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xwing ddraw config sample

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Sep 28th, 2017
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  1. ; ddraw.cfg
  2. ; config file for ddraw.dll
  3.  
  4. ; PreserveAspectRatio = 0 (no) or 1 (yes)
  5. ; When set to 0, the display will be stretched.
  6. ; When set to 1, the aspect ratio will be preserved.
  7. PreserveAspectRatio = 1
  8.  
  9. ; EnableMultisamplingAntialiasing = 0 (no) or 1 (yes)
  10. ; When set to 0, single-sampling will be used.
  11. ; When set to 1, multi-sampling (MSAA) will be used if it is supported.
  12. EnableMultisamplingAntialiasing = 1
  13.  
  14. ; EnableAnisotropicFiltering = 0 (no) or 1 (yes)
  15. ; When set to 0, linear filtering will be used.
  16. ; When set to 1, anisotropic filtering will be used.
  17. EnableAnisotropicFiltering = 1
  18.  
  19. ; GenerateMipMaps = 0 (no) or 1 (yes) or -1 (autodetect)
  20. ; When set to 0, MipMaps are only used if provided by application
  21. ; When set to 1, MapMaps are automatically generated if the application provides none
  22. ; When set to -1, disabled to XWA (causes artefacts) and any other game that uses mipmaping at all
  23. ; Allows Anistropic filtering to work and avoid texture flickering
  24. ; for X-Wing vs. TIE Fighter in particular
  25. ; Use with high LOD - incorrectly labelled as blurry - in game settings for best effect
  26. GenerateMipMaps = -1
  27.  
  28. ; FillWireframe = 0 (solid) or 1 (wireframe)
  29. ; When set to 0, fill mode wil be solid.
  30. ; When set to 1, fill mode will be wireframe.
  31. FillWireframe = 0
  32.  
  33. ; ScalingType = 0 (standard linear scaling), 1 (smoother, alpha blended scaling), 2 (Lanczos scaling) or 3 (point-sampling)
  34. ScalingType = 0
  35.  
  36. ; XWAMode = -1 (autodetect), 1 (for X-Wing Alliance) or 0 (generic code, XvT/BoP)
  37. ; When set to -1, use XWA mode if the executable name is xwingalliance.exe
  38. ; When set to 0, disable XWA specific code that might causes issues with other programs.
  39. ; When set to 1, enable special code/workarounds for XWA.
  40. XWAMode = -1
  41.  
  42. ; Concourse3DScale = float value
  43. ; This set the scale of the ships in briefing and tech library.
  44. Concourse3DScale = 0.6
  45.  
  46. ; Fullscreen = 0 (default) or 1 (fullscreen mode) or -1 (force bordered windowed mode)
  47. ; Render using special fullscreen mode
  48. ; This might sometimes cause crashes, thus disabled by default
  49. ; Bordered windowed will also show strange behaviour e.g. related
  50. ; to mouse cursor handling.
  51. Fullscreen = 0
  52.  
  53. ; Force size 0 (default) means to use Desktop resolution
  54. Width = 0
  55. Height = 0
  56.  
  57. ; JoystickEmul = -1 (default, auto-detect) or 1 (force on) or 0 (force off)
  58. ; EXPERIMENTAL - behaviour is far from optimal.
  59. ; Emulates a joystick using keyboard and mouse.
  60. ; For auto-detect only enabled if no joystick is detected.
  61. ; It is not possible to use a joystick that is plugged in after start.
  62. ; Force off to get back the dialog boxes asking you to plug in the joystick.
  63. JoystickEmul = -1
  64.  
  65. ; MouseSensitivity = 0.5 (default)
  66. ; How sensitive the mouse is if joystick emulation is enabled.
  67. ; Maximum turn speed might only be possible for values >= 1.1
  68. MouseSensitivity = 0.5
  69.  
  70. ; KbdSensitivity = 1.0 (default)
  71. ; How sensitive the keyboard is if joystick emulation is enabled.
  72. ; Maximum turn speed for 1.0, values above are not useful.
  73. KbdSensitivity = 1.0
  74.  
  75. ; ProcessAffinity = -1 (default), 0 (do not change) or mask
  76. ; Sets which processors to allow running on
  77. ; When set to -1 (or < 0 in general) tries to auto-detect (currently picks second processor)
  78. ; When set to 0 does not change affinity
  79. ; Any other value is interpreted as a processor mask
  80. ProcessAffinity = -1
  81.  
  82. ; AutoPatch = 2 (default, enabled), 1 (minimum necessary for correct operation), 0 (disabled)
  83. ; Sets whether to automatically apply necessary patches to binaries.
  84. ; Note this will only work if you did NOT RENAME the game binaries!
  85. ; Might work unreliable with versions with additional DRM (e.g. Steam).
  86. ; Current level 1 fixes: TIE95/XWING96: Force software cursor
  87. ; Current level 2 fixes: TIE95: Fix ISD lasers not firing
  88. AutoPatch = 2
  89.  
  90. ; PresentSleepTime = value in milliseconds (off by default)
  91. ; Set to sleep after drawing a frame.
  92. ; This is a generic but not very good method
  93. ; to reduce CPU usage for games that otherwise
  94. ; waste all CPU for no effect.
  95. ; Disabled by default as it can affect game performance
  96. ; negatively, remove ; and change value to your liking
  97. ; to enable.
  98. ;PresentSleepTime = 10
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