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Jan 29th, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. Player =owner
  5. Character = Player.Character
  6. local txt = Instance.new("BillboardGui", Character)
  7. txt.Adornee = Character.Head
  8. txt.Name = "_status"
  9. txt.Size = UDim2.new(2, 0, 1.2, 0)
  10. txt.StudsOffset = Vector3.new(-9, 8, 0)
  11. local text = Instance.new("TextLabel", txt)
  12. text.Size = UDim2.new(10, 0, 7, 0)
  13. text.FontSize = "Size24"
  14. text.TextScaled = true
  15. text.TextTransparency = 0
  16. text.BackgroundTransparency = 10
  17. text.TextTransparency = 0
  18. text.TextStrokeTransparency = 0
  19. text.Font = "Antique"
  20. text.TextStrokeColor3 = Color3.new(0,0,0)
  21. text.Text = "Terra God"
  22.  
  23. --https://github.com/Mokiros/roblox-FE-compatibility
  24. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  25. local Player,game,owner = owner,game
  26. local RealPlayer = Player
  27. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  28. local createstuff = function()
  29. local stuff = Instance.new("Model")
  30. local collar = Instance.new("Part")
  31. local mesh = Instance.new("FileMesh")
  32. local part = Instance.new("Part")
  33. local mesh_2 = Instance.new("CylinderMesh")
  34. local weld = Instance.new("ManualWeld")
  35. local eye = Instance.new("Part")
  36. local mesh_3 = Instance.new("SpecialMesh")
  37. local decal = Instance.new("Decal")
  38. local hood = Instance.new("Part")
  39. local mesh_4 = Instance.new("FileMesh")
  40. local pillar = Instance.new("Part")
  41. local rock = Instance.new("Part")
  42. local core = Instance.new("Attachment")
  43. local emit = Instance.new("ParticleEmitter")
  44. local mesh_5 = Instance.new("FileMesh")
  45. local rockspike = Instance.new("Part")
  46. local mesh_6 = Instance.new("SpecialMesh")
  47. local shield = Instance.new("Part")
  48. local core_2 = Instance.new("Attachment")
  49. local spinepart = Instance.new("Part")
  50. local mesh_7 = Instance.new("FileMesh")
  51. local pants = Instance.new("Pants")
  52. local shirt = Instance.new("Shirt")
  53. local emit_2 = Instance.new("ParticleEmitter")
  54. local vortex = Instance.new("ParticleEmitter")
  55. local wave = Instance.new("ParticleEmitter")
  56.  
  57. stuff.Name = "Stuff"
  58. stuff.Parent = workspace
  59. collar.Size = Vector3.new(2.06, 0.2, 2.06)
  60. collar.Name = "Collar"
  61. collar.Material = Enum.Material.Metal
  62. collar.TopSurface = Enum.SurfaceType.Smooth
  63. collar.BottomSurface = Enum.SurfaceType.Smooth
  64. collar.Parent = stuff
  65. collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
  66. mesh.MeshId = "rbxassetid://1861264141"
  67. mesh.Parent = collar
  68. part.Size = Vector3.new(1.3, 0.2, 1.3)
  69. part.BrickColor = BrickColor.new("Really black")
  70. part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
  71. part.Material = Enum.Material.Metal
  72. part.TopSurface = Enum.SurfaceType.Smooth
  73. part.BottomSurface = Enum.SurfaceType.Smooth
  74. part.Parent = collar
  75. part.CFrame = CFrame.new(5.8, 46.2, -39.9)
  76. mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
  77. mesh_2.Parent = part
  78. weld.Part0 = collar
  79. weld.Name = "Weld"
  80. weld.Part1 = part
  81. weld.Parent = collar
  82. eye.Anchored = true
  83. eye.Size = Vector3.new(2, 2, 2)
  84. eye.BottomSurface = Enum.SurfaceType.Smooth
  85. eye.Material = Enum.Material.SmoothPlastic
  86. eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
  87. eye.Name = "Eye"
  88. eye.TopSurface = Enum.SurfaceType.Smooth
  89. eye.BrickColor = BrickColor.new("Institutional white")
  90. eye.Parent = stuff
  91. eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
  92. mesh_3.MeshType = Enum.MeshType.Sphere
  93. mesh_3.Parent = eye
  94. decal.Texture = "http://www.roblox.com/asset/?id=743271416"
  95. decal.Parent = eye
  96. hood.Size = Vector3.new(2.919, 2.394, 2.891)
  97. hood.BottomSurface = Enum.SurfaceType.Smooth
  98. hood.Material = Enum.Material.SmoothPlastic
  99. hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  100. hood.BrickColor = BrickColor.new("Really black")
  101. hood.TopSurface = Enum.SurfaceType.Smooth
  102. hood.Name = "Hood"
  103. hood.Parent = stuff
  104. hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
  105. mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
  106. mesh_4.MeshId = "rbxassetid://16952952"
  107. mesh_4.Parent = hood
  108. pillar.Size = Vector3.new(1, 1, 1)
  109. pillar.Name = "Pillar"
  110. pillar.Material = Enum.Material.Metal
  111. pillar.TopSurface = Enum.SurfaceType.Smooth
  112. pillar.BottomSurface = Enum.SurfaceType.Smooth
  113. pillar.Parent = stuff
  114. pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  115. rock.Size = Vector3.new(2.03, 1.978, 2.057)
  116. rock.BottomSurface = Enum.SurfaceType.Smooth
  117. rock.Name = "Rock"
  118. rock.TopSurface = Enum.SurfaceType.Smooth
  119. rock.Parent = stuff
  120. rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
  121. core.Name = "Core"
  122. core.Parent = rock
  123. emit.Enabled = false
  124. emit.Lifetime = NumberRange.new(1, 4)
  125. emit.Name = "Emit"
  126. emit.Speed = NumberRange.new(0, 35)
  127. emit.Rotation = NumberRange.new(0, 360)
  128. emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  129. emit.VelocitySpread = 360
  130. emit.Texture = "rbxassetid://281633012"
  131. emit.Acceleration = Vector3.new(0, -15, 0)
  132. emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  133. emit.RotSpeed = NumberRange.new(-25, 25)
  134. emit.SpreadAngle = Vector2.new(360, 360)
  135. emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
  136. emit.Parent = core
  137. mesh_5.MeshId = "rbxassetid://1861108040"
  138. mesh_5.Parent = rock
  139. rockspike.Anchored = true
  140. rockspike.Size = Vector3.new(3.364, 20, 3.364)
  141. rockspike.BottomSurface = Enum.SurfaceType.Smooth
  142. rockspike.Material = Enum.Material.Grass
  143. rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
  144. rockspike.Name = "RockSpike"
  145. rockspike.TopSurface = Enum.SurfaceType.Smooth
  146. rockspike.BrickColor = BrickColor.new("Pine Cone")
  147. rockspike.Parent = stuff
  148. rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
  149. mesh_6.TextureId = "rbxassetid://136560096"
  150. mesh_6.MeshType = Enum.MeshType.FileMesh
  151. mesh_6.MeshId = "rbxassetid://1861231635"
  152. mesh_6.Parent = rockspike
  153. shield.Size = Vector3.new(1, 1, 1)
  154. shield.Name = "Shield"
  155. shield.Material = Enum.Material.Metal
  156. shield.TopSurface = Enum.SurfaceType.Smooth
  157. shield.BottomSurface = Enum.SurfaceType.Smooth
  158. shield.Parent = stuff
  159. shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  160. core_2.Name = "Core"
  161. core_2.Parent = shield
  162. spinepart.CanCollide = false
  163. spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
  164. spinepart.BrickColor = BrickColor.new("Institutional white")
  165. spinepart.BottomSurface = Enum.SurfaceType.Smooth
  166. spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
  167. spinepart.Name = "SpinePart"
  168. spinepart.TopSurface = Enum.SurfaceType.Smooth
  169. spinepart.Parent = stuff
  170. spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
  171. mesh_7.MeshId = "rbxassetid://1861166416"
