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  1. ** Executing...
  2. ** Command: "c:\program files (x86)\steam\steamapps\wadehammer\sourcesdk\bin\source2009\bin\vbsp.exe"
  3. ** Parameters: -game "c:\program files (x86)\steam\steamapps\wadehammer\half-life 2 episode two\ep2" "C:\Users\Cyrus\Desktop\VMF Folder\rp_wgn_rain_beta.vmf"
  4.  
  5. Valve Software - vbsp.exe (Sep 15 2011)
  6. 2 threads
  7. materialPath: c:\program files (x86)\steam\steamapps\wadehammer\half-life 2 episode two\ep2\materials
  8. Loading C:\Users\Cyrus\Desktop\VMF Folder\rp_wgn_rain_beta.vmf
  9. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\wadehammer\half-life 2 episode two\ep2\gameinfo.txt
  10. Patching WVT material: maps/rp_wgn_rain_beta/nature/blendmuddirt001c_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13.  
  14. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3255.5 -2992.0 495.0)
  15. Leaf 0 contents: CONTENTS_SOLID
  16. Leaf 1 contents:
  17. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  18. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  19. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  20. Candidate brush IDs: Brush 14059:
  21.  
  22. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  23. Processing areas...done (0)
  24. Building Faces...done (0)
  25. FixTjuncs...
  26. PruneNodes...
  27. WriteBSP...
  28. NODRAW on terrain surface!
  29. NODRAW on terrain surface!
  30. NODRAW on terrain surface!
  31. NODRAW on terrain surface!
  32. NODRAW on terrain surface!
  33. NODRAW on terrain surface!
  34. NODRAW on terrain surface!
  35. NODRAW on terrain surface!
  36. NODRAW on terrain surface!
  37. NODRAW on terrain surface!
  38. NODRAW on terrain surface!
  39. NODRAW on terrain surface!
  40. NODRAW on terrain surface!
  41. NODRAW on terrain surface!
  42. NODRAW on terrain surface!
  43. NODRAW on terrain surface!
  44. NODRAW on terrain surface!
  45. NODRAW on terrain surface!
  46. NODRAW on terrain surface!
  47. NODRAW on terrain surface!
  48. NODRAW on terrain surface!
  49. NODRAW on terrain surface!
  50. NODRAW on terrain surface!
  51. NODRAW on terrain surface!
  52. NODRAW on terrain surface!
  53. NODRAW on terrain surface!
  54. NODRAW on terrain surface!
  55. NODRAW on terrain surface!
  56. NODRAW on terrain surface!
  57. NODRAW on terrain surface!
  58. NODRAW on terrain surface!
  59. NODRAW on terrain surface!
  60. NODRAW on terrain surface!
  61. NODRAW on terrain surface!
  62. NODRAW on terrain surface!
  63. NODRAW on terrain surface!
  64. NODRAW on terrain surface!
  65. NODRAW on terrain surface!
  66. NODRAW on terrain surface!
  67. NODRAW on terrain surface!
  68. NODRAW on terrain surface!
  69. done (0)
  70. writing C:\Users\Cyrus\Desktop\VMF Folder\rp_wgn_rain_beta.prt...Building visibility clusters...
  71. done (0)
  72. Creating default LDR cubemaps for env_cubemap using skybox materials:
  73. skybox/sky_day01_01*.vmt
  74. ! Run buildcubemaps in the engine to get the correct cube maps.
  75. Creating default HDR cubemaps for env_cubemap using skybox materials:
  76. skybox/sky_day01_01*.vmt
  77. ! Run buildcubemaps in the engine to get the correct cube maps.
  78. Finding displacement neighbors...
  79. Found a displacement edge abutting multiple other edges.
  80. Finding lightmap sample positions...
  81. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  82. Building Physics collision data...
  83. done (2) (124265 bytes)
  84. Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDDIRTMUD03 uses unknown detail object type canal_reeds!
