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- respawn="BASE";
- respawnDelay=10;
- disabledAI=1;
- disableChannels[] = {{0,false,true}, {2,true,true}}; // 0 = global, 1 = side, 2 = command // new syntax: {{channel<number>, disableText<bool>, disableVoice<bool>}, ...};
- // side chat is disabled for indies in client\preInit.sqf
- joinUnassigned = 0;
- enableItemsDropping = 0;
- forceRotorLibSimulation = 0; // if you set this to 1, you deny freedom of choice to the players, which is the very principle this mission is built upon
- weaponPool = 0;
- corpseManagerMode = 1;
- corpseRemovalMinTime = 10*60;
- corpseRemovalMaxTime = 15*60;
- wreckManagerMode = 1;
- wreckRemovalMinTime = 5*60;
- wreckRemovalMaxTime = 10*60;
- enableDebugConsole = 1;
- respawnDialog = 0; // do not enable this, otherwise the default scoreboard will overlap with the new one
- onPauseScript = "client\clientEvents\onPause.sqf";
- class Header
- {
- gameType=Sandbox;
- minPlayers=1;
- maxPlayers=146; // 144 players, 2 headless clients
- };
- author="A3Wasteland.com"; // it would be great if you could keep "A3Wasteland.com" in the name, like "YourName and A3Wasteland.com" :)
- onLoadName = "RHS Wasteland Chernarus"; // it would be great if you could keep "A3" in the name, like "ABC A3Wasteland" instead of "ABC Wasteland" :)
- onLoadMission = "Wasteland is a harsh survival sandbox where two teams and independent players fight for survival.";
- overviewText = "Wasteland is a harsh survival sandbox where two teams and independent players fight for survival.";
- overviewTextLocked = "Wasteland is a harsh survival sandbox where two teams and independent players fight for survival.";
- overviewPicture = "mapConfig\Loading.jpg";
- loadScreen = "mapConfig\Loading.jpg";
- briefing = 0; // if 0, skip Continue button
- #include "debugFlag.hpp"
- // A3W UI color (default = sky blue)
- #define A3W_UICOLOR_R 0.27 // default = 0.25
- #define A3W_UICOLOR_G 0.38 // default = 0.51
- #define A3W_UICOLOR_B 0.15 // default = 0.96
- //Dialog includes
- #include "client\gui_base.hpp"
- #include "addons\R3F_ARTY_AND_LOG\desc_include.h"
- #include "client\systems\ui_toolkit.hpp"
- #include "client\systems\common.hpp"
- #include "client\items\warchest\dialog.hpp"
- #include "client\items\atm\atm_gui.hpp"
- #include "client\actions\gui.hpp"
- #include "addons\far_revive\reviveBlank_gui.hpp"
- #include "client\systems\playerMenu\dialog\player_settings.hpp"
- #include "client\systems\groups\dialog\groupManagement.hpp"
- #include "client\systems\gunStore\dialog\gunshop_settings.hpp"
- #include "client\systems\generalStore\dialog\genstore_settings.hpp"
- #include "client\systems\vehicleStore\dialog\vehiclestore_settings.hpp"
- #include "client\systems\adminPanel\dialog\adminMenu.hpp"
- #include "client\systems\adminPanel\dialog\modMenu.hpp"
- #include "client\systems\adminPanel\dialog\serverAdminMenu.hpp"
- #include "client\systems\adminPanel\dialog\debugMenu.hpp"
- #include "client\systems\adminPanel\dialog\playerMenu.hpp"
- #include "client\systems\adminPanel\dialog\vehicleManagement.hpp"
- #include "client\systems\adminPanel\dialog\markerLog.hpp"
- #include "client\systems\adminPanel\dialog\objectSearch.hpp"
- #include "client\systems\playerMenu\dialog\respawn_dialog.hpp"
- #include "client\systems\playerMenu\dialog\teamkill_dialog.hpp"
- #include "client\systems\killFeed\killFeedMenu_gui.hpp"
- #include "addons\proving_ground\PG_config.hpp"
- #include "addons\outlw_magrepack\config.hpp"
- #include "addons\gui\gui.hpp"
- #include "addons\parking\list_simple_menu.hpp"
- #include "addons\CHVD\dialog.hpp"
- class RscTitles
- {
- #include "addons\proving_ground\PG_rsctitles.hpp"
- #include "addons\lsd_nvg\RscTitles.hpp"
- #include "client\systems\hud\dialog\hud.hpp"
- #include "client\systems\playerMenu\dialog\welcome.hpp"
- #include "client\systems\scoreboard\score_gui.hpp"
- #include "client\systems\killFeed\killFeed_gui.hpp"
- #include "addons\far_revive\revive_gui.hpp"
- };
- class CfgFunctions
- {
- class A3W
- {
- #include "client\CfgFunctions.hpp"
- #include "server\CfgFunctions.hpp"
- };
- #include "addons\CHVD\CfgFunctions.hpp"
- };
- class CfgNotifications
- {
- #include "client\CfgNotifications.hpp"
- };
- class CfgRemoteExec // applies only to clients
- {
- class Functions
- {
- #ifndef A3W_DEBUG
- mode = 1; // 0 = block all, 1 = whitelist, 2 = allow all
- #else
- mode = 2; // debug mode, don't touch
- #endif
- #include "client\CfgRemoteExec_fnc.hpp"
- };
- class Commands
- {
- #ifndef A3W_DEBUG
- mode = 1; // 0 = block all, 1 = whitelist, 2 = allow all
- #else
- mode = 2; // debug mode, don't touch
- #endif
- };
- };
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