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- Mechanics:
- - Battle Exp is reduced heavily in favor of chapter exp distributed at the end of each chapter
- - Shopping occurs only during Base
- - MC has a Karma mechanic, which will affect options in the story, as well as recruitment and promotion
- - Part 2 is entirely different depending on Karma
- - Weapon level is static, only changed with items
- - Tier 1 classes have no skills, Tier 2 classes have 1 skill. Canter is an exception
- - Flying units are not present whatsoever
- - Staves are not present whatsoever
- - Follow-up attacks only occur when initiating combat
- - Weapon Types include Sword, Lance, Axe, Bow, Knife, Magic
- - Sword > Axe > Lance > Sword relationship is retained, WTA bonus is increased depending on advantaged's weapon rank
- E: +/- 5 Hit
- D: +/- 7 Hit
- C: +/- 10 Hit
- B: +/- 10 Hit, +/- 1 Dmg
- A: +/- 15 Hit, +/- 1 Dmg
- S: +/- 15 Hit, +/- 2 Dmg
- Ex:
- Sword D vs Axe
- Sword gains +7 Hit, Axe loses -7 Hit
- Sword B vs Axe
- Sword gains +10 Hit and +1 Dmg, Axe loses -10 Hit and -1 Dmg
- - Bows gain WTA at 2 range and can counter attack at 1 range, but never initiate at 1 range
- - Knives gain WTA when attacking at 1 range (with the exception of against knives), but otherwise do not have any weapon triangle interactions
- - Magic is one type and does not have any interaction with itself
- - Fire Magic ignores terrain Avoid
- - Thunder Magic cannot perform follow-up attacks but gains bonus range
- - Wind Magic always strikes first
- - Ice Magic hits target's lower defensive stat
- - Light Magic restores HP at the start of every turn by values dependent on the weapon's rank
- - Dark Magic reduces hit/avoid/crit/dodge/dmg/def by adjacent targets by values dependent on the weapon's rank
- Prologue:
- - MC and group are a bunch of independent freedom fighters doing their best to resist the occupation of nation B in their home
- - Nation B treats residents of Nation A like shit, as Nation A was defeated in a war three decades ago with most of the infrastructure torn down and any members of the old ruling class either killed or bribed to turn traitor
- - As a result, MC wants to get rid of Nation B's influence on Nation A, but the only thing he can do is try and inconvenience them as much as possible
- Allies:
- MC (Ninja), Ronin, Onna-Musha, Brigand
- Ch1:
- - MC group slips into one of Nation B's camps with the intent of destroying their supplies
- - However, the group is discovered and forced to fight under the cover of night
- Victory: Rout
- Defeat: Allies fall, any scouts escape
- Bonus: Destroy all supplies
- - After emerging victorious, MC group finds information that mentions a large scale invasion going to occur again
- Ch2:
- - MC group uses this information to try and rally support in some of the neighboring towns, but to little effort
- - The people of A are tired, and see their situation as hopeless
- - During MC group's stay, the town is suddenly assaulted by a B troop searching for them
- - MC group has the option of either escaping, dooming the town's denizens, or fighting them off (this affects MC's guilt/Karma)
- Victory: Defeat Boss [Difficult] or Escape with all in X turns
- Defeat: X turns pass, allies fall
- Bonus: NPCs escape (Bonus for each one that does, each yellow house has an NPC to rescue; this affects Karma)
- Allies: Archer, Brigand, [Spearfighter]
- - If the group escapes, the town is destroyed and the people inside killed, otherwise they manage to fight off the soldiers and evacuate the citizens beforehand
- Ch3:
- - After Town's destruction, MC group realizes just how bad their situation is
- - With B deploying heavy armor and cavalry, MC has little they can do to combat them
- - The only
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