Maniklas

Charger

Aug 29th, 2018
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  1. Class: Charger
  2. Weapons: Sword(2 handed), Handgun, Sword(1 handed)
  3.  
  4. Energy: Charges, Flux
  5. Charges
  6. Chargers can spend a turn to generate a charge.
  7. Flux
  8. Flux counts as a percentage amount, it's atmospheric, meaning that all characters in the area have the same amount of flux.
  9. Flux decays by 5% per turn.
  10. The chargers die if they're at 100% flux, if someone dies this way all flux is removed (but all chargers die regardess)
  11.  
  12. Passives: Multitasking, Charges, Lvl20 perks
  13. Multitasking: Multitasking let's the charger do multiple things during the same turn, however this leaves an heavy penalty on the cooldowns; anything with a cooldown less than 5 turns increases the cooldown by 100%, anything with a cooldown between 5 and 15 turns increases the cooldown by 50% and anything with a cooldown above 15 turns increases the cooldown by 10%. Always round upwards
  14. Charges: Chargers can throw their charges toward targets dealing 1-4 damage per hit, but generates 10% flux everytime they miss. They can also use charges at any time to decrease an ally's cooldown on target ability by 1. This cannot be done on yourself.
  15. (lvl 20)Lvl 20 perks: Charged heal has 0 turns cooldown. Spark generates 40 flux and cannot be used when at 60% flux or more, but it has 8 turns cooldown. Supercharge generates half the flux. Flux drinker drinks double the flux.
  16.  
  17. Skills: Supercharge, Flux drinker, Spark, Flux blaster, Charged heal
  18. (lvl 1)Supercharge
  19. Boosts the charges ability, you could boost an ally's cooldowns by 3 with each charge.
  20. During the duration of supercharge you cannot cast anything else.
  21. Supercharge is active until all charges are depleted, but you may at any time break it by consuming all charges, granting flux according to amount of charges compared to maximum charges. 4 turn cooldown
  22. (lvl 2)Flux drinker
  23. Consumes all remaining charges and removes flux according to charges spent/2 compared to maximum charges. 1 turn cooldown
  24. (lvl 9) Spark
  25. Generates the maximum amount of charges temporary charges (they don't take up maximum charges)
  26. Generates 50% flux and cannot be used if at 50% flux or more.
  27. (lvl 14)Flux blaster
  28. Launches all his charges toward a target dealing 3-5 damage per charge launched and creating 1% flux for each charge hitting but creates 30% flux if one or more charges miss.
  29. (lvl17)Charged heal
  30. Consumes X charges and heals X*3 to target.
  31. Cannot be used while at 30% flux or more
  32. 2 turn cooldown
  33.  
  34. Leveling:
  35. lvl1: Supercharge (start here)
  36. lvl2: Flux drinker
  37. lvl3: +2 max charges
  38. lvl5: +1 max charges +2 speed
  39. lvl6: +1 damage bonus
  40. lvl8: +5 max HP
  41. lvl9: Spark
  42. lvl14: Flux blaster
  43. lvl17: Charged heal
  44. lvl19: +1 damage bonus
  45. lvl20: Lvl 20 perks
  46.  
  47. Stats:
  48. Max Health Points: 50
  49. Max Charges: 6
  50. Speed: 34 (17% dodge)
  51. Defense: 0
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