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Sep 19th, 2017
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  1. #include <a_samp>
  2. #include <core>
  3. #include <float>
  4.  
  5. new glob0[100];
  6.  
  7. new glob190[100];
  8.  
  9. new glob320[100];
  10.  
  11. new glob4B0[100];
  12.  
  13. new glob640[100];
  14.  
  15. new glob7D0[100];
  16.  
  17. new glob960;
  18.  
  19. new Float:glob964[17][4] = {
  20. { 1000.8341, -1085.3136, 23.8281, 178.2205 },
  21. { 1041.2773, -1086.4335, 23.8281, 215.9253 },
  22. { 1062.5667, -1056.4008, 34.0716, 174.2518 },
  23. { 1066.4468, -1076.3143, 36.4796, 132.578 },
  24. { 1060.1761, -1119.7487, 29.4137, 163.5357 },
  25. { 1048.9719, -1134.4105, 23.8281, 191.5074 },
  26. { 1007.421, -1123.4225, 23.8999, 229.4199 },
  27. { 971.908, -1090.6568, 24.2775, 96.6685 },
  28. { 982.0551, -1047.3384, 30.4669, 327.7363 },
  29. { 1032.3366, -1045.8256, 31.679, 6.3477 },
  30. { 929.6721, -1123.6159, 23.982, 37.7024 },
  31. { 878.4636, -1121.2131, 24.0177, 354.4411 },
  32. { 826.5233, -1114.7916, 24.0527, 279.0314 },
  33. { 826.7377, -1088.22, 24.2555, 258.393 },
  34. { 860.3873, -1077.1465, 24.2968, 180.2052 },
  35. { 905.3706, -1064.5932, 24.6578, 180.1867 },
  36. { 948.8748, -1064.6348, 25.4207, 183.3619 }
  37. };
  38.  
  39. new globAB8[15][1] = {
  40. "Silenced Pistol",
  41. "Pistol",
  42. "Desert Eagle",
  43. "Shotgun",
  44. "Sawnoff Shotgun",
  45. "Combat Shotgun",
  46. "Tec9",
  47. "Micro Uzi",
  48. "MP5",
  49. "AK-47",
  50. "M4",
  51. "Flamethrower",
  52. "Minigun",
  53. "Fire Extinguisher",
  54. "Chainsaw"
  55. };
  56.  
  57. new glob1274[15] = { 23, 22, 24, 25, 26, 27, 32, 28, 29, 30, 31, 37, 38, 42, 9 };
  58.  
  59. new glob12B0[15] = { 200, 200, 200, 150, 150, 150, 300, 300, 300, 400, 400, 600, 300, 500, 0 };
  60.  
  61.  
  62. main()
  63. {
  64. print("\n----------------------");
  65. print(" GunGame v.1");
  66. print(" by: MartinLupen.");
  67. print("------------------------\n");
  68. return 0;
  69. }
  70.  
  71. public OnPlayerRequestClass(playerid, classid)
  72. {
  73. printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
  74. SetPlayerPos(playerid, 1365.9219, -1278.569, 24.8031);
  75. SetPlayerFacingAngle(playerid, 90.0);
  76. SetPlayerCameraPos(playerid, 1355.3782, -1278.866, 20.3745);
  77. SetPlayerCameraLookAt(playerid, 1365.9219, -1278.569, 24.8031);
  78. return 1;
  79. }
  80.  
  81. public OnGameModeExit()
  82. {
  83. print("GameModeExit()");
  84. return 1;
  85. }
  86.  
  87. public OnPlayerConnect(playerid)
  88. {
  89. glob320[playerid] = 0;
  90. glob4B0[playerid] = 0;
  91. glob7D0[playerid] = 0;
  92. glob640[playerid] = 0;
  93. glob190[playerid] = 0;
  94. glob0[playerid] = 1;
  95. SetPlayerScore(playerid, glob0[playerid]);
  96. GameTextForPlayer(playerid, "~g~GunGame ~w~by MartinLupen.", 4000, 6);
  97. SendClientMessage(playerid, 0xFFFF00AA, "Usa /aiuto per spiegazioni e comandi");
  98. SetPlayerColor(playerid, 0xAFAFAFAA);
  99. printf("OnPlayerConnect(%d)", playerid);
  100. return 1;
  101. }
  102.  