  172. mesh_7.Parent = spinepart
  173. pants.Name = "Pants"
  174. pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  175. pants.Parent = stuff
  176. shirt.Name = "Shirt"
  177. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  178. shirt.Parent = stuff
  179. emit_2.Enabled = false
  180. emit_2.Lifetime = NumberRange.new(1, 4)
  181. emit_2.Name = "Emit"
  182. emit_2.Speed = NumberRange.new(0, 35)
  183. emit_2.Rotation = NumberRange.new(0, 360)
  184. emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  185. emit_2.VelocitySpread = 360
  186. emit_2.Texture = "rbxassetid://281633012"
  187. emit_2.Acceleration = Vector3.new(0, -15, 0)
  188. emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  189. emit_2.RotSpeed = NumberRange.new(-25, 25)
  190. emit_2.SpreadAngle = Vector2.new(360, 360)
  191. emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
  192. emit_2.Parent = stuff
  193. vortex.Enabled = false
  194. vortex.Name = "Vortex"
  195. vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
  196. vortex.Lifetime = NumberRange.new(1)
  197. vortex.Rate = 0
  198. vortex.Speed = NumberRange.new(0)
  199. vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  200. vortex.Rotation = NumberRange.new(0, 360)
  201. vortex.ZOffset = -2
  202. vortex.RotSpeed = NumberRange.new(360)
  203. vortex.LightEmission = 1
  204. vortex.Texture = "rbxassetid://1084969997"
  205. vortex.LockedToPart = true
  206. vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  207. vortex.Parent = stuff
  208. wave.Enabled = false
  209. wave.Lifetime = NumberRange.new(0.3)
  210. wave.Name = "Wave"
  211. wave.Speed = NumberRange.new(0)
  212. wave.LightEmission = 1
  213. wave.Rate = 1
  214. wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
  215. wave.Texture = "rbxassetid://1084991215"
  216. wave.Rotation = NumberRange.new(-180, 180)
  217. wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  218. wave.ZOffset = 1
  219. wave.Parent = stuff
  220. for i,v in pairs(stuff:GetChildren()) do
  221. v.Parent = script
  222. end
  223. end
  224.  
  225. createstuff()
  226.  
  227.  
  228.  
  229.  
  230.  
  231. wait(0.2)
  232.  
  233. Player = game:GetService("Players").LocalPlayer
  234. PlayerGui = Player.PlayerGui
  235. Cam = workspace.CurrentCamera
  236. Backpack = Player.Backpack
  237. Character = Player.Character
  238. Humanoid = Character.Humanoid
  239. Mouse = Player:GetMouse()
  240. RootPart = Character["HumanoidRootPart"]
  241. Torso = Character["Torso"]
  242. Head = Character["Head"]
  243. RightArm = Character["Right Arm"]
  244. LeftArm = Character["Left Arm"]
  245. RightLeg = Character["Right Leg"]
  246. LeftLeg = Character["Left Leg"]
  247. RootJoint = RootPart["RootJoint"]
  248. Neck = Torso["Neck"]
  249. RightShoulder = Torso["Right Shoulder"]
  250. LeftShoulder = Torso["Left Shoulder"]
  251. RightHip = Torso["Right Hip"]
  252. LeftHip = Torso["Left Hip"]
  253.  
  254. IT = Instance.new
  255. CF = CFrame.new
  256. VT = Vector3.new
  257. RAD = math.rad
  258. C3 = Color3.new
  259. UD2 = UDim2.new
  260. BRICKC = BrickColor.new
  261. ANGLES = CFrame.Angles
  262. EULER = CFrame.fromEulerAnglesXYZ
  263. COS = math.cos
  264. ACOS = math.acos
  265. SIN = math.sin
  266. ASIN = math.asin
  267. ABS = math.abs
  268. MRANDOM = math.random
  269. FLOOR = math.floor
  270.  
  271. --//=================================\\
  272. --|| USEFUL VALUES
  273. --\\=================================//
  274.  
  275. Animation_Speed = 3
  276. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  277. local Speed = 35
  278. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  279. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  280. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  281. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  282. local DAMAGEMULTIPLIER = 1
  283. local ANIM = "Idle"
  284. local ATTACK = false
  285. local EQUIPPED = false
  286. local HOLD = false
  287. local COMBO = 1
  288. local Rooted = false
  289. local SINE = 0
  290. local KEYHOLD = false
  291. local CHANGE = 2 / Animation_Speed
  292. local WALKINGANIM = false
  293. local VALUE1 = false
  294. local VALUE2 = false
  295. local ROBLOXIDLEANIMATION = IT("Animation")
  296. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  297. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  298. --ROBLOXIDLEANIMATION.Parent = Humanoid
  299. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  300. WEAPONGUI.Name = "Weapon GUI"
  301. local Effects = IT("Folder", Character)
  302. Effects.Name = "Effects"
  303. local ANIMATOR = Humanoid.Animator
  304. local ANIMATE = Character.Animate
  305. local UNANCHOR = true
  306. local PLAYSONG = true
  307. local EXTRATRANS = 0
  308.  
  309. --//=================================\\
  310. --\\=================================//
  311.  
  312.  
  313. --//=================================\\
  314. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  315. --\\=================================//
  316.  
  317. ArtificialHB = Instance.new("BindableEvent", script)
  318. ArtificialHB.Name = "ArtificialHB"
  319.  
  320. script:WaitForChild("ArtificialHB")
  321.  
  322. frame = Frame_Speed
  323. tf = 0
  324. allowframeloss = false
  325. tossremainder = false
  326. lastframe = tick()
  327. script.ArtificialHB:Fire()
  328.  
  329. game:GetService("RunService").Heartbeat:connect(function(s, p)
  330. tf = tf + s
  331. if tf >= frame then
  332. if allowframeloss then
  333. script.ArtificialHB:Fire()
  334. lastframe = tick()
  335. else
  336. for i = 1, math.floor(tf / frame) do
  337. script.ArtificialHB:Fire()
  338. end
  339. lastframe = tick()
  340. end
  341. if tossremainder then
  342. tf = 0
  343. else
  344. tf = tf - frame * math.floor(tf / frame)
  345. end
  346. end
  347. end)
  348.  
  349. --//=================================\\
  350. --\\=================================//
  351.  
  352. --//=================================\\
  353. --|| SOME FUNCTIONS
  354. --\\=================================//
  355.  
  356. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  357. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  358. end
  359.  
  360. function PositiveAngle(NUMBER)
  361. if NUMBER >= 0 then
  362. NUMBER = 0
  363. end
  364. return NUMBER
  365. end
  366.  
  367. function NegativeAngle(NUMBER)
  368. if NUMBER <= 0 then
  369. NUMBER = 0
  370. end
  371. return NUMBER
  372. end
  373.  
  374. function Swait(NUMBER)
  375. if NUMBER == 0 or NUMBER == nil then
  376. ArtificialHB.Event:wait()
  377. else
  378. for i = 1, NUMBER do
  379. ArtificialHB.Event:wait()
  380. end
  381. end
  382. end
  383.  
  384. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  385. local NEWMESH = IT(MESH)
  386. if MESH == "SpecialMesh" then
  387. NEWMESH.MeshType = MESHTYPE
  388. if MESHID ~= "nil" and MESHID ~= "" then
  389. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  390. end
  391. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  392. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  393. end
  394. end
  395. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  396. NEWMESH.Scale = SCALE
  397. NEWMESH.Parent = PARENT
  398. return NEWMESH
  399. end
  400.  
