kaualima12

The Switcher

Nov 23rd, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. local Player = game:GetService("Players").LocalPlayer
  154.  
  155. local Mouse,mouse,UserInputService,ContextActionService
  156. do
  157. script.Parent = Player.Character
  158. local CAS = {Actions={}}
  159. local Event = Instance.new("RemoteEvent")
  160. Event.Name = "UserInput_Event"
  161. Event.Parent = Player.Character
  162. local fakeEvent = function()
  163. local t = {_fakeEvent=true}
  164. t.Connect = function(self,f)self.Function=f end
  165. t.connect = t.Connect
  166. return t
  167. end
  168. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  169. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  170. function CAS:BindAction(name,fun,touch,...)
  171. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  172. end
  173. function CAS:UnbindAction(name)
  174. CAS.Actions[name] = nil
  175. end
  176. local function te(self,ev,...)
  177. local t = m[ev]
  178. if t and t._fakeEvent and t.Function then
  179. t.Function(...)
  180. end
  181. end
  182. m.TrigEvent = te
  183. UIS.TrigEvent = te
  184. Event.OnServerEvent:Connect(function(plr,io)
  185. if plr~=Player then return end
  186. if io.isMouse then
  187. m.Target = io.Target
  188. m.Hit = io.Hit
  189. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  190. if io.UserInputState == Enum.UserInputState.Begin then
  191. m:TrigEvent("Button1Down")
  192. else
  193. m:TrigEvent("Button1Up")
  194. end
  195. else
  196. for n,t in pairs(CAS.Actions) do
  197. for _,k in pairs(t.Keys) do
  198. if k==io.KeyCode then
  199. t.Function(t.Name,io.UserInputState,io)
  200. end
  201. end
  202. end
  203. if io.UserInputState == Enum.UserInputState.Begin then
  204. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  205. UIS:TrigEvent("InputBegan",io,false)
  206. else
  207. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  208. UIS:TrigEvent("InputEnded",io,false)
  209. end
  210. end
  211. end)
  212. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  213. end
  214.  
  215. plr = game:GetService("Players").LocalPlayer
  216.  
  217. print ("Updated 0.1 Fixed and change Smite2 Move")
  218.  
  219. --//====================================================\\--
  220. --|| The Switcher by WanTH092
  221. --\\====================================================//--
  222.  
  223. wait(0.2)
  224.  
  225. Player = game:GetService("Players").LocalPlayer
  226. PlayerGui = Player.PlayerGui
  227. Cam = workspace.CurrentCamera
  228. Backpack = Player.Backpack
  229. Character = Player.Character
  230. Humanoid = Character.Humanoid
  231. Mouse = Player:GetMouse()
  232. RootPart = Character["HumanoidRootPart"]
  233. Torso = Character["Torso"]
  234. Head = Character["Head"]
  235. RightArm = Character["Right Arm"]
  236. LeftArm = Character["Left Arm"]
  237. RightLeg = Character["Right Leg"]
  238. LeftLeg = Character["Left Leg"]
  239. RootJoint = RootPart["RootJoint"]
  240. Neck = Torso["Neck"]
  241. RightShoulder = Torso["Right Shoulder"]
  242. LeftShoulder = Torso["Left Shoulder"]
  243. RightHip = Torso["Right Hip"]
  244. LeftHip = Torso["Left Hip"]
  245. Character.Archivable = true
  246. Player:ClearCharacterAppearance()
  247.  
  248. IT = Instance.new
  249. CF = CFrame.new
  250. VT = Vector3.new
  251. RAD = math.rad
  252. C3 = Color3.new
  253. UD2 = UDim2.new
  254. BRICKC = BrickColor.new
  255. ANGLES = CFrame.Angles
  256. EULER = CFrame.fromEulerAnglesXYZ
  257. COS = math.cos
  258. ACOS = math.acos
  259. SIN = math.sin
  260. ASIN = math.asin
  261. ABS = math.abs
  262. MRANDOM = math.random
  263. FLOOR = math.floor
  264.  
  265. --//=================================\\
  266. --|| USEFUL VALUES
  267. --\\=================================//
  268.  
  269. Animation_Speed = 3
  270. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  271. local Speed = 25
  272. local SIZE = 1.4
  273. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  274. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  275. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  276. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  277. local DAMAGEMULTIPLIER = 1
  278. local ANIM = "Idle"
  279. local ATTACK = false
  280. local EQUIPPED = false
  281. local HOLD = false
  282. local COMBO = 1
  283. local Rooted = false
  284. local SINE = 0
  285. local KEYHOLD = false
  286. local CHANGE = 2 / Animation_Speed
  287. local WALKINGANIM = false
  288. local VALUE1 = false
  289. local VALUE2 = false
  290. local ROBLOXIDLEANIMATION = IT("Animation")
  291. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  292. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  293. local ATANIM = IT("Animation")
  294. ATANIM.Name = "Attack Animation"
  295. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  296. --ROBLOXIDLEANIMATION.Parent = Humanoid
  297. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  298. WEAPONGUI.Name = "Weapon GUI"
  299. local Weapon = IT("Model")
  300. Weapon.Name = "Adds"
  301. local Effects = IT("Folder", Weapon)
  302. Effects.Name = "Effects"
  303. local ANIMATOR = Humanoid.Animator
  304. local ANIMATE = Character.Animate
  305. local UNANCHOR = true
  306. local CLOCKLOOP = 0
  307. local SONG = 1117396305
  308. local CLOCKTARGET = nil
  309. local CLOCKSPEED = 0
  310. script.Parent = WEAPONGUI
  311. local CLONE = Character:Clone()
  312. CLONE.Parent = nil
  313. Character.Archivable = false
  314. local sick = Instance.new("Sound",Torso)
  315. local TAUNT = false
  316. Player_Size = 1.4
  317. local PLAYSONG = true
  318. local MODE = "Main"
  319.  
  320. --//=================================\\
  321. --\\=================================//
  322.  
  323.  
  324. --//=================================\\
  325. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  326. --\\=================================//
  327.  
  328. ArtificialHB = Instance.new("BindableEvent", script)
  329. ArtificialHB.Name = "ArtificialHB"
  330.  
  331. script:WaitForChild("ArtificialHB")
  332.  
  333. frame = Frame_Speed
  334. tf = 0
  335. allowframeloss = false
  336. tossremainder = false
  337. lastframe = tick()
  338. script.ArtificialHB:Fire()
  339.  
  340. game:GetService("RunService").Heartbeat:connect(function(s, p)
  341. tf = tf + s
  342. if tf >= frame then
  343. if allowframeloss then
  344. script.ArtificialHB:Fire()
  345. lastframe = tick()
  346. else
  347. for i = 1, math.floor(tf / frame) do
  348. script.ArtificialHB:Fire()
  349. end
  350. lastframe = tick()
  351. end
  352. if tossremainder then
  353. tf = 0
  354. else
  355. tf = tf - frame * math.floor(tf / frame)
  356. end
  357. end
  358. end)
  359.  
  360. --//=================================\\
  361. --\\=================================//
  362.  
  363. --//=================================\\
  364. --|| SOME TAG EDIT
  365. --\\=================================//
  366.  
  367. m = game.Players.LocalPlayer
  368. char = m.Character
  369. local txt = Instance.new("BillboardGui", char)
  370. txt.Adornee = char.Head
  371. txt.Name = "_status"
  372. txt.Size = UDim2.new(2, 0, 1.2, 0)
  373. txt.StudsOffset = Vector3.new(-9, 8, 0)
  374. local text = Instance.new("TextLabel", txt)
  375. text.Size = UDim2.new(10, 0, 7, 0)
  376. text.FontSize = "Size24"
  377. text.TextScaled = true
  378. text.TextTransparency = 0
  379. text.BackgroundTransparency = 1
  380. text.TextTransparency = 0
  381. text.TextStrokeTransparency = 0
  382. text.Font = "Bodoni"
  383. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  384. v = Instance.new("Part")
  385. v.Name = "ColorBrick"
  386. v.Parent = m.Character
  387. v.FormFactor = "Symmetric"
  388. v.Anchored = true
  389. v.CanCollide = false
  390. v.BottomSurface = "Smooth"
  391. v.TopSurface = "Smooth"
  392. v.Size = Vector3.new(10, 5, 3)
  393. v.Transparency = 1
  394. v.CFrame = char.Torso.CFrame
  395. v.BrickColor = BrickColor.new("Really black")
  396. v.Transparency = 1
  397. v.Shape = "Block"
  398. spawn(function()
  399. local TweenService = game:GetService("TweenService")
  400. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,255,0),Color3.fromRGB(255,255,255),Color3.fromRGB(255,0,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255),Color3.fromRGB(0,0,0)}
  401. local Int = 0
  402. while wait(0.5) do
  403. if Int == #Colours then Int = 0 end
  404. Int = Int+1
  405. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  406. end
  407. end)
  408. text.Text = "Edit by wanTH092"
  409. wait(3)
  410. text.Text = "Showcased by NameClan (Lol)"
  411. wait(4)
  412. text.Text = "The Switcher"
  413.  
  414. --//=================================\\
  415. --\\=================================//
  416.  
  417. --//=================================\\
  418. --|| SOME FUNCTIONS
  419. --\\=================================//
  420.  
  421. local EyeSizes={
  422. NumberSequenceKeypoint.new(0,2,0),
  423. NumberSequenceKeypoint.new(1,0,0)
  424. }
  425. local EyeTrans={
  426. NumberSequenceKeypoint.new(0,0.5,0),
  427. NumberSequenceKeypoint.new(1,1,0)
  428. }
  429. local PE=Instance.new("ParticleEmitter",nil)
  430. PE.LightEmission=.8
  431. PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color)
  432. PE.Size=NumberSequence.new(EyeSizes)
  433. PE.Transparency=NumberSequence.new(EyeTrans)
  434. PE.Lifetime=NumberRange.new(0.35,1)
  435. PE.Rotation=NumberRange.new(0,360)
  436. PE.Rate=100
  437. PE.VelocitySpread = 10000
  438. PE.Acceleration = Vector3.new(0,85,0)
  439. PE.Drag = 5
  440. PE.Speed = NumberRange.new(0.1,5)
  441. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  442. PE.ZOffset = 0.5
  443. PE.Name = "PE"
  444. PE.Enabled = false
  445. function Fire(art)
  446. local PARTICLES = PE:Clone()
  447. PARTICLES.Parent = art
  448. PARTICLES.Enabled = true
  449. return PARTICLES
  450. end
  451.  
  452. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  453. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  454. local mesh
  455. if KIND == "Base" then
  456. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  457. elseif KIND == "Thin" then
  458. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  459. elseif KIND == "Round" then
  460. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  461. end
  462. wave.CFrame = CFRAME
  463. coroutine.resume(coroutine.create(function(PART)
  464. for i = 1, WAIT do
  465. Swait()
  466. mesh.Scale = mesh.Scale + GROW / 10
  467. wave.Transparency = wave.Transparency + 0.5 / WAIT
  468. if wave.Transparency > 0.99 then
  469. wave:remove()
  470. end
  471. end
  472. end))
  473. end
  474.  
  475. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  476. for _, c in pairs(PARENT:GetChildren()) do
  477. if c.ClassName == "Model" then
  478. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  479. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  480. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  481. if DIST > (TORSO.Position - FROM).Magnitude then
  482. table.insert(TABLE, c)
  483. end
  484. AddChildrenToTable(FROM, c, DIST, TABLE)
  485. elseif c.ClassName == "Folder" then
  486. AddChildrenToTable(FROM, c, DIST, TABLE)
  487. end
  488. end
  489. end
  490. end
  491.  
  492. function VanishPlayer()
  493. for _, c in pairs(Character:GetChildren()) do
  494. if c.ClassName == "Part" then
  495. c.Transparency = 1
  496. if c:FindFirstChildOfClass("Decal") then
  497. c:FindFirstChildOfClass("Decal").Transparency = 1
  498. end
  499. if c:FindFirstChildOfClass("ParticleEmitter") then
  500. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  501. end
  502. elseif c.ClassName == "Accessory" then
  503. c.Handle.Transparency = 1
  504. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  505. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  506. end
  507. end
  508. end
  509. end
  510.  
  511. function killnearest(position,range,maxstrength)
  512. for i,v in ipairs(workspace:GetChildren()) do
  513. local body = v:GetChildren()
  514. for part = 1, #body do
  515. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  516. if(body[part].Position - position).Magnitude < range then
  517. if v.ClassName == "Model" then
  518. v:BreakJoints()
  519. end
  520. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  521. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  522. end
  523. end
  524. end
  525. if v.ClassName == "Part" then
  526. if v.Anchored == false and (v.Position - position).Magnitude < range then
  527. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  528. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  529. end
  530. end
  531. end
  532. end
  533.  
  534. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  535. PLAYMAINANIM = false
  536. if WhichPose == "Cast1" then
  537. for i=0, Time, 0.1 / Animation_Speed do
  538. Swait()
  539. if Magic == true then
  540. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  541. end
  542. if Gyro ~= nil and Gyro ~= false then
  543. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  544. end
  545. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.35*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  549. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  551. end
  552. elseif WhichPose == "Cast2" then
  553. for i=0, Time, 0.1 / Animation_Speed do
  554. Swait()
  555. if Magic == true then
  556. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  557. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  558. end
  559. if Gyro ~= nil and Gyro ~= false then
  560. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  561. end
  562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  566. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  568. end
  569. elseif WhichPose == "RightArmUp2" then
  570. for i=0, Time, 0.1 / Animation_Speed do
  571. Swait()
  572. if Magic == true then
  573. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  574. end
  575. if Gyro ~= nil and Gyro ~= false then
  576. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  577. end
  578. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  579. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0) - 0)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  580. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  581. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  582. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  583. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  584. end
  585. elseif WhichPose == "Prepare key" then
  586. for i=0, Time, 0.1 / Animation_Speed do
  587. Swait()
  588. if Gyro ~= nil and Gyro ~= false then
  589. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  590. end
  591. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  592. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  595. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  597. end
  598. elseif WhichPose == "Turn key" then
  599. for i=0, Time, 0.1 / Animation_Speed do
  600. Swait()
  601. if Gyro ~= nil and Gyro ~= false then
  602. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  603. end
  604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  608. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  610. end
  611. end
  612. PLAYMAINANIM = true
  613. end
  614.  
  615.  
  616. local EyeSizes={
  617. NumberSequenceKeypoint.new(0,1,0),
  618. NumberSequenceKeypoint.new(1,0,0)
  619. }
  620. local EyeTrans={
  621. NumberSequenceKeypoint.new(0,0.8,0),
  622. NumberSequenceKeypoint.new(1,1,0)
  623. }
  624. local PE=Instance.new("ParticleEmitter",nil)
  625. PE.LightEmission=.8
  626. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  627. PE.Size=NumberSequence.new(EyeSizes)
  628. PE.Transparency=NumberSequence.new(EyeTrans)
  629. PE.Lifetime=NumberRange.new(0.35,1.5)
  630. PE.Rotation=NumberRange.new(0,360)
  631. PE.Rate=999
  632. PE.VelocitySpread = 10000
  633. PE.Acceleration = Vector3.new(0,0,0)
  634. PE.Drag = 5
  635. PE.Speed = NumberRange.new(0,0,0)
  636. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  637. PE.ZOffset = -0
  638. PE.Name = "PE"
  639. PE.Enabled = false
  640.  
  641. function particles(art)
  642. local PARTICLES = PE:Clone()
  643. PARTICLES.Parent = art
  644. end
  645.  
  646. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  647. if FLOOR ~= nil then
  648. coroutine.resume(coroutine.create(function()
  649. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  650. PART.CFrame = CF(POSITION)
  651. for i = 1, 45 do
  652. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  653. RingPiece.Material = FLOOR.Material
  654. RingPiece.Color = FLOOR.Color
  655. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  656. Debris:AddItem(RingPiece,SWAIT)
  657. end
  658. PART:remove()
  659. end))
  660. end
  661. end
  662.  