  103. public OnPlayerDisconnect(playerid, reason)
  104. {
  105. printf("OnPlayerDisconnect(%d)", playerid);
  106. return 1;
  107. }
  108.  
  109. public OnPlayerSpawn(playerid)
  110. {
  111. SetRandomSpawn(playerid);
  112. SetPlayerWeaponsByLevel(playerid);
  113. SetPlayerWorldBounds(playerid, 1093.5598, 768.1959, -1027.54, -1158.7313);
  114. printf("OnPlayerSpawn(%d)", playerid);
  115. return 1;
  116. }
  117.  
  118. public SetPlayerWeaponsByLevel(playerid)
  119. {
  120. new var0 = 0;
  121. new var1[256];
  122. var0 = glob0[playerid] - 1;
  123. ResetPlayerWeapons(playerid);
  124. GivePlayerWeapon(playerid, glob1274[var0], glob12B0[var0]);
  125. format(var1, 256, "Livello: %d, Arma: %s", 0, globAB8[var0][0]);
  126. SendClientMessage(playerid, 0x33AA33AA, var1);
  127. return 1;
  128. }
  129.  
  130. public GGLeaderUpdate()
  131. {
  132. new var0[24];
  133. new var1 = 0;
  134. new var2 = 0;
  135. new var3[256];
  136. for(new var4 = 0; var4 < 100; var4++)
  137. {
  138. if(IsPlayerConnected(var4))
  139. {
  140. GetPlayerName(var4, var0, 24);
  141. var1 = glob0[var4];
  142. if(var1 > glob960)
  143. {
  144. if(var2 == var4)
  145. {
  146. return 1;
  147. }
  148. var2 = var4;
  149. glob960 = var1;
  150. format(var3, 256, "%s stΓ  Dominando col livello %d", var0, 2400);
  151. SendClientMessageToAll(0xFF9900AA, var3);
  152. SetPlayerColor(var4, 0xFF9900AA);
  153. }
  154. if(var1 < glob960)
  155. {
  156. SetPlayerColor(var4, 0xAFAFAFAA);
  157. }
  158. }
  159. }
  160. return 0;
  161. }
  162.  
  163. public GGRestart()
  164. {
  165. for(new var0 = 0; var0 < 100; var0++)
  166. {
  167. if(IsPlayerConnected(var0))
  168. {
  169. glob0[var0] = 1;
  170. glob320[var0] = 0;
  171. glob4B0[var0] = 0;
  172. SetRandomSpawn(var0);
  173. SetPlayerColor(var0, 0xAFAFAFAA);
  174. SetPlayerScore(var0, glob0[var0]);
  175. SetPlayerWeaponsByLevel(var0);
  176. }
  177. }
  178. return 0;
  179. }
  180.  
  181. public SetRandomSpawn(playerid)
  182. {
  183. new var0 = random(17);
  184. SetPlayerPos(playerid, glob964[var0][0], glob964[var0][1], glob964[var0][2]);
  185. SetPlayerFacingAngle(playerid, glob964[var0][3]);
  186. return 1;
  187. }
  188.  
  189. public OnPlayerDeath(playerid, killerid, reason)
  190. {
  191. new var0[100];
  192. if(killerid == 255)
  193. {
  194. SendDeathMessage(255, playerid, reason);
  195. }
  196. else
  197. {
  198. GetPlayerName(killerid, var0, 100);
  199. SendDeathMessage(killerid, playerid, reason);
  200. glob320[killerid] = glob320[killerid] + 1;
  201. glob4B0[playerid] = glob4B0[playerid] + 1;
  202. glob640[playerid] = glob640[playerid] + 1;
  203. glob7D0[killerid] = glob7D0[killerid] + 1;
  204. Inclevel(killerid);
  205. }
  206. printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason);
  207. return 1;
  208. }
  209.  