  401. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  402. local NEWPART = IT("Part")
  403. NEWPART.formFactor = FORMFACTOR
  404. NEWPART.Reflectance = REFLECTANCE
  405. NEWPART.Transparency = TRANSPARENCY
  406. NEWPART.CanCollide = false
  407. NEWPART.Locked = true
  408. NEWPART.Anchored = true
  409. if ANCHOR == false then
  410. NEWPART.Anchored = false
  411. end
  412. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  413. NEWPART.Name = NAME
  414. NEWPART.Size = SIZE
  415. NEWPART.Position = Torso.Position
  416. NEWPART.Material = MATERIAL
  417. NEWPART:BreakJoints()
  418. NEWPART.Parent = PARENT
  419. return NEWPART
  420. end
  421.  
  422. local function weldBetween(a, b)
  423. local weldd = Instance.new("ManualWeld")
  424. weldd.Part0 = a
  425. weldd.Part1 = b
  426. weldd.C0 = CFrame.new()
  427. weldd.C1 = b.CFrame:inverse() * a.CFrame
  428. weldd.Parent = a
  429. return weldd
  430. end
  431.  
  432.  
  433. function QuaternionFromCFrame(cf)
  434. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  435. local trace = m00 + m11 + m22
  436. if trace > 0 then
  437. local s = math.sqrt(1 + trace)
  438. local recip = 0.5 / s
  439. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  440. else
  441. local i = 0
  442. if m11 > m00 then
  443. i = 1
  444. end
  445. if m22 > (i == 0 and m00 or m11) then
  446. i = 2
  447. end
  448. if i == 0 then
  449. local s = math.sqrt(m00 - m11 - m22 + 1)
  450. local recip = 0.5 / s
  451. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  452. elseif i == 1 then
  453. local s = math.sqrt(m11 - m22 - m00 + 1)
  454. local recip = 0.5 / s
  455. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  456. elseif i == 2 then
  457. local s = math.sqrt(m22 - m00 - m11 + 1)
  458. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  459. end
  460. end
  461. end
  462.  
  463. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  464. local xs, ys, zs = x + x, y + y, z + z
  465. local wx, wy, wz = w * xs, w * ys, w * zs
  466. local xx = x * xs
  467. local xy = x * ys
  468. local xz = x * zs
  469. local yy = y * ys
  470. local yz = y * zs
  471. local zz = z * zs
  472. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  473. end
  474.  
  475. function QuaternionSlerp(a, b, t)
  476. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  477. local startInterp, finishInterp;
  478. if cosTheta >= 0.0001 then
  479. if (1 - cosTheta) > 0.0001 then
  480. local theta = ACOS(cosTheta)
  481. local invSinTheta = 1 / SIN(theta)
  482. startInterp = SIN((1 - t) * theta) * invSinTheta
  483. finishInterp = SIN(t * theta) * invSinTheta
  484. else
  485. startInterp = 1 - t
  486. finishInterp = t
  487. end
  488. else
  489. if (1 + cosTheta) > 0.0001 then
  490. local theta = ACOS(-cosTheta)
  491. local invSinTheta = 1 / SIN(theta)
  492. startInterp = SIN((t - 1) * theta) * invSinTheta
  493. finishInterp = SIN(t * theta) * invSinTheta
  494. else
  495. startInterp = t - 1
  496. finishInterp = t
  497. end
  498. end
  499. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  500. end
  501.  
  502. function Clerp(a, b, t)
  503. local qa = {QuaternionFromCFrame(a)}
  504. local qb = {QuaternionFromCFrame(b)}
  505. local ax, ay, az = a.x, a.y, a.z
  506. local bx, by, bz = b.x, b.y, b.z
  507. local _t = 1 - t
  508. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  509. end
  510.  
  511. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  512. local frame = IT("Frame")
  513. frame.BackgroundTransparency = TRANSPARENCY
  514. frame.BorderSizePixel = BORDERSIZEPIXEL
  515. frame.Position = POSITION
  516. frame.Size = SIZE
  517. frame.BackgroundColor3 = COLOR
  518. frame.BorderColor3 = BORDERCOLOR
  519. frame.Name = NAME
  520. frame.Parent = PARENT
  521. return frame
  522. end
  523.  
  524. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  525. local label = IT("TextLabel")
  526. label.BackgroundTransparency = 1
  527. label.Size = UD2(1, 0, 1, 0)
  528. label.Position = UD2(0, 0, 0, 0)
  529. label.TextColor3 = TEXTCOLOR
  530. label.TextStrokeTransparency = STROKETRANSPARENCY
  531. label.TextTransparency = TRANSPARENCY
  532. label.FontSize = TEXTFONTSIZE
  533. label.Font = TEXTFONT
  534. label.BorderSizePixel = BORDERSIZEPIXEL
  535. label.TextScaled = false
  536. label.Text = TEXT
  537. label.Name = NAME
  538. label.Parent = PARENT
  539. return label
  540. end
  541.  
  542. function NoOutlines(PART)
  543. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  544. end
  545.  
  546. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  547. local NEWWELD = IT(TYPE)
  548. NEWWELD.Part0 = PART0
  549. NEWWELD.Part1 = PART1
  550. NEWWELD.C0 = C0
  551. NEWWELD.C1 = C1
  552. NEWWELD.Parent = PARENT
  553. return NEWWELD
  554. end
  555.  
  556. local S = IT("Sound")
  557. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  558. local NEWSOUND = nil
  559. coroutine.resume(coroutine.create(function()
  560. NEWSOUND = S:Clone()
  561. NEWSOUND.Parent = PARENT
  562. NEWSOUND.Volume = VOLUME
  563. NEWSOUND.Pitch = PITCH
  564. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  565. NEWSOUND:play()
  566. if DOESLOOP == true then
  567. NEWSOUND.Looped = true
  568. else
  569. repeat wait(1) until NEWSOUND.Playing == false
  570. NEWSOUND:remove()
  571. end
  572. end))
  573. return NEWSOUND
  574. end
  575.  
  576. function CFrameFromTopBack(at, top, back)
  577. local right = top:Cross(back)
  578. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  579. end
  580.  
  581. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  582. function WACKYEFFECT(Table)
  583. local TYPE = (Table.EffectType or "Sphere")
  584. local SIZE = (Table.Size or VT(1,1,1))
  585. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  586. local TRANSPARENCY = (Table.Transparency or 0)
  587. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  588. local CFRAME = (Table.CFrame or Torso.CFrame)
  589. local MOVEDIRECTION = (Table.MoveToPos or nil)
  590. local ROTATION1 = (Table.RotationX or 0)
  591. local ROTATION2 = (Table.RotationY or 0)
  592. local ROTATION3 = (Table.RotationZ or 0)
  593. local MATERIAL = (Table.Material or "Neon")
  594. local COLOR = (Table.Color or C3(1,1,1))
  595. local TIME = (Table.Time or 45)
  596. local SOUNDID = (Table.SoundID or nil)
  597. local SOUNDPITCH = (Table.SoundPitch or nil)
  598. local SOUNDVOLUME = (Table.SoundVolume or nil)
  599. coroutine.resume(coroutine.create(function()
  600. local PLAYSSOUND = false
  601. local SOUND = nil
  602. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  603. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  604. PLAYSSOUND = true
  605. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  606. end
  607. EFFECT.Color = COLOR
  608. local MSH = nil
  609. if TYPE == "Sphere" then
  610. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  611. elseif TYPE == "Block" then
  612. MSH = IT("BlockMesh",EFFECT)
  613. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  614. elseif TYPE == "Wave" then
  615. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  616. elseif TYPE == "Ring" then
  617. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  618. elseif TYPE == "Slash" then
  619. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  620. elseif TYPE == "Round Slash" then
  621. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  622. elseif TYPE == "Swirl" then
  623. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  624. elseif TYPE == "Skull" then
  625. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  626. elseif TYPE == "Crystal" then
  627. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  628. end
  629. if MSH ~= nil then
  630. local MOVESPEED = nil
  631. if MOVEDIRECTION ~= nil then
  632. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  633. end
  634. local GROWTH = SIZE - ENDSIZE
  635. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  636. if TYPE == "Block" then
  637. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  638. else
  639. EFFECT.CFrame = CFRAME
  640. end
  641. for LOOP = 1, TIME+1 do
  642. Swait()
  643. MSH.Scale = MSH.Scale - GROWTH/TIME
  644. if TYPE == "Wave" then
  645. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  646. end
  647. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  648. if TYPE == "Block" then
  649. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  650. else
  651. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  652. end
  653. if MOVEDIRECTION ~= nil then
  654. local ORI = EFFECT.Orientation
  655. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  656. EFFECT.Orientation = ORI
  657. end
  658. end
  659. if PLAYSSOUND == false then
  660. EFFECT:remove()
  661. else
  662. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  663. EFFECT:remove()
  664. end
  665. else
  666. if PLAYSSOUND == false then
  667. EFFECT:remove()
  668. else
  669. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  670. EFFECT:remove()
  671. end
  672. end
  673. end))
  674. end
  675.  
