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- Name: Tiff
- High Concept:
- Trouble:
- Phase 1:
- Phase 2:
- Phase 3:
- -----------------------------
- Skills: 10/11
- +6 Armor, Fighting
- +5 AT Warrior, Daunt
- +4 Will, Smithy
- +3 Notice, Vigor
- +2 Swagger, Zeal
- +1 Cunning, Blast, Computers, Medicine, Lore
- -----------------------------
- Refresh: 6
- Cleave: When you kill an opponent with a Fighting attack roll, you may make another fighting attack roll against another opponent in the same zone as yourself.
- Lashback: When you succeed with style on a Defense Roll with Fighting, you may inflict a Two Hit Shift on your opponent.
- Musou: Whenever you are outnumbered by enemy combatants in your current zone, you gain a +2 to Fighting attacks against said enemies.
- -----------------------------
- Stress:
- Physical 1[ ] 2[ ] 3[ ]
- Mental 1[ ] 2[ ] 3[ ] 4[ ]
- -----------------------------
- Extras
- Scarlet Rhapsody
- >Cost: Aspect ()
- -Allows Fighting to be used to attack in zones other than your own. May use Will For Telekinesis.
- Fragarach
- >Cost: 2 Refresh (Extras Allowance)
- Weapon: 2
- +2 Fighting on Attacks that are Defended against with An AT Spread.
- -----------------------------
- AL-3X
- Aspect: Psychic Predatory Biomecha
- Head: Predator's Gaze
- When attacking an opponent while under the effect of a 'Frenzy' Situtation Aspect, +2 to Melee.
- Arms: Excessive Chaincalibur - Souleater
- When you Succeed with Style on a Fighting attack, you may create a "Frenzy" Situation Aspect with a free invocation instead of getting a boost.
- Core: Core Array
- You opponent doesn't gain a Boost when he tied with your defense.
- Back: Wings of Light
- +2 to AT rolls to create Situtation Aspects involving "flight" or "raping reality through brute force".
- Shoulders: Ruga Breakers
- +2 on Fighting attacks at targets 1 zone away.
- Cockpit: Anti-Feedback Failsafes
- For the Cost of a Fate Point, you may turn any Physical stress you recieve into mental Stress, or Vice Versa.
- Special: Synch Ratio 100+
- Allows the Use of the "Armor" Skill to use AT Powers Appropriate to the Users Class (in this case Skirmisher).
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- Milestone Spends:
- Signif 1 - (Save Point)
- Major 1 - Fighting (5 > 6), Armor(4 > 5), Refresh +1
- Signif 2 - Will (3 > 4)
- Signif 3 - (Save Point)
- Major 2 - (Save Point), Refresh +1
- Signif 4 - (Save Point)
- Signif 5 - (Save Point)
- Signif 6 - (Save Point)
- Major 3 - Daunt 3 > 5
- Signif 7 - Vigor 2 > 3, Smithy 2 > 4, AT Warrior 4 > 5. Armor 5 > 6
- Signif 8 - (Save Point)
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