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Korrina Sync Grid

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Apr 27th, 2020
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  1. Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
  2. HP 10
  3. HP 10
  4.  
  5. Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
  6. Attack 5
  7. Attack 5
  8.  
  9. Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
  10. Defense 5
  11. Defense 5
  12.  
  13. Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
  14. Sp. Atk 5
  15. Sp. Atk 5
  16.  
  17. Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
  18. Sp. Def 5
  19. Sp. Def 5
  20.  
  21. Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
  22. Speed 5
  23. Speed 5
  24.  
  25. Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
  26. Sp. Atk 5
  27. Sp. Atk 5
  28. 1 or more adjacent tiles must be activated
  29. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  30.  
  31. Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
  32. Vacuum Wave: Power 5
  33. Vacuum Wave: Power ↑ 5
  34. 1 or more adjacent tiles must be activated
  35. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  36.  
  37. Cell 9 | Cost: 2 Energy, 24 Sync Orb(s)
  38. Vacuum Wave: Power 5
  39. Vacuum Wave: Power ↑ 5
  40. 1 or more adjacent tiles must be activated
  41. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  42.  
  43. Cell 10 | Cost: 3 Energy, 36 Sync Orb(s)
  44. Power-Up Punch: Power 6
  45. Power-Up Punch: Power ↑ 6
  46. 1 or more adjacent tiles must be activated
  47. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  48.  
  49. Cell 11 | Cost: 2 Energy, 24 Sync Orb(s)
  50. Attack 5
  51. Attack 5
  52. 1 or more adjacent tiles must be activated
  53. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  54.  
  55. Cell 12 | Cost: 3 Energy, 36 Sync Orb(s)
  56. Vacuum Wave: Power 5
  57. Vacuum Wave: Power ↑ 5
  58. 1 or more adjacent tiles must be activated
  59. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  60.  
  61. Cell 13 | Cost: 3 Energy, 36 Sync Orb(s)
  62. Power-Up Punch: Power 6
  63. Power-Up Punch: Power ↑ 6
  64. 1 or more adjacent tiles must be activated
  65. Move level must be 2 or higher
  66. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  67.  
  68. Cell 14 | Cost: 3 Energy, 36 Sync Orb(s)
  69. Attack 5
  70. Attack 5
  71. 1 or more adjacent tiles must be activated
  72. Move level must be 2 or higher
  73. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  74.  
  75. Cell 15 | Cost: 7 Energy, 84 Sync Orb(s)
  76. Vacuum Wave: Move Gauge Refresh 9
  77. Move: Vacuum Wave Charges the user’s move gauge by one when a move is successful.
  78. 1 or more adjacent tiles must be activated
  79. Move level must be 2 or higher
  80. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  81.  
  82. Cell 16 | Cost: 3 Energy, 36 Sync Orb(s)
  83. Power-Up Punch: Power 6
  84. Power-Up Punch: Power ↑ 6
  85. 1 or more adjacent tiles must be activated
  86. Move level must be 3 or higher
  87. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  88.  
  89. Cell 17 | Cost: 5 Energy, 60 Sync Orb(s)
  90. Power-Up Punch: Move Gauge Refresh 3
  91. Move: Power-Up Punch Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
  92. 1 or more adjacent tiles must be activated
  93. Move level must be 3 or higher
  94. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  95.  
  96. Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
  97. Attack 5
  98. Attack 5
  99. 1 or more adjacent tiles must be activated
  100. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  101.  
  102. Cell 19 | Cost: 2 Energy, 24 Sync Orb(s)
  103. Speed 5
  104. Speed 5
  105. 1 or more adjacent tiles must be activated
  106. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  107.  
  108. Cell 20 | Cost: 4 Energy, 48 Sync Orb(s)
  109. Close Combat: Power 4
  110. Close Combat: Power ↑ 4
  111. 1 or more adjacent tiles must be activated
  112. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  113.  
  114. Cell 21 | Cost: 2 Energy, 24 Sync Orb(s)
  115. Speed 5
  116. Speed 5
  117. 1 or more adjacent tiles must be activated
  118. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  119.  
  120. Cell 22 | Cost: 6 Energy, 72 Sync Orb(s)
  121. Close Combat: Move Gauge Refresh 3
  122. Move: Close Combat Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
  123. 1 or more adjacent tiles must be activated
  124. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  125.  
  126. Cell 23 | Cost: 4 Energy, 48 Sync Orb(s)
  127. Close Combat: Power 4
  128. Close Combat: Power ↑ 4
  129. 1 or more adjacent tiles must be activated
  130. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  131.  
  132. Cell 24 | Cost: 4 Energy, 48 Sync Orb(s)
  133. Close Combat: Power 4
  134. Close Combat: Power ↑ 4
  135. 1 or more adjacent tiles must be activated
  136. Move level must be 2 or higher
  137. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  138.  
  139. Cell 25 | Cost: 4 Energy, 48 Sync Orb(s)
  140. Speed 10
  141. Speed 10
  142. 1 or more adjacent tiles must be activated
  143. Move level must be 2 or higher
  144. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  145.  
  146. Cell 26 | Cost: 10 Energy, 120 Sync Orb(s)
  147. Stamina Reserves 6
  148. Once per battle, charges the user’s move gauge by six when the user is in a pinch.
  149. 1 or more adjacent tiles must be activated
  150. Move level must be 2 or higher
  151. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  152.  
  153. Cell 27 | Cost: 4 Energy, 48 Sync Orb(s)
  154. Close Combat: Power 4
  155. Close Combat: Power ↑ 4
  156. 1 or more adjacent tiles must be activated
  157. Move level must be 3 or higher
  158. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  159.  
