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- GOLDEN BANANAS
- Japes BBlast
- GB is stored inside the course, which currently requires BBlast to enter
- Aztec Matching Game
- -- Moveless Strategy (2 Aug 2018): https://www.youtube.com/watch?v=jpIhMRjsfs8
- Aztec Temple Vulture
- The GB is an actor, so can't be spawn snagged. The vulture requires a switch to be slammed in order to spawn. Wrong cutscene wouldn't work since recalling the cutscene does not spawn the vulture.
- Aztec Beetle Race
- Even though we can spawn snag Gong Tower GB, the tower does not raise until the 4 gongs have been slammed. You can't seem to "spawn snag" the loading zone either, in a similar way to not being able to spawn snag the K Rool loading zone. If we can get the loading zone to exist, this would be moveless.
- Factory Power Shed
- GB is spawn snaggable, but small rooms mean that it's loaded 1 frame after entering. Lever requires gorilla grab to pull, wrong cutscene doesn't spawn the GB.
- Factory Beaver Bother
- Requires slamming a switch to spawn bonus barrel. Otherwise would be moveless.
- Galleon Lighthouse
- GB is spawn snaggable, but is instantly loaded both when entering through the normal entrance and when re-entering from the ship entrance (even though the latter isn't possible unless you pull the lever, which requires gorilla grab). Wrong cutscene doesn't spawn GB.
- Galleon Mech Fish
- --Guns solved 15th Oct 2018: https://www.youtube.com/watch?v=iqsJN_BN3-E
- You cannot spawn the mech fish unless you play the instrument at the top of the lighthouse.
- Galleon Seasick GB
- Requires the ship to be spawned, which requires pulling the lever (which requires gorilla grab). It also requires simian slam to enter the seasick map (Clipping in doesn't work since the loading zone is only triggered when slamming the trapdoors).
- Fungi Mushroom Cannons
- The GB requires you to slam the switch in order to spawn. Whilst it is a spawn snaggable GB, due to the Giant Mushrooms small XZ map size, it's almost-instantly loaded upon any loading zone.
- -- Solved-ish (18 Sept 2018), you can get the GB without usage of guns. You still need Super Sim Slam: https://www.youtube.com/watch?v=lIJ1VYmo_N0
- Fungi DK Barn
- The barrel requires slamming the switch to spawn.
- Fungi Owl Race
- Barrel requires completing the owl race to spawn. This requires rocketbarrel, and you can't "early enter" the rocketbarrel like you can in Diddy Phase. If you could complete the race without purchasing rocketbarrel, you still need guns to beat Busy Barrel Barrage (the minigame used for Owl Race Barrel), although this could be easily skipped if you can get Chunky up to the barrel (you can skip the minigame with clever abuse of bad hit detection).
- Fungi Mushroom Slam Room
- Barrel requires you to slam 5 mushrooms in the right order in order to spawn. Otherwise would be moveless.
- Fungi Lanky Attic
- GB is spawn snaggable, but room is too small to perform this. Bats require simian slam to spawn
- Fungi Speedy Swing Sortie
- Barrel requires you to slam a switch to spawn. Otherwise would be moveless (barrel can be completed with DK's moonkick or Tiny's Skid-Jump aerial)
- Fungi Face Puzzle
- GB is spawn snaggable, but room is too small to perform this. Puzzle only starts after slamming the switch, and you require Chunky's gun to change the puzzle pieces.
- Fungi Kegs
- GB is spawn snaggable, but room is too small to perform this. Crusher only turns on after using an instrument pad.
- Fungi Minecart
- You can only enter the minecart map by slamming the grate. The loading zone is only activated by that (clipping in doesn't work)
- Fungi Apple
- This GB is loaded from the start of the level, and only resets upon voiding/exiting level. If you could enter the Fungi map (either for the first time or after exiting it) from a different loading zone (eg. via FBW), then this GB would be moveless.
- It is possible to enter Fungi Dark Attic with voiding in Helm (Behind the Scenes) T&S [Amongst a number of others], but this currently requires ISG, which is not possible for moveless (given clean cart ruleset)
- Caves Ice Tomato
- GB is spawn snaggable, but room is too small to perform this. You need to flip 2 tiles at minimum to win the minigame, which requires simian slam.
- Caves Tiny 5 Door Igloo
- GB is spawn snaggable, but room is too small to perform this. You need to slam 4 pads in order to spawn the GB normally. This obviously requires 4 simian slams.
