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Dancer_A

Overview

May 15th, 2024
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  1. Mechanics:
  2. - Battle Exp is reduced heavily in favor of chapter exp distributed at the end of each chapter
  3. - Shopping occurs only during Base
  4. - MC has a Karma mechanic, which will affect options in the story, as well as recruitment and promotion
  5. - Part 2 is entirely different depending on Karma
  6. - Weapon level is static, only changed with items
  7. - Tier 1 classes have no skills, Tier 2 classes have 1 skill. Canter is an exception
  8. - Flying units are not present whatsoever
  9. - Staves are not present whatsoever
  10. - Follow-up attacks only occur when initiating combat
  11. - Weapon Types include Sword, Lance, Axe, Bow, Knife, Magic
  12. - Sword > Axe > Lance > Sword relationship is retained, WTA bonus is increased depending on advantaged's weapon rank
  13. E: +/- 5 Hit
  14. D: +/- 7 Hit
  15. C: +/- 10 Hit
  16. B: +/- 10 Hit, +/- 1 Dmg
  17. A: +/- 15 Hit, +/- 1 Dmg
  18. S: +/- 15 Hit, +/- 2 Dmg
  19.  
  20. Ex:
  21. Sword D vs Axe
  22. Sword gains +7 Hit, Axe loses -7 Hit
  23.  
  24. Sword B vs Axe
  25. Sword gains +10 Hit and +1 Dmg, Axe loses -10 Hit and -1 Dmg
  26.  
  27. - Bows gain WTA at 2 range and can counter attack at 1 range, but never initiate at 1 range
  28. - Knives gain WTA when attacking at 1 range (with the exception of against knives), but otherwise do not have any weapon triangle interactions
  29. - Magic is one type and does not have any interaction with itself
  30. - Fire Magic ignores terrain Avoid
  31. - Thunder Magic cannot perform follow-up attacks but gains bonus range
  32. - Wind Magic always strikes first
  33. - Ice Magic hits target's lower defensive stat
  34. - Light Magic restores HP at the start of every turn by values dependent on the weapon's rank
  35. - Dark Magic reduces hit/avoid/crit/dodge/dmg/def by adjacent targets by values dependent on the weapon's rank
  36.  
  37. Prologue:
  38. - MC and group are a bunch of independent freedom fighters doing their best to resist the occupation of nation B in their home
  39. - Nation B treats residents of Nation A like shit, as Nation A was defeated in a war three decades ago with most of the infrastructure torn down and any members of the old ruling class either killed or bribed to turn traitor
  40. - As a result, MC wants to get rid of Nation B's influence on Nation A, but the only thing he can do is try and inconvenience them as much as possible
  41. Allies:
  42. MC (Ninja), Ronin, Onna-Musha, Brigand
  43.  
  44. Ch1:
  45. - MC group slips into one of Nation B's camps with the intent of destroying their supplies
  46. - However, the group is discovered and forced to fight under the cover of night
  47. Victory: Rout
  48. Defeat: Allies fall, any scouts escape
  49. Bonus: Destroy all supplies
  50. - After emerging victorious, MC group finds information that mentions a large scale invasion going to occur again
  51.  
  52. Ch2:
  53. - MC group uses this information to try and rally support in some of the neighboring towns, but to little effort
  54. - The people of A are tired, and see their situation as hopeless
  55. - During MC group's stay, the town is suddenly assaulted by a B troop searching for them
  56. - MC group has the option of either escaping, dooming the town's denizens, or fighting them off (this affects MC's guilt/Karma)
  57. Victory: Defeat Boss [Difficult] or Escape with all in X turns
  58. Defeat: X turns pass, allies fall
  59. Bonus: NPCs escape (Bonus for each one that does, each yellow house has an NPC to rescue; this affects Karma)
  60. Allies: Archer, Brigand, [Spearfighter]
  61. - If the group escapes, the town is destroyed and the people inside killed, otherwise they manage to fight off the soldiers and evacuate the citizens beforehand
  62.  
  63. Ch3:
  64. - After Town's destruction, MC group realizes just how bad their situation is
  65. - With B deploying heavy armor and cavalry, MC has little they can do to combat them
  66. - The only
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