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Jan 21st, 2019
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  1. >wave jed
  2. You raise your regal eonake jeddart-axe skyward.
  3. Barely visible wisps of green flame surround the weapon!
  4. >n
  5. [Old Ta'Faendryl, Southern Road]
  6. A flight of cracked stone steps lead up the final slope of the hill, ending at the base of a large tower. A faint breeze brings the sound of running water up from the river flowing past the base of the hill to the east. Further on a pyramid, as tall as the hill and nearly as wide, lifts a sparkling white marble structure high above the city. You also see some vegetation and some invading roots.
  7. Obvious paths: north, south
  8. >n
  9. [Old Ta'Faendryl, Southern Road]
  10. The broken surface of the cobbled road winds down to the south, disappearing from view as it bends slightly to the west and is hidden by a heavy growth of underbrush. Two long shadowed lines of tumbled stones, which appear to have once been columns, flank each side of the road. You also see a twisted crystal-tipped staff.
  11. Obvious paths: north, south
  12. >n
  13. [Old Ta'Faendryl, Market Road]
  14. A massive wall of earth and vegetation casts deep shadows on each side of the road, and continues on like two hulking black snakes, slithering off to the east and west. To the north the ruined walls and towers of a large city appear as dark silhouettes against the night sky.
  15. Obvious paths: north, south
  16. >n
  17. [Old Ta'Faendryl, Market Road]
  18. The road moves north and south between broken mounds of dirt and stone that mark out a boundary along the edges of two wide plazas on either side of the road. Unusually straight cracks and an occasional gleam of grey peeping through the dirt indicates the presence of cracked granite blocks buried beneath the soil. You also see a gleaming steel broadsword, a curved silvery blade, a curved silvery blade, a curved silvery blade and a spiral-hafted handaxe.
  19. Obvious paths: north, east, south, west
  20. >e
  21. >e
  22. [Old Ta'Faendryl, East Market]
  23. Creeping vines and a thick growth of low-lying grass extends across a large space of ground that was probably once a huge open market where the inhabitants of the city could hawk their assorted produce and wares. To the east the flattened tip of a tall tower pokes its black silhouette above the dark, jagged outline of a series of walls. You also see an Ithzir initiate.
  24. Obvious paths: east, west
  25. >e
  26. [Old Ta'Faendryl, East Market]
  27. A twisted limb has snaked its way through a fissure in the crumbling wall, stretching its way into the open plaza. Twigs and branches claw at the crumbling stone on each edge of the gap, as if intent on forcing enough open space for the entire tree to enter. You also see an Ithzir seer and a twisted crystal-tipped staff.
  28. Obvious paths: north, east, west
  29. >e
  30. [Old Ta'Faendryl, South]
  31. A dense jumble of collapsed walls and toppled pillars gives way to a scattering of stone blocks spread across an open plaza to the west. A flight of wide stone steps leads up to the back of a building that is perched upon base of stone. You also see a twisted crystal-tipped staff.
  32. Obvious paths: east, west
  33. >
  34. [Old Ta'Faendryl, Southeast]
  35. A toppled pillar, twisted by erosion and stained by water and time, leans like a weary old man against the trunk of a young oak. Rounded stones from collapsing garden walls mark out a sporadic path through the ruins of the city. You also see an acid-pitted brass strongbox, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a heavy crystal-studded mace, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
  36. Obvious paths: northeast, west
  37. >w
  38. >w
  39. [Old Ta'Faendryl, South]
  40. A dense jumble of collapsed walls and toppled pillars gives way to a scattering of stone blocks spread across an open plaza to the west. A flight of wide stone steps leads up to the back of a building that is perched upon base of stone. You also see a twisted crystal-tipped staff.
  41. Obvious paths: east, west
  42. >
  43. [Old Ta'Faendryl, East Market]
  44. A twisted limb has snaked its way through a fissure in the crumbling wall, stretching its way into the open plaza. Twigs and branches claw at the crumbling stone on each edge of the gap, as if intent on forcing enough open space for the entire tree to enter. You also see an Ithzir seer and a twisted crystal-tipped staff.
  45. Obvious paths: north, east, west
  46. >inc 709
  47. A thick, shadowy mist pours out of your mouth as you prepare Grasp of the Grave...
  48. Your spell is ready.
  49. You gesture.
  50. Numerous grotesque limbs in varying states of decay suddenly burst out of the dirt! With startling speed and ferocity, the arms grab at whatever they can!
  51. The arms snatch viciously at an Ithzir seer and drag her down to the dirt!
  52. Cast Roundtime 3 Seconds.
  53. >wave jedd at seer
  54. You wave a flaming regal eonake jeddart-axe at an Ithzir seer.
  55. Fearsome streams of magical fire explode from the weapon, savagely immolating the seer!
  56. ... 30 points of damage!