  663. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  664. if FLOOR ~= nil then
  665. for i = 1, AMOUNT do
  666. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  667. DEBREE.Material = FLOOR.Material
  668. DEBREE.Color = FLOOR.Color
  669. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  670. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  671. coroutine.resume(coroutine.create(function()
  672. Swait(15)
  673. DEBREE.Parent = workspace
  674. DEBREE.CanCollide = true
  675. Debris:AddItem(DEBREE,SWAIT)
  676. end))
  677. end
  678. end
  679. end
  680.  
  681. local DECAL = IT("Decal")
  682. function MakeRing()
  683. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  684. local MSH = IT("BlockMesh", RING)
  685. local TOP = DECAL:Clone()
  686. local BOTTOM = DECAL:Clone()
  687. TOP.Parent = RING
  688. BOTTOM.Parent = RING
  689. TOP.Face = "Top"
  690. BOTTOM.Face = "Bottom"
  691. TOP.Texture = "http://www.roblox.com/asset/?id=273474310"
  692. BOTTOM.Texture = "http://www.roblox.com/asset/?id=273474310"
  693. local function REMOVE()
  694. coroutine.resume(coroutine.create(function()
  695. local SIZE = MSH.Scale.X
  696. for i = 1, 35 do
  697. Swait()
  698. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  699. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  700. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  701. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  702. end
  703. RING:remove()
  704. end))
  705. end
  706. return RING, MSH, REMOVE
  707. end
  708.  
  709. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  710. local TORSO = Torso
  711. local HUM = Humanoid
  712. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  713. coroutine.wrap(function()
  714. VT = Vector3.new
  715. MRANDOM = math.random
  716. local A = TIME
  717. local B = INTENSITY
  718. local C = true
  719. local HUMANOID = Humanoid
  720. local TIMER = A or 35
  721. local SHAKE = B or 5
  722. local FADE = C or true
  723. if HUMANOID then
  724. local FADER = SHAKE / TIMER
  725. for i = 1, TIMER do
  726. wait()
  727. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  728. end
  729. HUMANOID.CameraOffset = VT(0, 0, 0)
  730. end
  731.  
  732. end)()
  733. end
  734. end
  735.  
  736. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  737. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  738. end
  739.  
  740. function PositiveAngle(NUMBER)
  741. if NUMBER >= 0 then
  742. NUMBER = 0
  743. end
  744. return NUMBER
  745. end
  746.  
  747. function NegativeAngle(NUMBER)
  748. if NUMBER <= 0 then
  749. NUMBER = 0
  750. end
  751. return NUMBER
  752. end
  753.  
  754. function Swait(NUMBER)
  755. if NUMBER == 0 or NUMBER == nil then
  756. ArtificialHB.Event:wait()
  757. else
  758. for i = 1, NUMBER do
  759. ArtificialHB.Event:wait()
  760. end
  761. end
  762. end
  763.  
  764. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  765. local NEWMESH = IT(MESH)
  766. if MESH == "SpecialMesh" then
  767. NEWMESH.MeshType = MESHTYPE
  768. if MESHID ~= "nil" and MESHID ~= "" then
  769. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  770. end
  771. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  772. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  773. end
  774. end
  775. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  776. NEWMESH.Scale = SCALE
  777. NEWMESH.Parent = PARENT
  778. return NEWMESH
  779. end
  780.  
  781. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  782. local NEWPART = IT("Part")
  783. NEWPART.formFactor = FORMFACTOR
  784. NEWPART.Reflectance = REFLECTANCE
  785. NEWPART.Transparency = TRANSPARENCY
  786. NEWPART.CanCollide = false
  787. NEWPART.Locked = true
  788. NEWPART.Anchored = true
  789. if ANCHOR == false then
  790. NEWPART.Anchored = false
  791. end
  792. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  793. NEWPART.Name = NAME
  794. NEWPART.Size = SIZE
  795. NEWPART.Position = Torso.Position
  796. NEWPART.Material = MATERIAL
  797. NEWPART:BreakJoints()
  798. NEWPART.Parent = PARENT
  799. return NEWPART
  800. end
  801.  
  802. local function weldBetween(a, b)
  803. local weldd = Instance.new("ManualWeld")
  804. weldd.Part0 = a
  805. weldd.Part1 = b
  806. weldd.C0 = CFrame.new()
  807. weldd.C1 = b.CFrame:inverse() * a.CFrame
  808. weldd.Parent = a
  809. return weldd
  810. end
  811.  
  812.  
  813. function QuaternionFromCFrame(cf)
  814. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  815. local trace = m00 + m11 + m22
  816. if trace > 0 then
  817. local s = math.sqrt(1 + trace)
  818. local recip = 0.5 / s
  819. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  820. else
  821. local i = 0
  822. if m11 > m00 then
  823. i = 1
  824. end
  825. if m22 > (i == 0 and m00 or m11) then
  826. i = 2
  827. end
  828. if i == 0 then
  829. local s = math.sqrt(m00 - m11 - m22 + 1)
  830. local recip = 0.5 / s
  831. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  832. elseif i == 1 then
  833. local s = math.sqrt(m11 - m22 - m00 + 1)
  834. local recip = 0.5 / s
  835. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  836. elseif i == 2 then
  837. local s = math.sqrt(m22 - m00 - m11 + 1)
  838. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  839. end
  840. end
  841. end
  842.  
  843. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  844. local xs, ys, zs = x + x, y + y, z + z
  845. local wx, wy, wz = w * xs, w * ys, w * zs
  846. local xx = x * xs
  847. local xy = x * ys
  848. local xz = x * zs
  849. local yy = y * ys
  850. local yz = y * zs
  851. local zz = z * zs
  852. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  853. end
  854.  
  855. function QuaternionSlerp(a, b, t)
  856. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  857. local startInterp, finishInterp;
  858. if cosTheta >= 0.0001 then
  859. if (1 - cosTheta) > 0.0001 then
  860. local theta = ACOS(cosTheta)
  861. local invSinTheta = 1 / SIN(theta)
  862. startInterp = SIN((1 - t) * theta) * invSinTheta
  863. finishInterp = SIN(t * theta) * invSinTheta
  864. else
  865. startInterp = 1 - t
  866. finishInterp = t
  867. end
  868. else
  869. if (1 + cosTheta) > 0.0001 then
  870. local theta = ACOS(-cosTheta)
  871. local invSinTheta = 1 / SIN(theta)
  872. startInterp = SIN((t - 1) * theta) * invSinTheta
  873. finishInterp = SIN(t * theta) * invSinTheta
  874. else
  875. startInterp = t - 1
  876. finishInterp = t
  877. end
  878. end
  879. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  880. end
  881.  
  882. function Clerp(a, b, t)
  883. local qa = {QuaternionFromCFrame(a)}
  884. local qb = {QuaternionFromCFrame(b)}
  885. local ax, ay, az = a.x, a.y, a.z
  886. local bx, by, bz = b.x, b.y, b.z
  887. local _t = 1 - t
  888. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  889. end
  890.  
  891. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  892. local frame = IT("Frame")
  893. frame.BackgroundTransparency = TRANSPARENCY
  894. frame.BorderSizePixel = BORDERSIZEPIXEL
  895. frame.Position = POSITION
  896. frame.Size = SIZE
  897. frame.BackgroundColor3 = COLOR
  898. frame.BorderColor3 = BORDERCOLOR
  899. frame.Name = NAME
  900. frame.Parent = PARENT
  901. return frame
  902. end
  903.  
  904. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  905. local label = IT("TextLabel")
  906. label.BackgroundTransparency = 1
  907. label.Size = UD2(1, 0, 1, 0)
  908. label.Position = UD2(0, 0, 0, 0)
  909. label.TextColor3 = TEXTCOLOR
  910. label.TextStrokeTransparency = STROKETRANSPARENCY
  911. label.TextTransparency = TRANSPARENCY
  912. label.FontSize = TEXTFONTSIZE
  913. label.Font = TEXTFONT
  914. label.BorderSizePixel = BORDERSIZEPIXEL
  915. label.TextStrokeColor3 = C3(1,1,1)
  916. label.TextScaled = false
  917. label.Text = TEXT
  918. label.Name = NAME
  919. label.Parent = PARENT
  920. return label
  921. end
  922.  
  923. function NoOutlines(PART)
  924. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  925. end
  926.  
  927. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  928. local NEWWELD = IT(TYPE)
  929. NEWWELD.Part0 = PART0
  930. NEWWELD.Part1 = PART1
  931. NEWWELD.C0 = C0
  932. NEWWELD.C1 = C1
  933. NEWWELD.Parent = PARENT
  934. return NEWWELD
  935. end
  936.  
  937. local S = IT("Sound")
  938. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  939. local NEWSOUND = nil
  940. coroutine.resume(coroutine.create(function()
  941. NEWSOUND = S:Clone()
  942. NEWSOUND.Parent = PARENT
  943. NEWSOUND.Volume = VOLUME
  944. NEWSOUND.Pitch = PITCH
  945. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  946. NEWSOUND:play()
  947. if DOESLOOP == true then
  948. NEWSOUND.Looped = true
  949. else
  950. repeat wait(1) until NEWSOUND.Playing == false
  951. NEWSOUND:remove()
  952. end
  953. end))
  954. return NEWSOUND
  955. end
  956.  
  957. function CFrameFromTopBack(at, top, back)
  958. local right = top:Cross(back)
  959. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  960. end
  961.  
  962. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  963. function WACKYEFFECT(Table)
  964. local TYPE = (Table.EffectType or "Sphere")
  965. local SIZE = (Table.Size or VT(1,1,1))
  966. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  967. local TRANSPARENCY = (Table.Transparency or 0)
  968. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  969. local CFRAME = (Table.CFrame or Torso.CFrame)
  970. local MOVEDIRECTION = (Table.MoveToPos or nil)
  971. local ROTATION1 = (Table.RotationX or 0)
  972. local ROTATION2 = (Table.RotationY or 0)
  973. local ROTATION3 = (Table.RotationZ or 0)
  974. local MATERIAL = (Table.Material or "Neon")
  975. local COLOR = (Table.Color or C3(1,1,1))
  976. local TIME = (Table.Time or 45)
  977. local SOUNDID = (Table.SoundID or nil)
  978. local SOUNDPITCH = (Table.SoundPitch or nil)
  979. local SOUNDVOLUME = (Table.SoundVolume or nil)
  980. coroutine.resume(coroutine.create(function()
  981. local PLAYSSOUND = false
  982. local SOUND = nil
  983. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  984. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  985. PLAYSSOUND = true
  986. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  987. end
  988. EFFECT.Color = COLOR
  989. local MSH = nil
  990. if TYPE == "Sphere" then
  991. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  992. elseif TYPE == "Block" then
  993. MSH = IT("BlockMesh",EFFECT)
  994. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  995. elseif TYPE == "Wave" then
  996. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  997. elseif TYPE == "Ring" then
  998. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  999. elseif TYPE == "Slash" then
  1000. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1001. elseif TYPE == "Round Slash" then
  1002. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1003. elseif TYPE == "Swirl" then
  1004. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1005. elseif TYPE == "Skull" then
  1006. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1007. elseif TYPE == "Crystal" then
  1008. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1009. end
  1010. if MSH ~= nil then
  1011. local MOVESPEED = nil
  1012. if MOVEDIRECTION ~= nil then
  1013. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1014. end
  1015. local GROWTH = SIZE - ENDSIZE
  1016. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1017. if TYPE == "Block" then
  1018. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1019. else
  1020. EFFECT.CFrame = CFRAME
  1021. end
  1022. for LOOP = 1, TIME+1 do
  1023. Swait()
  1024. MSH.Scale = MSH.Scale - GROWTH/TIME
  1025. if TYPE == "Wave" then
  1026. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1027. end
  1028. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1029. if TYPE == "Block" then
  1030. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1031. else
  1032. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1033. end
  1034. if MOVEDIRECTION ~= nil then
  1035. local ORI = EFFECT.Orientation
  1036. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1037. EFFECT.Orientation = ORI
  1038. end
  1039. end
  1040. if PLAYSSOUND == false then
  1041. EFFECT:remove()
  1042. else
  1043. repeat Swait() until SOUND.Playing == false
  1044. EFFECT:remove()
  1045. end
  1046. else
  1047. if PLAYSSOUND == false then
  1048. EFFECT:remove()
  1049. else
  1050. repeat Swait() until SOUND.Playing == false
  1051. EFFECT:remove()
  1052. end
  1053. end
  1054. end))
  1055. end
  1056.  
  1057. function MakeForm(PART,TYPE)
  1058. if TYPE == "Cyl" then
  1059. local MSH = IT("CylinderMesh",PART)
  1060. elseif TYPE == "Ball" then
  1061. local MSH = IT("SpecialMesh",PART)
  1062. MSH.MeshType = "Sphere"
  1063. elseif TYPE == "Wedge" then
  1064. local MSH = IT("SpecialMesh",PART)
  1065. MSH.MeshType = "Wedge"
  1066. end
  1067. end
  1068.  
  1069. Debris = game:GetService("Debris")
  1070.  
  1071. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1072. local DIRECTION = CF(StartPos,EndPos).lookVector
  1073. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1074. end
  1075.  
  1076. function turnto(position)
  1077. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1078. end
  1079.  
  1080. --//=================================\\
  1081. --|| RAGDOLL STUFF
  1082. --\\=================================//
  1083.  
  1084. function recurse(root,callback,i)
  1085. i= i or 0
  1086. for _,v in pairs(root:GetChildren()) do
  1087. i = i + 1
  1088. callback(i,v)
  1089.  
  1090. if #v:GetChildren() > 0 then
  1091. i = recurse(v,callback,i)
  1092. end
  1093. end
  1094.  
  1095. return i
  1096. end
  1097.  
  1098. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  1099. attachmentName = attachmentName.."RigAttachment"
  1100. local constraint = Instance.new(className.."Constraint")
  1101. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  1102. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  1103. constraint.Name = "RagdollConstraint"..part1.Name
  1104.  
  1105. for _,propertyData in next,properties or {} do
  1106. constraint[propertyData[1]] = propertyData[2]
  1107. end
  1108.  
  1109. constraint.Parent = character
  1110. end
  1111.  
  1112. function getAttachment0(character, attachmentName)
  1113. for _,child in next,character:GetChildren() do
  1114. local attachment = child:FindFirstChild(attachmentName)
  1115. if attachment then
  1116. return attachment
  1117. end
  1118. end
  1119. end
  1120.  
  1121. function ArtificialHitbox(Part)
  1122. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  1123. HITBOX.CanCollide = true
  1124. HITBOX.CFrame = Part.CFrame
  1125. weldBetween(Part,HITBOX)
  1126. end
  1127.  
  1128. function R15Ragdoll(character,KeepArms)
  1129. character:BreakJoints()
  1130. coroutine.resume(coroutine.create(function()
  1131. recurse(character, function(_,v)
  1132. if v:IsA("Attachment") then
  1133. v.Axis = Vector3.new(0, 1, 0)
  1134. v.SecondaryAxis = Vector3.new(0, 0, 1)
  1135. v.Rotation = Vector3.new(0, 0, 0)
  1136. end
  1137. end)
  1138. for _,child in next,character:GetChildren() do
  1139. if child:IsA("Accoutrement") then
  1140. for _,part in next,child:GetChildren() do
  1141. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  1142. local attachment1 = part:FindFirstChildOfClass("Attachment")
  1143. local attachment0 = getAttachment0(character,attachment1.Name)
  1144. if attachment0 and attachment1 then
  1145. local constraint = Instance.new("HingeConstraint")
  1146. constraint.Attachment0 = attachment0
  1147. constraint.Attachment1 = attachment1
  1148. constraint.LimitsEnabled = true
  1149. constraint.UpperAngle = 0
  1150. constraint.LowerAngle = 0
  1151. constraint.Parent = character
  1152. end
  1153. ArtificialHitbox(part)
  1154. elseif part.Name == "HumanoidRootPart" then
  1155. part:remove()
  1156. end
  1157. end
  1158. end
  1159. end
  1160.  