  676. function MakeForm(PART,TYPE)
  677. if TYPE == "Cyl" then
  678. local MSH = IT("CylinderMesh",PART)
  679. elseif TYPE == "Ball" then
  680. local MSH = IT("SpecialMesh",PART)
  681. MSH.MeshType = "Sphere"
  682. elseif TYPE == "Wedge" then
  683. local MSH = IT("SpecialMesh",PART)
  684. MSH.MeshType = "Wedge"
  685. end
  686. end
  687.  
  688. Debris = game:GetService("Debris")
  689.  
  690. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  691. local DIRECTION = CF(StartPos,EndPos).lookVector
  692. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  693. end
  694.  
  695. local ROCK = script.Rock
  696. ROCK.Parent = nil
  697. function GetRock(FLOOROBJECT)
  698. local Rock = ROCK:Clone()
  699. Rock.Parent = Effects
  700. if FLOOROBJECT ~= nil then
  701. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  702. Rock.Material = FLOOROBJECT.Material
  703. Rock.Color = FLOOROBJECT.Color
  704. else
  705. Rock.Material = "Slate"
  706. Rock.Color = BRICKC"Dirt brown".Color
  707. end
  708. else
  709. Rock.Material = "Slate"
  710. Rock.Color = BRICKC"Dirt brown".Color
  711. end
  712. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  713. return Rock
  714. end
  715.  
  716. local SPIKE = script.RockSpike
  717. SPIKE.Parent = nil
  718. function GetSpike(FLOOROBJECT)
  719. local Rock = SPIKE:Clone()
  720. Rock.Parent = Effects
  721. if FLOOROBJECT ~= nil then
  722. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  723. Rock.Material = FLOOROBJECT.Material
  724. Rock.Color = FLOOROBJECT.Color
  725. else
  726. Rock.Material = "Slate"
  727. Rock.Color = BRICKC"Dirt brown".Color
  728. end
  729. else
  730. Rock.Material = "Slate"
  731. Rock.Color = BRICKC"Dirt brown".Color
  732. end
  733. return Rock
  734. end
  735.  
  736. local SHIELD = script.Shield
  737. SHIELD.Parent = nil
  738. function GetShield(FLOOROBJECT)
  739. local Rock = SHIELD:Clone()
  740. Rock.Parent = Effects
  741. if FLOOROBJECT ~= nil then
  742. Rock.Material = FLOOROBJECT.Material
  743. Rock.Color = FLOOROBJECT.Color
  744. else
  745. Rock.Material = "Slate"
  746. Rock.Color = BRICKC"Dirt brown".Color
  747. end
  748. return Rock
  749. end
  750.  
  751. function RespondToImpact(Object,Rock)
  752. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  753. for i = 1, #BREAKABLEMATERIALS do
  754. local MATERIAL = BREAKABLEMATERIALS[i]
  755. if Object.Material == MATERIAL[1] then
  756. local A = Rock.Size.Magnitude
  757. local B = Object.Size.Magnitude
  758. if B < A*MATERIAL[2] then
  759. WaveParticles(Object.Position,B*3,Object.Color)
  760. Object:remove()
  761. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  762. end
  763. end
  764. end
  765. end
  766.  
  767. function WaveParticles(Position,Size,Color)
  768. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  769. BASE.CFrame = CF(Position)
  770. local A = IT("Attachment",BASE)
  771. local WAVE = script.Wave:Clone()
  772. WAVE.Parent = A
  773. WAVE.Size = NumberSequence.new(0,Size)
  774. WAVE.Color = ColorSequence.new(Color)
  775. Debris:AddItem(BASE,0.5)
  776. WAVE:Emit(1)
  777. end
  778.  
  779. --//=================================\\
  780. --|| WEAPON CREATION
  781. --\\=================================//
  782.  
  783. local sick = Instance.new("Sound",Character)
  784.  
  785. local PILLAR = script.Pillar
  786. PILLAR.Parent = nil
  787. local HOOD = script.Hood
  788. HOOD.Parent = Character
  789. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  790. weldBetween(Torso,HOOD)
  791. Head:ClearAllChildren()
  792. Head.Transparency = 1
  793. local EYE = script.Eye
  794. EYE.Parent = Character
  795. EYE.CFrame = Head.CFrame*CF(0,0,0)
  796. EYE.Anchored = false
  797. weldBetween(EYE,Head)
  798. local COLLAR = script.Collar
  799. COLLAR.Parent = Character
  800. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
  801. weldBetween(Torso,COLLAR)
  802. local BONE = script.SpinePart
  803. BONE.Parent = nil
  804. local TAIL = {}
  805. local LASTPART = Torso
  806. local SIZE = BONE.Size
  807. for i = 1, 23 do
  808. local PART = BONE:Clone()
  809. PART.Anchored = false
  810. PART.Parent = Character
  811. PART.Size = SIZE*((25-i)/10)/1.6
  812. if LASTPART == Torso then
  813. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  814. LASTPART = PART
  815. table.insert(TAIL,WELD)
  816. else
  817. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  818. LASTPART = PART
  819. table.insert(TAIL,WELD)
  820. end
  821. end
  822. for _, c in pairs(Character:GetChildren()) do
  823. if c:IsA("BasePart") then
  824. if c:FindFirstChildOfClass("ParticleEmitter") then
  825. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  826. end
  827. if c == Head then
  828. if c:FindFirstChild("face") then
  829. c.face:remove()
  830. end
  831. end
  832. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  833. c:remove()
  834. end
  835. end
  836. local BODY = {}
  837. for _, c in pairs(Character:GetDescendants()) do
  838. if c:IsA("BasePart") and c.Name ~= "Handle" then
  839. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  840. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  841. end
  842. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  843. elseif c:IsA("JointInstance") then
  844. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  845. end
  846. end
  847. for e = 1, #BODY do
  848. if BODY[e] ~= nil then
  849. local STUFF = BODY[e]
  850. local PART = STUFF[1]
  851. local PARENT = STUFF[2]
  852. local MATERIAL = STUFF[3]
  853. local COLOR = STUFF[4]
  854. local TRANSPARENCY = STUFF[5]
  855. if PART.ClassName == "Part" and PART ~= RootPart then
  856. PART.Material = MATERIAL
  857. PART.Color = COLOR
  858. PART.Transparency = TRANSPARENCY
  859. end
  860. PART.AncestryChanged:Connect(function()
  861. PART.Parent = PARENT
  862. end)
  863. end
  864. end
  865. function refit()
  866. Character.Parent = workspace
  867. for e = 1, #BODY do
  868. if BODY[e] ~= nil then
  869. local STUFF = BODY[e]
  870. local PART = STUFF[1]
  871. local PARENT = STUFF[2]
  872. local MATERIAL = STUFF[3]
  873. local COLOR = STUFF[4]
  874. local TRANSPARENCY = STUFF[5]
  875. if PART:IsA("BasePart") and PART ~= RootPart then
  876. PART.Material = MATERIAL
  877. PART.Color = COLOR
  878. PART.Transparency = TRANSPARENCY+EXTRATRANS
  879. end
  880. if PART.Parent ~= PARENT then
  881. Humanoid:remove()
  882. PART.Parent = PARENT
  883. Humanoid = IT("Humanoid",Character)
  884. end
  885. end
  886. end
  887. end
  888.  
