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  1. // Created by Crowbar 0.19.0.0
  2.  
  3. $modelname "CyanBlue\Th16\Aunn\Aunn.mdl"
  4. $model "Aunn_Komano" "Aunn_mesh2.smd" {
  5.  
  6. flexfile "Aunn_mesh2.vta"
  7. {
  8. defaultflex frame 0
  9. flex "BrowsSerious" frame 1
  10. flex "RightBrowUp" frame 2
  11. flex "LeftBrowUp" frame 3
  12. flex "BrowsShy" frame 4
  13. flex "LeftShy" frame 5
  14. flex "RightShy" frame 6
  15. flex "BrowRaised" frame 7
  16. flex "LeftRaised" frame 8
  17. flex "RightBrowUp001" frame 9
  18. flex "BrowsAngry" frame 10
  19. flex "LeftAngry" frame 11
  20. flex "RightAngry" frame 12
  21. flex "BrowsUp" frame 13
  22. flex "LeftBrowUp2" frame 14
  23. flex "RightBrowUp2" frame 15
  24. flex "BrowsDown" frame 16
  25. flex "LeftDown" frame 17
  26. flex "RightDown" frame 18
  27. flex "BrowsSmaller" frame 19
  28. flex "EyesClosed" frame 20
  29. flex "EyesHappy" frame 21
  30. flex "RightHappy" frame 22
  31. flex "LeftHappy" frame 23
  32. flex "RightClosed" frame 24
  33. flex "LeftClosed" frame 25
  34. flex "EyesArrows" frame 26
  35. flex "EyesRelaxed" frame 27
  36. flex "EyesRaised" frame 28
  37. flex "ScrewedUpEyes" frame 29
  38. flex "EyesSmug" frame 30
  39. flex "WithoutPupils" frame 31
  40. flex "MouthStupor" frame 32
  41. flex "MouthSmile" frame 33
  42. flex "MeGusta" frame 34
  43. flex "MouthCat" frame 35
  44. flex "Toothless" frame 36
  45. flex "TongueWider" frame 37
  46. flex "TongueLess" frame 38
  47. flex "Scared" frame 39
  48. flex "PuffedCheeks" frame 40
  49. flex "PuffedCheeksSmaller" frame 41
  50. flex "ShortsFrontWide" frame 42
  51. flex "ShortsFrontWideL" frame 43
  52. flex "ShortsFrontWideR" frame 44
  53. flex "ShortsBackWide" frame 45
  54. flex "ShortsBackWideL" frame 46
  55. flex "ShortsBackWideR" frame 47
  56. flex "NoGeta" frame 48
  57. flex "StrongSurprise" frame 49
  58. flex "MouthOpen" frame 50
  59. flex "Grin" frame 51
  60. flex "MouthSuprise" frame 52
  61. flex "MouthSuprise2" frame 53
  62. flex "MouthSuprise3" frame 54
  63. flex "MouthOpen2" frame 55
  64. flex "MouthTriangle" frame 56
  65. flex "MouthOpenTooth" frame 57
  66. }
  67.  
  68. flexcontroller phoneme range 0 1 BrowsSerious
  69. flexcontroller phoneme range 0 1 RightBrowUp
  70. flexcontroller phoneme range 0 1 LeftBrowUp
  71. flexcontroller phoneme range 0 1 BrowsShy
  72. flexcontroller phoneme range 0 1 LeftShy
  73. flexcontroller phoneme range 0 1 RightShy
  74. flexcontroller phoneme range 0 1 BrowRaised
  75. flexcontroller phoneme range 0 1 LeftRaised
  76. flexcontroller phoneme range 0 1 RightBrowUp001
  77. flexcontroller phoneme range 0 1 BrowsAngry
  78. flexcontroller phoneme range 0 1 LeftAngry
  79. flexcontroller phoneme range 0 1 RightAngry
  80. flexcontroller phoneme range 0 1 BrowsUp
  81. flexcontroller phoneme range 0 1 LeftBrowUp2
  82. flexcontroller phoneme range 0 1 RightBrowUp2
  83. flexcontroller phoneme range 0 1 BrowsDown
  84. flexcontroller phoneme range 0 1 LeftDown
  85. flexcontroller phoneme range 0 1 RightDown
  86. flexcontroller phoneme range 0 1 BrowsSmaller
  87. flexcontroller phoneme range 0 1 EyesClosed
  88. flexcontroller phoneme range 0 1 EyesHappy
  89. flexcontroller phoneme range 0 1 RightHappy
  90. flexcontroller phoneme range 0 1 LeftHappy
  91. flexcontroller phoneme range 0 1 RightClosed
  92. flexcontroller phoneme range 0 1 LeftClosed
  93. flexcontroller phoneme range 0 1 EyesArrows
  94. flexcontroller phoneme range 0 1 EyesRelaxed