  210. public Inclevel(playerid)
  211. {
  212. new var0 = 0;
  213. new var1 = 0;
  214. new var2[256];
  215. new var3[24];
  216. new var4 = 0;
  217. var0 = glob0[playerid];
  218. if(glob320[playerid] == var0 * 2)
  219. {
  220. glob0[playerid] = glob0[playerid] + 1;
  221. var1 = glob0[playerid];
  222. var4 = glob0[playerid] - 1;
  223. GGLeaderUpdate();
  224. GetPlayerName(playerid, var3, 24);
  225. if(glob0[playerid] == 16)
  226. {
  227. format(var2, 256, "~g~%s ~w~ha vinto il round!~n~Inizia un nuovo round", var3);
  228. GameTextForAll(var2, 5000, 4);
  229. printf("Round Vinto: %s", var3);
  230. glob190[playerid] = glob190[playerid] + 1;
  231. SetTimer("GGRestart", 3000, false);
  232. return 1;
  233. }
  234. format(var2, 256, "%s Γ¨ salito di Livello! Livello:%d", var3, var1);
  235. SendClientMessageToAll(0x32CD32AA, var2);
  236. format(var2, 256, "~w~Nuovo Livello:~g~ %d~n~~w~%s", var1, globAB8[var4][0]);
  237. LevelUpText(playerid, var2);
  238. SetPlayerScore(playerid, glob0[playerid]);
  239. SetPlayerWeaponsByLevel(playerid);
  240. printf("Livello: %s, Nuovo Livello: %d", var3, var1);
  241. }
  242. return 1;
  243. }
  244.  
  245. public OnPlayerCommandText(playerid, cmdtext)
  246. {
  247. new var0[256];
  248. new var1[24];
  249. new var2[24];
  250. new var3 = 0, var4 = 0;
  251. new var5[256];
  252. new var6 = 0;
  253. new var7 = 0;
  254. new var8[256];
  255. var5 = strtok(cmdtext, var4);
  256. if(!strcmp(var5, "/aiuto", true))
  257. {
  258. GetPlayerName(playerid, var1, 24);
  259. printf("Aiuto COmandi: %s", var1);
  260. format(var0, 256, "Benvenuto nel GunGame %s, ecco le basi:", var1);
  261. SendClientMessage(playerid, 0xFFFF00AA, var0);
  262. SendClientMessage(playerid, 0x33CCFFAA, "Fai 2 kill per salire di livello, ed avere un'altra arma.");
  263. SendClientMessage(playerid, 0x33CCFFAA, "La prima persona che completa tutti i livelli vince il round.");
  264. SendClientMessage(playerid, 0x33CCFFAA, "Comandi Eseguibili: /level o /level [id], /stats o /stats [id]");
  265. SendClientMessage(playerid, 0xFFFFFFAA, "GunGame v.1 by MartinLupen.");
  266. return 1;
  267. }
  268. if(!strcmp(var5, "/level", true))
  269. {
  270. GetPlayerName(playerid, var1, 24);
  271. printf("Comandi Livello: %s", var1);
  272. var8 = strtok(cmdtext, var4);
  273. if(!strlen(var8))
  274. {
  275. new var9 = 0;
  276. var6 = glob0[playerid];
  277. var7 = glob0[playerid] - 1;
  278. var9 = glob0[playerid];
  279. format(var0, 256, "Corrente: %d, Arma: %s, Prossima Arma: %s", var6, globAB8[var7][0], globAB8[var9][0]);
  280. SendClientMessage(playerid, 0x33AA33AA, var0);
  281. return 1;
  282. }
  283. var3 = strval(var8);
  284. if(!IsPlayerConnected(var3))
  285. {
  286. SendClientMessage(playerid, 0xFFFF00AA, "Invalid Player ID");
  287. return 1;
  288. }
  289. new var9 = 0;
  290. var6 = glob0[var3];
  291. var7 = glob0[var3];
  292. var9 = glob0[var3];
  293. GetPlayerName(var3, var2, 24);
  294. format(var0, 256, "Player: %s, Livello: %d, Arma: %s, Prossima Arma: %s", var2, var6, globAB8[var7][0], globAB8[var9][0]);
  295. SendClientMessage(var3, 0x33AA33AA, var0);
  296. return 1;
  297. }
  298. if(!strcmp(var5, "/stats", true))
  299. {
  300. var8 = strtok(cmdtext, var4);
  301. GetPlayerName(playerid, var1, 24);
  302. printf("Comandi Statistiche: %s (%d) -> %s", var1, playerid, var8);
  303. if(!strlen(var8))
  304. {
  305. var3 = playerid;
  306. }
  307. else
  308. {
  309. var3 = strval(var8);
  310. if(!IsPlayerConnected(var3))
  311. {
  312. SendClientMessage(playerid, 0xFFFF00AA, "Invalid Player ID");
  313. return 1;
  314. }
  315. }
  316. GGStats(playerid, var3);
  317. return 1;
  318. }
  319. return 0;
  320. }
  321.  
