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- Class: Charger
- Weapons: Sword(2 handed), Handgun, Sword(1 handed)
- Energy: Charges, Flux
- Charges
- Chargers can spend a turn to generate a charge.
- Flux
- Flux counts as a percentage amount, it's atmospheric, meaning that all characters in the area have the same amount of flux.
- Flux decays by 5% per turn.
- The chargers die if they're at 100% flux, if someone dies this way all flux is removed (but all chargers die regardess)
- Passives: Multitasking, Charges, Lvl20 perks
- Multitasking: Multitasking let's the charger do multiple things during the same turn, however this leaves an heavy penalty on the cooldowns; anything with a cooldown less than 5 turns increases the cooldown by 100%, anything with a cooldown between 5 and 15 turns increases the cooldown by 50% and anything with a cooldown above 15 turns increases the cooldown by 10%. Always round upwards
- Charges: Chargers can throw their charges toward targets dealing 1-4 damage per hit, but generates 10% flux everytime they miss. They can also use charges at any time to decrease an ally's cooldown on target ability by 1. This cannot be done on yourself.
- (lvl 20)Lvl 20 perks: Charged heal has 0 turns cooldown. Spark generates 40 flux and cannot be used when at 60% flux or more, but it has 8 turns cooldown. Supercharge generates half the flux. Flux drinker drinks double the flux.
- Skills: Supercharge, Flux drinker, Spark, Flux blaster, Charged heal
- (lvl 1)Supercharge
- Boosts the charges ability, you could boost an ally's cooldowns by 3 with each charge.
- During the duration of supercharge you cannot cast anything else.
- Supercharge is active until all charges are depleted, but you may at any time break it by consuming all charges, granting flux according to amount of charges compared to maximum charges. 4 turn cooldown
- (lvl 2)Flux drinker
- Consumes all remaining charges and removes flux according to charges spent/2 compared to maximum charges. 1 turn cooldown
- (lvl 9) Spark
- Generates the maximum amount of charges temporary charges (they don't take up maximum charges)
- Generates 50% flux and cannot be used if at 50% flux or more.
- (lvl 14)Flux blaster
- Launches all his charges toward a target dealing 3-5 damage per charge launched and creating 1% flux for each charge hitting but creates 30% flux if one or more charges miss.
- (lvl17)Charged heal
- Consumes X charges and heals X*3 to target.
- Cannot be used while at 30% flux or more
- 2 turn cooldown
- Leveling:
- lvl1: Supercharge (start here)
- lvl2: Flux drinker
- lvl3: +2 max charges
- lvl5: +1 max charges +2 speed
- lvl6: +1 damage bonus
- lvl8: +5 max HP
- lvl9: Spark
- lvl14: Flux blaster
- lvl17: Charged heal
- lvl19: +1 damage bonus
- lvl20: Lvl 20 perks
- Stats:
- Max Health Points: 50
- Max Charges: 6
- Speed: 34 (17% dodge)
- Defense: 0
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