped=False;minx=-570;maxx=-547;miny=160;maxy=141;minz=-1126;maxz=-1149;world=Vanha)
  107. }
  108. type=kill_pokemon(name=Mankey)
  109. }
  110. {
  111. description=Battle the Primeapes
  112. hint=They are in the mountain
  113. timestocomplete=5
  114. hidden=False
  115. infinite=False
  116. conditions
  117. {
  118. is_within_zone(flipped=False;minx=-570;maxx=-547;miny=160;maxy=141;minz=-1126;maxz=-1149;world=Vanha)
  119. }
  120. type=kill_pokemon(name=Primeape)
  121. }
  122. }
  123. stage=7
  124. {
  125. {
  126. description=Try to talk to Juro
  127. hint=He is in the cave
  128. timestocomplete=1
  129. hidden=False
  130. infinite=False
  131. triggers
  132. {
  133. send_chat(delay=0;message=&bAs you approach Juro a small but ferocious Mankey comes screeching at you.)
  134. send_chat(delay=1;message=&bIt rampages and skids to a hault in front of you, blocking you from Juro.)
  135. spawn_and_battle(delay=3;name=Mankey;bossLevel=2)
  136. }
  137. type=enter_zone(minx=-555;maxx=-564;miny=146;maxy=154;minz=-1133;maxz=-1128;world=Vanha)
  138. }
  139. }
  140. stage=8
  141. {
  142. {
  143. description=A description
  144. hint=An optional hint
  145. timestocomplete=1
  146. hidden=True
  147. infinite=False
  148. triggers
  149. {
  150. send_chat(delay=0;message=&bThe Mankey snaps at your leg, foaming at the mouth. It chases you out of the cave and you flee back to the village.)
  151. warp(delay=2;world=Kingdom of Thariel;x=-417;y=78;z=-1258)
  152. send_chat(delay=3;message=&bOnce you regain your breath you are filled with a sudden determination. You decide to head back and try again.)
  153. skip_to_stage(delay=3;stage=9)
  154. }
  155. type=battle_end_abnormal()
  156. }
  157. {
  158. description=A description
  159. hint=An optional hint
  160. timestocomplete=1
  161. hidden=True
  162. infinite=False
  163. triggers
  164. {
  165. send_chat(delay=0;message=&bThe Mankey snaps at your leg, foaming at the mouth. It chases you out of the cave and you flee back to the village.)
  166. warp(delay=2;world=Kingdom of Thariel;x=-417;y=78;z=-1258)
  167. send_chat(delay=3;message=&bOnce you regain your breath you are filled with a sudden determination. You decide to head back and try again.)
  168. skip_to_stage(delay=3;stage=9)
  169. }
  170. type=flee_from_pokemon(name=Mankey)
  171. }
  172. {
  173. description=A description
  174. hint=An optional hint
  175. timestocomplete=1
  176. hidden=True
  177. infinite=False
  178. triggers
  179. {
  180. send_chat(delay=0;message=&bThe Mankey snaps at your leg, foaming at the mouth. It chases you out of the cave and you flee back to the village.)
  181. warp(delay=2;world=Kingdom of Thariel;x=-417;y=78;z=-1258)
  182. send_chat(delay=3;message=&bOnce you regain your breath you are filled with a sudden determination. You decide to head back and try again.)
  183. skip_to_stage(delay=3;stage=9)
  184. }
  185. type=run_out_of_pokemon()
  186. }
  187. {
  188. description=Defeat the Mankey!
  189. hint=An optional hint
  190. timestocomplete=1
  191. hidden=False
  192. infinite=False
  193. triggers
  194. {
  195. send_chat(delay=1;message=&bThe Mankey, as it has been beaten, calms down and scurries back alongside Juro. Who is foaming at the mouth and growling at you. Almost like a caveman.)
  196. skip_to_stage(delay=2;stage=10)
  197. }
  198. type=kill_pokemon(name=Mankey)
  199. }
  200. }
  201. stage=9
  202. {
  203. {
  204. description=Go back to the Cave
  205. hint=Look around the mountains by KuanTi
  206. timestocomplete=1
  207. hidden=False
  208. infinite=False
  209. triggers
  210. {
  211. skip_to_stage(delay=1;stage=6)
  212. }
  213. type=enter_zone(minx=-553;maxx=-551;miny=145;maxy=148;minz=-1142;maxz=-1146;world=Vanha)
  214. }
  215. }
  216. stage=10
  217. {
  218. {
  219. description=Go talk to Juro
  220. hint=He is still in the cave
  221. timestocomplete=1
  222. hidden=False
  223. infinite=False
  224. triggers
  225. {
  226. send_chat(delay=0;message=&bAs you get closer to Uncle Juro he stares at you with a firey glare. Growling at you with a primal hostility, you prepare for a fight.)
  227. send_chat(delay=1;message=&bJuro clumsily claws his way towards you. Thinking fast, you pick up a stray piece of wood and knock him over the head.)
  228. send_chat(delay=2;message=&bJuro falls to the ground and quickly regaining his composure looks around confused. He seems to have snapped out of his primal rage.)
  229. }
  230. type=enter_zone(minx=-562;maxx=-568;minz=-1136;maxz=-1129;world=Vanha)
  231. }
  232. }
  233. stage=11
  234. {
  235. {
  236. description=Go talk to Juro
  237. hint=He is still in the cave
  238. timestocomplete=1
  239. hidden=False
  240. infinite=False
  241. type=chat_npc(uuid=a5678c24-1198-4679-b66a-2fbe53eb5fbf;chatline1=Wha- What happened? All I remember is Chiumbo biting me and then I just woke up here.;chatline2=Wait, you say I was acting like some primal caveman?! Foaming at the mouth and all? Ah that never couldve been!;chatline3=Ill tell ya! One day you think you know somebody, the next they are telling you how you acted like a caveman! For Petes sake!;chatline4=Let me regain my wits, go tell Tatenda I am ok will ya? Least you could do for calling me primal!)
  242. }
  243. }
  244. stage=12
  245. {
  246. {
  247. description=Go tell Tatenda what happened
  248. hint=She is by the Sakura Tree in KuanTi
  249. timestocomplete=1
  250. hidden=False
  251. infinite=False
  252. triggers
  253. {
  254. give_money(delay=4;amount=200)
  255. show_title(delay=5;titletext=Man and Mankey;titlecolour=dark_green;subtitletext=Quest Complete!)
  256. fire_command(delay=4;command=/give PLAYER carrot 1 0 {display:{Name:Mankey Food,Lore:["Stale, but edible"]}})
  257. }
  258. type=chat_npc(uuid=461dc1ff-644d-498d-ba88-2bd5708fd92f;chatline1=You found him! Thank you so much! By what you say it sure sounds like Uncle Juro!;chatline2=Sorry for all the trouble you went through. Here, as a sign of my gratitude take some cash! And here, some of Chiumbo's food, consider it a snack for the road!)
  259. }
  260. }
  261. }
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