- Caves Gorilla Gone
- This GB is loaded from the start of the level, and only resets upon voiding/exiting level. If you could enter the Caves map (either for the first time or after exiting it) from a different loading zone (eg. via FBW), then this GB would be moveless. FBW currently requires ISG, which is not possible for moveless (given clean cart ruleset).
- Castle DK Dungeon
- GB is spawn snaggable, but the GB is loaded from entering the dungeon. If there was some way to prevent the puzzle from 'unsolving' (Essentially getting the face puzzle in a complete state) upon entering the dungeon, then you can spawn the GB without having to complete it yourself, however there is no known way to do this.
- Castle Ballroom
- This one is incredibly unfortunate. The only requirement in terms of moves for this GB is Diddy's rocketbarrel, of which it CAN be entered early by entering the barrel during the spawning process.
- However, entering the rocketbarrel whilst not having any moves will mean that you don't have any crystals to light the candles or enter the barrel. You cannot pick up crystals until you have acquired a move which requires them (barrel moves, BFI shockwave).
- There are certain mini monkey barrels in the game where they will give you 2-3 crystals if you do not have any. These barrels are:
- - Mini Monkey, Mill Rear (Spider Boss side)
- - Mini Monkey, Dartboard (Dartboard Side)
- - Mini Monkey, Car Race (Car Race Side)
- Unfortunately, there's no way to enter any of these without mini monkey as none of them have a spawning process (like Rocketbarrel/Mini Monkey/Hunky Chunky Barrels in K Rool).
- Castle Diddy Crypt
- This is another GB which is incredibly close to being solved. This GB can be spawn snagged and the room is large enough to a degree where it's not loaded upon entering the area. Problem solved, right? No.
- Unfortunately, the coffin which houses the GB is in the middle of the room, and far enough away to where walking close enough to it will cause the camera to load the room and consequently load the GB. There is the possibility of oclipping in, but you'd have to get a sizeable amount of lag to:
- - Clip into the coffin
- - Not having to use Chimpy Charge to give you enough speed to clip in
- - Being able to grab the GB in the 1 frame after the room has been loaded
- This could be done with ultralag, but you'd have to get that ultralag with Diddy given that there is no tag barrel in there, something which is not possible to our knowledge without use of Vase duplication (which is not possible moveless).
- If you could get a tag barrel into that map, then this GB would be trivial (Just TBS locked cam, SPC through walls to get to the GB). However, it's worth noting:
- - Grabbing a tag barrel in castle has not been done before
- - Wrong Grabbing any object (Tag Barrels, Vases, Vines) require BFI shockwave
- There is hope for this GB, but it requires something else to become possible in order for this to become possible.
- Castle Wind Tower
- The barrel only spawns after shooting the 3 switches around the side, so you need Lanky's gun for that. The requirement for Baboon Balloon can be skipped due to the pad working regardless of whether you have Baboon Balloon.
- Castle Shed
- GB is spawn snaggable, but room is too small to perform this. Spawning the GB requires killing the bats, which either requires instrument or gorilla gone.
- Isles DK Instrument
- Requires instrument to spawn GB normally. You can wrong cutscene this GB to spawn (cutscene 4 in Factory Lobby map). However, there is no known way to wrong cutscene this at this point in time.
- Isles Diddy Instrument
- Requires instrument to spawn GB normally. You can wrong cutscene this GB to spawn (cutscene 2 in Caves Lobby map). However, there is no known way to wrong cutscene this at this point in time.
- Isles Lanky Instrument
- Requires instrument to spawn GB normally. You can wrong cutscene this GB to spawn (cutscene 2 in Japes/Fungi/Castle Lobby map). However, there is no known way to wrong cutscene this at this point in time.
- Wait, Fungi/Castle lobby map? Yeah, it's assumed that developers were slightly lazy and copied the cutscene data from one lobby to another during development of the game. As a result, Fungi & Castle Lobby cutscene 2 will recall the spawn of Lanky's Isles Instrument GB.
- Fungi: https://www.youtube.com/watch?v=nmsM8J12mVk&feature=youtu.be
- Castle: https://www.youtube.com/watch?v=TKIpumGKUXg&feature=youtu.be
- Isles Tiny Instrument
- Requires instrument to spawn GB normally. You can wrong cutscene this GB to spawn (cutscene 15 in DK Isles map).