  322. public GGStats(playerid, playerid2)
  323. {
  324. new var0[256];
  325. new var1[256];
  326. new var2 = 0;
  327. new var3 = 0;
  328. new var4 = 0;
  329. new var5 = 0;
  330. new var6 = 0;
  331. new var7 = 0;
  332. new var8 = 0;
  333. var6 = glob0[playerid2] - 1;
  334. var5 = glob0[playerid2];
  335. var2 = glob320[playerid2];
  336. var3 = glob4B0[playerid2];
  337. var4 = glob190[playerid2];
  338. var8 = glob640[playerid];
  339. var7 = glob7D0[playerid];
  340. GetPlayerName(playerid2, var1, 256);
  341. format(var0, 256, "Statistiche di %s quando ha iniziato a giocare:", var1);
  342. SendClientMessage(playerid, 0xFFFFFFAA, var0);
  343. format(var0, 256, "Round Corrente: Kills: %d Deaths: %d", var2, var3);
  344. SendClientMessage(playerid, 0xAFAFAFAA, var0);
  345. format(var0, 256, "Livello: %d Arma: %s", var5, globAB8[var6][0]);
  346. SendClientMessage(playerid, 0xAFAFAFAA, var0);
  347. format(var0, 256, "Totale: Kills: %d Deaths: %d Vittorie: %d", var7, var8, var4);
  348. SendClientMessage(playerid, 0xAFAFAFAA, var0);
  349. return 0;
  350. }
  351.  
  352. public LevelUpText(playerid, arg1)
  353. {
  354. if(!IsPlayerConnected(playerid))
  355. {
  356. return 0;
  357. }
  358. GameTextForPlayer(playerid, arg1, 3000, 1);
  359. return 1;
  360. }
  361.  
  362. public OnPlayerInfoChange(playerid)
  363. {
  364. printf("OnPlayerInfoChange(%d)");
  365. return 1;
  366. }
  367.  
  368. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  369. {
  370. printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);
  371. return 1;
  372. }
  373.  
  374. public OnPlayerExitVehicle(playerid, vehicleid)
  375. {
  376. printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
  377. return 1;
  378. }
  379.  
  380. public OnPlayerStateChange(playerid, newstate, oldstate)
  381. {
  382. printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate);
  383. return 1;
  384. }
  385.  
  386. public OnPlayerEnterCheckpoint(playerid)
  387. {
  388. printf("OnPlayerEnterCheckpoint(%d)", playerid);
  389. return 1;
  390. }
  391.  
  392. public OnVehicleSpawn(vehicleid)
  393. {
  394. printf("OnVehicleSpawn(%d)", vehicleid);
  395. return 1;
  396. }
  397.  
  398. public OnVehicleDeath(vehicleid, killerid)
  399. {
  400. printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);
  401. return 1;
  402. }
  403.  
  404. public OnPlayerText(playerid, text)
  405. {
  406. printf("OnPlayerText(%d)", playerid);
  407. return 1;
  408. }
  409.  