  95. flexcontroller phoneme range 0 1 EyesRaised
  96. flexcontroller phoneme range 0 1 ScrewedUpEyes
  97. flexcontroller phoneme range 0 1 EyesSmug
  98. flexcontroller phoneme range 0 1 WithoutPupils
  99. flexcontroller phoneme range 0 1 MouthStupor
  100. flexcontroller phoneme range 0 1 MouthSmile
  101. flexcontroller phoneme range 0 1 MeGusta
  102. flexcontroller phoneme range 0 1 MouthCat
  103. flexcontroller phoneme range 0 1 Toothless
  104. flexcontroller phoneme range 0 1 TongueWider
  105. flexcontroller phoneme range 0 1 TongueLess
  106. flexcontroller phoneme range 0 1 Scared
  107. flexcontroller phoneme range 0 1 PuffedCheeks
  108. flexcontroller phoneme range 0 1 PuffedCheeksSmaller
  109. flexcontroller phoneme range 0 1 ShortsFrontWide
  110. flexcontroller phoneme range 0 1 ShortsFrontWideL
  111. flexcontroller phoneme range 0 1 ShortsFrontWideR
  112. flexcontroller phoneme range 0 1 ShortsBackWide
  113. flexcontroller phoneme range 0 1 ShortsBackWideL
  114. flexcontroller phoneme range 0 1 ShortsBackWideR
  115. flexcontroller phoneme range 0 1 NoGeta
  116. flexcontroller phoneme range 0 1 StrongSurprise
  117. flexcontroller phoneme range 0 1 MouthOpen
  118. flexcontroller phoneme range 0 1 Grin
  119. flexcontroller phoneme range 0 1 MouthSuprise
  120. flexcontroller phoneme range 0 1 MouthSuprise2
  121. flexcontroller phoneme range 0 1 MouthSuprise3
  122. flexcontroller phoneme range 0 1 MouthOpen2
  123. flexcontroller phoneme range 0 1 MouthTriangle
  124. flexcontroller phoneme range 0 1 MouthOpenTooth
  125.  
  126. localvar corrector
  127.  
  128. %BrowsSerious - BrowsSerious
  129. %RightBrowUp - RightBrowUp
  130. %LeftBrowUp - LeftBrowUp
  131. %BrowsShy - BrowsShy
  132. %LeftShy - LeftShy
  133. %RightShy - RightShy
  134. %BrowRaised - BrowRaised
  135. %LeftRaised - LeftRaised
  136. %RightBrowUp001 - RightBrowUp001
  137. %BrowsAngry - BrowsAngry
  138. %LeftAngry - LeftAngry
  139. %RightAngry - RightAngry
  140. %BrowsUp - BrowsUp
  141. %LeftBrowUp2 - LeftBrowUp2
  142. %RightBrowUp2 - RightBrowUp2
  143. %BrowsDown - BrowsDown
  144. %LeftDown - LeftDown
  145. %RightDown - RightDown
  146. %BrowsSmaller - BrowsSmaller
  147. %EyesClosed - EyesClosed
  148. %EyesHappy - EyesHappy
  149. %RightHappy - RightHappy
  150. %LeftHappy - LeftHappy
  151. %RightClosed - RightClosed
  152. %LeftClosed - LeftClosed
  153. %EyesArrows - EyesArrows
  154. %EyesRelaxed - EyesRelaxed
  155. %EyesRaised - EyesRaised
  156. %ScrewedUpEyes - ScrewedUpEyes
  157. %EyesSmug - EyesSmug
  158. %WithoutPupils - WithoutPupils
  159. %MouthStupor - MouthStupor
  160. %MouthSmile - MouthSmile
  161. %MeGusta - MeGusta
  162. %MouthCat - MouthCat
  163. %Toothless - Toothless
  164. %TongueWider - TongueWider
  165. %TongueLess - TongueLess
  166. %Scared - Scared
  167. %PuffedCheeks - PuffedCheeks
  168. %PuffedCheeksSmaller - PuffedCheeksSmaller
  169. %ShortsFrontWide - ShortsFrontWide
  170. %ShortsFrontWideL - ShortsFrontWideL
  171. %ShortsFrontWideR - ShortsFrontWideR
  172. %ShortsBackWide - ShortsBackWide
  173. %ShortsBackWideL - ShortsBackWideL
  174. %ShortsBackWideR - ShortsBackWideR
  175. %NoGeta - NoGeta
  176. %StrongSurprise - StrongSurprise
  177. %MouthOpen - MouthOpen
  178. %Grin - Grin
  179. %MouthSuprise - MouthSuprise
  180. %MouthSuprise2 - MouthSuprise2
  181. %MouthSuprise3 - MouthSuprise3
  182. %MouthOpen2 - MouthOpen2
  183. %MouthTriangle - MouthTriangle
  184. %MouthOpenTooth - MouthOpenTooth
  185. }
  186.  