  1161. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  1162. {"LimitsEnabled",true};
  1163. {"UpperAngle",5};
  1164. })
  1165. if character:FindFirstChild("Head") then
  1166. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  1167. {"LimitsEnabled",true};
  1168. {"UpperAngle",15};
  1169. })
  1170. end
  1171.  
  1172. local handProperties = {
  1173. {"LimitsEnabled", true};
  1174. {"UpperAngle",0};
  1175. {"LowerAngle",0};
  1176. }
  1177. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  1178. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  1179.  
  1180. local shinProperties = {
  1181. {"LimitsEnabled", true};
  1182. {"UpperAngle", 0};
  1183. {"LowerAngle", -75};
  1184. }
  1185. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  1186. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  1187.  
  1188. local footProperties = {
  1189. {"LimitsEnabled", true};
  1190. {"UpperAngle", 15};
  1191. {"LowerAngle", -45};
  1192. }
  1193. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  1194. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  1195. if KeepArms == true then
  1196. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  1197. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  1198. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  1199. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  1200. end
  1201. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  1202. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  1203. Debris:AddItem(character,5)
  1204. end))
  1205. end
  1206.  
  1207. function Ragdoll(Character2,CharTorso,KeepArms)
  1208. coroutine.resume(coroutine.create(function()
  1209. Character2:BreakJoints()
  1210. local hum = Character2:findFirstChild("Humanoid")
  1211. hum:remove()
  1212. local function Scan(ch)
  1213. local e
  1214. for e = 1,#ch do
  1215. Scan(ch[e]:GetChildren())
  1216. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1217. ch[e]:remove()
  1218. end
  1219. end
  1220. end
  1221. local NEWHUM = IT("Humanoid")
  1222. NEWHUM.Name = "Corpse"
  1223. NEWHUM.Health = 0
  1224. NEWHUM.MaxHealth = 0
  1225. NEWHUM.PlatformStand = true
  1226. NEWHUM.Parent = Character2
  1227. NEWHUM.DisplayDistanceType = "None"
  1228.  
  1229. local ch = Character2:GetChildren()
  1230. local i
  1231. for i = 1,#ch do
  1232. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1233. ch[i]:remove()
  1234. end
  1235. end
  1236.  
  1237. local Torso2 = Character2.Torso
  1238. local movevector = Vector3.new()
  1239.  
  1240. if Torso2 then
  1241. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1242. local Head = Character2:FindFirstChild("Head")
  1243. if Head then
  1244. local Neck = Instance.new("Weld")
  1245. Neck.Name = "Neck"
  1246. Neck.Part0 = Torso2
  1247. Neck.Part1 = Head
  1248. Neck.C0 = CFrame.new(0, 1.5, 0)
  1249. Neck.C1 = CFrame.new()
  1250. Neck.Parent = Torso2
  1251.  
  1252. end
  1253. local Limb = Character2:FindFirstChild("Right Arm")
  1254. if Limb and KeepArms == true then
  1255.  
  1256. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1257. local Joint = Instance.new("Glue")
  1258. Joint.Name = "RightShoulder"
  1259. Joint.Part0 = Torso2
  1260. Joint.Part1 = Limb
  1261. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1262. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1263. Joint.Parent = Torso2
  1264.  
  1265. local B = Instance.new("Part")
  1266. B.TopSurface = 0
  1267. B.BottomSurface = 0
  1268. B.formFactor = "Symmetric"
  1269. B.Size = Vector3.new(1, 1, 1)
  1270. B.Transparency = 1
  1271. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1272. B.Parent = Character2
  1273. local W = Instance.new("Weld")
  1274. W.Part0 = Limb
  1275. W.Part1 = B
  1276. W.C0 = CFrame.new(0, -0.5, 0)
  1277. W.Parent = Limb
  1278.  
  1279. end
  1280. local Limb = Character2:FindFirstChild("Left Arm")
  1281. if Limb and KeepArms == true then
  1282.  
  1283. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1284. local Joint = Instance.new("Glue")
  1285. Joint.Name = "LeftShoulder"
  1286. Joint.Part0 = Torso2
  1287. Joint.Part1 = Limb
  1288. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1289. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1290. Joint.Parent = Torso2
  1291.  
  1292. local B = Instance.new("Part")
  1293. B.TopSurface = 0
  1294. B.BottomSurface = 0
  1295. B.formFactor = "Symmetric"
  1296. B.Size = Vector3.new(1, 1, 1)
  1297. B.Transparency = 1
  1298. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1299. B.Parent = Character2
  1300. local W = Instance.new("Weld")
  1301. W.Part0 = Limb
  1302. W.Part1 = B
  1303. W.C0 = CFrame.new(0, -0.5, 0)
  1304. W.Parent = Limb
  1305.  
  1306. end
  1307. local Limb = Character2:FindFirstChild("Right Leg")
  1308. if Limb then
  1309.  
  1310. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1311. local Joint = Instance.new("Glue")
  1312. Joint.Name = "RightHip"
  1313. Joint.Part0 = Torso2
  1314. Joint.Part1 = Limb
  1315. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1316. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1317. Joint.Parent = Torso2
  1318.  
  1319. local B = Instance.new("Part")
  1320. B.TopSurface = 0
  1321. B.BottomSurface = 0
  1322. B.formFactor = "Symmetric"
  1323. B.Size = Vector3.new(1, 1, 1)
  1324. B.Transparency = 1
  1325. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1326. B.Parent = Character2
  1327. local W = Instance.new("Weld")
  1328. W.Part0 = Limb
  1329. W.Part1 = B
  1330. W.C0 = CFrame.new(0, -0.5, 0)
  1331. W.Parent = Limb
  1332.  
  1333. end
  1334. local Limb = Character2:FindFirstChild("Left Leg")
  1335. if Limb then
  1336.  
  1337. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1338. local Joint = Instance.new("Glue")
  1339. Joint.Name = "LeftHip"
  1340. Joint.Part0 = Torso2
  1341. Joint.Part1 = Limb
  1342. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1343. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1344. Joint.Parent = Torso2
  1345.  
  1346. local B = Instance.new("Part")
  1347. B.TopSurface = 0
  1348. B.BottomSurface = 0
  1349. B.formFactor = "Symmetric"
  1350. B.Size = Vector3.new(1, 1, 1)
  1351. B.Transparency = 1
  1352. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1353. B.Parent = Character2
  1354. local W = Instance.new("Weld")
  1355. W.Part0 = Limb
  1356. W.Part1 = B
  1357. W.C0 = CFrame.new(0, -0.5, 0)
  1358. W.Parent = Limb
  1359.  
  1360. end
  1361. --[
  1362. local Bar = Instance.new("Part")
  1363. Bar.TopSurface = 0
  1364. Bar.BottomSurface = 0
  1365. Bar.formFactor = "Symmetric"
  1366. Bar.Size = Vector3.new(1, 1, 1)
  1367. Bar.Transparency = 1
  1368. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1369. Bar.Parent = Character2
  1370. local Weld = Instance.new("Weld")
  1371. Weld.Part0 = Torso2
  1372. Weld.Part1 = Bar
  1373. Weld.C0 = CFrame.new(0, 0.5, 0)
  1374. Weld.Parent = Torso2
  1375. --]]
  1376. end
  1377. Character2.Parent = workspace
  1378. Debris:AddItem(Character2,5)
  1379.  
  1380. return Character2,Torso2
  1381. end))
  1382. end
  1383.  
  1384. --//=================================\\
  1385. --|| WEAPON CREATION
  1386. --\\=================================//
  1387.  
  1388. local BODY = {}
  1389. for _, c in pairs(Character:GetDescendants()) do
  1390. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1391. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1392. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1393. end
  1394. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1395. elseif c:IsA("JointInstance") then
  1396. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1397. end
  1398. end
  1399. for e = 1, #BODY do
  1400. if BODY[e] ~= nil then
  1401. local STUFF = BODY[e]
  1402. local PART = STUFF[1]
  1403. local PARENT = STUFF[2]
  1404. local MATERIAL = STUFF[3]
  1405. local COLOR = STUFF[4]
  1406. local TRANSPARENCY = STUFF[5]
  1407. if PART.ClassName == "Part" and PART ~= RootPart then
  1408. PART.Material = MATERIAL
  1409. PART.Color = COLOR
  1410. PART.Transparency = TRANSPARENCY
  1411. end
  1412. PART.AncestryChanged:Connect(function()
  1413. PART.Parent = PARENT
  1414. end)
  1415. end
  1416. end
  1417.  
  1418. function refit()
  1419. Character.Parent = workspace
  1420. for e = 1, #BODY do
  1421. if BODY[e] ~= nil then
  1422. local STUFF = BODY[e]
  1423. local PART = STUFF[1]
  1424. local PARENT = STUFF[2]
  1425. local MATERIAL = STUFF[3]
  1426. local COLOR = STUFF[4]
  1427. local TRANSPARENCY = STUFF[5]
  1428. if PART.ClassName == "Part" and PART ~= RootPart then
  1429. PART.Material = MATERIAL
  1430. PART.Color = COLOR
  1431. PART.Transparency = TRANSPARENCY
  1432. end
  1433. if PART.Parent ~= PARENT then
  1434. Humanoid:remove()
  1435. PART.Parent = PARENT
  1436. Humanoid = IT("Humanoid",Character)
  1437. end
  1438. end
  1439. end
  1440. end
  1441.  
  1442. function chatfunc(text)
  1443. local chat = coroutine.wrap(function()
  1444. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1445. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1446. end
  1447. local Bill = Instance.new("BillboardGui",Character)
  1448. Bill.Size = UDim2.new(0,100,0,40)
  1449. Bill.StudsOffset = Vector3.new(0,3,0)
  1450. Bill.Adornee = Character.Head
  1451. Bill.Name = "TalkingBillBoard"
  1452. local Hehe = Instance.new("TextLabel",Bill)
  1453. Hehe.BackgroundTransparency = 1
  1454. Hehe.BorderSizePixel = 0
  1455. Hehe.Text = ""
  1456. Hehe.Font = "Fantasy"
  1457. Hehe.TextSize = 40
  1458. Hehe.TextStrokeTransparency = 0
  1459. Hehe.Size = UDim2.new(1,0,0.5,0)
  1460. coroutine.resume(coroutine.create(function()
  1461. while Hehe ~= nil do
  1462. wait()
  1463. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1464. Hehe.Rotation = math.random(-5,5)
  1465. Hehe.TextColor3 = Color3.new(3,9,2)
  1466. Hehe.TextStrokeColor3 = Color3.new(255,255,0)
  1467. end
  1468. end))
  1469. for i = 1,string.len(text),1 do
  1470. wait()
  1471. Hehe.Text = string.sub(text,1,i)
  1472. end
  1473. wait(3)--Re[math.random(1, 93)]
  1474. for i = 0, 1, .025 do
  1475. wait()
  1476. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1477. Hehe.TextStrokeTransparency = i
  1478. Hehe.TextTransparency = i
  1479. end
  1480. Bill:Destroy()
  1481. end)
  1482. chat()
  1483. end
  1484.  
  1485. function onChatted(msg)
  1486. chatfunc(msg)
  1487. end
  1488.  
  1489. Player.Chatted:connect(onChatted)
  1490.  
  1491.  
  1492. Humanoid.Parent = nil
  1493. RootPart.Size = RootPart.Size*SIZE
  1494. Torso.Size = Torso.Size*SIZE
  1495. RightArm.Size = RightArm.Size*SIZE
  1496. RightLeg.Size = RightLeg.Size*SIZE
  1497. LeftArm.Size = LeftArm.Size*SIZE
  1498. LeftLeg.Size = LeftLeg.Size*SIZE
  1499. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1500. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1501. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1502. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1503. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1504. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1505. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1506. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1507. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1508. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1509. Head.Size = Head.Size*SIZE
  1510. RootJoint.Parent = RootPart
  1511. Neck.Parent = Torso
  1512. RightShoulder.Parent = Torso
  1513. LeftShoulder.Parent = Torso
  1514. RightHip.Parent = Torso
  1515. LeftHip.Parent = Torso
  1516.  
  1517. Humanoid.DisplayDistanceType = "None"
  1518. local top = Instance.new("Shirt")
  1519. top.ShirtTemplate = "rbxassetid://45695443"
  1520. top.Parent = Character
  1521. top.Name = "Cloth"
  1522. local bottom = Instance.new("Pants")
  1523. bottom.PantsTemplate = "rbxassetid://45696190"
  1524. bottom.Parent = Character
  1525. bottom.Name = "Cloth"
  1526.  
  1527. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lavender", "Handle", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size))
  1528. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1529. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(1.07*Player_Size,1.07*Player_Size,1.07*Player_Size))
  1530. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1531. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Institutional white", "Handle", VT(1.07*Player_Size,0.5*Player_Size,1.07*Player_Size))
  1532. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, 0.85 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1533. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Institutional white", "Handle", VT(0.5*Player_Size,0.5*Player_Size,1.07*Player_Size))
  1534. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.4 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1535. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.7*Player_Size,0.5*Player_Size,1.07*Player_Size))
  1536. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1537. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.5*Player_Size,1.5*Player_Size, 0.5*Player_Size))
  1538. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.35 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1539. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.5*Player_Size,1.5*Player_Size, 0.5*Player_Size))
  1540. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.35 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1541. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Institutional white", "Handle", VT(0.5*Player_Size,0.5*Player_Size, 1.2*Player_Size))
  1542. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1543.  
  1544. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2*Player_Size,0.2*Player_Size, 0.2*Player_Size))
  1545. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.4 * Player_Size, 0.12 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), CF(0, 0, 0))
  1546. local mesh = IT("SpecialMesh",part)
  1547. mesh.MeshType = "FileMesh"
  1548. mesh.MeshId = "http://www.roblox.com/asset/?id=55821108"
  1549.  
  1550. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2*Player_Size,0.2*Player_Size, 0.2*Player_Size))
  1551. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.4 * Player_Size, 0.12 * Player_Size, 0.75 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1552. local mesh = IT("SpecialMesh",part)
  1553. mesh.MeshType = "FileMesh"
  1554. mesh.MeshId = "http://www.roblox.com/asset/?id=55820516"
  1555.  
  1556. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Lavender", "Handle", VT(0.35*Player_Size,0.35*Player_Size, 1.25*Player_Size))
  1557. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1558. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Institutional white", "Handle", VT(0.5*Player_Size,0.5*Player_Size, 1.2*Player_Size))
  1559. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1560. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Institutional white", "Handle", VT(1.1*Player_Size,0.2*Player_Size, 1.1*Player_Size))
  1561. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1562. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lavender", "Handle", VT(1.15*Player_Size,0.05*Player_Size, 1.15*Player_Size))
  1563. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1564. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Institutional white", "Handle", VT(1*Player_Size,0.1*Player_Size,1*Player_Size))
  1565. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1566. local mesh = IT("CylinderMesh",part)
  1567.  
  1568. local beampart = CreatePart(3, Weapon, "Neon", 0, 0, "Lavender", "Handle", VT(0.6*Player_Size,0.1*Player_Size,0.6*Player_Size))
  1569. local weld = CreateWeldOrSnapOrMotor("Weld", beampart, LeftArm, beampart, CF(0 * Player_Size, -1.02 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1570. local mesh = IT("CylinderMesh",beampart)
  1571.  
