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- ; ddraw.cfg
- ; config file for ddraw.dll
- ; PreserveAspectRatio = 0 (no) or 1 (yes)
- ; When set to 0, the display will be stretched.
- ; When set to 1, the aspect ratio will be preserved.
- PreserveAspectRatio = 1
- ; EnableMultisamplingAntialiasing = 0 (no) or 1 (yes)
- ; When set to 0, single-sampling will be used.
- ; When set to 1, multi-sampling (MSAA) will be used if it is supported.
- EnableMultisamplingAntialiasing = 1
- ; EnableAnisotropicFiltering = 0 (no) or 1 (yes)
- ; When set to 0, linear filtering will be used.
- ; When set to 1, anisotropic filtering will be used.
- EnableAnisotropicFiltering = 1
- ; GenerateMipMaps = 0 (no) or 1 (yes) or -1 (autodetect)
- ; When set to 0, MipMaps are only used if provided by application
- ; When set to 1, MapMaps are automatically generated if the application provides none
- ; When set to -1, disabled to XWA (causes artefacts) and any other game that uses mipmaping at all
- ; Allows Anistropic filtering to work and avoid texture flickering
- ; for X-Wing vs. TIE Fighter in particular
- ; Use with high LOD - incorrectly labelled as blurry - in game settings for best effect
- GenerateMipMaps = -1
- ; FillWireframe = 0 (solid) or 1 (wireframe)
- ; When set to 0, fill mode wil be solid.
- ; When set to 1, fill mode will be wireframe.
- FillWireframe = 0
- ; ScalingType = 0 (standard linear scaling), 1 (smoother, alpha blended scaling), 2 (Lanczos scaling) or 3 (point-sampling)
- ScalingType = 0
- ; XWAMode = -1 (autodetect), 1 (for X-Wing Alliance) or 0 (generic code, XvT/BoP)
- ; When set to -1, use XWA mode if the executable name is xwingalliance.exe
- ; When set to 0, disable XWA specific code that might causes issues with other programs.
- ; When set to 1, enable special code/workarounds for XWA.
- XWAMode = -1
- ; Concourse3DScale = float value
- ; This set the scale of the ships in briefing and tech library.
- Concourse3DScale = 0.6
- ; Fullscreen = 0 (default) or 1 (fullscreen mode) or -1 (force bordered windowed mode)
- ; Render using special fullscreen mode
- ; This might sometimes cause crashes, thus disabled by default
- ; Bordered windowed will also show strange behaviour e.g. related
- ; to mouse cursor handling.
- Fullscreen = 0
- ; Force size 0 (default) means to use Desktop resolution
- Width = 0
- Height = 0
- ; JoystickEmul = -1 (default, auto-detect) or 1 (force on) or 0 (force off)
- ; EXPERIMENTAL - behaviour is far from optimal.
- ; Emulates a joystick using keyboard and mouse.
- ; For auto-detect only enabled if no joystick is detected.
- ; It is not possible to use a joystick that is plugged in after start.
- ; Force off to get back the dialog boxes asking you to plug in the joystick.
- JoystickEmul = -1
- ; MouseSensitivity = 0.5 (default)
- ; How sensitive the mouse is if joystick emulation is enabled.
- ; Maximum turn speed might only be possible for values >= 1.1
- MouseSensitivity = 0.5
- ; KbdSensitivity = 1.0 (default)
- ; How sensitive the keyboard is if joystick emulation is enabled.
- ; Maximum turn speed for 1.0, values above are not useful.
- KbdSensitivity = 1.0
- ; ProcessAffinity = -1 (default), 0 (do not change) or mask
- ; Sets which processors to allow running on
- ; When set to -1 (or < 0 in general) tries to auto-detect (currently picks second processor)
- ; When set to 0 does not change affinity
- ; Any other value is interpreted as a processor mask
- ProcessAffinity = -1
- ; AutoPatch = 2 (default, enabled), 1 (minimum necessary for correct operation), 0 (disabled)
- ; Sets whether to automatically apply necessary patches to binaries.
- ; Note this will only work if you did NOT RENAME the game binaries!
- ; Might work unreliable with versions with additional DRM (e.g. Steam).
- ; Current level 1 fixes: TIE95/XWING96: Force software cursor
- ; Current level 2 fixes: TIE95: Fix ISD lasers not firing
- AutoPatch = 2
- ; PresentSleepTime = value in milliseconds (off by default)
- ; Set to sleep after drawing a frame.
- ; This is a generic but not very good method
- ; to reduce CPU usage for games that otherwise
- ; waste all CPU for no effect.
- ; Disabled by default as it can affect game performance
- ; negatively, remove ; and change value to your liking
- ; to enable.
- ;PresentSleepTime = 10
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