  187.  
  188. $cdmaterials "models\Th16\Aunn"
  189.  
  190. $attachment "mouth" "ValveBiped.Bip01_Head1" 0.6 -5.5 0 rotate 0 -80 -90
  191. $attachment "chest" "ValveBiped.Bip01_Spine2" 5 4 0 rotate 0 90 90
  192. $attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0 0 0 rotate -90 -90 0
  193.  
  194. $surfaceprop "flesh"
  195.  
  196. $contents "solid"
  197.  
  198. $hboxset "default"
  199. $hbox 1 "ValveBiped.Bip01_Head1" -1.25 -6.5 -3.19 8.25 3.5 3.31
  200. $hbox 4 "ValveBiped.Bip01_L_UpperArm" 0 -2.75 -2.75 12.51 1.75 2.25
  201. $hbox 4 "ValveBiped.Bip01_L_Forearm" 0 -2.19 -2.38 13 1.81 1.62
  202. $hbox 4 "ValveBiped.Bip01_L_Hand" 0.06 -2 -1.5 4.06 1 2.5
  203. $hbox 5 "ValveBiped.Bip01_R_UpperArm" 0 -3 -2.25 12.39 2 2.75
  204. $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.5 -2.2 -1.55 12.5 1.8 2.45
  205. $hbox 5 "ValveBiped.Bip01_R_Hand" 0.06 -2 -2.5 4.06 1 1.5
  206. $hbox 6 "ValveBiped.Bip01_L_Thigh" 0 -3.75 -3.25 17.85 3.75 3.25
  207. $hbox 6 "ValveBiped.Bip01_L_Calf" 0 -3.51 -3.28 15.64 3.49 2.72
  208. $hbox 6 "ValveBiped.Bip01_L_Foot" -1.07 -2 -2.84 5.04 5 2.16
  209. $hbox 7 "ValveBiped.Bip01_R_Thigh" 0 -3.75 -3.25 17.85 3.75 3.25
  210. $hbox 7 "ValveBiped.Bip01_R_Calf" 0 -3.51 -2.82 15.64 3.49 3.18
  211. $hbox 7 "ValveBiped.Bip01_R_Foot" -1.06 -2.01 -2.28 5.05 4.99 2.72
  212. $hbox 3 "ValveBiped.Bip01_Pelvis" -7.5 -5.5 -6 7.5 8.5 5
  213. $hbox 2 "ValveBiped.Bip01_Spine2" -2.5 -2.5 -7 14.5 7.5 7
  214. $skipboneinbbox
  215.  
  216. $sequence reference "anims/reference.smd" fps 1
  217.  
  218. $animation a_proportions "anims/a_proportions.smd" subtract reference 0
  219. $sequence proportions a_proportions predelta autoplay
  220.  
  221. $sequence "ragdoll" "anims\ragdoll.smd" {
  222. fps 30
  223. "ACT_DIERAGDOLL" 1
  224. }
  225.  
  226. $includemodel "f_anm.mdl"
  227.  
  228. $ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
  229. $ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
  230. $ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
  231. $ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0
  232.  
  233. $ikautoplaylock rfoot 0.05 0.1
  234. $ikautoplaylock lfoot 0.05 0.1
  235.  
  236. $collisionjoints "Aunn_physics.smd"
  237. {
  238. $mass 0
  239. $inertia 10
  240. $damping 0.01
  241. $rotdamping 1.5
  242. $rootbone "valvebiped.bip01_pelvis"
  243.  
  244.  
  245. $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -39 39 0
  246. $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -79 95 0
  247. $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -93 23 0
  248.  
  249. $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -30 30 0
  250. $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -95 84 0
  251. $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -86 26 0
  252.  
  253. $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit 0 0 0
  254. $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0
  255. $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -149 4 0
  256.  
  257. $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -37 37 0
  258. $jointconstrain "ValveBiped.Bip01_L_Hand" y limit 0 0 0
  259. $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -57 59 0
  260.  
  261. $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit 0 0 0
  262. $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0
  263. $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -149 4 0
  264.  
  265. $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -60 60 0
  266. $jointconstrain "ValveBiped.Bip01_R_Hand" y limit 0 0 0
  267. $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -57 70 0
  268.  
  269. $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -12 12 0
  270. $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -8 75 0
  271. $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -97 32 0
  272.  
  273. $jointconstrain "ValveBiped.Bip01_R_Calf" x limit 0 0 0
  274. $jointconstrain "ValveBiped.Bip01_R_Calf" y limit 0 0 0
  275. $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -12 126 0
  276.  
  277. $jointconstrain "ValveBiped.Bip01_Head1" x limit -20 20 0
  278. $jointconstrain "ValveBiped.Bip01_Head1" y limit -25 25 0
  279. $jointconstrain "ValveBiped.Bip01_Head1" z limit -13 30 0
  280.  