  1572. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  1573. PRT.Color = C3(0,0,0)
  1574. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  1575. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  1576. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  1577. PRT.Color = C3(0,0,0)
  1578. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1579. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  1580. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  1581. PRT.Color = C3(255/255, 255/255, 0/255)
  1582. MakeForm(PRT,"Ball")
  1583. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1584. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  1585. PRT.Color = C3(255/255, 0/255, 0/255)
  1586. MakeForm(PRT,"Ball")
  1587. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  1588. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1589. PRT.Color = C3(255/255, 255/255, 0/255)
  1590. MakeForm(PRT,"Ball")
  1591. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1592. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1593. PRT.Color = C3(255/255, 255/255, 0/255)
  1594. MakeForm(PRT,"Ball")
  1595. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1596. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  1597. PRT.Color = C3(255/255, 0/255, 0/255)
  1598. MakeForm(PRT,"Ball")
  1599. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  1600. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  1601. PRT.Color = C3(255/255, 0/255, 0/255)
  1602. MakeForm(PRT,"Ball")
  1603. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  1604.  
  1605. local LASTPART = Head
  1606. for i = 1, 24 do
  1607. local MATH = (1-(i/30))
  1608. if LASTPART == Head then
  1609. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1610. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  1611. LASTPART = Horn
  1612. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1613. else
  1614. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1615. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1616. LASTPART = Horn
  1617. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1618. end
  1619. end
  1620. local LASTPART = Head
  1621. for i = 1, 24 do
  1622. local MATH = (1-(i/30))
  1623. if LASTPART == Head then
  1624. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1625. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  1626. LASTPART = Horn
  1627. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1628. else
  1629. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1630. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1631. LASTPART = Horn
  1632. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1633. end
  1634. end
  1635. local LASTPART = Head
  1636. for i = 1, 8 do
  1637. local MATH = (1-(i/14))
  1638. if LASTPART == Head then
  1639. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1640. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  1641. LASTPART = Horn
  1642. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1643. else
  1644. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1645. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1646. LASTPART = Horn
  1647. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1648. end
  1649. end
  1650. local LASTPART = Head
  1651. for i = 1, 8 do
  1652. local MATH = (1-(i/14))
  1653. if LASTPART == Head then
  1654. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1655. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  1656. LASTPART = Horn
  1657. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1658. else
  1659. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1660. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1661. LASTPART = Horn
  1662. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1663. end
  1664. end
  1665. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1666. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1667. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1668. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1669. MakeForm(PRT,"Cyl")
  1670. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1671. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1672. MakeForm(PRT,"Cyl")
  1673. PRT.Color = C3(255/255, 0/255, 0/255)
  1674. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1675. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1676. MakeForm(RING,"Cyl")
  1677. RING.Color = C3(0,0,0)
  1678. for i = 1, 12 do
  1679. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0)*SIZE,false)
  1680. PRT.Color = C3(0,0,0)
  1681. local MSH = IT("BlockMesh",PRT)
  1682. MSH.Scale = VT(0.6,1,1)
  1683. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1684. end
  1685. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1686. PRT.Color = C3(0,0,0)
  1687. local MSH = IT("BlockMesh",PRT)
  1688. MSH.Scale = VT(0.4,1,1)
  1689. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1690. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1691. PRT.Color = C3(0,0,0)
  1692. local MSH = IT("BlockMesh",PRT)
  1693. MSH.Scale = VT(0.4,1,1)
  1694. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1695. coroutine.resume(coroutine.create(function()
  1696. while true do
  1697. Swait()
  1698. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1699. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1700. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1701. if CLOCKLOOP <= -150 then
  1702. if VALUE1 == false then
  1703. CLOCKLOOP = 0
  1704. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 1})
  1705. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1706. ApplyAoE(HITPOS,10,15,45,75,false)
  1707. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 1})
  1708. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 1})
  1709. if CLOCKTARGET ~= nil then
  1710. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1711. if CLOCKTARGET.Torso ~= nil then
  1712. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1713. end
  1714. if CLOCKTARGET.Health == 0 then
  1715. CLOCKTARGET = nil
  1716. end
  1717. end
  1718. end
  1719. end
  1720. end
  1721. end))
  1722.  
  1723. for _, c in pairs(Weapon:GetChildren()) do
  1724. if c.ClassName == "Part" then
  1725. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1726. end
  1727. end
  1728.  
  1729. Neck.Name = "Weld"
  1730. RootJoint.Name = "Weld"
  1731. RightShoulder.Name = "Weld"
  1732. LeftShoulder.Name = "Weld"
  1733. RightHip.Name = "Weld"
  1734. LeftHip.Name = "Weld"
  1735.  
  1736. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  1737. local SKILLFONT = "Fantasy"
  1738. local SKILLTEXTSIZE = 7
  1739.  
  1740. Weapon.Parent = Character
  1741. Humanoid.Parent = Character
  1742.  
  1743. Humanoid.Died:connect(function()
  1744. ATTACK = true
  1745. end)
  1746.  
  1747. --//=================================\\
  1748. --|| DAMAGING
  1749. --\\=================================//
  1750.  
  1751. function CheckTableForString(Table, String)
  1752. for i, v in pairs(Table) do
  1753. if string.find(string.lower(String), string.lower(v)) then
  1754. return true
  1755. end
  1756. end
  1757. return false
  1758. end
  1759.  
  1760. function CheckIntangible(Hit)
  1761. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1762. if Hit and Hit.Parent then
  1763. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1764. return true
  1765. end
  1766. end
  1767. return false
  1768. end
  1769.  
  1770. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1771. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1772. defence.Name = ("HitBy"..Player.Name)
  1773. game:GetService("Debris"):AddItem(defence, 0.001)
  1774. Damage = Damage * DAMAGEMULTIPLIER
  1775. if Humanoid.Health ~= 0 then
  1776. local CritChance = MRANDOM(1,100)
  1777. if Damage > Humanoid.Health then
  1778. Damage = math.ceil(Humanoid.Health)
  1779. if Damage == 0 then
  1780. Damage = 0.1
  1781. end
  1782. end
  1783. Humanoid.Health = Humanoid.Health - Damage
  1784. end
  1785. end
  1786.  
  1787. function MagicSphere2(size,waitt,cframe,color)
  1788. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  1789. local mesh = IT("SpecialMesh",wave)
  1790. mesh.MeshType = "Sphere"
  1791. mesh.Scale = VT(size,size,size)
  1792. mesh.Offset = VT(0,0,0)
  1793. wave.CFrame = cframe
  1794. coroutine.resume(coroutine.create(function(PART)
  1795. for i = 1, waitt do
  1796. Swait()
  1797. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  1798. wave.Transparency = wave.Transparency - (1/waitt)
  1799. end
  1800. wave:remove()
  1801. end))
  1802. end
  1803.  
  1804. function MagicSphere(size,waitt,cframe,color)
  1805. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  1806. local mesh = IT("SpecialMesh",wave)
  1807. mesh.MeshType = "Sphere"
  1808. mesh.Scale = VT(size,size,size)
  1809. mesh.Offset = VT(0,0,0)
  1810. wave.CFrame = cframe
  1811. coroutine.resume(coroutine.create(function(PART)
  1812. for i = 1, waitt do
  1813. Swait()
  1814. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  1815. wave.Transparency = wave.Transparency + (1/waitt)
  1816. if wave.Transparency > 0.99 then
  1817. wave:remove()
  1818. end
  1819. end
  1820. end))
  1821. end
  1822.  
  1823. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  1824. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  1825. local mesh = IT("SpecialMesh",wave)
  1826. mesh.MeshType = "FileMesh"
  1827. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1828. mesh.Scale = VT(size,size,size)
  1829. wave.CFrame = cframe
  1830. coroutine.resume(coroutine.create(function(PART)
  1831. for i = 1, waitt do
  1832. Swait()
  1833. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  1834. if doesrotate == true then
  1835. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  1836. end
  1837. wave.Transparency = wave.Transparency + (0.5/waitt)
  1838. if wave.Transparency > 0.99 then
  1839. wave:remove()
  1840. end
  1841. end
  1842. end))
  1843. end
  1844.  
  1845. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1846. local Direction = CFrame.new(StartPos, Vec).lookVector
  1847. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1848. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1849. if RayHit and CheckIntangible(RayHit) then
  1850. if DelayIfHit then
  1851. wait()
  1852. end
  1853. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1854. end
  1855. return RayHit, RayPos, RayNormal
  1856. end
  1857.  
  1858. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1859. local CHILDREN = workspace:GetDescendants()
  1860. for index, CHILD in pairs(CHILDREN) do
  1861. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1862. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1863. if HUM then
  1864. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1865. if TORSO then
  1866. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1867. if INSTAKILL == true then
  1868. CHILD:BreakJoints()
  1869. else
  1870. local DMG = MRANDOM(MINDMG,MAXDMG)
  1871. ApplyDamage(HUM,DMG,TORSO)
  1872. end
  1873. if FLING > 0 then
  1874. for _, c in pairs(CHILD:GetChildren()) do
  1875. if c:IsA("BasePart") then
  1876. local bv = Instance.new("BodyVelocity")
  1877. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1878. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1879. bv.Parent = c
  1880. Debris:AddItem(bv,0.05)
  1881. end
  1882. end
  1883. end
  1884. end
  1885. end
  1886. end
  1887. end
  1888. end
  1889. end
  1890. --//=================================\\
  1891. --|| MODE CHANGING
  1892. --\\=================================//
  1893.  
  1894. function Switch()
  1895. ATTACK = true
  1896. Rooted = true
  1897. if MODE == "Main" then
  1898. for i=0, 0.3, 0.1 / Animation_Speed do
  1899. Swait()
  1900. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1904. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1906. end
  1907. for i=0, 1, 0.1 / Animation_Speed do
  1908. Swait()
  1909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.75 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1913. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1915. end
  1916. CreateSound(363808674, Torso, 6, 1, false)
  1917. for i=0, 0.6, 0.1 / Animation_Speed do
  1918. Swait()
  1919. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1923. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1925. end
  1926. CreateSound(363808674, Torso, 6, 1, false)
  1927. for i=0, 0.6, 0.1 / Animation_Speed do
  1928. Swait()
  1929. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1933. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1935. end
  1936. SONG = 1092048938
  1937. CLOCKSPEED = 1.5
  1938. text.Text = "InJustice"
  1939. MODE = "JusticeHorn"
  1940. elseif MODE == "JusticeHorn" then
  1941. CreateSound(147722227, Torso, 4, 1.3, false)
  1942. for i=0, 0.3, 0.1 / Animation_Speed do
  1943. Swait()
  1944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1948. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1950. end
  1951. SONG = 1117396305
  1952. CLOCKSPEED = 0
  1953. text.Text = "The Switcher"
  1954. MODE = "Main"
  1955. end
  1956. ATTACK = false
  1957. Rooted = false
  1958. end
  1959.  
  1960. function Switch3()
  1961. ATTACK = true
  1962. Rooted = true
  1963. if MODE == "Main" then
  1964. for i=0, 0.3, 0.1 / Animation_Speed do
  1965. Swait()
  1966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1970. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1972. end
  1973. for i=0, 1, 0.1 / Animation_Speed do
  1974. Swait()
  1975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.75 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1979. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1981. end
  1982. CreateSound(363808674, Torso, 6, 1, false)
  1983. for i=0, 0.6, 0.1 / Animation_Speed do
  1984. Swait()
  1985. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1989. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1991. end
  1992. CreateSound(363808674, Torso, 6, 1, false)
  1993. for i=0, 0.6, 0.1 / Animation_Speed do
  1994. Swait()
  1995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1999. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2001. end
  2002. SONG = 1873219898
  2003. CLOCKSPEED = 0.3
  2004. text.Text = "Superior"
  2005. MODE = "Superior"
  2006. elseif MODE == "Superior" then
  2007. CreateSound(147722227, Torso, 4, 1.3, false)
  2008. for i=0, 0.3, 0.1 / Animation_Speed do
  2009. Swait()
  2010. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2014. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2016. end
  2017. SONG = 1117396305
  2018. CLOCKSPEED = 0
  2019. text.Text = "The Switcher"
  2020. MODE = "Main"
  2021. end
  2022. ATTACK = false
  2023. Rooted = false
  2024. end
  2025.  
  2026. function Switch2()
  2027. ATTACK = true
  2028. Rooted = true
  2029. if MODE == "Main" then
  2030. for i=0, 0.3, 0.1 / Animation_Speed do
  2031. Swait()
  2032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2036. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2038. end
  2039. for i=0, 1, 0.1 / Animation_Speed do
  2040. Swait()
  2041. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.75 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2045. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2047. end
  2048. CreateSound(363808674, Torso, 6, 1, false)
  2049. for i=0, 0.6, 0.1 / Animation_Speed do
  2050. Swait()
  2051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2055. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2057. end
  2058. CreateSound(363808674, Torso, 6, 1, false)
  2059. for i=0, 0.6, 0.1 / Animation_Speed do
  2060. Swait()
  2061. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2065. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2067. end
  2068. SONG = 534861083
  2069. CLOCKSPEED = 0.75
  2070. text.Text = "T0M-YUM"
  2071. MODE = "Maniac"
  2072. elseif MODE == "Maniac" then
  2073. CreateSound(147722227, Torso, 4, 1.3, false)
  2074. for i=0, 0.3, 0.1 / Animation_Speed do
  2075. Swait()
  2076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2080. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2082. end
  2083. SONG = 1117396305
  2084. CLOCKSPEED = 0
  2085. text.Text = "The Switcher"
  2086. MODE = "Main"
  2087. end
  2088. ATTACK = false
  2089. Rooted = false
  2090. end
  2091.  
  2092. --//=================================\\
  2093. --|| ATTACK FUNCTIONS AND STUFF
  2094. --\\=================================//
  2095.  
  2096. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  2097. local CHILDREN = workspace:GetDescendants()
  2098. for index, CHILD in pairs(CHILDREN) do
  2099. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2100. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2101. if HUM then
  2102. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2103. if TORSO then
  2104. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  2105. CHILD:BreakJoints()
  2106. if FLING ~= 0 then
  2107. for _, c in pairs(CHILD:GetChildren()) do
  2108. if c:IsA("BasePart") and c.Transparency == 0 then
  2109. if BURN == true then
  2110. Fire(c)
  2111. end
  2112. local bv = Instance.new("BodyVelocity")
  2113. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2114. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2115. bv.Parent = c
  2116. Debris:AddItem(bv,0.05)
  2117. end
  2118. end
  2119. end
  2120. end
  2121. end
  2122. end
  2123. end
  2124. end
  2125. end
  2126.  
  2127. function MagicMissiles()
  2128. ATTACK = true
  2129. Rooted = true
  2130. local SELECTING = true
  2131. local SPOTS = {}
  2132. coroutine.resume(coroutine.create(function()
  2133. local LOOP = 0
  2134. repeat
  2135. LOOP = LOOP + 1
  2136. Swait()
  2137. if LOOP >= 10 then
  2138. LOOP = 0
  2139. for i = 1, #SPOTS do
  2140. if SPOTS[i] ~= nil then
  2141. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2142. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2143. end
  2144. end
  2145. end
  2146. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2150. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2152. until SELECTING == false
  2153. Rooted = false
  2154. repeat
  2155. LOOP = LOOP + 1
  2156. Swait()
  2157. if LOOP >= 10 then
  2158. LOOP = 0
  2159. for i = 1, #SPOTS do
  2160. if SPOTS[i] ~= nil then
  2161. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2162. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2163. end
  2164. end
  2165. end
  2166. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2170. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2171. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2172. until ATTACK == false
  2173. end))
  2174. repeat
  2175. repeat Swait() until HOLD == true
  2176. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  2177. if DIST > 1500 then
  2178. DIST = 1500
  2179. end
  2180. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  2181. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2182. if HITFLOOR ~= nil then
  2183. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  2184. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  2185. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2186. end
  2187. repeat Swait() until HOLD == false
  2188. until #SPOTS == 1
  2189. chatfunc("Justice rains from above.")