  889. Humanoid.Died:connect(function()
  890. refit()
  891. end)
  892.  
  893. --//=================================\\
  894. --|| DAMAGING
  895. --\\=================================//
  896.  
  897. function ApplyDamage(Humanoid,Damage,TorsoPart)
  898. Damage = Damage * DAMAGEMULTIPLIER
  899. if Humanoid.Health ~= 0 then
  900. Humanoid.Health = Humanoid.Health - Damage
  901. end
  902. end
  903.  
  904. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  905. local CHILDREN = workspace:GetDescendants()
  906. for index, CHILD in pairs(CHILDREN) do
  907. if CHILD.ClassName == "Model" and CHILD ~= Character then
  908. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  909. if HUM then
  910. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  911. if TORSO then
  912. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  913. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  914. CHILD:BreakJoints()
  915. else
  916. local DMG = MRANDOM(MINDMG,MAXDMG)
  917. ApplyDamage(HUM,DMG,TORSO)
  918. end
  919. if FLING > 0 then
  920. for _, c in pairs(CHILD:GetChildren()) do
  921. if c:IsA("BasePart") then
  922. local bv = Instance.new("BodyVelocity",c)
  923. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  924. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  925. Debris:AddItem(bv,0.05)
  926. end
  927. end
  928. end
  929. end
  930. end
  931. end
  932. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  933. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  934. RespondToImpact(CHILD,ROCK)
  935. end
  936. end
  937. end
  938. end
  939.  
  940. --//=================================\\
  941. --|| ATTACK FUNCTIONS AND STUFF
  942. --\\=================================//
  943.  
  944. function RockExplosion(Rock,Multiplier,Survive)
  945. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  946. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  947. local SIZE = (Rock.Size.Y*4)*Multiplier
  948. EXPLOSION.Enabled = false
  949. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  950. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  951. EXPLOSION:Emit(200,300)
  952. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  953. coroutine.resume(coroutine.create(function()
  954. Rock:BreakJoints()
  955. if Survive == nil then
  956. Rock.Transparency = 1
  957. Rock.CanCollide = false
  958. Rock.Anchored = true
  959. Debris:AddItem(Rock,5)
  960. end
  961. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  962. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  963. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  964. Swait()
  965. if HITFLOOR then
  966. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  967. end
  968. for i = 1, 5 do
  969. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  970. end
  971. end))
  972. end
  973.  
  974. function Bullet()
  975. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  976. ATTACK = true
  977. Rooted = true
  978. local GYRO = IT("BodyGyro",RootPart)
  979. GYRO.D = 2
  980. GYRO.P = 2000
  981. GYRO.MaxTorque = VT(0,4000000,0)
  982. coroutine.resume(coroutine.create(function()
  983. repeat
  984. Swait()
  985. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  986. until ATTACK == false
  987. GYRO:Remove()
  988. end))
  989. local FLOOR = false
  990. if HITFLOOR then
  991. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  992. FLOOR = true
  993. end
  994. end
  995. if FLOOR == true then
  996. for i=0, 0.5, 0.1 / Animation_Speed do
  997. Swait()
  998. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  999. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1002. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1004. end
  1005. for i=0, 0.25, 0.1 / Animation_Speed do
  1006. Swait()
  1007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1013. end
  1014. local ROCKPLACED = false
  1015. local Rock = nil
  1016. if HITFLOOR.Anchored == true then
  1017. Rock = GetRock(HITFLOOR)
  1018. Rock.Core.Emit.Enabled = true
  1019. Rock.Size = VT(6,6,6)
  1020. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  1021. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  1022. coroutine.resume(coroutine.create(function()
  1023. for i = 1, 30 do
  1024. Swait()
  1025. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1026. end
  1027. ROCKPLACED = true
  1028. Rock.Core.Emit.Enabled = false
  1029. end))
  1030. else
  1031. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1032. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  1033. if TORSO then
  1034. Rock = TORSO
  1035. ROCK.Core:Clone().Parent = Rock
  1036. else
  1037. Rock = HITFLOOR
  1038. ROCK.Core:Clone().Parent = Rock
  1039. end
  1040. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1041. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  1042. if TORSO then
  1043. Rock = TORSO
  1044. ROCK.Core:Clone().Parent = Rock
  1045. else
  1046. Rock = HITFLOOR
  1047. ROCK.Core:Clone().Parent = Rock
  1048. end
  1049. else
  1050. Rock = HITFLOOR
  1051. ROCK.Core:Clone().Parent = Rock
  1052. end
  1053. Rock.Anchored = true
  1054. coroutine.resume(coroutine.create(function()
  1055. for i = 1, 30 do
  1056. Swait()
  1057. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1058. end
  1059. ROCKPLACED = true
  1060. end))
  1061. end
  1062. for i=0, 0.1, 0.1 / Animation_Speed do
  1063. Swait()
  1064. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1068. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070. end
  1071. repeat
  1072. Swait()
  1073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1077. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079. until ROCKPLACED == true
  1080. for i=0, 0.1, 0.1 / Animation_Speed do
  1081. Swait()
  1082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. end
  1089. WaveParticles(Rock.Position,12,C3(1,1,1))
  1090. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1091. coroutine.resume(coroutine.create(function()
  1092. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  1093. for i = 1, 200 do
  1094. Swait()
  1095. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  1096. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1097. if HIT then
  1098. RespondToImpact(HIT,Rock)
  1099. break
  1100. end
  1101. end
  1102. RockExplosion(Rock,1)
  1103. else
  1104. for i = 1, 60 do
  1105. Swait()
  1106. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  1107. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  1108. if HIT then
  1109. RespondToImpact(HIT,Rock)
  1110. break
  1111. end
  1112. end
  1113. RockExplosion(Rock,2)
  1114. end
  1115. end))
  1116. for i=0, 0.4, 0.1 / Animation_Speed do
  1117. Swait()
  1118. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1119. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1120. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1121. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1122. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124. end
  1125. else
  1126. local GRAV = IT("BodyPosition",RootPart)
  1127. GRAV.D = 250
  1128. GRAV.P = 20000
  1129. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1130. GRAV.Position = RootPart.Position
  1131. local Rock = GetRock()
  1132. Rock.Size = VT(0,0,0)
  1133. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1134. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  1135. local DONEROCK = false
  1136. coroutine.resume(coroutine.create(function()
  1137. for i = 1, 15 do
  1138. Swait()
  1139. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  1140. Rock.Size = Rock.Size * 1.1
  1141. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  1142. end
  1143. DONEROCK = true
  1144. end))
  1145. repeat
  1146. Swait()
  1147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. until DONEROCK == true
  1154. local LOOP = 0
  1155. for i=0, 0.2, 0.1 / Animation_Speed do
  1156. Swait()
  1157. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1161. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. end
  1164. WaveParticles(Rock.Position,5,C3(1,1,1))
  1165. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  1166. coroutine.resume(coroutine.create(function()
  1167. for i = 1, 300 do
  1168. Swait()
  1169. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  1170. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1171. if HIT then
  1172. RespondToImpact(HIT,Rock)
  1173. break
  1174. end
  1175. end
  1176. RockExplosion(Rock,1)
  1177. end))
  1178. for i=0, 0.3, 0.1 / Animation_Speed do
  1179. Swait()
  1180. LOOP = LOOP + 15*3
  1181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1185. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. end
  1188. GRAV:remove()
  1189. end
  1190. ATTACK = false
  1191. Rooted = false
  1192. end
  1193.  