  281. $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -12 12 0
  282. $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -73 6 0
  283. $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -93 30 0
  284.  
  285. $jointconstrain "ValveBiped.Bip01_L_Calf" x limit 0 0 0
  286. $jointconstrain "ValveBiped.Bip01_L_Calf" y limit 0 0 0
  287. $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -8 126 0
  288.  
  289. $jointconstrain "ValveBiped.Bip01_L_Foot" x limit 0 0 0
  290. $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -19 19 0
  291. $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -15 35 0
  292.  
  293. $jointconstrain "ValveBiped.Bip01_R_Foot" x limit 0 0 0
  294. $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -25 6 0
  295. $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -15 35 0
  296. }
  297.  
  298. $collisiontext
  299. {
  300. animatedfriction
  301. {
  302. "animfrictionmin" "1.000000"
  303. "animfrictionmax" "400.000000"
  304. "animfrictiontimein" "0.500000"
  305. "animfrictiontimeout" "0.300000"
  306. "animfrictiontimehold" "0.000000"
  307. }
  308. editparams
  309. {
  310. "rootname" "valvebiped.bip01_pelvis"
  311. "totalmass" "90.000000"
  312. "jointmerge" "valvebiped.bip01_pelvis,valvebiped.bip01"
  313. "jointmerge" "valvebiped.bip01_pelvis,valvebiped.bip01_spine1"
  314. }
  315. }
  316.  
  317. $bonemerge "ValveBiped.Bip01_Pelvis"
  318. $bonemerge "ValveBiped.Bip01_Spine"
  319. $bonemerge "ValveBiped.Bip01_Spine1"
  320. $bonemerge "ValveBiped.Bip01_Spine2"
  321. $bonemerge "ValveBiped.Bip01_Spine4"
  322. $bonemerge "ValveBiped.Bip01_R_Clavicle"
  323. $bonemerge "ValveBiped.Bip01_R_UpperArm"
  324. $bonemerge "ValveBiped.Bip01_R_Forearm"
  325. $bonemerge "ValveBiped.Bip01_R_Hand"
  326. $bonemerge "ValveBiped.Anim_Attachment_RH"
  327.  
  328. $jigglebone "Hair"
  329. {
  330. is_flexible
  331. {
  332. length 25
  333. tip_mass 0
  334. pitch_stiffness 50
  335. pitch_damping 8
  336. yaw_stiffness 50
  337. yaw_damping 8
  338. allow_length_flex
  339. along_stiffness 100
  340. along_damping 0
  341. pitch_constraint -28 12
  342. pitch_friction 0
  343. pitch_bounce 0
  344. angle_constraint 28
  345. }
  346. }
  347. $jigglebone "Hair.002"
  348. {
  349. is_flexible
  350. {
  351. length 25
  352. tip_mass 0
  353. pitch_stiffness 50
  354. pitch_damping 8
  355. yaw_stiffness 50
  356. yaw_damping 8
  357. allow_length_flex
  358. along_stiffness 100
  359. along_damping 0
  360. pitch_constraint -28 12
  361. pitch_friction 0
  362. pitch_bounce 0
  363. angle_constraint 28
  364. }
  365. }
  366. $jigglebone "Hair.003"
  367. {
  368. is_flexible
  369. {
  370. length 25
  371. tip_mass 0
  372. pitch_stiffness 50
  373. pitch_damping 8
  374. yaw_stiffness 50
  375. yaw_damping 8
  376. allow_length_flex
  377. along_stiffness 100
  378. along_damping 0
  379. pitch_constraint -28 12
  380. pitch_friction 0
  381. pitch_bounce 0
  382. angle_constraint 28
  383. }
  384. }
  385. $jigglebone "Hair.005"
  386. {
  387. is_flexible
  388. {
  389. length 25
  390. tip_mass 0
  391. pitch_stiffness 50
  392. pitch_damping 8
  393. yaw_stiffness 50
  394. yaw_damping 8
  395. allow_length_flex
  396. along_stiffness 100
  397. along_damping 0
  398. pitch_constraint -28 12
  399. pitch_friction 0
  400. pitch_bounce 0
  401. angle_constraint 28
  402. }
  403. }
  404. $jigglebone "Hair.047"
  405. {
  406. is_flexible
  407. {
  408. length 25
  409. tip_mass 0
  410. pitch_stiffness 50
  411. pitch_damping 8
  412. yaw_stiffness 50
  413. yaw_damping 8
  414. allow_length_flex
  415. along_stiffness 100
  416. along_damping 0
  417. pitch_constraint -28 12
  418. pitch_friction 0
  419. pitch_bounce 0
  420. angle_constraint 28
  421. }