  2190. SELECTING = false
  2191. for i = 1, #SPOTS do
  2192. if SPOTS[i] ~= nil then
  2193. local POS = SPOTS[i]
  2194. coroutine.resume(coroutine.create(function()
  2195. local MISSILE = IT("Model",Effects)
  2196. MISSILE.Name = "Missile"
  2197. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,2,2))
  2198. MakeForm(BASEPART,"Cyl")
  2199. MISSILE.PrimaryPart = BASEPART
  2200. BASEPART.CFrame = POS*CF(0,-30*3,0)
  2201. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,4,2))
  2202. MakeForm(HEAD,"Ball")
  2203. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  2204. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2.5,0.1,2.5))
  2205. MakeForm(TAIL,"Cyl")
  2206. TAIL.CFrame = BASEPART.CFrame*CF(0,1,0)
  2207. for i = 1, 10 do
  2208. Swait()
  2209. for _, c in pairs(MISSILE:GetChildren()) do
  2210. if c.ClassName == "Part" then
  2211. c.Transparency = c.Transparency - 1/10
  2212. end
  2213. end
  2214. end
  2215. for i = 1, 15*1.5 do
  2216. Swait()
  2217. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  2218. end
  2219. ApplyAoE(BASEPART.CFrame.p,40,70,90,150,false)
  2220. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,2,150), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  2221. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(70,70,70), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  2222. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(44,4,44), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2223. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(40,6,40), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2224. MISSILE:remove()
  2225. end))
  2226. end
  2227. end
  2228. wait(0.8)
  2229. ATTACK = false
  2230. Rooted = false
  2231. end
  2232.  
  2233. function TimesUp()
  2234. CLOCKTARGET = nil
  2235. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2236. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2237. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2238. if TORSO then
  2239. ATTACK = true
  2240. Rooted = false
  2241. coroutine.resume(coroutine.create(function()
  2242. repeat
  2243. Swait()
  2244. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2248. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2250. until ATTACK == false
  2251. end))
  2252. if Effects:FindFirstChild("NeonDoll") then
  2253. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  2254. end
  2255. wait(0.5)
  2256. local FAKECHARACTER = IT("Model",Effects)
  2257. FAKECHARACTER.Name = "NeonDoll"
  2258. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.3,0.3,0.15),false)
  2259. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  2260. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  2261. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  2262. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  2263. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  2264. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  2265. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  2266. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  2267. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  2268. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.15,0.15),false)
  2269. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  2270. CreateSound(201858045, TORS, 5, 0.4, false)
  2271. for i = 1, 150 do
  2272. Swait()
  2273. CLOCKSPEED = 0.5
  2274. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  2275. if c.ClassName == "Part" then
  2276. c.Transparency = c.Transparency - 0.5/150
  2277. end
  2278. end
  2279. end
  2280. CLOCKTARGET = HUM
  2281. chatfunc("IT'S TIME TO STOP")
  2282. coroutine.resume(coroutine.create(function()
  2283. repeat Swait() CLOCKSPEED = 5 until CLOCKTARGET == nil
  2284. for i = 1, 25 do
  2285. Swait()
  2286. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  2287. if c.ClassName == "Part" then
  2288. c.Transparency = c.Transparency + 0.5/25
  2289. end
  2290. end
  2291. end
  2292. CLOCKSPEED = 1.5
  2293. FAKECHARACTER:remove()
  2294. end))
  2295. wait(0.5)
  2296. ATTACK = false
  2297. Rooted = false
  2298. end
  2299. end
  2300. end
  2301.  
  2302. function ChainPunch()
  2303. ATTACK = true
  2304. Rooted = false
  2305. local GYRO = IT("BodyGyro",RootPart)
  2306. GYRO.D = 25
  2307. GYRO.P = 2000
  2308. GYRO.MaxTorque = VT(0,40000,0)
  2309. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2310. repeat
  2311. Swait()
  2312. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2313. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2317. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2318. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2319. until HOLD == true
  2320. local POS = Mouse.Hit.p
  2321. local CHAINS = false
  2322. local CHAINLINKS = {}
  2323. local A = IT("Attachment",RightArm)
  2324. A.Position = VT(1,-1,0)*SIZE
  2325. A.Orientation = VT(-90, -89.982, 0)
  2326. local B = IT("Attachment",RightArm)
  2327. B.Position = VT(-1,-1,0)*SIZE
  2328. B.Orientation = VT(-90, 89.988, 0)
  2329. local C = IT("Attachment",RightArm)
  2330. C.Position = VT(0.5,-1.3,0)*SIZE
  2331. C.Orientation = VT(-90, -89.982, 0)
  2332. local D = IT("Attachment",RightArm)
  2333. D.Position = VT(-0.5,-1.3,0)*SIZE
  2334. D.Orientation = VT(-90, 89.988, 0)
  2335. local LIGHT = IT("Attachment",RightArm)
  2336. LIGHT.Position = VT(0,-1,0)*SIZE
  2337. local LIGHT2 = IT("PointLight",LIGHT)
  2338. LIGHT2.Range = 7
  2339. LIGHT2.Brightness = 5
  2340. LIGHT2.Color = C3(255/255, 255/255, 0/255)
  2341. for i = 1, 2 do
  2342. local TWIST = -2
  2343. local START = A
  2344. local END = B
  2345. if i == 1 then
  2346. START = B
  2347. END = A
  2348. end
  2349. local ChainLink = IT("Beam",Torso)
  2350. ChainLink.Texture = "rbxassetid://73042633"
  2351. ChainLink.Color = ColorSequence.new(C3(255/255, 255/255, 0/255))
  2352. ChainLink.TextureSpeed = 1
  2353. ChainLink.Width0 = 1
  2354. ChainLink.Width1 = 1
  2355. ChainLink.TextureLength = 2.5
  2356. ChainLink.Attachment0 = START
  2357. ChainLink.Attachment1 = END
  2358. ChainLink.CurveSize0 = TWIST
  2359. ChainLink.CurveSize1 = TWIST
  2360. --ChainLink.FaceCamera = true
  2361. ChainLink.Segments = 45
  2362. ChainLink.Transparency = NumberSequence.new(1)
  2363. table.insert(CHAINLINKS,ChainLink)
  2364. end
  2365. for i = 1, 2 do
  2366. local TWIST = -1
  2367. local START = C
  2368. local END = D
  2369. if i == 1 then
  2370. START = D
  2371. END = C
  2372. end
  2373. local ChainLink = IT("Beam",Torso)
  2374. ChainLink.Texture = "rbxassetid://73042633"
  2375. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  2376. ChainLink.TextureSpeed = 1
  2377. ChainLink.Width0 = 1
  2378. ChainLink.Width1 = 1
  2379. ChainLink.TextureLength = 5
  2380. ChainLink.Attachment0 = START
  2381. ChainLink.Attachment1 = END
  2382. ChainLink.CurveSize0 = TWIST
  2383. ChainLink.CurveSize1 = TWIST
  2384. --ChainLink.FaceCamera = true
  2385. ChainLink.Segments = 25
  2386. ChainLink.LightEmission = 0.5
  2387. ChainLink.Transparency = NumberSequence.new(1)
  2388. table.insert(CHAINLINKS,ChainLink)
  2389. end
  2390. coroutine.resume(coroutine.create(function()
  2391. repeat
  2392. chatfunc("SMASH!!!")
  2393. Swait()
  2394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  2396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2398. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2400. until CHAINS == true
  2401. repeat
  2402. Swait()
  2403. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2404. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2405. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2406. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2407. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2408. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2409. until ATTACK == false
  2410. for e = 1, 15 do
  2411. Swait()
  2412. for i = 1, #CHAINLINKS do
  2413. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  2414. end
  2415. end
  2416. A:remove()
  2417. B:remove()
  2418. C:remove()
  2419. D:remove()
  2420. end))
  2421. CreateSound(233856115, RightArm, 5, 1.2, false)
  2422. for e = 1, 15 do
  2423. Swait()
  2424. for i = 1, #CHAINLINKS do
  2425. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  2426. end
  2427. end
  2428. CHAINS = true
  2429. Rooted = true
  2430. wait(0.25)
  2431. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2))
  2432. FIST.Color = C3(1, 215/255, 1)
  2433. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  2434. local LIGHT3 = IT("PointLight",FIST)
  2435. LIGHT3.Range = 7
  2436. LIGHT3.Brightness = 5
  2437. LIGHT3.Color = C3(255/255, 0/255, 0/255)
  2438. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  2439. local FISTA = IT("Attachment",FIST)
  2440. FISTA.Position = VT(0.062, 0.977, 0)
  2441. local ChainLink = IT("Beam",Torso)
  2442. ChainLink.Texture = "rbxassetid://73042633"
  2443. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  2444. ChainLink.TextureSpeed = 0
  2445. ChainLink.Width0 = 3
  2446. ChainLink.Width1 = 3
  2447. ChainLink.TextureLength = 12
  2448. ChainLink.Attachment0 = LIGHT
  2449. ChainLink.Attachment1 = FISTA
  2450. ChainLink.FaceCamera = true
  2451. ChainLink.Segments = 45
  2452. ChainLink.LightEmission = 0.5
  2453. ChainLink.Transparency = NumberSequence.new(0.25)
  2454. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  2455. for i = 1, 85 do
  2456. Swait()
  2457. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  2458. ChainLink.TextureLength = 12+(i*2)
  2459. ApplyAoE(FIST.Position,10,15,25,100,false)
  2460. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(2, 9, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2461. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  2462. if HITFLOOR ~= nil then
  2463. HITFLOOR:BreakJoints()
  2464. coroutine.resume(coroutine.create(function()
  2465. for i = 1, 15 do
  2466. Swait()
  2467. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  2468. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  2469. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(2, 9, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2470. end
  2471. end))
  2472. break
  2473. end
  2474. end
  2475. coroutine.resume(coroutine.create(function()
  2476. for i = 1, 50 do
  2477. Swait()
  2478. FIST.Transparency = FIST.Transparency + 0.5/50
  2479. LIGHT3.Range = LIGHT3.Range - 300/500
  2480. end
  2481. FIST:remove()
  2482. end))
  2483. LIGHT:remove()
  2484. GYRO:remove()
  2485. ATTACK = false
  2486. Rooted = false
  2487. end
  2488.  
  2489. function WarpMeteor()
  2490. chatfunc("Meteor Strike..")
  2491. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  2492. if DIST > 180 then
  2493. DIST = 180
  2494. end
  2495. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  2496. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  2497. if HITFLOOR then
  2498. local POS = HITPOS
  2499. ATTACK = true
  2500. Rooted = true
  2501. local WARPED = false
  2502. local SMASHED = false
  2503. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2504. coroutine.resume(coroutine.create(function()
  2505. repeat
  2506. Swait()
  2507. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2511. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2513. until WARPED == true
  2514. repeat
  2515. Swait()
  2516. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2520. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2522. until SMASHED == true
  2523. repeat
  2524. Swait()
  2525. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  2527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2529. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2531. until ATTACK == false
  2532. end))
  2533. VALUE1 = true
  2534. CreateSound(233856115, Torso, 5, 1.6, false)
  2535. for i = 1, 25 do
  2536. Swait()
  2537. for _, c in pairs(Character:GetChildren()) do
  2538. if c.ClassName == "Part" then
  2539. c.Transparency = c.Transparency + 1/25
  2540. end
  2541. end
  2542. for _, c in pairs(Weapon:GetChildren()) do
  2543. if c.ClassName == "Part" then
  2544. c.Transparency = c.Transparency + 1/25
  2545. end
  2546. end
  2547. end
  2548. UNANCHOR = false
  2549. RootPart.Anchored = true
  2550. RootPart.Velocity = VT(0,0,0)
  2551. local ROOTPOS = RootPart.Position
  2552. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  2553. WARPED = true
  2554. for i = 1, 25 do
  2555. Swait()
  2556. for _, c in pairs(Character:GetChildren()) do
  2557. if c.ClassName == "Part" then
  2558. c.Transparency = c.Transparency - 1/25
  2559. end
  2560. end
  2561. for _, c in pairs(Weapon:GetChildren()) do
  2562. if c.ClassName == "Part" then
  2563. c.Transparency = c.Transparency - 1/25
  2564. end
  2565. end
  2566. end
  2567. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0))
  2568. SHELL.CFrame = RootPart.CFrame
  2569. MakeForm(SHELL,"Ball")
  2570. CreateSound(402981977, SHELL, 5, 1.6, false)
  2571. for i = 1, 10 do
  2572. Swait()
  2573. SHELL.Transparency = SHELL.Transparency - 1/10
  2574. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  2575. end
  2576. for i = 1, math.ceil(75/2) do
  2577. Swait()
  2578. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  2579. SHELL.CFrame = CF(RootPart.Position)
  2580. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(45,43,45), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2581. end
  2582. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  2583. SHELL.CFrame = CF(RootPart.Position)
  2584. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(75,55,75)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  2585. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(65,43,65)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2586. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(65,43,65)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2587. for i = 1, 5 do
  2588. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(75,43,75)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2589. end
  2590. SHELL:remove()
  2591. ApplyAoE(RootPart.Position,115,75,115,215,false)
  2592. SMASHED = true
  2593. wait(1)
  2594. VALUE1 = false
  2595. UNANCHOR = true
  2596. ATTACK = false
  2597. Rooted = false
  2598. end
  2599. end
  2600.  