  85. Material NATURE/BLENDDIRTMUD03 uses unknown detail object type canal_reeds!
  86. Material NATURE/BLENDDIRTMUD03 uses unknown detail object type canal_reeds!
  87. Material NATURE/BLENDDIRTMUD03 uses unknown detail object type canal_reeds!
  88. Material NATURE/BLENDDIRTMUD03 uses unknown detail object type canal_reeds!
  89. Material NATURE/BLENDDIRTMUD03 uses unknown detail object type canal_reeds!
  90. Material NATURE/BLENDMUDDIRT001C uses unknown detail object type redgrass_light!
  91. .Material NATURE/BLENDDIRTMUD02 uses unknown detail object type canal_reeds!
  92. Material NATURE/BLENDDIRTMUD02 uses unknown detail object type canal_reeds!
  93. Material NATURE/BLENDDIRTMUD02 uses unknown detail object type canal_reeds!
  94. Material NATURE/BLENDDIRTMUD02 uses unknown detail object type canal_reeds!
  95. Material NATURE/BLENDDIRTMUD02 uses unknown detail object type canal_reeds!
  96. Material NATURE/BLENDDIRTMUD02 uses unknown detail object type canal_reeds!
  97. .10
  98. Compacting texture/material tables...
  99. Reduced 445 texinfos to 351
  100. Reduced 30 texdatas to 27 (669 bytes to 546)
  101. Writing C:\Users\Cyrus\Desktop\VMF Folder\rp_wgn_rain_beta.bsp
  102. 6 seconds elapsed
  103.  
  104. ** Executing...
  105. ** Command: "c:\program files (x86)\steam\steamapps\wadehammer\sourcesdk\bin\source2009\bin\vvis.exe"
  106. ** Parameters: -game "c:\program files (x86)\steam\steamapps\wadehammer\half-life 2 episode two\ep2" -fast "C:\Users\Cyrus\Desktop\VMF Folder\rp_wgn_rain_beta"
  107.  
  108. Valve Software - vvis.exe (Sep 15 2011)
  109. fastvis = true
  110. 2 threads
  111. reading c:\users\cyrus\desktop\vmf folder\rp_wgn_rain_beta.bsp
  112. reading c:\users\cyrus\desktop\vmf folder\rp_wgn_rain_beta.prt
  113. 756 portalclusters
  114. 2669 numportals
  115. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  116. Optimized: 17993 visible clusters (0.00%)
  117. Total clusters visible: 498609
  118. Average clusters visible: 659
  119. Building PAS...
  120. Average clusters audible: 755
  121. visdatasize:148511 compressed from 145152
  122. writing c:\users\cyrus\desktop\vmf folder\rp_wgn_rain_beta.bsp
  123. 1 second elapsed
  124.  
  125. ** Executing...
  126. ** Command: "c:\program files (x86)\steam\steamapps\wadehammer\sourcesdk\bin\source2009\bin\vrad.exe"
  127. ** Parameters: -game "c:\program files (x86)\steam\steamapps\wadehammer\half-life 2 episode two\ep2" -noextra "C:\Users\Cyrus\Desktop\VMF Folder\rp_wgn_rain_beta"
  128.  
  129. Valve Software - vrad.exe SSE (Sep 15 2011)
  130.  
  131. Valve Radiosity Simulator
  132. 2 threads
  133. [Reading texlights from 'lights.rad']
  134. [48 texlights parsed from 'lights.rad']
  135.  
  136. Loading c:\users\cyrus\desktop\vmf folder\rp_wgn_rain_beta.bsp
  137. Setting up ray-trace acceleration structure... Done (5.70 seconds)
  138. 2016 faces
  139. 1384526 square feet [199371744.00 square inches]
  140. 114 Displacements
  141. 1206090 Square Feet [173677024.00 Square Inches]
  142. 2016 patches before subdivision
  143. 11576 patches after subdivision
  144. sun extent from map=0.000000
  145. 2 direct lights
  146. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
  147. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (11)
  148. transfers 540705, max 538
  149. transfer lists: 4.1 megs
  150. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  151. Bounce #1 added RGB(27, 27, 23)
  152. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  153. Bounce #2 added RGB(1, 1, 0)
  154. Build Patch/Sample Hash Table(s).....Done<0.0154 sec>
  155. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
  156. FinalLightFace Done
  157. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  158. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15)
  159. Writing leaf ambient...done
  160. Ready to Finish
  161.  
