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- for venom, aff in ipairs(venom_to_aff) do
- if gmcp.Char.Status.class == "Sentinel" then
- if spear == true then
- if spear_venoms[1] == venom then
- if not table.contains(enemyAffs, aff) then
- table.insert(enemyAffs, aff)
- end
- end
- table.remove(spear_venoms, 1)
- else..... check same thing on the axe.
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