  1194. function Melee()
  1195. ATTACK = true
  1196. Rooted = false
  1197. Speed = 12
  1198. repeat
  1199. Swait()
  1200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206. until KEYHOLD == false
  1207. Speed = 0
  1208. local ROOT = nil
  1209. local TORS = nil
  1210. local HUMAN = nil
  1211. local DIST = 4
  1212. for i=0, 0.2, 0.1 / Animation_Speed do
  1213. Swait()
  1214. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1218. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220. end
  1221. for i=0, 1, 0.1 / Animation_Speed do
  1222. Swait()
  1223. local CHILDREN = workspace:GetDescendants()
  1224. for index, CHILD in pairs(CHILDREN) do
  1225. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1226. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1227. if HUM then
  1228. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1229. if TORSO and HUM.Health > 0 then
  1230. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1231. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1232. ROOT = TORSO
  1233. HUMAN = HUM
  1234. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1235. end
  1236. end
  1237. end
  1238. end
  1239. end
  1240. if ROOT then
  1241. break
  1242. end
  1243. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1244. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1245. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1246. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1247. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1248. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1249. end
  1250. if ROOT then
  1251. local POSITIONED = false
  1252. coroutine.resume(coroutine.create(function()
  1253. ROOT.Anchored = true
  1254. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1255. for i = 1, 25 do
  1256. ROOT.Anchored = true
  1257. Swait()
  1258. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1259. end
  1260. POSITIONED = true
  1261. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1262. ROOT.Anchored = false
  1263. end))
  1264. repeat
  1265. Swait()
  1266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. until POSITIONED == true
  1273. for i = 1, 3 do
  1274. for i=0, 0.5, 0.1 / Animation_Speed do
  1275. Swait()
  1276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1282. end
  1283. for i=0, 0.15, 0.1 / Animation_Speed do
  1284. Swait()
  1285. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1289. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1291. end
  1292. local EMIT = script.Emit:Clone()
  1293. EMIT.Parent = TORS
  1294. EMIT.Size = NumberSequence.new(1,0)
  1295. EMIT:Emit(120)
  1296. Debris:AddItem(EMIT,5)
  1297. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1298. WaveParticles(TORS.Position,12,C3(1,1,1))
  1299. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1300. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1301. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1302. for i=0, 0.25, 0.1 / Animation_Speed do
  1303. Swait()
  1304. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1307. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1308. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310. end
  1311. if HUMAN.Health == 0 then
  1312. break
  1313. end
  1314. for i=0, 0.2, 0.1 / Animation_Speed do
  1315. Swait()
  1316. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1320. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322. end
  1323. end
  1324. end
  1325. Speed = 25
  1326. ATTACK = false
  1327. Rooted = false
  1328. end
  1329.  
  1330. function Launch()
  1331. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1332. if HITFLOOR then
  1333. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1334. local P = PILLAR:Clone()
  1335. P.Color = HITFLOOR.Color
  1336. P.Material = HITFLOOR.Material
  1337. P.Parent = Effects
  1338. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1339. coroutine.resume(coroutine.create(function()
  1340. for i = 1, 6 do
  1341. Swait()
  1342. P.CFrame = P.CFrame * CF(0,0.9,0)
  1343. end
  1344. wait(1)
  1345. for i = 1, 45 do
  1346. Swait()
  1347. P.Transparency =P.Transparency + 1/45
  1348. end
  1349. P:remove()
  1350. end))
  1351. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1352. RootPart.Velocity = VT(0,0,0)
  1353. local bv = Instance.new("BodyVelocity",RootPart)
  1354. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1355. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1356. Debris:AddItem(bv,0.1)
  1357. end
  1358. end
  1359.  
  1360. function Ravage()
  1361. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1362. if HITFLOOR then
  1363. ATTACK = true
  1364. Rooted = false
  1365. for i=0, 0.3, 0.1 / Animation_Speed do
  1366. Swait()
  1367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373. end
  1374. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1375. Rooted = true
  1376. CreateSound(217767125, RightArm, 5, 1, false)
  1377. for i=0, 0.15, 0.1 / Animation_Speed do
  1378. Swait()
  1379. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1381. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1383. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1384. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1385. end
  1386. local HOLD = true
  1387. coroutine.resume(coroutine.create(function()
  1388. repeat
  1389. Swait()
  1390. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1394. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. until HOLD == false
  1397. end))
  1398. repeat
  1399. wait(0.3)
  1400. coroutine.resume(coroutine.create(function()
  1401. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1402. if HITFLOOR then
  1403. if HITFLOOR.Anchored == true then
  1404. local ROCK = GetRock(HITFLOOR)
  1405. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1406. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1407. ROCK.Core.Emit.Enabled = true
  1408. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1409. local POS = ROCK.CFrame*CF(0,12,0)
  1410. for i = 1, 25 do
  1411. ROCK.Anchored = true
  1412. Swait()
  1413. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1414. end
  1415. ROCK.Core.Emit.Enabled = false
  1416. wait(0.3)
  1417. RockExplosion(ROCK,1)
  1418. end
  1419. end
  1420. end))
  1421. until KEYHOLD == false
  1422. wait(0.5)
  1423. HOLD = false
  1424. ATTACK = false
  1425. Rooted = false
  1426. end
  1427. end
  1428.  
  1429. function Shield()
  1430. ATTACK = true
  1431. Rooted = false
  1432. local GYRO = IT("BodyGyro",RootPart)
  1433. GYRO.D = 2
  1434. GYRO.P = 2000
  1435. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1436. local GRAV = IT("BodyPosition",RootPart)
  1437. GRAV.D = 250
  1438. GRAV.P = 20000
  1439. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1440. GRAV.Position = RootPart.Position
  1441. coroutine.resume(coroutine.create(function()
  1442. repeat
  1443. Swait()
  1444. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1445. until ATTACK == false
  1446. GYRO:Remove()
  1447. GRAV:Remove()
  1448. end))
  1449. for i=0, 0.3, 0.1 / Animation_Speed do
  1450. Swait()
  1451. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1454. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1455. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1456. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1457. end
  1458. local Defence = GetShield()
  1459. Defence.Size = VT(0,2,0)
  1460. Defence.Parent = Effects
  1461. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1462. WaveParticles(Defence.Position,12,Defence.Color)
  1463. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1464. local FIX = Defence.AncestryChanged:Connect(function()
  1465. Defence.Parent = Effects
  1466. end)
  1467. for i = 1, 40 do
  1468. Swait()
  1469. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1470. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1471. end
  1472. repeat
  1473. Swait()
  1474. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1475. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1476. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1477. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1478. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1479. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1480. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1481. until KEYHOLD == false
  1482. FIX:Disconnect()
  1483. coroutine.resume(coroutine.create(function()
  1484. for i = 1, 40 do
  1485. Swait()
  1486. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1487. end
  1488. WaveParticles(Defence.Position,12,Defence.Color)
  1489. Defence:remove()
  1490. end))
  1491. ATTACK = false
  1492. Rooted = false
  1493. end
  1494.  