  57. Acid dissolves connecting cartilage, freeing the Ithzir seer's ribs to move independently.
  58. Roundtime: 3 sec.
  59. R>
  60. Darrksky just arrived.
  61. R>
  62. Darrksky just went north.
  63. R>wave jedd at seer
  64. You wave a flaming regal eonake jeddart-axe at an Ithzir seer.
  65. Fearsome streams of magical fire explode from the weapon, savagely immolating the seer!
  66. ... 25 points of damage!
  67. Burn to the elbow eats through tendons. Muscles snap free!
  68. Roundtime: 3 sec.
  69. R>
  70. A well-muscled grey monkey arm quickly snatches at an Ithzir seer, holding her down before retreating into the dirt!
  71. R>wave jedd at seer
  72. You wave a flaming regal eonake jeddart-axe at an Ithzir seer.
  73. Fearsome streams of magical fire explode from the weapon, savagely immolating the seer!
  74. ... 15 points of damage!
  75. Acid raises angry red welts on the arm!
  76. Roundtime: 3 sec.
  77. R>
  78. An Ithzir seer rises to her feet, her green eyes blazing!
  79. >wave jedd at seer
  80. You wave a flaming regal eonake jeddart-axe at an Ithzir seer.
  81. Fearsome streams of magical fire explode from the weapon, savagely immolating the seer!
  82. ... 30 points of damage!
  83. Acid dissolves the elbow ligaments. Arm swings in a very odd manner!
  84. Roundtime: 3 sec.
  85. R>
  86. A fuzzy grey monkey arm with black palms quickly snatches at an Ithzir seer, dragging her down before retreating into the dirt!
  87. R>wave jedd at seer
  88. You wave a flaming regal eonake jeddart-axe at an Ithzir seer.
  89. Fearsome streams of magical fire explode from the weapon, savagely immolating the seer!
  90. ... 20 points of damage!
  91. Hit on the arm chars the skin and eats into the underlying muscles!
  92. The seer's crystal-tipped staff falls to the ground.
  93. Roundtime: 3 sec.
  94. R>
  95. Lord Aharil's group just arrived.
  96. R>
  97. Lord Aharil's group just went north.
  98. R>wave jedd at seer
  99. You wave a flaming regal eonake jeddart-axe at an Ithzir seer.
  100. Fearsome streams of magical fire explode from the weapon, savagely immolating the seer!
  101. ... 30 points of damage!
  102. Acid causes some lower back troubles. Large holes do that.
  103. Roundtime: 3 sec.
  104. R>
  105. A decaying black monkey arm with ravaged fingernails upon the meaty paws quickly snatches at an Ithzir seer, holding her down before retreating into the dirt!
  106. R>wave jedd at seer
  107. You wave a flaming regal eonake jeddart-axe at an Ithzir seer.
  108. Fearsome streams of magical fire explode from the weapon, savagely immolating the seer!
  109. ... 30 points of damage!
  110. Acid dissolves connecting cartilage, freeing the Ithzir seer's ribs to move independently.
  111. The Ithzir seer vainly struggles to rise, then goes still.
  112. The opalescent aura fades from around an Ithzir seer.
  113. The deep blue glow leaves an Ithzir seer.
  114. The Ithzir seer no longer bristles with energy.
  115. The dim aura fades from around an Ithzir seer.
  116. The powerful look leaves an Ithzir seer.
  117. Roundtime: 3 sec.
  118. R>
  119. A pair of flayed arms thrash about briefly before decaying into dust.
  120. R>;sloot
  121. --- Lich: sloot active.
  122. [sloot]>search #262501016
  123. ...wait 1 seconds.
  124. R>
  125. [sloot]>search #262501016
  126. You search the Ithzir seer.
  127. You discard the seer's useless equipment.
  128. She had 68 silvers on her.
  129. You gather the remaining 68 coins.
  130. She had nothing else of value.
  131. An Ithzir seer's body shimmers slightly, then fades from view like a dissipating phantom.
  132. >
  133. --- Lich: sloot has exited.
  134. The wisps of green flames surrounding your regal eonake jeddart-axe flicker and hiss.
  135. >e
  136. [Old Ta'Faendryl, South]
  137. A dense jumble of collapsed walls and toppled pillars gives way to a scattering of stone blocks spread across an open plaza to the west. A flight of wide stone steps leads up to the back of a building that is perched upon base of stone. You also see a twisted crystal-tipped staff.
