Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <a_samp>
- #include <core>
- #include <float>
- new glob0[100];
- new glob190[100];
- new glob320[100];
- new glob4B0[100];
- new glob640[100];
- new glob7D0[100];
- new glob960;
- new Float:glob964[17][4] = {
- { 1000.8341, -1085.3136, 23.8281, 178.2205 },
- { 1041.2773, -1086.4335, 23.8281, 215.9253 },
- { 1062.5667, -1056.4008, 34.0716, 174.2518 },
- { 1066.4468, -1076.3143, 36.4796, 132.578 },
- { 1060.1761, -1119.7487, 29.4137, 163.5357 },
- { 1048.9719, -1134.4105, 23.8281, 191.5074 },
- { 1007.421, -1123.4225, 23.8999, 229.4199 },
- { 971.908, -1090.6568, 24.2775, 96.6685 },
- { 982.0551, -1047.3384, 30.4669, 327.7363 },
- { 1032.3366, -1045.8256, 31.679, 6.3477 },
- { 929.6721, -1123.6159, 23.982, 37.7024 },
- { 878.4636, -1121.2131, 24.0177, 354.4411 },
- { 826.5233, -1114.7916, 24.0527, 279.0314 },
- { 826.7377, -1088.22, 24.2555, 258.393 },
- { 860.3873, -1077.1465, 24.2968, 180.2052 },
- { 905.3706, -1064.5932, 24.6578, 180.1867 },
- { 948.8748, -1064.6348, 25.4207, 183.3619 }
- };
- new globAB8[15][1] = {
- "Silenced Pistol",
- "Pistol",
- "Desert Eagle",
- "Shotgun",
- "Sawnoff Shotgun",
- "Combat Shotgun",
- "Tec9",
- "Micro Uzi",
- "MP5",
- "AK-47",
- "M4",
- "Flamethrower",
- "Minigun",
- "Fire Extinguisher",
- "Chainsaw"
- };
- new glob1274[15] = { 23, 22, 24, 25, 26, 27, 32, 28, 29, 30, 31, 37, 38, 42, 9 };
- new glob12B0[15] = { 200, 200, 200, 150, 150, 150, 300, 300, 300, 400, 400, 600, 300, 500, 0 };
- main()
- {
- print("\n----------------------");
- print(" GunGame v.1");
- print(" by: MartinLupen.");
- print("------------------------\n");
- return 0;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
- SetPlayerPos(playerid, 1365.9219, -1278.569, 24.8031);
- SetPlayerFacingAngle(playerid, 90.0);
- SetPlayerCameraPos(playerid, 1355.3782, -1278.866, 20.3745);
- SetPlayerCameraLookAt(playerid, 1365.9219, -1278.569, 24.8031);
- return 1;
- }
- public OnGameModeExit()
- {
- print("GameModeExit()");
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- glob320[playerid] = 0;
- glob4B0[playerid] = 0;
- glob7D0[playerid] = 0;
- glob640[playerid] = 0;
- glob190[playerid] = 0;
- glob0[playerid] = 1;
- SetPlayerScore(playerid, glob0[playerid]);
- GameTextForPlayer(playerid, "~g~GunGame ~w~by MartinLupen.", 4000, 6);
- SendClientMessage(playerid, 0xFFFF00AA, "Usa /aiuto per spiegazioni e comandi");
- SetPlayerColor(playerid, 0xAFAFAFAA);
- printf("OnPlayerConnect(%d)", playerid);
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- printf("OnPlayerDisconnect(%d)", playerid);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- SetRandomSpawn(playerid);
- SetPlayerWeaponsByLevel(playerid);
- SetPlayerWorldBounds(playerid, 1093.5598, 768.1959, -1027.54, -1158.7313);
- printf("OnPlayerSpawn(%d)", playerid);
- return 1;
- }
- public SetPlayerWeaponsByLevel(playerid)
- {
- new var0 = 0;
- new var1[256];
- var0 = glob0[playerid] - 1;
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, glob1274[var0], glob12B0[var0]);
- format(var1, 256, "Livello: %d, Arma: %s", 0, globAB8[var0][0]);
- SendClientMessage(playerid, 0x33AA33AA, var1);
- return 1;
- }
- public GGLeaderUpdate()
- {
- new var0[24];
- new var1 = 0;
- new var2 = 0;
- new var3[256];
- for(new var4 = 0; var4 < 100; var4++)
- {
- if(IsPlayerConnected(var4))
- {
- GetPlayerName(var4, var0, 24);
- var1 = glob0[var4];
- if(var1 > glob960)
- {
- if(var2 == var4)
- {
- return 1;
- }
- var2 = var4;
- glob960 = var1;
- format(var3, 256, "%s stΓ Dominando col livello %d", var0, 2400);
- SendClientMessageToAll(0xFF9900AA, var3);
- SetPlayerColor(var4, 0xFF9900AA);
- }
- if(var1 < glob960)
- {
- SetPlayerColor(var4, 0xAFAFAFAA);
- }
- }
- }
- return 0;
- }
- public GGRestart()
- {
- for(new var0 = 0; var0 < 100; var0++)
- {
- if(IsPlayerConnected(var0))
- {
- glob0[var0] = 1;
- glob320[var0] = 0;
- glob4B0[var0] = 0;
- SetRandomSpawn(var0);
- SetPlayerColor(var0, 0xAFAFAFAA);
- SetPlayerScore(var0, glob0[var0]);
- SetPlayerWeaponsByLevel(var0);
- }
- }
- return 0;
- }
- public SetRandomSpawn(playerid)
- {
- new var0 = random(17);
- SetPlayerPos(playerid, glob964[var0][0], glob964[var0][1], glob964[var0][2]);
- SetPlayerFacingAngle(playerid, glob964[var0][3]);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- new var0[100];
- if(killerid == 255)
- {
- SendDeathMessage(255, playerid, reason);
- }
- else
- {
- GetPlayerName(killerid, var0, 100);
- SendDeathMessage(killerid, playerid, reason);
- glob320[killerid] = glob320[killerid] + 1;
- glob4B0[playerid] = glob4B0[playerid] + 1;
- glob640[playerid] = glob640[playerid] + 1;
- glob7D0[killerid] = glob7D0[killerid] + 1;
- Inclevel(killerid);
- }
- printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason);
- return 1;
- }
- public Inclevel(playerid)
- {
- new var0 = 0;
- new var1 = 0;
- new var2[256];
- new var3[24];
- new var4 = 0;
- var0 = glob0[playerid];
- if(glob320[playerid] == var0 * 2)