  1495. function TwinMeteor()
  1496. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1497. if HITFLOOR == nil then
  1498. ATTACK = true
  1499. Rooted = false
  1500. local GYRO = IT("BodyGyro",RootPart)
  1501. GYRO.D = 2
  1502. GYRO.P = 2000
  1503. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1504. local GRAV = IT("BodyPosition",RootPart)
  1505. GRAV.D = 250
  1506. GRAV.P = 20000
  1507. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1508. GRAV.Position = RootPart.Position
  1509. coroutine.resume(coroutine.create(function()
  1510. repeat
  1511. Swait()
  1512. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1513. until ATTACK == false
  1514. GYRO:Remove()
  1515. GRAV:Remove()
  1516. end))
  1517. local CHARGED = false
  1518. coroutine.resume(coroutine.create(function()
  1519. repeat
  1520. Swait()
  1521. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. until CHARGED == true
  1528. end))
  1529. local ROCK1 = GetRock()
  1530. local ROCK2 = GetRock()
  1531. local VORTEX1 = script.Vortex:Clone()
  1532. local VORTEX2 = script.Vortex:Clone()
  1533. VORTEX1.Parent = ROCK1.Core
  1534. VORTEX2.Parent = ROCK2.Core
  1535. ROCK1.Core.Emit.Enabled = true
  1536. ROCK2.Core.Emit.Enabled = true
  1537. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1538. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1539. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1540. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1541. for i = 1, 70 do
  1542. Swait()
  1543. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1544. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1545. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1546. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1547. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1548. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1549. VORTEX1:Emit(1)
  1550. VORTEX2:Emit(1)
  1551. end
  1552. CHARGED = true
  1553. for i=0, 1, 0.1 / Animation_Speed do
  1554. Swait()
  1555. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1556. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1557. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1560. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1561. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1562. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1563. end
  1564. for i=0, 0.5, 0.1 / Animation_Speed do
  1565. Swait()
  1566. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1567. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1568. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1572. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1574. end
  1575. coroutine.resume(coroutine.create(function()
  1576. local Rock = ROCK1
  1577. WaveParticles(Rock.Position,30,C3(1,1,1))
  1578. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1579. for i = 1, 200 do
  1580. Swait()
  1581. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1582. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1583. if HIT then
  1584. RespondToImpact(HIT,Rock)
  1585. break
  1586. end
  1587. end
  1588. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1589. for i = 1, 6 do
  1590. RockExplosion(Rock,1.5,true)
  1591. wait(1)
  1592. end
  1593. RockExplosion(Rock,1.5)
  1594. end))
  1595. for i=0, 1, 0.1 / Animation_Speed do
  1596. Swait()
  1597. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1598. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604. end
  1605. for i=0, 0.5, 0.1 / Animation_Speed do
  1606. Swait()
  1607. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1608. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1612. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1614. end
  1615. coroutine.resume(coroutine.create(function()
  1616. local Rock = ROCK2
  1617. WaveParticles(Rock.Position,30,C3(1,1,1))
  1618. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1619. for i = 1, 200 do
  1620. Swait()
  1621. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1622. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1623. if HIT then
  1624. RespondToImpact(HIT,Rock)
  1625. break
  1626. end
  1627. end
  1628. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1629. for i = 1, 6 do
  1630. RockExplosion(Rock,1.5,true)
  1631. wait(1)
  1632. end
  1633. RockExplosion(Rock,1.5)
  1634. end))
  1635. for i=0, 1, 0.1 / Animation_Speed do
  1636. Swait()
  1637. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1641. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1643. end
  1644. ATTACK = false
  1645. Rooted = false
  1646. end
  1647. end
  1648.  
  1649. function Spikes()
  1650. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1651. if HITFLOOR then
  1652. ATTACK = true
  1653. Rooted = true
  1654. local GYRO = IT("BodyGyro",RootPart)
  1655. GYRO.D = 2
  1656. GYRO.P = 2000
  1657. GYRO.MaxTorque = VT(0,4000000,0)
  1658. coroutine.resume(coroutine.create(function()
  1659. repeat
  1660. Swait()
  1661. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1662. until ATTACK == false
  1663. GYRO:Remove()
  1664. end))
  1665. for i=0, 1, 0.1 / Animation_Speed do
  1666. Swait()
  1667. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1671. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1673. end
  1674. for i=0, 0.25, 0.1 / Animation_Speed do
  1675. Swait()
  1676. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1682. end
  1683. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1684. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1685. coroutine.resume(coroutine.create(function()
  1686. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1687. for i = 1, 60 do
  1688. Swait()
  1689. local SPIKE = GetSpike(HITFLOOR)
  1690. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1691. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1692. coroutine.resume(coroutine.create(function()
  1693. local POS = SPIKE.CFrame*CF(0,11,0)
  1694. for i = 1, 25 do
  1695. Swait()
  1696. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1697. end
  1698. wait(0.2)
  1699. for i = 1, 45 do
  1700. Swait()
  1701. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1702. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1703. end
  1704. SPIKE:remove()
  1705. end))
  1706. end
  1707. end))
  1708. wait(0.3)
  1709. ATTACK = false
  1710. Rooted = false
  1711. end
  1712. end
  1713.  
  1714. function TakeOnMe()
  1715. Speed = 5
  1716. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1717. ATTACK = true
  1718. Rooted = false
  1719. local DANCE = true
  1720. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1721. if NEWKEY == "p" then
  1722. DANCE = false
  1723. end
  1724. end)
  1725. PLAYSONG = false
  1726. while true do
  1727. for i = 1, 15 do
  1728. Swait()
  1729. MEME.Parent = Effects
  1730. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1731. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1733. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1734. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1735. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1736. end
  1737. if DANCE == false then
  1738. break
  1739. end
  1740. for i = 1, 15 do
  1741. Swait()
  1742. MEME.Parent = Effects
  1743. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1747. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749. end
  1750. end
  1751. PLAYSONG = true
  1752. KEY:Disconnect()
  1753. MEME:remove()
  1754. Speed = 25
  1755. ATTACK = false
  1756. Rooted = false
  1757. end
  1758.  
  1759. function Noclip()
  1760. ATTACK = true
  1761. Rooted = true
  1762. UNANCHOR = false
  1763. RootPart.Anchored = true
  1764. local CLIPPING = true
  1765. local MOVEMENT = nil
  1766. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1767. for i = 1, 50 do
  1768. Swait()
  1769. EXTRATRANS = EXTRATRANS + 0.5/50
  1770. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1771. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1775. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1777. end
  1778. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1779. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1780. if NEWKEY == "w" then
  1781. MOVEMENT = "Forward"
  1782. repeat
  1783. Swait()
  1784. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1785. until KEYHOLD == false
  1786. elseif NEWKEY == "s" then
  1787. MOVEMENT = "Backwards"
  1788. repeat
  1789. Swait()
  1790. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1791. until KEYHOLD == false
  1792. elseif NEWKEY == "a" then
  1793. MOVEMENT = "Strafe"
  1794. repeat
  1795. Swait()
  1796. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1797. until KEYHOLD == false
  1798. elseif NEWKEY == "d" then
  1799. MOVEMENT = "Strafe"
  1800. repeat
  1801. Swait()
  1802. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1803. until KEYHOLD == false
  1804. elseif NEWKEY == "y" then
  1805. CLIPPING = false
  1806. end
  1807. MOVEMENT = nil
  1808. end)
  1809. local LOOP = 0
  1810. repeat
  1811. Swait()
  1812. AURA.Parent = Torso
  1813. LOOP = LOOP + 1
  1814. if LOOP >= 15 then
  1815. LOOP = 0
  1816. WaveParticles(Torso.Position,15,C3(1,1,1))
  1817. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1818. end
  1819. if MOVEMENT == nil then
  1820. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1824. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826. elseif MOVEMENT == "Forward" then
  1827. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1831. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1833. elseif MOVEMENT == "Backwards" then
  1834. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1838. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1840. elseif MOVEMENT == "Strafe" then
  1841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1847. end
  1848. until CLIPPING == false
  1849. KEY:Disconnect()
  1850. coroutine.resume(coroutine.create(function()
  1851. for i = 1, 20 do
  1852. Swait()
  1853. AURA.Volume = AURA.Volume - 3/20
  1854. end
  1855. AURA:remove()
  1856. end))
  1857. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1858. for i = 1, 50 do
  1859. Swait()
  1860. EXTRATRANS = EXTRATRANS - 0.5/50
  1861. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1862. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1866. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1868. end
  1869. EXTRATRANS = 0
  1870. UNANCHOR = true
  1871. ATTACK = false
  1872. Rooted = false
  1873. end
  1874.  
