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- void DamageListener::FireGameEvent(IGameEvent* event)
- {
- if (!strcmp(event->GetName(), "player_hurt"))
- if (Interfaces::Engine->GetPlayerForUserID(event->GetInt("attacker")) == Interfaces::Engine->GetLocalPlayer())
- {
- HitMarker_t temp = { Interfaces::globalVars->curtime + Config::Visuals::HitMarkers::ExpireTime, event->GetInt("dmg_health") };
- if (temp.damage > 0 && temp.damage < 100)
- HitMarkers.push_back(temp);
- }
- }
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