  2601. function PandorasBox()
  2602. chatfunc("What's Inside The Box")
  2603. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2604. if HITFLOOR ~= nil then
  2605. ATTACK = true
  2606. Rooted = true
  2607. local RINGSPIN = true
  2608. local CONSTRUCTING = true
  2609. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  2610. RING.Color = C3(0,0,0)
  2611. MakeForm(RING,"Cyl")
  2612. RING.CFrame = CF(HITPOS)
  2613. CreateSound(402981977, RING, 5, 1.2, false)
  2614. coroutine.resume(coroutine.create(function()
  2615. repeat
  2616. Swait()
  2617. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2622. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2624. until CONSTRUCTING == false
  2625. repeat
  2626. Swait()
  2627. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2628. until RINGSPIN == false
  2629. for i = 1, 25 do
  2630. Swait()
  2631. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2632. RING.Size = RING.Size - VT(0.15,0,0.15)
  2633. --DECAL.Transparency = DECAL.Transparency + 1/25
  2634. RING.Transparency = RING.Transparency + 1/25
  2635. end
  2636. RING:remove()
  2637. end))
  2638. for i = 1, 15 do
  2639. Swait()
  2640. RING.Size = RING.Size + VT(0.75,0,0.75)
  2641. RING.Transparency = RING.Transparency - 1/15
  2642. end
  2643. local BOXSPIN = true
  2644. local PANDORASBOX = IT("Model",Effects)
  2645. PANDORASBOX.Name = "Pandora's Box"
  2646. local BOX = IT("Model",PANDORASBOX)
  2647. BOX.Name = "Body"
  2648. local LID = IT("Model",PANDORASBOX)
  2649. LID.Name = "Lid"
  2650. --BUILDING THE BOX--
  2651. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  2652. BASE.Color = C3(0,0,0)
  2653. PANDORASBOX.PrimaryPart = BASE
  2654. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2655. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2))
  2656. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  2657. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2))
  2658. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  2659. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2))
  2660. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  2661. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2))
  2662. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  2663. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2664. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  2665. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2666. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  2667. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2668. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  2669. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2670. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  2671. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2672. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  2673. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2674. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  2675. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2676. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  2677. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2678. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  2679. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  2680. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  2681. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  2682. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  2683. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  2684. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  2685. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  2686. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  2687. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  2688. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  2689. -------------
  2690. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  2691. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  2692. LID.PrimaryPart = LIDPART
  2693. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2694. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  2695. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2696. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  2697. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2698. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  2699. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2700. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  2701. local DECAL = IT("Decal",LIDPART)
  2702. DECAL.Face = "Top"
  2703. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  2704. DECAL.Color3 = C3(0,0,0)
  2705. --BUILDING THE BOX--
  2706. coroutine.resume(coroutine.create(function()
  2707. repeat
  2708. Swait()
  2709. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  2710. until BOXSPIN == false
  2711. end))
  2712. for i = 1, 25 do
  2713. Swait()
  2714. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  2715. end
  2716. wait(0.5)
  2717. BOXSPIN = false
  2718. CONSTRUCTING = false
  2719. coroutine.resume(coroutine.create(function()
  2720. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  2721. --[[for i = 1, 45 do
  2722. Swait()
  2723. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  2724. end-
  2725. LID:remove()]]--
  2726. for _, c in pairs(LID:GetChildren()) do
  2727. if c.ClassName == "Part" then
  2728. c.Anchored = false
  2729. c.CanCollide = true
  2730. if c ~= LIDPART then
  2731. weldBetween(LIDPART,c)
  2732. end
  2733. end
  2734. end
  2735. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  2736. Debris:AddItem(LID,15)
  2737. wait(0.5)
  2738. local RANDOMEFFECT = MRANDOM(1,4)
  2739. if RANDOMEFFECT == 1 then
  2740. for i = 1, 45 do
  2741. wait((2-(i/15))/15)
  2742. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  2743. end
  2744. wait(1)
  2745. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  2746. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  2747. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2748. for i = 1, 5 do
  2749. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2750. end
  2751. ApplyAoE(BASE.Position,50,1,200,375,false)
  2752. ApplyAoE(BASE.Position,250,35,75,175,false)
  2753. elseif RANDOMEFFECT == 2 then
  2754. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2755. FIELD.CFrame = BASE.CFrame
  2756. MakeForm(FIELD,"Ball")
  2757. for i = 1, 50 do
  2758. Swait()
  2759. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2760. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2761. end
  2762. wait(0.2)
  2763. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  2764. coroutine.resume(coroutine.create(function()
  2765. for i = 1, 75 do
  2766. Swait()
  2767. LOOP.Volume = LOOP.Volume + 10/75
  2768. LOOP.Parent = FIELD
  2769. local CHILDREN = workspace:GetDescendants()
  2770. for index, CHILD in pairs(CHILDREN) do
  2771. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2772. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2773. if HUM then
  2774. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2775. if TORSO then
  2776. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2777. HUM.Health = HUM.Health - 0.1
  2778. TORSO.Velocity = VT(0,5,0)
  2779. HUM.PlatformStand = true
  2780. if TORSO.RotVelocity.Magnitude < 15 then
  2781. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2782. end
  2783. end
  2784. end
  2785. end
  2786. end
  2787. end
  2788. FIELD.Size = FIELD.Size + VT(3,3,3)
  2789. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2790. end
  2791. for i = 1, 500 do
  2792. Swait()
  2793. LOOP.Parent = FIELD
  2794. local CHILDREN = workspace:GetDescendants()
  2795. for index, CHILD in pairs(CHILDREN) do
  2796. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2797. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2798. if HUM then
  2799. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2800. if TORSO then
  2801. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2802. TORSO.Velocity = VT(0,5,0)
  2803. HUM.Health = HUM.Health - 0.1
  2804. HUM.PlatformStand = true
  2805. if TORSO.RotVelocity.Magnitude < 15 then
  2806. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2807. end
  2808. end
  2809. end
  2810. end
  2811. end
  2812. end
  2813. end
  2814. for i = 1, 25 do
  2815. Swait()
  2816. LOOP.Volume = LOOP.Volume + 10/25
  2817. LOOP.Parent = FIELD
  2818. local CHILDREN = workspace:GetDescendants()
  2819. for index, CHILD in pairs(CHILDREN) do
  2820. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2821. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2822. if HUM then
  2823. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2824. if TORSO then
  2825. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2826. TORSO.Velocity = VT(0,5,0)
  2827. HUM.Health = HUM.Health - 0.1
  2828. HUM.PlatformStand = false
  2829. if TORSO.RotVelocity.Magnitude < 15 then
  2830. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2831. end
  2832. end
  2833. end
  2834. end
  2835. end
  2836. end
  2837. FIELD.Size = FIELD.Size - VT(3,3,3)
  2838. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2839. end
  2840. FIELD:remove()
  2841. end))
  2842. elseif RANDOMEFFECT == 3 then
  2843. for i = 1, 10 do
  2844. wait(0.15)
  2845. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  2846. coroutine.resume(coroutine.create(function()
  2847. local MINION = CLONE:Clone()
  2848. MINION.Parent = Effects
  2849. MINION.Name = "Shadow"
  2850. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  2851. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  2852. for _, c in pairs(MINION:GetChildren()) do
  2853. if c.ClassName == "Part" then
  2854. c.Material = "Neon"
  2855. c.Color = C3(0,0,0)
  2856. c.Transparency = 0.25
  2857. if c.Name == "Head" then
  2858. c:ClearAllChildren()
  2859. local MSH = IT("BlockMesh",c)
  2860. MSH.Scale = VT(0.5,1,1)
  2861. end
  2862. end
  2863. end
  2864. local TORSO = MINION.Torso
  2865. local HUMAN = MINION.Humanoid
  2866. HUMAN.WalkSpeed = 20
  2867. HUMAN.MaxHealth = math.huge
  2868. HUMAN.Health = math.huge
  2869. HUMAN.DisplayDistanceType = "None"
  2870. HUMAN.Died:connect(function()
  2871. MINION:remove()
  2872. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  2873. end)
  2874. wait(1)
  2875. local findNearestTorso = function(POS)
  2876. local list = game.Workspace:GetDescendants()
  2877. local torso = nil
  2878. local dist = 500
  2879. local temp = nil
  2880. local human = nil
  2881. local temp2 = nil
  2882. for x = 1, #list do
  2883. temp2 = list[x]
  2884. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  2885. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2886. human = temp2:findFirstChildOfClass("Humanoid")
  2887. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2888. if (temp.Position - POS).magnitude < dist then
  2889. torso = temp
  2890. dist = (temp.Position - POS).magnitude
  2891. end
  2892. end
  2893. end
  2894. end
  2895. return torso, dist
  2896. end
  2897. for i = 1, 40 do
  2898. if HUMAN.Health == 0 then
  2899. break
  2900. end
  2901. wait(0.3)
  2902. local target,dist= findNearestTorso(TORSO.Position)
  2903. if target then
  2904. HUMAN:MoveTo(target.Position)
  2905. if dist < 25 then
  2906. CreateSound(348663022, TORSO, 10, 1, true)
  2907. wait(2)
  2908. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  2909. --ANIM:Play()
  2910. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  2911. ApplyAoE(TORSO.Position,10,0,0,85,true)
  2912. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  2913. for i = 1, 5 do
  2914. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2915. end
  2916. break
  2917. end
  2918. end
  2919. end
  2920. MINION:remove()
  2921. end))
  2922. end
  2923. elseif RANDOMEFFECT == 4 then
  2924. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  2925. FIELD.Color = C3(0,0,0)
  2926. FIELD.CFrame = BASE.CFrame
  2927. MakeForm(FIELD,"Ball")
  2928. FIELD.CanCollide = true
  2929. for i = 1, 50 do
  2930. Swait()
  2931. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2932. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2933. end
  2934. wait(0.2)
  2935. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  2936. coroutine.resume(coroutine.create(function()
  2937. local E = 0
  2938. for i = 1, 75 do
  2939. E = E + 1
  2940. Swait()
  2941. if E >= 35 then
  2942. E = 0
  2943. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2944. end
  2945. LOOP.Volume = LOOP.Volume + 10/75
  2946. LOOP.Parent = FIELD
  2947. local CHILDREN = workspace:GetDescendants()
  2948. for index, CHILD in pairs(CHILDREN) do
  2949. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2950. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2951. if HUM then
  2952. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2953. if TORSO then
  2954. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2955. for _, c in pairs(CHILD:GetChildren()) do
  2956. if c:IsA("BasePart") then
  2957. local bv = Instance.new("BodyVelocity")
  2958. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2959. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2960. bv.Parent = c
  2961. Debris:AddItem(bv,0.05)
  2962. end
  2963. end
  2964. HUM.Health = HUM.Health - 0.3
  2965. end
  2966. end
  2967. end
  2968. end
  2969. end
  2970. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  2971. end
  2972. for i = 1, 180 do
  2973. E = E + 1
  2974. Swait()
  2975. if E >= 35 then
  2976. E = 0
  2977. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2978. end
  2979. LOOP.Parent = FIELD
  2980. local CHILDREN = workspace:GetDescendants()
  2981. for index, CHILD in pairs(CHILDREN) do
  2982. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2983. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2984. if HUM then
  2985. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2986. if TORSO then
  2987. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2988. for _, c in pairs(CHILD:GetChildren()) do
  2989. if c:IsA("BasePart") then
  2990. local bv = Instance.new("BodyVelocity")
  2991. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2992. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2993. bv.Parent = c
  2994. Debris:AddItem(bv,0.05)
  2995. end
  2996. end
  2997. HUM.Health = HUM.Health - 0.3
  2998. end
  2999. end
  3000. end
  3001. end
  3002. end
  3003. end
  3004. ApplyAoE(FIELD.Position,40,15,20,375,false)
  3005. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  3006. for i = 1, 5 do
  3007. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  3008. end
  3009. FIELD:remove()
  3010. end))
  3011. elseif RANDOMEFFECT == 5 then
  3012. end
  3013. wait(0.5)
  3014. for i = 1, 25 do
  3015. Swait()
  3016. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  3017. end
  3018. PANDORASBOX:remove()
  3019. RINGSPIN = false
  3020. end))
  3021. ATTACK = false
  3022. Rooted = false
  3023. end
  3024. end
  3025.  
  3026. function TimeSweep()
  3027. ATTACK = true
  3028. Rooted = false
  3029. for i=0, 0.5, 0.1 / Animation_Speed do
  3030. Swait()
  3031. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3033. end
  3034. for e = 1, #BODY do
  3035. if BODY[e] ~= nil then
  3036. local STUFF = BODY[e]
  3037. local PART = STUFF[1]
  3038. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  3039. local PRT = PART:Clone()
  3040. PRT.Anchored = true
  3041. PRT.CanCollide = false
  3042. PRT.Material = "Neon"
  3043. PRT.Color = C3(1,0,0)
  3044. PRT.Name = "WarpEffect"
  3045. PRT.Parent = Effects
  3046. PRT.CFrame = PART.CFrame
  3047. PRT:BreakJoints()
  3048. if PRT:FindFirstChildOfClass("Sound") then
  3049. PRT:FindFirstChildOfClass("Sound"):remove()
  3050. end
  3051. if PRT:FindFirstChildOfClass("Decal") then
  3052. PRT:FindFirstChildOfClass("Decal"):remove()
  3053. end
  3054. coroutine.resume(coroutine.create(function()
  3055. for i = 1, 100 do
  3056. Swait()
  3057. PRT.Transparency = PRT.Transparency + 1/100
  3058. end
  3059. PRT:remove()
  3060. end))
  3061. end
  3062. end
  3063. end
  3064. local POS = RootPart.Orientation
  3065. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  3066. RootPart.Orientation = POS
  3067. RootJoint.Parent = RootPart
  3068. for i=0, 0.5, 0.1 / Animation_Speed do
  3069. Swait()
  3070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3072. end
  3073. for i=0, 0.1, 0.1 / Animation_Speed do
  3074. Swait()
  3075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3076. end
  3077. ATTACK = false
  3078. Rooted = false
  3079. end
  3080.  
  3081. function Taunt()
  3082. chatfunc("Just don't bore me yeah")
  3083. ATTACK = true
  3084. Rooted = true
  3085. local TAUNT = CreateSound(159882635, Torso,17, 1, false)
  3086. repeat
  3087. Swait()
  3088. TAUNT.Parent = Torso
  3089. TAUNT.Playing = true
  3090. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  3092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.5*SIZE, -0.45*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.15*SIZE, -0.45*SIZE) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3094. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3096. until TAUNT.TimePosition >= 1.25
  3097. for i=0, 1.6, 0.1 / Animation_Speed do
  3098. Swait()
  3099. TAUNT.Parent = Torso
  3100. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  3101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  3102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.5*SIZE, -0.45*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.15*SIZE, -0.45*SIZE) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3104. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3106. end
  3107. ATTACK = false
  3108. Rooted = false
  3109. end
  3110.  
  3111. function Smite()
  3112. local RING, MESH, DELET = MakeRing()
  3113. local POS = Mouse.Hit.p
  3114. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  3115. for i = 1, 45 do
  3116. Swait()
  3117. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  3118. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  3119. end
  3120. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  3121. if HITFLOOR then
  3122. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  3123. MakeForm(BEAM, "Cyl")
  3124. local DIST = (RING.Position - HITPOS).Magnitude
  3125. BEAM.Size = VT(0, DIST, 0)
  3126. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  3127. for i = 1, 5 do
  3128. WACKYEFFECT({
  3129. EffectType = "Wave",
  3130. Size = VT(25, 0, 25),
  3131. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  3132. Transparency = 0,
  3133. Transparency2 = 1,
  3134. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  3135. MoveToPos = nil,
  3136. RotationX = 0,
  3137. RotationY = 3,
  3138. RotationZ = 0,
  3139. Material = "Neon",
  3140. Color = C3(0, 0, 0),
  3141. SoundID = nil,
  3142. SoundPitch = nil,
  3143. SoundVolume = nil
  3144. })
  3145. WACKYEFFECT({
  3146. EffectType = "Round Slash",
  3147. Size = VT(3, 0, 3) / 13,
  3148. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  3149. Transparency = 0,
  3150. Transparency2 = 1,
  3151. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  3152. MoveToPos = nil,
  3153. RotationX = 0,
  3154. RotationY = 0,
  3155. RotationZ = 0,
  3156. Material = "Neon",
  3157. Color = C3(1, 0, 0),
  3158. SoundID = nil,
  3159. SoundPitch = nil,
  3160. SoundVolume = nil
  3161. })
  3162. WACKYEFFECT({
  3163. Time = 35,
  3164. EffectType = "Sphere",
  3165. Size = VT(22, 22, 22),
  3166. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  3167. Transparency = 0,
  3168. Transparency2 = 1,
  3169. CFrame = CF(HITPOS),
  3170. MoveToPos = nil,
  3171. RotationX = 0,
  3172. RotationY = 0,
  3173. RotationZ = 0,
  3174. Material = "Neon",
  3175. Color = C3(0, 0, 0),
  3176. SoundID = 459523898,
  3177. SoundPitch = MRANDOM(9, 12) / 10,
  3178. SoundVolume = 10
  3179. })
  3180. end
  3181. SHAKECAM(HITPOS, 100, 8, 15)
  3182. ApplyAoE(HITPOS, 50)
  3183. for i = 1, 25 do
  3184. Swait()
  3185. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  3186. BEAM.Transparency = BEAM.Transparency + 0.04
  3187. end
  3188. BEAM:remove()
  3189. end
  3190. wait(0.2)
  3191. DELET()
  3192. end
  3193.  
