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- local UIS = game:GetService("UserInputService")
- local Size = Vector3.new(5,5,5) --Change 2,2,2 to desired head size. Numbers represent (x,y,z).
- coroutine.resume(coroutine.create(function()
- game:GetService("RunService").RenderStepped:Connect(function()
- for k,v in next, game:GetService('Players'):GetPlayers() do
- if v.Character:FindFirstChild('Head') then
- local Head = v.Character.Head
- Head.Size = Vector3.new(2,1,1)
- Head.Size = Size
- game.Players.LocalPlayer.Character.Head.Size = Vector3.new(2,1,1)
- end
- end
- end)
- end))
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