  422. }
  423. $jigglebone "Hair.001"
  424. {
  425. is_flexible
  426. {
  427. length 25
  428. tip_mass 0
  429. pitch_stiffness 50
  430. pitch_damping 8
  431. yaw_stiffness 50
  432. yaw_damping 8
  433. allow_length_flex
  434. along_stiffness 100
  435. along_damping 0
  436. pitch_constraint -28 12
  437. pitch_friction 0
  438. pitch_bounce 0
  439. angle_constraint 28
  440. }
  441. }
  442. $jigglebone "Hair.004"
  443. {
  444. is_flexible
  445. {
  446. length 25
  447. tip_mass 0
  448. pitch_stiffness 50
  449. pitch_damping 8
  450. yaw_stiffness 50
  451. yaw_damping 8
  452. allow_length_flex
  453. along_stiffness 100
  454. along_damping 0
  455. pitch_constraint -28 12
  456. pitch_friction 0
  457. pitch_bounce 0
  458. angle_constraint 28
  459. }
  460. }
  461. $jigglebone "Hair.010"
  462. {
  463. is_flexible
  464. {
  465. length 25
  466. tip_mass 0
  467. pitch_stiffness 50
  468. pitch_damping 8
  469. yaw_stiffness 50
  470. yaw_damping 8
  471. allow_length_flex
  472. along_stiffness 100
  473. along_damping 0
  474. pitch_constraint -28 12
  475. pitch_friction 0
  476. pitch_bounce 0
  477. angle_constraint 28
  478. }
  479. }
  480. $jigglebone "Hair.009"
  481. {
  482. is_flexible
  483. {
  484. length 25
  485. tip_mass 0
  486. pitch_stiffness 50
  487. pitch_damping 8
  488. yaw_stiffness 50
  489. yaw_damping 8
  490. allow_length_flex
  491. along_stiffness 100
  492. along_damping 0
  493. pitch_constraint -30.000001 24.000001
  494. pitch_friction 0
  495. pitch_bounce 0
  496. angle_constraint 30.000001
  497. }
  498. }
  499. $jigglebone "Hair.008"
  500. {
  501. is_flexible
  502. {
  503. length 25
  504. tip_mass 0
  505. pitch_stiffness 50
  506. pitch_damping 8
  507. yaw_stiffness 50
  508. yaw_damping 8
  509. allow_length_flex
  510. along_stiffness 100
  511. along_damping 0
  512. pitch_constraint -30.000001 24.000001
  513. pitch_friction 0
  514. pitch_bounce 0
  515. angle_constraint 30.000001
  516. }
  517. }
  518. $jigglebone "Hair.007"
  519. {
  520. is_flexible
  521. {
  522. length 25
  523. tip_mass 0
  524. pitch_stiffness 50
  525. pitch_damping 8
  526. yaw_stiffness 50
  527. yaw_damping 8
  528. allow_length_flex
  529. along_stiffness 100
  530. along_damping 0
  531. pitch_constraint -30.000001 24.000001
  532. pitch_friction 0
  533. pitch_bounce 0
  534. angle_constraint 30.000001
  535. }
  536. }
  537. $jigglebone "Hair.006"
  538. {
  539. is_flexible
  540. {
  541. length 25
  542. tip_mass 0
  543. pitch_stiffness 50
  544. pitch_damping 8
  545. yaw_stiffness 50
  546. yaw_damping 8
  547. allow_length_flex
  548. along_stiffness 100
  549. along_damping 0
  550. pitch_constraint -30.000001 24.000001
  551. pitch_friction 0
  552. pitch_bounce 0
  553. angle_constraint 30.000001
  554. }
  555. }
  556. $jigglebone "Hair.016"
  557. {
  558. is_flexible
  559. {
  560. length 25
  561. tip_mass 0
  562. pitch_stiffness 50
  563. pitch_damping 8
  564. yaw_stiffness 50
  565. yaw_damping 8
  566. allow_length_flex
  567. along_stiffness 100
  568. along_damping 0
  569. pitch_constraint -30.000001 24.000001
  570. pitch_friction 0
  571. pitch_bounce 0
  572. angle_constraint 30.000001
  573. }
  574. }
  575. $jigglebone "Hair.015"
  576. {
  577. is_flexible
  578. {
  579. length 25
  580. tip_mass 0
  581. pitch_stiffness 50
  582. pitch_damping 8
  583. yaw_stiffness 50
  584. yaw_damping 8
  585. allow_length_flex
  586. along_stiffness 100
  587. along_damping 0
  588. pitch_constraint -28 12
  589. pitch_friction 0
  590. pitch_bounce 0
  591. angle_constraint 28
  592. }
  593. }
  594. $jigglebone "Hair.014"
  595. {
  596. is_flexible
  597. {
  598. length 25
  599. tip_mass 0
  600. pitch_stiffness 50
  601. pitch_damping 8