  3194. function Earthquake()
  3195. ATTACK = true
  3196. Rooted = true
  3197. local GYRO = IT("BodyGyro", RootPart)
  3198. GYRO.D = 20
  3199. GYRO.P = 4000
  3200. GYRO.MaxTorque = VT(0, 40000, 0)
  3201. local RING, MESH, DELET = MakeRing()
  3202. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  3203. RING.CFrame = CF(HITPOS)
  3204. for i = 0, 0.6, 0.1 / Animation_Speed do
  3205. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  3206. Swait()
  3207. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  3208. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  3209. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  3212. end
  3213. local BLASTS = {468991944, 468991990}
  3214. coroutine.resume(coroutine.create(function()
  3215. local CFRAME = RootPart.CFrame
  3216. for i = 1, 100 do
  3217. CFRAME = CFRAME * CF(0, 0, -35)
  3218. do
  3219. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  3220. if HITFLOOR then
  3221. Swait()
  3222. do
  3223. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  3224. coroutine.resume(coroutine.create(function()
  3225. local RING, MESH, DELET = MakeRing()
  3226. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  3227. for i = 1, 25 do
  3228. Swait()
  3229. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  3230. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  3231. end
  3232. ApplyAoE(RING.Position, 65)
  3233. SHAKECAM(RING.Position, 80, 15, 30)
  3234. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  3235. WACKYEFFECT({
  3236. Time = 25,
  3237. EffectType = "Sphere",
  3238. Size = VT(22, 22, 22),
  3239. Size2 = VT(85, 85, 85),
  3240. Transparency = 0,
  3241. Transparency2 = 1,
  3242. CFrame = CF(RING.Position),
  3243. MoveToPos = nil,
  3244. RotationX = 0,
  3245. RotationY = 0,
  3246. RotationZ = 0,
  3247. Material = "Neon",
  3248. Color = C3(0, 0, 0),
  3249. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  3250. SoundPitch = MRANDOM(9, 12) / 10,
  3251. SoundVolume = 10
  3252. })
  3253. for e = 1, 3 do
  3254. WACKYEFFECT({
  3255. EffectType = "Wave",
  3256. Size = VT(25, 0, 25),
  3257. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  3258. Transparency = 0,
  3259. Transparency2 = 1,
  3260. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  3261. MoveToPos = nil,
  3262. RotationX = 0,
  3263. RotationY = 3,
  3264. RotationZ = 0,
  3265. Material = "Neon",
  3266. Color = C3(0, 0, 0),
  3267. SoundID = nil,
  3268. SoundPitch = nil,
  3269. SoundVolume = nil
  3270. })
  3271. WACKYEFFECT({
  3272. Time = 35,
  3273. EffectType = "Sphere",
  3274. Size = VT(22, 45, 22),
  3275. Size2 = VT(25, 45 + e * 75, 25),
  3276. Transparency = 0,
  3277. Transparency2 = 1,
  3278. CFrame = CF(RING.Position) * TURN,
  3279. MoveToPos = nil,
  3280. RotationX = 0,
  3281. RotationY = 0,
  3282. RotationZ = 0,
  3283. Material = "Neon",
  3284. Color = C3(0, 0, 0),
  3285. SoundID = nil,
  3286. SoundPitch = MRANDOM(9, 12) / 10,
  3287. SoundVolume = 10
  3288. })
  3289. end
  3290. wait(0.3)
  3291. DELET()
  3292. end))
  3293. end
  3294. end
  3295. end
  3296. end
  3297. end))
  3298. Rooted = false
  3299. DELET()
  3300. GYRO:remove()
  3301. ATTACK = false
  3302. Rooted = false
  3303. end
  3304.  
  3305. function SpawnSmite(POS)
  3306. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  3307. local EMITPOS = HITPOS
  3308. if HITFLOOR ~= nil then
  3309. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  3310. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  3311. EMITPOS = HITPOS
  3312. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3313. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  3314. EMITPOS = HITPOS
  3315. end
  3316. end
  3317. if HITFLOOR ~= nil then
  3318. ApplyAoE(EMITPOS,10)
  3319. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  3320. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3321. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3322. for i = 1, 5 do
  3323. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  3324. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  3325. end
  3326. end
  3327. end
  3328.  
  3329. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  3330. coroutine.resume(coroutine.create(function()
  3331. local METEOR = IT("Model",Effects)
  3332. METEOR.Name = "Meteorite"
  3333. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  3334. METEOR.PrimaryPart = CENTER
  3335. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  3336. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3337. for i = 1, 15 do
  3338. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  3339. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3340. end
  3341. if ISDEBREE ~= true then
  3342. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  3343. else
  3344. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  3345. end
  3346. local IMPACT = false
  3347. CreateSound(463593339, CENTER, 10, 0.6)
  3348. if SIZE >= 3.5 then
  3349. for i = 1, MRANDOM(3,7) do
  3350. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  3351. end
  3352. end
  3353. for i = 1, 200 do
  3354. Swait()
  3355. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  3356. if HITFLOOR == nil then
  3357. local ORI = CENTER.Orientation
  3358. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  3359. else
  3360. if HITFLOOR.Anchored == true then
  3361. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  3362. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  3363. end
  3364. IMPACT = true
  3365. break
  3366. end
  3367. end
  3368. if IMPACT == true then
  3369. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  3370. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  3371. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  3372. ApplyAoE(CENTER.Position,30*SIZE)
  3373. end
  3374. METEOR:remove()
  3375. end))
  3376. end
  3377.  
  3378. function Smite2()
  3379. ATTACK = true
  3380. Rooted = false
  3381. CreateSound(1368573150, RightArm, 3, 0.8)
  3382. CreateSound(649634100, Torso, 10, 0.8)
  3383. for i=0, 1.2, 0.1 / Animation_Speed do
  3384. Swait()
  3385. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  3388. end
  3389. local POS = Mouse.Hit.p
  3390. CreateSound(463593339, Effects, 3, 1)
  3391. coroutine.resume(coroutine.create(function()
  3392. for i = 1, 35 do
  3393. wait(MRANDOM(35,45)/100)
  3394. SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  3395. end
  3396. end))
  3397. ATTACK = false
  3398. Rooted = false
  3399. end
  3400.  
  3401. function Taunt()
  3402. ATTACK = true
  3403. Rooted = false
  3404. TAUNT = true
  3405. for i=0, 0.1, 0.1 / Animation_Speed do
  3406. Swait()
  3407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3410. end
  3411. for i=0, 3, 0.1 / Animation_Speed do
  3412. Swait()
  3413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3416. end
  3417. CreateSound(363808674, Torso, 10, 1.3)
  3418. for i=0, 1, 0.1 / Animation_Speed do
  3419. Swait()
  3420. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  3421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  3422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3423. end
  3424. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3425. CreateSound(649634100, Torso, 10, 0.8)
  3426. for i=0, 0.01, 0.1 / Animation_Speed do
  3427. Swait()
  3428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  3429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  3430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3431. end
  3432. ATTACK = false
  3433. Rooted = false
  3434. TAUNT = false
  3435. end
  3436.  
  3437. function Taunt2()
  3438. ATTACK = true
  3439. Rooted = true
  3440. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  3441. coroutine.resume(coroutine.create(function()
  3442. repeat
  3443. Swait()
  3444. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3445. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.75*SIZE, -0.5*SIZE) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.25*SIZE, -0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3448. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3450. until ATTACK == false
  3451. end))
  3452. repeat wait() until TAUNT.Playing == false
  3453. ATTACK = false
  3454. Rooted = false
  3455. end
  3456.  
  3457. function Prison_Key()
  3458. if Mouse.Target ~= nil then
  3459. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3460. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  3461. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  3462. local GYRO = IT("BodyGyro",RootPart)
  3463. GYRO.D = 750
  3464. GYRO.P = 20000
  3465. GYRO.MaxTorque = VT(0,40000000,0)
  3466. local grav = Instance.new("BodyPosition",TORSO)
  3467. grav.D = 15
  3468. grav.P = 20000
  3469. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3470. grav.position = TORSO.Position
  3471. local GYRO2 = IT("BodyGyro",TORSO)
  3472. GYRO2.D = 750
  3473. GYRO2.P = 20000
  3474. GYRO2.MaxTorque = VT(0,40000000,0)
  3475. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3476. grav.Name = "Jail"
  3477. local LOCKPARTS = {}
  3478. ATTACK = true
  3479. Rooted = false
  3480. local LOCK = IT("Model",Effects)
  3481. LOCK.Name = "Lock"
  3482. local LOCK2 = IT("Model",LOCK)
  3483. LOCK2.Name = "Metal"
  3484. --CREATE LOCK--
  3485. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 2.5, 1))
  3486. LOCK.PrimaryPart = BASE
  3487. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  3488. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 1, 3))
  3489. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  3490. MakeForm(PRT,"Cyl")
  3491. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  3492. PRT.Color = C3(0.58,0.58,0.58)
  3493. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  3494. MakeForm(PRT,"Cyl")
  3495. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  3496. PRT.Color = C3(0.58,0.58,0.58)
  3497. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  3498. for i = 1, 45 do
  3499. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  3500. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  3501. end
  3502. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  3503. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  3504. LOCK2.PrimaryPart = PRT
  3505. ---------------
  3506. local CHILDREN = LOCK:GetDescendants()
  3507. for index, CHILD in pairs(CHILDREN) do
  3508. if CHILD:IsA("BasePart") then
  3509. CHILD.Transparency = 1
  3510. end
  3511. end
  3512. for i = 1, 75 do
  3513. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  3514. Swait()
  3515. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3516. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  3517. local CHILDREN = LOCK:GetDescendants()
  3518. for index, CHILD in pairs(CHILDREN) do
  3519. if CHILD:IsA("BasePart") then
  3520. CHILD.Transparency = CHILD.Transparency - 1/75
  3521. end
  3522. end
  3523. end
  3524. HUM.DisplayDistanceType = "None"
  3525. local KEY = IT("Model",Effects)
  3526. KEY.Name = "Key"
  3527. --CREATE KEY--
  3528. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Black", "KeyBase", VT(0.1, 1, 0.1),false)
  3529. KEY.PrimaryPart = KBASE
  3530. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  3531. local WLD = weldBetween(RightArm,KBASE)
  3532. for i = 1, 45 do
  3533. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Black", "Key", VT(0.1, 0.1, 0.1),false)
  3534. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  3535. weldBetween(KBASE,PRT)
  3536. end
  3537. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Black", "Key", VT(0.3, 0.1, 0.1),false)
  3538. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  3539. weldBetween(KBASE,PRT)
  3540. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Black", "Key", VT(0.3, 0.1, 0.1),false)
  3541. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  3542. weldBetween(KBASE,PRT)
  3543. --------------
  3544. Rooted = true
  3545. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  3546. coroutine.resume(coroutine.create(function()
  3547. for i = 1, 10 do
  3548. Swait()
  3549. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3550. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  3551. end
  3552. CreateSound(1149318312,BASE,5,1,false)
  3553. CreateSound(160772554,BASE,3,1,false)
  3554. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  3555. for i = 1, 4 do
  3556. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3557. end
  3558. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  3559. wait(1)
  3560. TORSO.Parent.Parent = LOCK
  3561. for i = 1, 75 do
  3562. Swait()
  3563. local CHILDREN = KEY:GetDescendants()
  3564. for index, CHILD in pairs(CHILDREN) do
  3565. if CHILD:IsA("BasePart") then
  3566. CHILD.Transparency = i/25
  3567. end
  3568. end
  3569. local CHILDREN = LOCK:GetDescendants()
  3570. for index, CHILD in pairs(CHILDREN) do
  3571. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  3572. CHILD.Transparency = CHILD.Transparency + 1/75
  3573. elseif CHILD.ClassName == "Decal" then
  3574. CHILD.Transparency = CHILD.Transparency + 1/75
  3575. end
  3576. end
  3577. end
  3578. TORSO.Parent:ClearAllChildren()
  3579. KEY:remove()
  3580. LOCK:remove()
  3581. end))
  3582. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  3583. GYRO:remove()
  3584. ATTACK = false
  3585. Rooted = false
  3586. end
  3587. end
  3588. end
  3589.  
  3590. function Endless_Pain()
  3591. local HITBODIES = {}
  3592. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  3593. if HITFLOOR ~= nil then
  3594. CreateSound("463598785", RootPart, 10, 0.8)
  3595. ATTACK = true
  3596. Rooted = true
  3597. VALUE1 = true
  3598. for i = 1, 500 do
  3599. Swait()
  3600. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  3601. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0*SIZE, 0.1*SIZE, 0*SIZE), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Mid grey", VT(0.001, 0, 0.001))
  3602. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0*SIZE, 0.1*SIZE, 0*SIZE), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Mid grey", VT(0, 0, 0))
  3603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3607. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3609. for e = 1, #HITBODIES do
  3610. if HITBODIES[e] ~= nil then
  3611. local BOD = HITBODIES[e]
  3612. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  3613. if TORS and TORS:FindFirstChild("BV") == nil then
  3614. local bv = Instance.new("BodyVelocity")
  3615. bv.Name = "BV"
  3616. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3617. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  3618. bv.Parent = TORS
  3619. Debris:AddItem(bv, 0.1)
  3620. end
  3621. end
  3622. end
  3623. end
  3624. coroutine.resume(coroutine.create(function()
  3625. for e = 1, #HITBODIES do
  3626. Swait()
  3627. if HITBODIES[e] ~= nil then
  3628. local BOD = HITBODIES[e]
  3629. for i = 1, #HITBODIES do
  3630. if HITBODIES[i] == BOD and i ~= e then
  3631. table.remove(HITBODIES, i)
  3632. end
  3633. end
  3634. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  3635. if TORS then
  3636. TORS.Anchored = false
  3637. CreateSound("92597369", TORS, 10, 0.8)
  3638. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
  3639. BOD:BreakJoints()
  3640. for _, c in pairs(BOD:GetChildren()) do
  3641. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  3642. local bv = Instance.new("BodyVelocity")
  3643. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3644. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  3645. bv.Parent = c
  3646. Debris:AddItem(bv, 0.2)
  3647. end
  3648. end
  3649. end
  3650. end
  3651. end
  3652. end))
  3653. VALUE1 = false
  3654. ATTACK = false
  3655. Rooted = false
  3656. end
  3657. end
  3658.  
  3659. function Inferno_Ring()
  3660. ATTACK = true
  3661. Rooted = false
  3662. local GYRO = IT("BodyGyro",RootPart)
  3663. GYRO.D = 750
  3664. GYRO.P = 20000
  3665. GYRO.MaxTorque = VT(0,40000000,0)
  3666. local FIRE = IT("Model",Effects)
  3667. FIRE.Name = "Fire"
  3668. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0))
  3669. FIRE.PrimaryPart = MAIN
  3670. local FIRES = {}
  3671. for i = 1, 45 do
  3672. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3))
  3673. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  3674. local F = Fire(PRT)
  3675. table.insert(FIRES,F)
  3676. end
  3677. repeat
  3678. FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  3679. Pose("Cast1",1.5,0.01,false,GYRO)
  3680. until HOLD == true
  3681. coroutine.resume(coroutine.create(function()
  3682. for i = 1, 4 do
  3683. ApplyAoE(MAIN.Position,21,-15,true)
  3684. CreateSound(463598785,MAIN,3,1,false)
  3685. for E = 1, #FIRES do
  3686. if FIRES[E] ~= nil then
  3687. FIRES[E].Acceleration = VT(0,300,0)
  3688. FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  3689. end
  3690. end
  3691. wait(0.3)
  3692. end
  3693. for E = 1, #FIRES do
  3694. if FIRES[E] ~= nil then
  3695. FIRES[E].Enabled = false
  3696. end
  3697. end
  3698. Debris:AddItem(FIRE,5)
  3699. end))
  3700. CreateSound(215395388,RightArm,3,2,false)
  3701. Pose("RightArmUp",1.5,0.5,true)
  3702. GYRO:remove()
  3703. ATTACK = false
  3704. Rooted = false
  3705. end
  3706.  
  3707. function TakeOnMe()
  3708. Speed = 5
  3709. local MEME = CreateSound(1554763595, Effects, 2, 1, false)
  3710. ATTACK = true
  3711. Rooted = false
  3712. local DANCE = true
  3713. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  3714. if NEWKEY == "]" then
  3715. DANCE = false
  3716. end
  3717. end)
  3718. PLAYSONG = false
  3719. while true do
  3720. for i = 1, 15 do
  3721. Swait()
  3722. MEME.Parent = Effects
  3723. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 1 + 0.25*SIZE+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3727. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.6*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, 0*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3729. end
  3730. if DANCE == false then
  3731. break
  3732. end
  3733. for i = 1, 15 do
  3734. Swait()
  3735. MEME.Parent = Effects
  3736. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 1 + -0.25*SIZE+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3737. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3738. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3739. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3740. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, 0*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3741. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.6*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3742. end
  3743. end
  3744. PLAYSONG = true
  3745. KEY:Disconnect()
  3746. MEME:remove()
  3747. Speed = 25
  3748. ATTACK = false
  3749. Rooted = false
  3750. end
  3751.  