  1875. function Taunt()
  1876. ATTACK = true
  1877. Rooted = true
  1878. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1879. repeat
  1880. Swait()
  1881. TAUNT.Parent = Torso
  1882. TAUNT.Playing = true
  1883. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1884. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1885. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1886. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1887. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1888. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1889. until TAUNT.TimePosition >= 1.25
  1890. for i=0, 1.6, 0.1 / Animation_Speed do
  1891. Swait()
  1892. TAUNT.Parent = Torso
  1893. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1899. end
  1900. ATTACK = false
  1901. Rooted = false
  1902. end
  1903.  
  1904. --//=================================\\
  1905. --|| ASSIGN THINGS TO KEYS
  1906. --\\=================================//
  1907.  
  1908. function MouseDown(Mouse)
  1909. if ATTACK == false then
  1910. end
  1911. end
  1912.  
  1913. function MouseUp(Mouse)
  1914. HOLD = false
  1915. end
  1916.  
  1917. function KeyDown(Key)
  1918. KEYHOLD = true
  1919. if Key == "z" and ATTACK == false then
  1920. Bullet()
  1921. end
  1922.  
  1923. if Key == "b" and ATTACK == false then
  1924. Melee()
  1925. end
  1926.  
  1927. if Key == "c" and ATTACK == false then
  1928. Launch()
  1929. end
  1930.  
  1931. if Key == "v" and ATTACK == false then
  1932. Ravage()
  1933. end
  1934.  
  1935. if Key == "e" and ATTACK == false then
  1936. Shield()
  1937. end
  1938.  
  1939. if Key == "q" and ATTACK == false then
  1940. Spikes()
  1941. end
  1942.  
  1943. if Key == "x" and ATTACK == false then
  1944. TwinMeteor()
  1945. end
  1946.  
  1947. if Key == "y" and ATTACK == false then
  1948. Noclip()
  1949. end
  1950.  
  1951. if Key == "p" and ATTACK == false then
  1952. TakeOnMe()
  1953. end
  1954.  
  1955. if Key == "t" and ATTACK == false then
  1956. Taunt()
  1957. end
  1958.  
  1959. if Key == "]" and ATTACK == false then
  1960. if PLAYSONG == true then
  1961. PLAYSONG = false
  1962. else
  1963. PLAYSONG = true
  1964. end
  1965. end
  1966. end
  1967.  
  1968. function KeyUp(Key)
  1969. KEYHOLD = false
  1970. end
  1971.  
  1972. Mouse.Button1Down:connect(function(NEWKEY)
  1973. MouseDown(NEWKEY)
  1974. end)
  1975. Mouse.Button1Up:connect(function(NEWKEY)
  1976. MouseUp(NEWKEY)
  1977. end)
  1978. Mouse.KeyDown:connect(function(NEWKEY)
  1979. KeyDown(NEWKEY)
  1980. end)
  1981. Mouse.KeyUp:connect(function(NEWKEY)
  1982. KeyUp(NEWKEY)
  1983. end)
  1984.  
  1985. --//=================================\\
  1986. --\\=================================//
  1987.  
  1988. function AntiTimeStop()
  1989. for _, c in pairs(Character:GetChildren()) do
  1990. if c:IsA("BasePart") and c ~= RootPart then
  1991. c.Anchored = false
  1992. end
  1993. end
  1994. if UNANCHOR == true then
  1995. RootPart.Anchored = false
  1996. else
  1997. RootPart.Anchored = true
  1998. end
  1999. end
  2000.  
  2001. --//=================================\\
  2002. --|| WRAP THE WHOLE SCRIPT UP
  2003. --\\=================================//
  2004.  
  2005. Humanoid.Changed:connect(function(Jump)
  2006. if Jump == "Jump" and (Disable_Jump == true) then
  2007. Humanoid.Jump = false
  2008. end
  2009. end)
  2010.  
  2011. while true do
  2012. Swait()
  2013. Head:ClearAllChildren()
  2014. script.Parent = WEAPONGUI
  2015. ANIMATE.Parent = nil
  2016. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2017. v:Stop();
  2018. end
  2019. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2020. Humanoid = IT("Humanoid",Character)
  2021. end
  2022. SINE = SINE + CHANGE
  2023. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2024. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2025. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2026. local WALKSPEEDVALUE = 4
  2027. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  2028. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  2029. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2030. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2031. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2032. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2033. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  2034. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2035. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2036. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2037. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2038. end
  2039. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2040. ANIM = "Jump"
  2041. if ATTACK == false then
  2042. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2046. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2048. end
  2049. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2050. ANIM = "Fall"
  2051. if ATTACK == false then
  2052. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2058. end
  2059. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2060. ANIM = "Idle"
  2061. if ATTACK == false then
  2062. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2068. end
  2069. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2070. ANIM = "Walk"
  2071. if ATTACK == false then
  2072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2076. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2078. end
  2079. end
  2080. for _, c in pairs(Character:GetChildren()) do
  2081. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2082. c:remove()
  2083. end
  2084. end
  2085. AntiTimeStop()
  2086. Humanoid.MaxHealth = 10e10
  2087. Humanoid.Health = 10e10
  2088. if Rooted == false then
  2089. Disable_Jump = false
  2090. Humanoid.WalkSpeed = Speed
  2091. elseif Rooted == true then
  2092. Disable_Jump = true
  2093. Humanoid.WalkSpeed = 0
  2094. end
  2095. for E = 1, #TAIL do
  2096. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  2097. end
  2098. sick.SoundId = "rbxassetid://0"
  2099. sick.Looped = true
  2100. sick.Pitch = 1
  2101. sick.Volume = 2
  2102. sick.Parent = Effects
  2103. sick.Playing = PLAYSONG
  2104. Humanoid.PlatformStand = false
  2105. Humanoid.Name = "I am the god of earth"
  2106. refit()
  2107. if Character:FindFirstChild("Pants") == nil then
  2108. script.Pants:Clone().Parent = Character
  2109. end
  2110. if Character:FindFirstChild("Shirt") == nil then
  2111. script.Shirt:Clone().Parent = Character
  2112. end
  2113. for _, c in pairs(Character:GetChildren()) do
  2114. if c:IsA("BasePart") and ATTACK == false then
  2115. for _, e in pairs(c:GetChildren()) do
  2116. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  2117. e:remove()
  2118. end
  2119. end
  2120. end
  2121. end
  2122. end
  2123.  
  2124. --//=================================\\
  2125. --\\=================================//
  2126.  
  2127.  
  2128.  
  2129.  
  2130.  
  2131. --//====================================================\\--
  2132. --|| END OF SCRIPT
  2133. --\\====================================================//--
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