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- command /br.minplayer <number>:
- trigger:
- set {br.minplayer} to arg 1
- broadcast "Nombre de joueurs minimum mis a %{br.minplayer}%"
- command /br.dropspawn:
- trigger:
- set {br.dropspawn} to player's location
- broadcast "drop spawn mis en %{br.dropspawn}%"
- command /start:
- trigger:
- set {_x} to 0
- loop all players:
- add 1 to {_x}
- if {_x} is greater or equal to {br.minplayer}:
- broadcast "%all players%"
- execute console command "/worldborder set 500"
- loop all players:
- teleport loop-player to {br.dropspawn}
- apply swiftness 10 to loop-player for 60 seconds
- add loop-player to {br.alive.playerlist::*}
- broadcast "&cLa partie d�bute dans 1 minute"
- wait 50 seconds
- broadcast "&c10 secondes"
- wait 5 seconds
- broadcast "&c5 secondes"
- wait 1 seconds
- broadcast "&c4 secondes"
- wait 1 seconds
- broadcast "&c3 secondes"
- wait 1 seconds
- broadcast "&c2 secondes"
- wait 1 seconds
- broadcast "&c1 secondes"
- wait 1 seconds
- broadcast "&u&lGO!"
- loop all players:
- broadcast "%loop-player%"
- teleport loop-player to location of block under loop-value's location
- set {br.startfall.%loop-player%} to true
- set {_y} to 0
- loop {br.alive.playerlist::*}:
- add 1 to {_y}
- while {_y} is greater than 1:
- wait 1 second
- add 1 to {_br.gametimer}
- if {_br.gametimer} is 180:
- execute console command "/worldborder set 200 60"
- broadcast "&cla limite se r�tr�cie"
- if {_br.gametimer} is 240:
- execute console command "/worldborder set 100 60"
- broadcast "&cla limite se r�tr�cie encore!"
- if {_br.gametimer} is 300:
- execute console command "/worldborder set 10 60"
- broadcast "&cBon, les derniers, pensez au spectateurs qui s'ennuient...finissez vite: la limite diminue toujours!"
- set {_y} to 0
- loop {br.alive.playerlist::*}:
- add 1 to {_y}
- broadcast "&6%{br.alive.playerlist::*}% a gagn� la partie!"
- wait 10 seconds
- loop {br.alive.playerlist::*}:
- teleport loop-value to {spawn}
- else:
- broadcast "%{online_players::*}%"
- on damage:
- if damage cause is fall:
- if {br.startfall.%victim%} is true:
- set {br.startfall.%victim%} to false
- cancel event
- on death:
- if player is in {br.alive.playerlist::*}:
- heal player
- teleport player to {spawn}
- remove player from {br.alive.playerlist::*}
- command /setspawn:
- trigger:
- set {spawn} to player's location
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