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- Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
- HP 10
- HP 10
- Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
- Attack 5
- Attack 5
- Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
- Defense 5
- Defense 5
- Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
- Speed 5
- Speed 5
- Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- 1 or more adjacent tiles must be activated
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
- Vacuum Wave: Power 5
- Vacuum Wave: Power ↑ 5
- 1 or more adjacent tiles must be activated
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 9 | Cost: 2 Energy, 24 Sync Orb(s)
- Vacuum Wave: Power 5
- Vacuum Wave: Power ↑ 5
- 1 or more adjacent tiles must be activated
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 10 | Cost: 3 Energy, 36 Sync Orb(s)
- Power-Up Punch: Power 6
- Power-Up Punch: Power ↑ 6
- 1 or more adjacent tiles must be activated
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 11 | Cost: 2 Energy, 24 Sync Orb(s)
- Attack 5
- Attack 5
- 1 or more adjacent tiles must be activated
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 12 | Cost: 3 Energy, 36 Sync Orb(s)
- Vacuum Wave: Power 5
- Vacuum Wave: Power ↑ 5
- 1 or more adjacent tiles must be activated
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 13 | Cost: 3 Energy, 36 Sync Orb(s)
- Power-Up Punch: Power 6
- Power-Up Punch: Power ↑ 6
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 14 | Cost: 3 Energy, 36 Sync Orb(s)
- Attack 5
- Attack 5
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 15 | Cost: 7 Energy, 84 Sync Orb(s)
- Vacuum Wave: Move Gauge Refresh 9
- Move: Vacuum Wave Charges the user’s move gauge by one when a move is successful.
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 16 | Cost: 3 Energy, 36 Sync Orb(s)
- Power-Up Punch: Power 6
- Power-Up Punch: Power ↑ 6
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 17 | Cost: 5 Energy, 60 Sync Orb(s)
- Power-Up Punch: Move Gauge Refresh 3
- Move: Power-Up Punch Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
- Attack 5
- Attack 5
- 1 or more adjacent tiles must be activated
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 19 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- 1 or more adjacent tiles must be activated
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 20 | Cost: 4 Energy, 48 Sync Orb(s)
- Close Combat: Power 4
- Close Combat: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 21 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- 1 or more adjacent tiles must be activated
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 22 | Cost: 6 Energy, 72 Sync Orb(s)
- Close Combat: Move Gauge Refresh 3
- Move: Close Combat Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
- 1 or more adjacent tiles must be activated
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 23 | Cost: 4 Energy, 48 Sync Orb(s)
- Close Combat: Power 4
- Close Combat: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 24 | Cost: 4 Energy, 48 Sync Orb(s)
- Close Combat: Power 4
- Close Combat: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 25 | Cost: 4 Energy, 48 Sync Orb(s)
- Speed 10
- Speed 10
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 26 | Cost: 10 Energy, 120 Sync Orb(s)
- Stamina Reserves 6
- Once per battle, charges the user’s move gauge by six when the user is in a pinch.
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 27 | Cost: 4 Energy, 48 Sync Orb(s)
- Close Combat: Power 4
- Close Combat: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 28 | Cost: 6 Energy, 72 Sync Orb(s)
- Skate On Through!: Berserker 1
- Move: Skate On Through! Raises the user’s Attack when a move is successful.
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 29 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- 1 or more adjacent tiles must be activated
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 30 | Cost: 4 Energy, 48 Sync Orb(s)
- Sp. Def 10
- Sp. Def 10
- 1 or more adjacent tiles must be activated
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 31 | Cost: 7 Energy, 84 Sync Orb(s)
- Dire Hit: MP Refresh 2
- Move: Dire Hit Has a moderate chance of restoring one MP of the move used if the move is successful.
- 1 or more adjacent tiles must be activated
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 32 | Cost: 2 Energy, 24 Sync Orb(s)
- Defense 5
- Defense 5
- 1 or more adjacent tiles must be activated
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 33 | Cost: 10 Energy, 120 Sync Orb(s)
- Power-Up Punch: Mad Strength 4
- Move: Power-Up Punch Has a good chance of raising the Pokémon’s Attack when one of its attacks is successful.
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 34 | Cost: 4 Energy, 48 Sync Orb(s)
- HP 20
- HP 20
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 35 | Cost: 4 Energy, 48 Sync Orb(s)
- Defense 10
- Defense 10
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 36 | Cost: 10 Energy, 120 Sync Orb(s)
- Fierce Entry 1
- Raises the user’s Attack when the Pokémon enters a battle.
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 37 | Cost: 10 Energy, 120 Sync Orb(s)
- Power Reserves 5
- Powers up moves in a pinch.
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 38 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- 1 or more adjacent tiles must be activated
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 39 | Cost: 5 Energy, 60 Sync Orb(s)
- Attack 10
- Attack 10
- 1 or more adjacent tiles must be activated
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 40 | Cost: 7 Energy, 84 Sync Orb(s)
- Skate On Through!: MP Refresh 2
- Move: Skate On Through! Has a moderate chance of restoring one MP of the move used if the move is successful.
- 1 or more adjacent tiles must be activated
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 41 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- 1 or more adjacent tiles must be activated
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 42 | Cost: 8 Energy, 96 Sync Orb(s)
- HP 30
- HP 30
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 43 | Cost: 4 Energy, 48 Sync Orb(s)
- Defense 10
- Defense 10
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 44 | Cost: 5 Energy, 60 Sync Orb(s)
- Sp. Def 10
- Sp. Def 10
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 45 | Cost: 10 Energy, 120 Sync Orb(s)
- Boiling Point 6
- Once per battle, radically raises the user’s Attack when in a pinch.
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 46 | Cost: 10 Energy, 120 Sync Orb(s)
- Close Combat: Stat’s Quo 3
- Move: Close Combat Has a moderately good chance of returning the user’s lowered stats to normal when a move is successful.
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
- Give-It-All-Ya-Got Power-Up Punch: Power 25
- Give-It-All-Ya-Got Power-Up Punch: Power ↑ 25
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
- Give-It-All-Ya-Got Power-Up Punch: Power 25
- Give-It-All-Ya-Got Power-Up Punch: Power ↑ 25
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
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