- {
- glob0[playerid] = glob0[playerid] + 1;
- var1 = glob0[playerid];
- var4 = glob0[playerid] - 1;
- GGLeaderUpdate();
- GetPlayerName(playerid, var3, 24);
- if(glob0[playerid] == 16)
- {
- format(var2, 256, "~g~%s ~w~ha vinto il round!~n~Inizia un nuovo round", var3);
- GameTextForAll(var2, 5000, 4);
- printf("Round Vinto: %s", var3);
- glob190[playerid] = glob190[playerid] + 1;
- SetTimer("GGRestart", 3000, false);
- return 1;
- }
- format(var2, 256, "%s Γ¨ salito di Livello! Livello:%d", var3, var1);
- SendClientMessageToAll(0x32CD32AA, var2);
- format(var2, 256, "~w~Nuovo Livello:~g~ %d~n~~w~%s", var1, globAB8[var4][0]);
- LevelUpText(playerid, var2);
- SetPlayerScore(playerid, glob0[playerid]);
- SetPlayerWeaponsByLevel(playerid);
- printf("Livello: %s, Nuovo Livello: %d", var3, var1);
- }
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext)
- {
- new var0[256];
- new var1[24];
- new var2[24];
- new var3 = 0, var4 = 0;
- new var5[256];
- new var6 = 0;
- new var7 = 0;
- new var8[256];
- var5 = strtok(cmdtext, var4);
- if(!strcmp(var5, "/aiuto", true))
- {
- GetPlayerName(playerid, var1, 24);
- printf("Aiuto COmandi: %s", var1);
- format(var0, 256, "Benvenuto nel GunGame %s, ecco le basi:", var1);
- SendClientMessage(playerid, 0xFFFF00AA, var0);
- SendClientMessage(playerid, 0x33CCFFAA, "Fai 2 kill per salire di livello, ed avere un'altra arma.");
- SendClientMessage(playerid, 0x33CCFFAA, "La prima persona che completa tutti i livelli vince il round.");
- SendClientMessage(playerid, 0x33CCFFAA, "Comandi Eseguibili: /level o /level [id], /stats o /stats [id]");
- SendClientMessage(playerid, 0xFFFFFFAA, "GunGame v.1 by MartinLupen.");
- return 1;
- }
- if(!strcmp(var5, "/level", true))
- {
- GetPlayerName(playerid, var1, 24);
- printf("Comandi Livello: %s", var1);
- var8 = strtok(cmdtext, var4);
- if(!strlen(var8))
- {
- new var9 = 0;
- var6 = glob0[playerid];
- var7 = glob0[playerid] - 1;
- var9 = glob0[playerid];
- format(var0, 256, "Corrente: %d, Arma: %s, Prossima Arma: %s", var6, globAB8[var7][0], globAB8[var9][0]);
- SendClientMessage(playerid, 0x33AA33AA, var0);
- return 1;
- }
- var3 = strval(var8);
- if(!IsPlayerConnected(var3))
- {
- SendClientMessage(playerid, 0xFFFF00AA, "Invalid Player ID");
- return 1;
- }
- new var9 = 0;
- var6 = glob0[var3];
- var7 = glob0[var3];
- var9 = glob0[var3];
- GetPlayerName(var3, var2, 24);
- format(var0, 256, "Player: %s, Livello: %d, Arma: %s, Prossima Arma: %s", var2, var6, globAB8[var7][0], globAB8[var9][0]);
- SendClientMessage(var3, 0x33AA33AA, var0);
- return 1;
- }
- if(!strcmp(var5, "/stats", true))
- {
- var8 = strtok(cmdtext, var4);
- GetPlayerName(playerid, var1, 24);
- printf("Comandi Statistiche: %s (%d) -> %s", var1, playerid, var8);
- if(!strlen(var8))
- {
- var3 = playerid;
- }
- else
- {
- var3 = strval(var8);
- if(!IsPlayerConnected(var3))
- {
- SendClientMessage(playerid, 0xFFFF00AA, "Invalid Player ID");
- return 1;
- }
- }
- GGStats(playerid, var3);
- return 1;
- }
- return 0;
- }
- public GGStats(playerid, playerid2)
- {
- new var0[256];
- new var1[256];
- new var2 = 0;
- new var3 = 0;
- new var4 = 0;
- new var5 = 0;
- new var6 = 0;
- new var7 = 0;
- new var8 = 0;
- var6 = glob0[playerid2] - 1;
- var5 = glob0[playerid2];
- var2 = glob320[playerid2];
- var3 = glob4B0[playerid2];
- var4 = glob190[playerid2];
- var8 = glob640[playerid];
- var7 = glob7D0[playerid];
- GetPlayerName(playerid2, var1, 256);
- format(var0, 256, "Statistiche di %s quando ha iniziato a giocare:", var1);
- SendClientMessage(playerid, 0xFFFFFFAA, var0);
- format(var0, 256, "Round Corrente: Kills: %d Deaths: %d", var2, var3);
- SendClientMessage(playerid, 0xAFAFAFAA, var0);
- format(var0, 256, "Livello: %d Arma: %s", var5, globAB8[var6][0]);
- SendClientMessage(playerid, 0xAFAFAFAA, var0);
- format(var0, 256, "Totale: Kills: %d Deaths: %d Vittorie: %d", var7, var8, var4);
- SendClientMessage(playerid, 0xAFAFAFAA, var0);
- return 0;
- }
- public LevelUpText(playerid, arg1)
- {
- if(!IsPlayerConnected(playerid))
- {
- return 0;
- }
- GameTextForPlayer(playerid, arg1, 3000, 1);
- return 1;
- }
- public OnPlayerInfoChange(playerid)
- {
- printf("OnPlayerInfoChange(%d)");
- return 1;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate);
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- printf("OnPlayerEnterCheckpoint(%d)", playerid);
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- printf("OnVehicleSpawn(%d)", vehicleid);
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);
- return 1;
- }
- public OnPlayerText(playerid, text)
- {
- printf("OnPlayerText(%d)", playerid);
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- printf("OnPlayerLeaveCheckpoint(%d)", playerid);
- return 1;
- }
- public strtok(arg0, &arg1)
- {
- new var0 = strlen(arg0);
- while(arg1 < var0 && arg0[arg1] <= 32)
- {
- arg1++;
- }
- new var1 = arg1;
- new var2[20];
- while(arg1 < var0 && arg0[arg1] > 32 && arg1 - var1 < 19)
