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eeli

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Sep 24th, 2017
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  1. void DamageListener::FireGameEvent(IGameEvent* event)
  2. {
  3. if (!strcmp(event->GetName(), "player_hurt"))
  4. if (Interfaces::Engine->GetPlayerForUserID(event->GetInt("attacker")) == Interfaces::Engine->GetLocalPlayer())
  5. {
  6. HitMarker_t temp = { Interfaces::globalVars->curtime + Config::Visuals::HitMarkers::ExpireTime, event->GetInt("dmg_health") };
  7.  
  8. if (temp.damage > 0 && temp.damage < 100)
  9. HitMarkers.push_back(temp);
  10. }
  11. }
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