  138. Obvious paths: east, west
  139. >e
  140. [Old Ta'Faendryl, Southeast]
  141. A toppled pillar, twisted by erosion and stained by water and time, leans like a weary old man against the trunk of a young oak. Rounded stones from collapsing garden walls mark out a sporadic path through the ruins of the city. You also see an acid-pitted brass strongbox, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a heavy crystal-studded mace, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
  142. Obvious paths: northeast, west
  143. >w
  144. [Old Ta'Faendryl, South]
  145. >w
  146. A dense jumble of collapsed walls and toppled pillars gives way to a scattering of stone blocks spread across an open plaza to the west. A flight of wide stone steps leads up to the back of a building that is perched upon base of stone. You also see a twisted crystal-tipped staff.
  147. Obvious paths: east, west
  148. >w
  149. [Old Ta'Faendryl, East Market]
  150. A twisted limb has snaked its way through a fissure in the crumbling wall, stretching its way into the open plaza. Twigs and branches claw at the crumbling stone on each edge of the gap, as if intent on forcing enough open space for the entire tree to enter. You also see a twisted crystal-tipped staff, a fleshless arm and a twisted crystal-tipped staff.
  151. Obvious paths: north, east, west
  152. >w
  153. [Old Ta'Faendryl, East Market]
  154. Creeping vines and a thick growth of low-lying grass extends across a large space of ground that was probably once a huge open market where the inhabitants of the city could hawk their assorted produce and wares. To the east the flattened tip of a tall tower pokes its black silhouette above the dark, jagged outline of a series of walls.
  155. Obvious paths: east, west
  156. >
  157. [Old Ta'Faendryl, Market Road]
  158. The road moves north and south between broken mounds of dirt and stone that mark out a boundary along the edges of two wide plazas on either side of the road. Unusually straight cracks and an occasional gleam of grey peeping through the dirt indicates the presence of cracked granite blocks buried beneath the soil. You also see an Ithzir initiate, an Ithzir janissary, a gleaming steel broadsword, a curved silvery blade, a curved silvery blade, a curved silvery blade and a spiral-hafted handaxe.
  159. Obvious paths: north, east, south, west
  160. >inc 709
  161. A thick, shadowy mist pours out of your mouth as you prepare Grasp of the Grave...
  162. Your spell is ready.
  163. You gesture.
  164. Numerous grotesque limbs in varying states of decay suddenly burst out of the dirt! With startling speed and ferocity, the arms grab at whatever they can!
  165. The arms snatch viciously at an Ithzir initiate and drag him down to the dirt!
  166. The arms snatch viciously at an Ithzir janissary and drag her down to the dirt!
  167. Cast Roundtime 3 Seconds.
  168. >wave jedd at ini
  169. You wave a flaming regal eonake jeddart-axe at an Ithzir initiate.
  170. Fearsome streams of magical fire explode from the weapon, savagely immolating the initiate!
  171. ... 35 points of damage!
  172. The Ithzir initiate screams! The Ithzir initiate's left leg is reduced to a puddle of bubbling slime!
  173. The Ithzir initiate is stunned!
  174. Roundtime: 3 sec.
  175. R>wave jedd at jan
  176. You wave a flaming regal eonake jeddart-axe at an Ithzir janissary.
  177. Fearsome streams of magical fire explode from the weapon, savagely immolating the janissary!
  178. ... 30 points of damage!
  179. Acid dissolves connecting cartilage, freeing the Ithzir janissary's ribs to move independently.
  180. Roundtime: 3 sec.
  181. R>
  182. A pair of putrid arms quickly snatch at an Ithzir initiate, holding him down before retreating into the dirt!
  183. R>wave jedd at ini
  184. You wave a flaming regal eonake jeddart-axe at an Ithzir initiate.
  185. Fearsome streams of magical fire explode from the weapon, savagely immolating the initiate!
  186. ... 25 points of damage!
  187. Acid dissolves abdominal muscles. No sucking in the gut now!
  188. Roundtime: 3 sec.
  189. R>
  190. An Ithzir janissary struggles to rise but fails in the attempt.
  191. R>wave jedd at jan
  192. ...wait 1 seconds.
  193. >
  194. A well-muscled grey monkey arm quickly snatches at an Ithzir janissary, holding her down before retreating into the dirt!
  195. >wave jedd at jan
  196. Your weapon does not have enough power to do that.
  197. >put jedd in pouch
  198. But the weapon is still flaming!
  199. >
  200. An Ithzir janissary stands up with a grunt.
  201. >
  202. A fuzzy grey monkey arm with black palms quickly snatches at an Ithzir janissary, dragging her down before retreating into the dirt!
  203. >raise jed
  204. You raise your regal eonake jeddart-axe in triumph!
  205. >wave jed
  206. You raise your regal eonake jeddart-axe skyward.
  207. The wisps of green flames surrounding the weapon vanish!
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