  602. yaw_stiffness 50
  603. yaw_damping 8
  604. allow_length_flex
  605. along_stiffness 100
  606. along_damping 0
  607. pitch_constraint -28 12
  608. pitch_friction 0
  609. pitch_bounce 0
  610. angle_constraint 28
  611. }
  612. }
  613. $jigglebone "Hair.013"
  614. {
  615. is_flexible
  616. {
  617. length 25
  618. tip_mass 0
  619. pitch_stiffness 50
  620. pitch_damping 8
  621. yaw_stiffness 50
  622. yaw_damping 8
  623. allow_length_flex
  624. along_stiffness 100
  625. along_damping 0
  626. pitch_constraint -28 12
  627. pitch_friction 0
  628. pitch_bounce 0
  629. angle_constraint 28
  630. }
  631. }
  632. $jigglebone "Hair.012"
  633. {
  634. is_flexible
  635. {
  636. length 25
  637. tip_mass 0
  638. pitch_stiffness 50
  639. pitch_damping 8
  640. yaw_stiffness 50
  641. yaw_damping 8
  642. allow_length_flex
  643. along_stiffness 100
  644. along_damping 0
  645. pitch_constraint -28 12
  646. pitch_friction 0
  647. pitch_bounce 0
  648. angle_constraint 28
  649. }
  650. }
  651. $jigglebone "Hair.011"
  652. {
  653. is_flexible
  654. {
  655. length 25
  656. tip_mass 0
  657. pitch_stiffness 50
  658. pitch_damping 8
  659. yaw_stiffness 50
  660. yaw_damping 8
  661. allow_length_flex
  662. along_stiffness 100
  663. along_damping 0
  664. pitch_constraint -28 12
  665. pitch_friction 0
  666. pitch_bounce 0
  667. angle_constraint 28
  668. }
  669. }
  670. $jigglebone "Hair.017"
  671. {
  672. is_flexible
  673. {
  674. length 25
  675. tip_mass 0
  676. pitch_stiffness 50
  677. pitch_damping 8
  678. yaw_stiffness 50
  679. yaw_damping 8
  680. allow_length_flex
  681. along_stiffness 100
  682. along_damping 0
  683. pitch_constraint -30.000001 24.000001
  684. pitch_friction 0
  685. pitch_bounce 0
  686. angle_constraint 30.000001
  687. }
  688. }
  689. $jigglebone "Hair.037"
  690. {
  691. is_flexible
  692. {
  693. length 30
  694. tip_mass 0
  695. pitch_stiffness 50
  696. pitch_damping 7
  697. yaw_stiffness 50
  698. yaw_damping 7
  699. allow_length_flex
  700. along_stiffness 100
  701. along_damping 0
  702. angle_constraint 50.000001
  703. }
  704. }
  705. $jigglebone "Hair.038"
  706. {
  707. is_flexible
  708. {
  709. length 35
  710. tip_mass 0
  711. pitch_stiffness 50
  712. pitch_damping 7
  713. yaw_stiffness 50
  714. yaw_damping 7
  715. allow_length_flex
  716. along_stiffness 100
  717. along_damping 0
  718. angle_constraint 50.000001
  719. }
  720. }
  721. $jigglebone "Hair.048"
  722. {
  723. is_flexible
  724. {
  725. length 40
  726. tip_mass 0
  727. pitch_stiffness 50
  728. pitch_damping 7
  729. yaw_stiffness 50
  730. yaw_damping 7
  731. allow_length_flex
  732. along_stiffness 100
  733. along_damping 0
  734. angle_constraint 55
  735. }
  736. }
  737. $jigglebone "Hair.039"
  738. {
  739. is_flexible
  740. {
  741. length 45
  742. tip_mass 0
  743. pitch_stiffness 50
  744. pitch_damping 7
  745. yaw_stiffness 50
  746. yaw_damping 7
  747. allow_length_flex
  748. along_stiffness 100
  749. along_damping 0
  750. angle_constraint 60.000002
  751. }
  752. }
  753. $jigglebone "Hair.040"
  754. {
  755. is_flexible
  756. {
  757. length 50
  758. tip_mass 0
  759. pitch_stiffness 50
  760. pitch_damping 7
  761. yaw_stiffness 50
  762. yaw_damping 7
  763. allow_length_flex
  764. along_stiffness 100
  765. along_damping 0
  766. angle_constraint 60.000002
  767. }
  768. }
  769. $jigglebone "Hair.042"
  770. {
  771. is_flexible
  772. {
  773. length 30
  774. tip_mass 0
  775. pitch_stiffness 50
  776. pitch_damping 7
  777. yaw_stiffness 50
  778. yaw_damping 7
  779. allow_length_flex
  780. along_stiffness 100
  781. along_damping 0
  782. angle_constraint 50.000001
  783. }
  784. }
  785. $jigglebone "Hair.043"
  786. {
