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Jan 16th, 2018
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  1. #define true 1
  2. #define false 0
  3.  
  4. ///////////////////////////////////////////////////////////////////////////////
  5. // Server Settings - Modify at will
  6. ///////////////////////////////////////////////////////////////////////////////
  7. author = "by [FPS]kuplion";
  8. onLoadName = "Exile Mod";
  9. onLoadMission= "www.exilemod.com";
  10. loadScreen = "exile_assets\texture\mod\logo.paa";
  11. disableChannels[] = {0, 2};
  12. OnLoadIntro = "";
  13. OnLoadIntroTime = false;
  14. OnLoadMissionTime = false;
  15.  
  16. class Header
  17. {
  18. gameType = Survive; // Do NOT change this
  19. minPlayers = 1;
  20. maxPlayers = 100;
  21. };
  22.  
  23. ///////////////////////////////////////////////////////////////////////////////
  24. // Exile Settings - Do not change these!
  25. ///////////////////////////////////////////////////////////////////////////////
  26. forceRotorLibSimulation = 2;
  27. skipLobby = 1;
  28. joinUnassigned = 1;
  29. respawn = "BASE";
  30. respawnDelay = 120;
  31. respawnDialog = 0;
  32. respawnOnStart = 0;
  33. respawnButton = 1;
  34. respawnTemplates[] = {"Exile"};
  35. corpseManagerMode = 0;
  36. corpseLimit = 20;
  37. corpseRemovalMinTime = 1800;
  38. corpseRemovalMaxTime = 3600;
  39. wreckManagerMode = 0;
  40. wreckLimit = 2;
  41. wreckRemovalMinTime = 60;
  42. wreckRemovalMaxTime = 360;
  43. scriptedPlayer = 1;
  44. disabledAI = 1;
  45. enableItemsDropping = 0;
  46. briefing = 0;
  47. debriefing = 0;
  48. allowFunctionsLog = 1;
  49. enableDebugConsole = 0;
  50. allowFunctionsRecompile = 0;
  51. showSquadRadar = 0;
  52. showUAVFeed = 0;
  53. reviveDelay = 6;
  54. reviveForceRespawnDelay = 3;
  55. reviveBleedOutDelay = 120;
  56.  
  57. showHUD[] =
  58. {
  59. true, // Scripted HUD (same as showHUD command)
  60. true, // Vehicle + soldier info
  61. true, // Vehicle radar
  62. true, // Vehicle compass
  63. true, // Tank direction indicator
  64. false, // Commanding menu
  65. false, // Group Bar
  66. true, // HUD Weapon Cursors
  67. true // Vehicle Panel (Required for GPS)
  68. };
  69.  
  70. #include "config.cpp"
  71. #include "infiSTAR_AdminMenu.hpp"
  72.  
  73. class CfgRemoteExec
  74. {
  75. class Functions
  76. {
  77. mode = 1;
  78. jip = 0;
  79. class fnc_AdminReq { allowedTargets=2; };
  80. class ExileServer_system_network_dispatchIncomingMessage { allowedTargets=2; };
  81. };
  82. class Commands
  83. {
  84. mode=0;
  85. jip=0;
  86. };
  87. };
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