  410. public OnPlayerLeaveCheckpoint(playerid)
  411. {
  412. printf("OnPlayerLeaveCheckpoint(%d)", playerid);
  413. return 1;
  414. }
  415.  
  416. public strtok(arg0, &arg1)
  417. {
  418. new var0 = strlen(arg0);
  419. while(arg1 < var0 && arg0[arg1] <= 32)
  420. {
  421. arg1++;
  422. }
  423. new var1 = arg1;
  424. new var2[20];
  425. while(arg1 < var0 && arg0[arg1] > 32 && arg1 - var1 < 19)
  426. {
  427. var2[arg1 - var1] = arg0[arg1];
  428. arg1++;
  429. }
  430. var2[arg1 - var1] = 0;
  431. return var2;
  432. }
  433.  
  434. public OnGameModeInit()
  435. {
  436. UsePlayerPedAnims();
  437. print("GameModeInit()");
  438. SetGameModeText("GunGame v.1 by: MartinLupen");
  439. glob960 = 0;
  440. AddPlayerClass(0, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  441. AddPlayerClass(165, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  442. AddPlayerClass(68, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  443. AddPlayerClass(287, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  444. AddPlayerClass(102, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  445. AddPlayerClass(104, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  446. AddPlayerClass(63, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  447. AddPlayerClass(13, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  448. AddPlayerClass(248, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  449. AddPlayerClass(247, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  450. AddPlayerClass(156, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  451. AddPlayerClass(253, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  452. AddPlayerClass(18, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  453. AddPlayerClass(163, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  454. AddPlayerClass(17, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  455. AddPlayerClass(21, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  456. AddPlayerClass(19, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  457. AddPlayerClass(28, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  458. AddPlayerClass(249, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  459. AddPlayerClass(67, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  460. AddPlayerClass(194, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  461. AddPlayerClass(283, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  462. AddPlayerClass(197, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  463. AddPlayerClass(158, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  464. AddPlayerClass(159, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  465. AddPlayerClass(160, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  466. AddPlayerClass(200, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  467. AddPlayerClass(121, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  468. AddPlayerClass(122, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  469. AddPlayerClass(123, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  470. AddPlayerClass(132, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  471. AddPlayerClass(32, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  472. AddPlayerClass(133, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  473. AddPlayerClass(33, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  474. AddPlayerClass(105, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  475. AddPlayerClass(106, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  476. AddPlayerClass(107, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  477. AddPlayerClass(286, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  478. AddPlayerClass(140, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  479. AddPlayerClass(35, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  480. AddPlayerClass(44, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  481. AddPlayerClass(202, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  482. AddPlayerClass(45, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  483. AddPlayerClass(46, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  484. AddPlayerClass(274, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  485. AddPlayerClass(277, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  486. AddPlayerClass(280, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  487. AddPlayerClass(284, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  488. AddPlayerClass(108, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  489. AddPlayerClass(113, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  490. AddPlayerClass(111, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  491. AddPlayerClass(112, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  492. AddPlayerClass(192, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  493. AddPlayerClass(209, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  494. AddPlayerClass(57, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  495. AddPlayerClass(203, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  496. AddPlayerClass(60, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  497. AddPlayerClass(219, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  498. AddPlayerClass(220, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  499. AddPlayerClass(143, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  500. AddPlayerClass(136, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  501. AddPlayerClass(174, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  502. AddPlayerClass(241, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  503. AddPlayerClass(187, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  504. AddPlayerClass(285, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  505. AddPlayerClass(73, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  506. AddPlayerClass(81, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  507. AddPlayerClass(167, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  508. AddPlayerClass(70, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  509. AddPlayerClass(27, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  510. AddPlayerClass(147, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  511. AddPlayerClass(217, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  512. AddPlayerClass(100, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  513. AddPlayerClass(29, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  514. AddPlayerClass(97, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  515. AddPlayerClass(50, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  516. AddPlayerClass(155, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  517. AddPlayerClass(189, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  518. AddPlayerClass(252, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  519. AddPlayerClass(90, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
  520. return 1;
  521. }
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