  787. is_flexible
  788. {
  789. length 35
  790. tip_mass 0
  791. pitch_stiffness 50
  792. pitch_damping 7
  793. yaw_stiffness 50
  794. yaw_damping 7
  795. allow_length_flex
  796. along_stiffness 100
  797. along_damping 0
  798. angle_constraint 50.000001
  799. }
  800. }
  801. $jigglebone "Hair.049"
  802. {
  803. is_flexible
  804. {
  805. length 40
  806. tip_mass 0
  807. pitch_stiffness 50
  808. pitch_damping 7
  809. yaw_stiffness 50
  810. yaw_damping 7
  811. allow_length_flex
  812. along_stiffness 100
  813. along_damping 0
  814. angle_constraint 55
  815. }
  816. }
  817. $jigglebone "Hair.044"
  818. {
  819. is_flexible
  820. {
  821. length 45
  822. tip_mass 0
  823. pitch_stiffness 50
  824. pitch_damping 7
  825. yaw_stiffness 50
  826. yaw_damping 7
  827. allow_length_flex
  828. along_stiffness 100
  829. along_damping 0
  830. angle_constraint 60.000002
  831. }
  832. }
  833. $jigglebone "Hair.045"
  834. {
  835. is_flexible
  836. {
  837. length 50
  838. tip_mass 0
  839. pitch_stiffness 50
  840. pitch_damping 7
  841. yaw_stiffness 50
  842. yaw_damping 7
  843. allow_length_flex
  844. along_stiffness 100
  845. along_damping 0
  846. angle_constraint 60.000002
  847. }
  848. }
  849. $jigglebone "Hair.019"
  850. {
  851. is_flexible
  852. {
  853. length 30
  854. tip_mass 0
  855. pitch_stiffness 50
  856. pitch_damping 7
  857. yaw_stiffness 50
  858. yaw_damping 7
  859. allow_length_flex
  860. along_stiffness 100
  861. along_damping 0
  862. angle_constraint 50.000001
  863. }
  864. }
  865. $jigglebone "Hair.020"
  866. {
  867. is_flexible
  868. {
  869. length 35
  870. tip_mass 0
  871. pitch_stiffness 50
  872. pitch_damping 7
  873. yaw_stiffness 50
  874. yaw_damping 7
  875. allow_length_flex
  876. along_stiffness 100
  877. along_damping 0
  878. angle_constraint 50.000001
  879. }
  880. }
  881. $jigglebone "Hair.021"
  882. {
  883. is_flexible
  884. {
  885. length 40
  886. tip_mass 0
  887. pitch_stiffness 50
  888. pitch_damping 7
  889. yaw_stiffness 50
  890. yaw_damping 7
  891. allow_length_flex
  892. along_stiffness 100
  893. along_damping 0
  894. angle_constraint 55
  895. }
  896. }
  897. $jigglebone "Hair.022"
  898. {
  899. is_flexible
  900. {
  901. length 45
  902. tip_mass 0
  903. pitch_stiffness 50
  904. pitch_damping 7
  905. yaw_stiffness 50
  906. yaw_damping 7
  907. allow_length_flex
  908. along_stiffness 100
  909. along_damping 0
  910. angle_constraint 60.000002
  911. }
  912. }
  913. $jigglebone "Hair.023"
  914. {
  915. is_flexible
  916. {
  917. length 50
  918. tip_mass 0
  919. pitch_stiffness 50
  920. pitch_damping 7
  921. yaw_stiffness 50
  922. yaw_damping 7
  923. allow_length_flex
  924. along_stiffness 100
  925. along_damping 0
  926. angle_constraint 60.000002
  927. }
  928. }
  929. $jigglebone "Hair.031"
  930. {
  931. is_flexible
  932. {
  933. length 30
  934. tip_mass 0
  935. pitch_stiffness 50
  936. pitch_damping 7
  937. yaw_stiffness 50
  938. yaw_damping 7
  939. allow_length_flex
  940. along_stiffness 100
  941. along_damping 0
  942. angle_constraint 50.000001
  943. }
  944. }
  945. $jigglebone "Hair.032"
  946. {
  947. is_flexible
  948. {
  949. length 35
  950. tip_mass 0
  951. pitch_stiffness 50
  952. pitch_damping 7
  953. yaw_stiffness 50
  954. yaw_damping 7
  955. allow_length_flex
  956. along_stiffness 100
  957. along_damping 0
  958. angle_constraint 50.000001
  959. }
  960. }
  961. $jigglebone "Hair.033"
  962. {
  963. is_flexible
  964. {
  965. length 40
  966. tip_mass 0
  967. pitch_stiffness 50
  968. pitch_damping 7
  969. yaw_stiffness 50
  970. yaw_damping 7
  971. allow_length_flex
  972. along_stiffness 100
  973. along_damping 0
  974. angle_constraint 55
  975. }
  976. }
  977. $jigglebone "Hair.034"
  978. {
  979. is_flexible
  980. {
  981. length 45
  982. tip_mass 0
  983. pitch_stiffness 50
  984. pitch_damping 7
  985. yaw_stiffness 50
  986. yaw_damping 7
  987. allow_length_flex
  988. along_stiffness 100
  989. along_damping 0
  990. angle_constraint 60.000002
  991. }
  992. }
  993. $jigglebone "Hair.035"
  994. {
  995. is_flexible
  996. {
  997. length 50
  998. tip_mass 0
  999. pitch_stiffness 50
  1000. pitch_damping 7
  1001. yaw_stiffness 50
  1002. yaw_damping 7
  1003. allow_length_flex
  1004. along_stiffness 100
  1005. along_damping 0
  1006. angle_constraint 60.000002
  1007. }
  1008. }
  1009. $jigglebone "Hair.025"
  1010. {
  1011. is_flexible
  1012. {
  1013. length 30
  1014. tip_mass 0
  1015. pitch_stiffness 50
  1016. pitch_damping 7
  1017. yaw_stiffness 50
  1018. yaw_damping 7
  1019. allow_length_flex
  1020. along_stiffness 100
  1021. along_damping 0
  1022. angle_constraint 50.000001
  1023. }
  1024. }
  1025. $jigglebone "Hair.026"
  1026. {
  1027. is_flexible
  1028. {
  1029. length 35
  1030. tip_mass 0
  1031. pitch_stiffness 50
  1032. pitch_damping 7
  1033. yaw_stiffness 50
  1034. yaw_damping 7
  1035. allow_length_flex
  1036. along_stiffness 100
  1037. along_damping 0
  1038. angle_constraint 50.000001
  1039. }
  1040. }
  1041. $jigglebone "Hair.027"
  1042. {
  1043. is_flexible
  1044. {
  1045. length 40
  1046. tip_mass 0
  1047. pitch_stiffness 50
  1048. pitch_damping 7
  1049. yaw_stiffness 50
  1050. yaw_damping 7
  1051. allow_length_flex
  1052. along_stiffness 100
  1053. along_damping 0
  1054. angle_constraint 55
  1055. }
  1056. }
  1057. $jigglebone "Hair.028"
  1058. {
  1059. is_flexible
  1060. {
  1061. length 45
  1062. tip_mass 0
  1063. pitch_stiffness 50
  1064. pitch_damping 7
  1065. yaw_stiffness 50
  1066. yaw_damping 7
  1067. allow_length_flex
  1068. along_stiffness 100
  1069. along_damping 0
  1070. angle_constraint 60.000002
  1071. }
  1072. }
  1073. $jigglebone "Hair.029"
  1074. {
  1075. is_flexible
  1076. {
  1077. length 50
  1078. tip_mass 0
  1079. pitch_stiffness 50
  1080. pitch_damping 7
  1081. yaw_stiffness 50
  1082. yaw_damping 7
  1083. allow_length_flex
  1084. along_stiffness 100
  1085. along_damping 0
  1086. angle_constraint 60.000002
  1087. }
  1088. }
  1089. $JiggleBone "Tail.002"
  1090. {
  1091. is_flexible
  1092. {
  1093. length 15
  1094. tip_mass 0
  1095. pitch_stiffness 60
  1096. pitch_damping 9
  1097. yaw_stiffness 60
  1098. yaw_damping 9
  1099. along_stiffness 100
  1100. along_damping 0
  1101. pitch_constraint -5 15.1
  1102. pitch_friction 0
  1103. pitch_bounce 0
  1104. yaw_constraint -5 5
  1105. yaw_friction 0
  1106. yaw_bounce 0
  1107. angle_constraint 60.000002
  1108. }
  1109. }
  1110. $JiggleBone "Tail.003"
  1111. {
  1112. is_flexible
  1113. {
  1114. length 15
  1115. tip_mass 0
  1116. pitch_stiffness 60
  1117. pitch_damping 9
  1118. yaw_stiffness 60
  1119. yaw_damping 9
  1120. along_stiffness 100
  1121. along_damping 0
  1122. pitch_constraint -5 15.1
  1123. pitch_friction 0
  1124. pitch_bounce 0
  1125. yaw_constraint -25 25
  1126. yaw_friction 0
  1127. yaw_bounce 0
  1128. angle_constraint 60.000002
  1129. }
  1130. }
  1131. $JiggleBone "Tail.004"
  1132. {
  1133. is_flexible
  1134. {
  1135. length 15
  1136. tip_mass 0
  1137. pitch_stiffness 60
  1138. pitch_damping 9
  1139. yaw_stiffness 60
  1140. yaw_damping 9
  1141. along_stiffness 100
  1142. along_damping 0
  1143. pitch_constraint -5 15.1
  1144. pitch_friction 0
  1145. pitch_bounce 0
  1146. yaw_constraint -25 25
  1147. yaw_friction 0
  1148. yaw_bounce 0
  1149. angle_constraint 60.000002
  1150. }
  1151. }
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