- Cutscene 15 does tie into the Japes K Rool Intro, meaning that there is potential for this to occur if by some miracle we can store the DK Portal without having to play an instrument to shift the camera to near the void boundary (deloading the portal).
- As of now, we have no idea on how to get this to occur).
- Isles Aztec Lobby Bonus
- Requires Chimpy Charge to ram the gongs to raise the barrel. Unfortunately the barrel is below any normal ground we can access without ramming the gongs.
- If we can find some way to lose height in the Aztec Lobby map, this has more potential, but unfortunately there is no known way to lose this height in Aztec Lobby
- Isles Tiny Blueprint
- -- Solved 2nd Aug 2018: https://www.youtube.com/watch?v=nMr-s7kyOLc&feature=youtu.be
- Isles Helm Lobby Bonus
- In order to spawn this bonus barrel, you must use the gorilla gone pad in Helm Lobby. Using Wrong Cutscene or B-Locker FTT to recall the cutscene that plays after using the gorilla gone pad does not spawn the bonus barrel.
- Isles Pound X
- In order to blow up the rock, you need to slam the X as Hunky Chunky. Spawning the Hunky Chunky Barrel in Isles requires you to use Tiny's instrument pad in Isles. Using Wrong Cutscene to blow up the rock won't work, and the GB is loaded upon entering Isles, so can't be spawn snagged.
- Isles Chunky Instrument
- Requires instrument to spawn GB normally. You can wrong cutscene this GB to spawn (cutscene 13 in DK Isles map). However, there is no known way to wrong cutscene this at this point in time.
- MEDALS
- All bar Helm
- -- Kinda solved (21 July 2018). Some Kong/Level combos only have 2 Balloons (eg. DK Castle). This means that some of them (as long as 75 out of the remaining 80 CBs are collectable moveless) are naturally moveless. On top of this, you can use TBS Wrong Kong CB grab to pick up one kong's bananas (eg. Chunky) and then tag a new kong (eg. Diddy) and have it count towards Diddy's CB count for that level. A total of 33 are collectable moveless with maybe an additional 1 in Castle (making it 34). The others aren't collectable due to TBS CB Sharing having to deduct the totals from one kong and add it to another.
- FAIRIES
- All
- Getting fairies requires the fairy camera, which counts as a move, so it's not possible to get any. As a result, ISG is also impossible since moveless uses a clean cart ruleset.
- CROWNS
- Aztec Crown
- Aztec Crown pad is underwater, meaning that it can't be used until the water has been lowered. This is done only after collecting Lanky's Vulture GB (See above as to why this is an issue).
- Caves Crown
- Caves Crown pad is naturally sideways. It can only be accessed by rotating 'Rotating Room' until it's facing the normal way. The only way you can rotate 'Rotating Room' is by using Simian slam.
- Fungi Lobby Crown
- The Crown pad only appears after using the gorilla gone pad in Fungi Lobby. Whilst accessing the gorilla gone pad can be done moveless, you still can't use the pad moveless
- KEYS
- Key 3 (Mad Jack)
- Mad Jack requires you to slam switches in order to defeat him, which requires simian slam. In order for this key to become moveless, we would either need a moveless Mad Jack quick kill or some way to damage Mad Jack without having to slam the switches.
- COMPANY COINS
- Nintendo Coin
- Nintendo Coin can ONLY be acquired at this moment in time by completing the second round of Arcade. At this moment in time, there is no way to bypass this requirement. In order to enter the second round of Arcade, you need to complete the BBlast course in Factory (to spawn the Arcade lever) and pull the aforementioned lever. This requires Baboon Blast and Gorilla Grab in order to grab this collectable.
- Rareware Coin
- Rareware Coin requires 15 medals to enter, and we can only collect 5 as of right now (the Helm medals) [EDIT (20 Oct 2018): 33 can be collected moveless].
- That being said, if you could get 15 medals, you would also need to bypass getting simian slam by accident, since Cranky ALWAYS gives you simian slam first after completing the training barrels, regardless of whether you have the ability to buy other moves or play Jetpac.
- You could attempt to get the medals before completing the training barrels (therefore Cranky would be unable to give you Simian Slam), but upon entering Cranky's, you will be auto-kicked out because you haven't completed the training barrels, regardless of whether you have the ability to buy moves or play Jetpac.
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