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- game.Players.PlayerAdded:Connect(function(plr)
- plr.CharacterAdded:Connect(function(char)
- print(char.Name)
- local d = char:GetChildren()
- print(d[1])
- for i,v in pairs(d) do
- print("ye")
- if v:IsA("Accessory")then
- print("yee")
- v.Parent = game["ServerStorage"]
- print("yeee")
- end
- end
- end)
- end)
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