  3752. function RavagingOverthrower()
  3753. ATTACK = true
  3754. Rooted = true
  3755. for i=0, 1, 0.1 / Animation_Speed do
  3756. Swait()
  3757. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3758. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1.4 * SIZE) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3759. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(100), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3760. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(30), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3761. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3762. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3763. end
  3764. CreateSound("348663022", Torso, 5, 1)
  3765. local StartPos = RootPart.CFrame * CF(0,15,0).p
  3766. for i = 1, 5 do
  3767. MagicSphere2(25,25,CF(StartPos),"Really black")
  3768. Swait(15)
  3769. end
  3770. local soundeffect = IT("Sound",Torso)
  3771. soundeffect.SoundId = "rbxassetid://487186990"
  3772. soundeffect.Looped = true
  3773. soundeffect.Volume = 3
  3774. soundeffect.Playing = true
  3775. repeat
  3776. turnto(Mouse.Hit.p)
  3777. MagicSphere2(25,25,CF(StartPos),"White")
  3778. MagicSphere(25/10,25,CF(StartPos),"White")
  3779. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  3780. local distance = (StartPos - RayPos).magnitude
  3781. local RayBeam = IT("Part",Effects)
  3782. RayBeam.Material = "Neon"
  3783. RayBeam.Anchored = true
  3784. RayBeam.BrickColor = BRICKC"Lavender"
  3785. local mesh = IT("SpecialMesh",RayBeam)
  3786. mesh.MeshType = "Cylinder"
  3787. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  3788. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  3789. MagicSphere(15,5,CF(RayPos),"Lavender")
  3790. killnearest(RayPos,15,100)
  3791. for i = 1, 3 do
  3792. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  3793. end
  3794. Swait()
  3795. if KEYHOLD == false then
  3796. coroutine.resume(coroutine.create(function()
  3797. for i = 1, 5 do
  3798. RayBeam.Transparency = RayBeam.Transparency + 1/5
  3799. Swait()
  3800. end
  3801. RayBeam:remove()
  3802. end))
  3803. else
  3804. RayBeam:remove()
  3805. end
  3806. until KEYHOLD == false
  3807. soundeffect:remove()
  3808. ATTACK = false
  3809. Rooted = false
  3810. end
  3811.  
  3812. function Wall()
  3813. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  3814. if HITFLOOR ~= nil then
  3815. if HITFLOOR.Anchored == true then
  3816. local WALL = HITFLOOR:Clone()
  3817. WALL.Size = VT(45,45,5)
  3818. WALL.Parent = Effects
  3819. WALL.Name = "Wall"
  3820. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  3821. CreateSound(130972023,WALL,5,0.8,false)
  3822. ATTACK = true
  3823. Rooted = true
  3824. local HIT = WALL.Touched:Connect(function(hit)
  3825. if hit.Parent ~= Character then
  3826. hit:BreakJoints()
  3827. end
  3828. end)
  3829. coroutine.resume(coroutine.create(function()
  3830. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3831. for i = 1, 90 do
  3832. Swait()
  3833. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  3834. end
  3835. HIT:disconnect()
  3836. wait(5)
  3837. for i = 1, 46 do
  3838. Swait()
  3839. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  3840. end
  3841. WALL:remove()
  3842. end))
  3843. Pose("RightArmUp2",1.5,1.2,true)
  3844. ATTACK = false
  3845. Rooted = false
  3846. end
  3847. end
  3848. end
  3849.  
  3850. function Petrify(Foe)
  3851. local STONEMODEL = IT("Model", Effects)
  3852. local CHILDREN = Foe:GetDescendants()
  3853. for index, CHILD in pairs(CHILDREN) do
  3854. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  3855. CHILD.Parent = STONEMODEL
  3856. CHILD.Material = "Slate"
  3857. CHILD.Color = C3(0.5, 0.5, 0.5)
  3858. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  3859. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  3860. mesh.TextureId = ""
  3861. end
  3862. if CHILD:FindFirstChildOfClass("Decal") then
  3863. local mesh = CHILD:FindFirstChildOfClass("Decal")
  3864. mesh:remove()
  3865. end
  3866. if CHILD.ClassName == "MeshPart" then
  3867. CHILD.TextureID = ""
  3868. end
  3869. if CHILD.ClassName == "UnionOperation" then
  3870. CHILD.UsePartColor = true
  3871. end
  3872. CHILD.CanCollide = true
  3873. end
  3874. end
  3875. Debris:AddItem(STONEMODEL, 5)
  3876. end
  3877.  
  3878. function Stonewill()
  3879. ATTACK = true
  3880. Rooted = true
  3881. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3882. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  3883. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  3884. if TORSO then
  3885. local GYRO = IT("BodyGyro", RootPart)
  3886. GYRO.D = 750
  3887. GYRO.P = 2000
  3888. GYRO.MaxTorque = VT(0, 40000, 0)
  3889. CreateSound("907330103", Torso, 5, 1.1)
  3890. for i = 0, 1.6, 0.1 / Animation_Speed do
  3891. Swait()
  3892. WACKYEFFECT({
  3893. Time = 5,
  3894. EffectType = "Round Slash",
  3895. Size = VT(0, 0, 0),
  3896. Size2 = VT(0.01, 0, 0.01),
  3897. Transparency = 0.5,
  3898. Transparency2 = 1,
  3899. CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3900. MoveToPos = nil,
  3901. RotationX = MRANDOM(-50, 50) / 10,
  3902. RotationY = MRANDOM(-50, 50) / 10,
  3903. RotationZ = MRANDOM(-50, 50) / 10,
  3904. Material = "Neon",
  3905. Color = C3(1, 0, 0),
  3906. SoundID = nil,
  3907. SoundPitch = nil,
  3908. SoundVolume = nil
  3909. })
  3910. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  3911. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  3912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  3913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.8 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3915. if ANIM == "Idle" then
  3916. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3918. elseif ANIM == "Walk" then
  3919. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3921. elseif ANIM == "Jump" or ANIM == "Fall" then
  3922. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3923. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3924. end
  3925. end
  3926. GYRO:remove()
  3927. for i = 1, 15 do
  3928. WACKYEFFECT({
  3929. Time = MRANDOM(15, 85),
  3930. EffectType = "Round Slash",
  3931. Size = VT(0, 0, 0),
  3932. Size2 = VT(0.3, 0, 0.3),
  3933. Transparency = 0.5,
  3934. Transparency2 = 1,
  3935. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3936. MoveToPos = nil,
  3937. RotationX = MRANDOM(-50, 50) / 10,
  3938. RotationY = MRANDOM(-50, 50) / 10,
  3939. RotationZ = MRANDOM(-50, 50) / 10,
  3940. Material = "Neon",
  3941. Color = C3(1, 0, 0),
  3942. SoundID = nil,
  3943. SoundPitch = nil,
  3944. SoundVolume = nil
  3945. })
  3946. end
  3947. local bv = Instance.new("BodyVelocity")
  3948. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3949. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  3950. bv.Parent = TORSO
  3951. Debris:AddItem(bv, 0.05)
  3952. CreateSound("1222405264", TORSO, 10, 0.9)
  3953. Petrify(HUM.Parent)
  3954. for i = 0, 0.5, 0.1 / Animation_Speed do
  3955. Swait()
  3956. WACKYEFFECT({
  3957. Time = 5,
  3958. EffectType = "Round Slash",
  3959. Size = VT(0, 0, 0),
  3960. Size2 = VT(0.01, 0, 0.01),
  3961. Transparency = 0.5,
  3962. Transparency2 = 1,
  3963. CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3964. MoveToPos = nil,
  3965. RotationX = MRANDOM(-50, 50) / 10,
  3966. RotationY = MRANDOM(-50, 50) / 10,
  3967. RotationZ = MRANDOM(-50, 50) / 10,
  3968. Material = "Neon",
  3969. Color = C3(1, 0, 0),
  3970. SoundID = nil,
  3971. SoundPitch = nil,
  3972. SoundVolume = nil
  3973. })
  3974. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  3975. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  3977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.8 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3979. if ANIM == "Idle" then
  3980. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3982. elseif ANIM == "Walk" then
  3983. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3985. elseif ANIM == "Jump" or ANIM == "Fall" then
  3986. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3988. end
  3989. end
  3990. end
  3991. end
  3992. ATTACK = false
  3993. Rooted = false
  3994. end
  3995.  
  3996. --//=================================\\
  3997. --|| ASSIGN THINGS TO KEYS
  3998. --\\=================================//
  3999.  
  4000. function MouseDown(Mouse)
  4001. HOLD = true
  4002. if ATTACK == false then
  4003. end
  4004. end
  4005.  
  4006. function MouseUp(Mouse)
  4007. HOLD = false
  4008. end
  4009.  
  4010. function KeyDown(Key)
  4011. KEYHOLD = true
  4012. if Key == "z" and ATTACK == false then
  4013. if MODE == "Superior" then
  4014. TimeSweep()
  4015. elseif MODE == "JusticeHorn" then
  4016. MagicMissiles()
  4017. elseif MODE == "Maniac" then
  4018. Wall()
  4019. end
  4020. end
  4021.  
  4022. if Key == "x" and ATTACK == false then
  4023. if MODE == "Superior" then
  4024. Smite2()
  4025. elseif MODE == "JusticeHorn" then
  4026. PandorasBox()
  4027. elseif MODE == "Maniac" then
  4028. Inferno_Ring()
  4029. end
  4030. end
  4031.  
  4032. if Key == "c" and ATTACK == false then
  4033. if MODE == "Superior" then
  4034. Smite()
  4035. elseif MODE == "JusticeHorn" then
  4036. ChainPunch()
  4037. elseif MODE == "Maniac" then
  4038. RavagingOverthrower()
  4039. end
  4040. end
  4041.  
  4042. if Key == "v" and ATTACK == false then
  4043. if MODE == "Superior" then
  4044. Earthquake()
  4045. elseif MODE == "JusticeHorn" then
  4046. WarpMeteor()
  4047. elseif MODE == "Maniac" then
  4048. Endless_Pain()
  4049. end
  4050. end
  4051.  
  4052. if Key == "b" and ATTACK == false then
  4053. if MODE == "Superior" then
  4054. Prison_Key()
  4055. elseif MODE == "JusticeHorn" then
  4056. TimesUp()
  4057. elseif MODE == "Maniac" then
  4058. Stonewill()
  4059. end
  4060. end
  4061.  
  4062.  
  4063. if Key == "p" and ATTACK == false then
  4064. TakeOnMe()
  4065. end
  4066.  
  4067. if Key == "1" and ATTACK == false then
  4068. Taunt()
  4069. end
  4070.  
  4071. if Key == "2" and ATTACK == false then
  4072. Taunt2()
  4073. end
  4074.  
  4075. if Key == "f" and ATTACK == false then
  4076. Switch()
  4077. end
  4078.  
  4079. if Key == "e" and ATTACK == false then
  4080. Switch2()
  4081. end
  4082.  
  4083. if Key == "q" and ATTACK == false then
  4084. Switch3()
  4085. end
  4086. end
  4087.  
  4088. function KeyUp(Key)
  4089. KEYHOLD = false
  4090. end
  4091.  
  4092. Mouse.Button1Down:connect(function(NEWKEY)
  4093. MouseDown(NEWKEY)
  4094. end)
  4095. Mouse.Button1Up:connect(function(NEWKEY)
  4096. MouseUp(NEWKEY)
  4097. end)
  4098. Mouse.KeyDown:connect(function(NEWKEY)
  4099. KeyDown(NEWKEY)
  4100. end)
  4101. Mouse.KeyUp:connect(function(NEWKEY)
  4102. KeyUp(NEWKEY)
  4103. end)
  4104.  
  4105. --//=================================\\
  4106. --\\=================================//
  4107.  
  4108.  
  4109. function unanchor()
  4110. if UNANCHOR == true then
  4111. RootPart.Anchored = false
  4112. end
  4113. g = Character:GetChildren()
  4114. for i = 1, #g do
  4115. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  4116. g[i].Anchored = false
  4117. end
  4118. end
  4119. g = Weapon:GetChildren()
  4120. for i = 1, #g do
  4121. if g[i].ClassName == "Part" then
  4122. g[i].Anchored = false
  4123. end
  4124. end
  4125. end
  4126.  
  4127.  
  4128. --//=================================\\
  4129. --|| WRAP THE WHOLE SCRIPT UP
  4130. --\\=================================//
  4131.  
  4132. Humanoid.Changed:connect(function(Jump)
  4133. if Jump == "Jump" and (Disable_Jump == true) then
  4134. Humanoid.Jump = false
  4135. end
  4136. end)
  4137.  
  4138. while true do
  4139. Swait()
  4140. script.Parent = WEAPONGUI
  4141. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  4142. v:Stop();
  4143. end
  4144. ANIMATE.Parent = nil
  4145. SINE = SINE + CHANGE*1.5
  4146. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4147. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4148. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  4149. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  4150. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4151. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4152. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4153. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4154. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4155. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4156. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4157. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4158. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4159. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4160. end
  4161. if TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4162. ANIM = "Fall"
  4163. if ATTACK == false then
  4164. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4165. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  4166. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4167. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4168. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4170. end
  4171. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4172. ANIM = "Idle"
  4173. if ATTACK == false then
  4174. if MODE == "Main" then
  4175. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.95, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.95, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4179. RightHip.C0 = Clerp(RightHip.C0, CF(1.45, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.45, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4181. elseif MODE == "Superior" then
  4182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.35*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4186. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4188. elseif MODE == "JusticeHorn" then
  4189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0.1) - 0.1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  4191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4193. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4195. elseif MODE == "Maniac" then
  4196. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  4198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4200. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  4201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  4202. end
  4203. end
  4204. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4205. ANIM = "Walk"
  4206. if ATTACK == false then
  4207. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.005 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4208. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4211. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4212. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4213. end
  4214. end
  4215. unanchor()
  4216. Humanoid.MaxHealth = "inf"
  4217. Humanoid.Health = "inf"
  4218. if Rooted == false then
  4219. Disable_Jump = false
  4220. Humanoid.WalkSpeed = Speed
  4221. elseif Rooted == true then
  4222. Disable_Jump = true
  4223. Humanoid.WalkSpeed = 0
  4224. end
  4225. for _, c in pairs(Character:GetChildren()) do
  4226. if c.ClassName == "Part" and c.Name ~= "Detail" then
  4227. c.Material = "Fabric"
  4228. if c:FindFirstChildOfClass("ParticleEmitter") then
  4229. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4230. end
  4231. if c ~= Head then
  4232. c.Color = C3(0,0,0)
  4233. else
  4234. c.Color = C3(0,0,0)
  4235. end
  4236. if c == Head then
  4237. if c:FindFirstChild("face") then
  4238. c.face:remove()
  4239. end
  4240. end
  4241. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4242. c:remove()
  4243. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4244. c:remove()
  4245. end
  4246. sick.SoundId = "rbxassetid://"..SONG
  4247. sick.Looped = true
  4248. sick.Pitch = 1
  4249. sick.Volume = 1
  4250. sick.Parent = Effects
  4251. sick.Playing = PLAYSONG
  4252. end
  4253. Humanoid.Name = "The-Switcher = "..Player.Name
  4254. end
  4255.  
  4256. --//=================================\\
  4257. --\\=================================//
  4258.  
  4259.  
  4260.  
  4261.  
  4262.  
  4263. --//====================================================\\--
  4264. --|| END OF SCRIPT
  4265. --\\====================================================//--
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