  162. Object names Objects/Maxobjs Memory / Maxmem Fullness
  163. ------------ --------------- --------------- --------
  164. models 1/1024 48/49152 ( 0.1%)
  165. brushes 371/8192 4452/98304 ( 4.5%)
  166. brushsides 2643/65536 21144/524288 ( 4.0%)
  167. planes 1482/65536 29640/1310720 ( 2.3%)
  168. vertexes 3155/65536 37860/786432 ( 4.8%)
  169. nodes 1486/65536 47552/2097152 ( 2.3%)
  170. texinfos 351/12288 25272/884736 ( 2.9%)
  171. texdata 27/2048 864/65536 ( 1.3%)
  172. dispinfos 114/0 20064/0 ( 0.0%)
  173. disp_verts 31698/0 633960/0 ( 0.0%)
  174. disp_tris 56064/0 112128/0 ( 0.0%)
  175. disp_lmsamples 338028/0 338028/0 ( 0.0%)
  176. faces 2016/65536 112896/3670016 ( 3.1%)
  177. hdr faces 0/65536 0/3670016 ( 0.0%)
  178. origfaces 1069/65536 59864/3670016 ( 1.6%)
  179. leaves 1488/65536 47616/2097152 ( 2.3%)
  180. leaffaces 2107/65536 4214/131072 ( 3.2%)
  181. leafbrushes 997/65536 1994/131072 ( 1.5%)
  182. areas 2/256 16/2048 ( 0.8%)
  183. surfedges 13826/512000 55304/2048000 ( 2.7%)
  184. edges 7595/256000 30380/1024000 ( 3.0%)
  185. LDR worldlights 2/8192 176/720896 ( 0.0%)
  186. HDR worldlights 0/8192 0/720896 ( 0.0%)
  187. leafwaterdata 0/32768 0/393216 ( 0.0%)
  188. waterstrips 143/32768 1430/327680 ( 0.4%)
  189. waterverts 0/65536 0/786432 ( 0.0%)
  190. waterindices 2172/65536 4344/131072 ( 3.3%)
  191. cubemapsamples 0/1024 0/16384 ( 0.0%)
  192. overlays 0/512 0/180224 ( 0.0%)
  193. LDR lightdata [variable] 1041356/0 ( 0.0%)
  194. HDR lightdata [variable] 0/0 ( 0.0%)
  195. visdata [variable] 148511/16777216 ( 0.9%)
  196. entdata [variable] 2723/393216 ( 0.7%)
  197. LDR ambient table 1488/65536 5952/262144 ( 2.3%)
  198. HDR ambient table 1488/65536 5952/262144 ( 2.3%)
  199. LDR leaf ambient 3324/65536 93072/1835008 ( 5.1%)
  200. HDR leaf ambient 1488/65536 41664/1835008 ( 2.3%)
  201. occluders 0/0 0/0 ( 0.0%)
  202. occluder polygons 0/0 0/0 ( 0.0%)
  203. occluder vert ind 0/0 0/0 ( 0.0%)
  204. detail props [variable] 1/12 ( 8.3%)
  205. static props [variable] 1/4864 ( 0.0%)
  206. pakfile [variable] 212488/0 ( 0.0%)
  207. physics [variable] 124265/4194304 ( 3.0%)
  208. physics terrain [variable] 111558/1048576 (10.6%)
  209.  
  210. Level flags = 0
  211.  
  212. Total triangle count: 5482
  213. Writing c:\users\cyrus\desktop\vmf folder\rp_wgn_rain_beta.bsp
  214. 43 seconds elapsed
  215.  
  216. ** Executing...
  217. ** Command: Copy File
  218. ** Parameters: "C:\Users\Cyrus\Desktop\VMF Folder\rp_wgn_rain_beta.bsp" "c:\program files (x86)\steam\steamapps\wadehammer\half-life 2 episode two\ep2\maps\rp_wgn_rain_beta.bsp"
  219.  
  220.  
  221. ** Executing...
  222. ** Command: c:\program files (x86)\steam\steam.exe
  223. ** Parameters: -applaunch 420 -game "c:\program files (x86)\steam\steamapps\wadehammer\half-life 2 episode two\ep2" -toconsole -dev -console +sv_lan 1 +map "rp_wgn_rain_beta"
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