  160. Cell 28 | Cost: 6 Energy, 72 Sync Orb(s)
  161. Skate On Through!: Berserker 1
  162. Move: Skate On Through! Raises the user’s Attack when a move is successful.
  163. 1 or more adjacent tiles must be activated
  164. Move level must be 3 or higher
  165. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  166.  
  167. Cell 29 | Cost: 2 Energy, 24 Sync Orb(s)
  168. Sp. Def 5
  169. Sp. Def 5
  170. 1 or more adjacent tiles must be activated
  171. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  172.  
  173. Cell 30 | Cost: 4 Energy, 48 Sync Orb(s)
  174. Sp. Def 10
  175. Sp. Def 10
  176. 1 or more adjacent tiles must be activated
  177. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  178.  
  179. Cell 31 | Cost: 7 Energy, 84 Sync Orb(s)
  180. Dire Hit: MP Refresh 2
  181. Move: Dire Hit Has a moderate chance of restoring one MP of the move used if the move is successful.
  182. 1 or more adjacent tiles must be activated
  183. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  184.  
  185. Cell 32 | Cost: 2 Energy, 24 Sync Orb(s)
  186. Defense 5
  187. Defense 5
  188. 1 or more adjacent tiles must be activated
  189. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  190.  
  191. Cell 33 | Cost: 10 Energy, 120 Sync Orb(s)
  192. Power-Up Punch: Mad Strength 4
  193. Move: Power-Up Punch Has a good chance of raising the Pokémon’s Attack when one of its attacks is successful.
  194. 1 or more adjacent tiles must be activated
  195. Move level must be 2 or higher
  196. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  197.  
  198. Cell 34 | Cost: 4 Energy, 48 Sync Orb(s)
  199. HP 20
  200. HP 20
  201. 1 or more adjacent tiles must be activated
  202. Move level must be 2 or higher
  203. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  204.  
  205. Cell 35 | Cost: 4 Energy, 48 Sync Orb(s)
  206. Defense 10
  207. Defense 10
  208. 1 or more adjacent tiles must be activated
  209. Move level must be 2 or higher
  210. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  211.  
  212. Cell 36 | Cost: 10 Energy, 120 Sync Orb(s)
  213. Fierce Entry 1
  214. Raises the user’s Attack when the Pokémon enters a battle.
  215. 1 or more adjacent tiles must be activated
  216. Move level must be 3 or higher
  217. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  218.  
  219. Cell 37 | Cost: 10 Energy, 120 Sync Orb(s)
  220. Power Reserves 5
  221. Powers up moves in a pinch.
  222. 1 or more adjacent tiles must be activated
  223. Move level must be 3 or higher
  224. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  225.  
  226. Cell 38 | Cost: 2 Energy, 24 Sync Orb(s)
  227. Speed 5
  228. Speed 5
  229. 1 or more adjacent tiles must be activated
  230. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  231.  
  232. Cell 39 | Cost: 5 Energy, 60 Sync Orb(s)
  233. Attack 10
  234. Attack 10
  235. 1 or more adjacent tiles must be activated
  236. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  237.  
  238. Cell 40 | Cost: 7 Energy, 84 Sync Orb(s)
  239. Skate On Through!: MP Refresh 2
  240. Move: Skate On Through! Has a moderate chance of restoring one MP of the move used if the move is successful.
  241. 1 or more adjacent tiles must be activated
  242. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  243.  
  244. Cell 41 | Cost: 2 Energy, 24 Sync Orb(s)
  245. Speed 5
  246. Speed 5
  247. 1 or more adjacent tiles must be activated
  248. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  249.  
  250. Cell 42 | Cost: 8 Energy, 96 Sync Orb(s)
  251. HP 30
  252. HP 30
  253. 1 or more adjacent tiles must be activated
  254. Move level must be 2 or higher
  255. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  256.  
  257. Cell 43 | Cost: 4 Energy, 48 Sync Orb(s)
  258. Defense 10
  259. Defense 10
  260. 1 or more adjacent tiles must be activated
  261. Move level must be 2 or higher
  262. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  263.  
  264. Cell 44 | Cost: 5 Energy, 60 Sync Orb(s)
  265. Sp. Def 10
  266. Sp. Def 10
  267. 1 or more adjacent tiles must be activated
  268. Move level must be 2 or higher
  269. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  270.  
  271. Cell 45 | Cost: 10 Energy, 120 Sync Orb(s)
  272. Boiling Point 6
  273. Once per battle, radically raises the user’s Attack when in a pinch.
  274. 1 or more adjacent tiles must be activated
  275. Move level must be 3 or higher
  276. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  277.  
  278. Cell 46 | Cost: 10 Energy, 120 Sync Orb(s)
  279. Close Combat: Stat’s Quo 3
  280. Move: Close Combat Has a moderately good chance of returning the user’s lowered stats to normal when a move is successful.
  281. 1 or more adjacent tiles must be activated
  282. Move level must be 3 or higher
  283. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  284.  
  285. Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
  286. Give-It-All-Ya-Got Power-Up Punch: Power 25
  287. Give-It-All-Ya-Got Power-Up Punch: Power ↑ 25
  288. 1 or more adjacent tiles must be activated
  289. Move level must be 3 or higher
  290. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  291.  
  292. Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
  293. Give-It-All-Ya-Got Power-Up Punch: Power 25
  294. Give-It-All-Ya-Got Power-Up Punch: Power ↑ 25
  295. 1 or more adjacent tiles must be activated
  296. Move level must be 3 or higher
  297. Start: Thursday, 14 May 2020 at 06:00:00 UTC
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