Sandwitches

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Apr 9th, 2013
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  1. Name: Tiff
  2.  
  3. High Concept:
  4. Trouble:
  5. Phase 1:
  6. Phase 2:
  7. Phase 3:
  8.  
  9. -----------------------------
  10.  
  11. Skills: 10/11
  12. +6 Armor, Fighting
  13. +5 AT Warrior, Daunt
  14. +4 Will, Smithy
  15. +3 Notice, Vigor
  16. +2 Swagger, Zeal
  17. +1 Cunning, Blast, Computers, Medicine, Lore
  18.  
  19. -----------------------------
  20.  
  21. Refresh: 6
  22.  
  23. Cleave: When you kill an opponent with a Fighting attack roll, you may make another fighting attack roll against another opponent in the same zone as yourself.
  24.  
  25. Lashback: When you succeed with style on a Defense Roll with Fighting, you may inflict a Two Hit Shift on your opponent.
  26.  
  27. Musou: Whenever you are outnumbered by enemy combatants in your current zone, you gain a +2 to Fighting attacks against said enemies.
  28.  
  29. -----------------------------
  30.  
  31. Stress:
  32. Physical 1[ ] 2[ ] 3[ ]
  33. Mental 1[ ] 2[ ] 3[ ] 4[ ]
  34.  
  35. -----------------------------
  36.  
  37. Extras
  38.  
  39. Scarlet Rhapsody
  40. >Cost: Aspect ()
  41. -Allows Fighting to be used to attack in zones other than your own. May use Will For Telekinesis.
  42.  
  43. Fragarach
  44. >Cost: 2 Refresh (Extras Allowance)
  45. Weapon: 2
  46. +2 Fighting on Attacks that are Defended against with An AT Spread.
  47.  
  48. -----------------------------
  49.  
  50. AL-3X
  51. Aspect: Psychic Predatory Biomecha
  52.  
  53. Head: Predator's Gaze
  54. When attacking an opponent while under the effect of a 'Frenzy' Situtation Aspect, +2 to Melee.
  55.  
  56. Arms: Excessive Chaincalibur - Souleater
  57. When you Succeed with Style on a Fighting attack, you may create a "Frenzy" Situation Aspect with a free invocation instead of getting a boost.
  58.  
  59. Core: Core Array
  60. You opponent doesn't gain a Boost when he tied with your defense.
  61.  
  62. Back: Wings of Light
  63. +2 to AT rolls to create Situtation Aspects involving "flight" or "raping reality through brute force".
  64.  
  65. Shoulders: Ruga Breakers
  66. +2 on Fighting attacks at targets 1 zone away.
  67.  
  68. Cockpit: Anti-Feedback Failsafes
  69. For the Cost of a Fate Point, you may turn any Physical stress you recieve into mental Stress, or Vice Versa.
  70.  
  71. Special: Synch Ratio 100+
  72. Allows the Use of the "Armor" Skill to use AT Powers Appropriate to the Users Class (in this case Skirmisher).
  73.  
  74. ------------------------------
  75.  
  76. Milestone Spends:
  77. Signif 1 - (Save Point)
  78. Major 1 - Fighting (5 > 6), Armor(4 > 5), Refresh +1
  79. Signif 2 - Will (3 > 4)
  80. Signif 3 - (Save Point)
  81. Major 2 - (Save Point), Refresh +1
  82. Signif 4 - (Save Point)
  83. Signif 5 - (Save Point)
  84. Signif 6 - (Save Point)
  85. Major 3 - Daunt 3 > 5
  86. Signif 7 - Vigor 2 > 3, Smithy 2 > 4, AT Warrior 4 > 5. Armor 5 > 6
  87. Signif 8 - (Save Point)
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