- {
- var2[arg1 - var1] = arg0[arg1];
- arg1++;
- }
- var2[arg1 - var1] = 0;
- return var2;
- }
- public OnGameModeInit()
- {
- UsePlayerPedAnims();
- print("GameModeInit()");
- SetGameModeText("GunGame v.1 by: MartinLupen");
- glob960 = 0;
- AddPlayerClass(0, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(165, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(68, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(287, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(102, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(104, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(63, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(13, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(248, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(247, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(156, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(253, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(18, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(163, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(17, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(21, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(19, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(28, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(249, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(67, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(194, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(283, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(197, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(158, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(159, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(160, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(200, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(121, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(122, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(123, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(132, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(32, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(133, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(33, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(105, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(106, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(107, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(286, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(140, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(35, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(44, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(202, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(45, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(46, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(274, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(277, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(280, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(284, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(108, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(113, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(111, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(112, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(192, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(209, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(57, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(203, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(60, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(219, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(220, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(143, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(136, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(174, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(241, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(187, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(285, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(73, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(81, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(167, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(70, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(27, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(147, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(217, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(100, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(29, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(97, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(50, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(155, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(189, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(252, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(90, 1958.3782, 1343.1572, 15.3746, 269.1424, 0, 0, 0, 0, 0, 0);
- return 1;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement