EnderPlayBro

Asriel Dreemurr

Dec 21st, 2018
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  1. -- ------------------------------
  2. -- / \
  3. -- | Edit By EnderPlayBro |
  4. -- | Code By ozzak1003 |
  5. -- | Idea From XKxngSupremeX |
  6. -- | Name:Scipt |
  7. -- | Asriel Dreemurr |
  8. -- | (dont leak it pls) |
  9. -- \ /
  10. -- ------------------------------
  11. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  12. local Player,game,owner = owner,game
  13. local RealPlayer = Player
  14. do
  15. local rp = RealPlayer
  16. script.Parent = rp.Character
  17.  
  18. --RemoteEvent for communicating
  19. local Event = Instance.new("RemoteEvent")
  20. Event.Name = "UserInput_Event"
  21.  
  22. --Fake event to make stuff like Mouse.KeyDown work
  23. local function fakeEvent()
  24. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  25. t.connect = t.Connect
  26. return t
  27. end
  28.  
  29. --Creating fake input objects with fake variables
  30. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  31. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  32. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  33. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  34. end}
  35. --Merged 2 functions into one by checking amount of arguments
  36. CAS.UnbindAction = CAS.BindAction
  37.  
  38. --This function will trigger the events that have been :Connect()'ed
  39. local function te(self,ev,...)
  40. local t = m[ev]
  41. if t and t._fakeEvent then
  42. for _,f in pairs(t.Functions) do
  43. f(...)
  44. end
  45. end
  46. end
  47. m.TrigEvent = te
  48. UIS.TrigEvent = te
  49.  
  50. Event.OnServerEvent:Connect(function(plr,io)
  51. if plr~=rp then return end
  52. m.Target = io.Target
  53. m.Hit = io.Hit
  54. if not io.isMouse then
  55. local b = io.UserInputState == Enum.UserInputState.Begin
  56. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  57. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  58. end
  59. for _,t in pairs(CAS.Actions) do
  60. for _,k in pairs(t.Keys) do
  61. if k==io.KeyCode then
  62. t.Function(t.Name,io.UserInputState,io)
  63. end
  64. end
  65. end
  66. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  67. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  68. end
  69. end)
  70. Event.Parent = NLS([==[
  71. local Player = game:GetService("Players").LocalPlayer
  72. local Event = script:WaitForChild("UserInput_Event")
  73.  
  74. local Mouse = Player:GetMouse()
  75. local UIS = game:GetService("UserInputService")
  76. local input = function(io,a)
  77. if a then return end
  78. --Since InputObject is a client-side instance, we create and pass table instead
  79. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  80. end
  81. UIS.InputBegan:Connect(input)
  82. UIS.InputEnded:Connect(input)
  83.  
  84. local h,t
  85. --Give the server mouse data 30 times every second, but only if the values changed
  86. --If player is not moving their mouse, client won't fire events
  87. while wait(1/30) do
  88. if h~=Mouse.Hit or t~=Mouse.Target then
  89. h,t=Mouse.Hit,Mouse.Target
  90. Event:FireServer({isMouse=true,Target=t,Hit=h})
  91. end
  92. end]==],Player.Character)
  93.  
  94. ----Sandboxed game object that allows the usage of client-side methods and services
  95. --Real game object
  96. local _rg = game
  97.  
  98. --Metatable for fake service
  99. local fsmt = {
  100. __index = function(self,k)
  101. local s = rawget(self,"_RealService")
  102. if s then return s[k] end
  103. end,
  104. __newindex = function(self,k,v)
  105. local s = rawget(self,"_RealService")
  106. if s then s[k]=v end
  107. end,
  108. __call = function(self,...)
  109. local s = rawget(self,"_RealService")
  110. if s then return s(...) end
  111. end
  112. }
  113. local function FakeService(t,RealService)
  114. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  115. return setmetatable(t,fsmt)
  116. end
  117.  
  118. --Fake game object
  119. local g = {
  120. GetService = function(self,s)
  121. return self[s]
  122. end,
  123. Players = FakeService({
  124. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  125. },"Players"),
  126. UserInputService = FakeService(UIS,"UserInputService"),
  127. ContextActionService = FakeService(CAS,"ContextActionService"),
  128. }
  129. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  130. g.service = g.GetService
  131.  
  132. g.RunService = FakeService({
  133. RenderStepped = _rg:GetService("RunService").Heartbeat,
  134. BindToRenderStep = function(self,name,_,fun)
  135. self._btrs[name] = self.Heartbeat:Connect(fun)
  136. end,
  137. UnbindFromRenderStep = function(self,name)
  138. self._btrs[name]:Disconnect()
  139. end,
  140. },"RunService")
  141.  
  142. setmetatable(g,{
  143. __index=function(self,s)
  144. return _rg:GetService(s) or typeof(_rg[s])=="function"
  145. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  146. end,
  147. __newindex = fsmt.__newindex,
  148. __call = fsmt.__call
  149. })
  150. --Changing owner to fake player object to support owner:GetMouse()
  151. game,owner = g,g.Players.LocalPlayer
  152. end
  153.  
  154. Player = owner
  155. PlayerGui = Player.PlayerGui
  156. Cam = workspace.CurrentCamera
  157. Backpack = Player.Backpack
  158. Character = Player.Character
  159. Humanoid = Character.Humanoid
  160. Mouse = Player:GetMouse()
  161. RootPart = Character["HumanoidRootPart"]
  162. Torso = Character["Torso"]
  163. Head = Character["Head"]
  164. RightArm = Character["Right Arm"]
  165. LeftArm = Character["Left Arm"]
  166. RightLeg = Character["Right Leg"]
  167. LeftLeg = Character["Left Leg"]
  168. RootJoint = RootPart["RootJoint"]
  169. Neck = Torso["Neck"]
  170. RightShoulder = Torso["Right Shoulder"]
  171. LeftShoulder = Torso["Left Shoulder"]
  172. RightHip = Torso["Right Hip"]
  173. LeftHip = Torso["Left Hip"]
  174.  
  175. removeuseless = game:GetService("Debris")
  176. laff = Instance.new("Sound",Head)
  177. tauntdebounce = false
  178. Character = Player.Character
  179. Humanoid = Character.Humanoid
  180. ---------
  181. plr = game.Players.LocalPlayer
  182. chara = plr.Character
  183. mouse = plr:GetMouse()
  184. Create = Instance.new
  185. Huge = math.huge
  186.  
  187. Player = game:GetService("Players").LocalPlayer
  188. PlayerGui = Player.PlayerGui
  189. Cam = workspace.CurrentCamera
  190. Backpack = Player.Backpack
  191. Character = Player.Character
  192. char = Player.Character
  193. Humanoid = Character.Humanoid
  194. Mouse = Player:GetMouse()
  195. RootPart = Character["HumanoidRootPart"]
  196. Torso = Character["Torso"]
  197. Head = Character["Head"]
  198. RightArm = Character["Right Arm"]
  199. LeftArm = Character["Left Arm"]
  200. RightLeg = Character["Right Leg"]
  201. LeftLeg = Character["Left Leg"]
  202. RootJoint = RootPart["RootJoint"]
  203. Neck = Torso["Neck"]
  204. RightShoulder = Torso["Right Shoulder"]
  205. LeftShoulder = Torso["Left Shoulder"]
  206. RightHip = Torso["Right Hip"]
  207. LeftHip = Torso["Left Hip"]
  208.  
  209. local Orin = "http://www.roblox.com/asset/?id=7074786"
  210. Head.face.Texture = Orin
  211. function weld(a, b, acf)
  212. local w = Instance.new("Weld", a)
  213. w.Part0 = a
  214. w.Part1 = b
  215. w.C0 = acf
  216. end
  217. --------------------------------
  218. char.Head.face.Texture = "rbxassetid://425364748"
  219. --------------------------------
  220.  
  221. -------------------------------------------------------
  222. wait(0.2)
  223. local plr = game:service'Players'.LocalPlayer
  224. print('Local User is '..plr.Name)
  225. print('hello chara its me')
  226. print('A S R I E L D R E E M U R R')
  227. local char = plr.Character
  228. local hum = char.Humanoid
  229. local hed = char.Head
  230. local root = char.HumanoidRootPart
  231. local rootj = root.RootJoint
  232. local tors = char.Torso
  233. local ra = char["Right Arm"]
  234. local la = char["Left Arm"]
  235. local rl = char["Right Leg"]
  236. local ll = char["Left Leg"]
  237. local neck = tors["Neck"]
  238. local mouse = plr:GetMouse()
  239. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  240. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  241. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  242. local maincolor = BrickColor.new("Plum")
  243.  
  244. -------------------------------------------------------
  245. --Start Good Stuff--
  246. -------------------------------------------------------
  247. cam = game.Workspace.CurrentCamera
  248. CF = CFrame.new
  249. angles = CFrame.Angles
  250. attack = false
  251. Euler = CFrame.fromEulerAnglesXYZ
  252. Rad = math.rad
  253. IT = Instance.new
  254. BrickC = BrickColor.new
  255. Cos = math.cos
  256. Acos = math.acos
  257. Sin = math.sin
  258. Asin = math.asin
  259. Abs = math.abs
  260. Mrandom = math.random
  261. Floor = math.floor
  262. -------------------------------------------------------
  263. --End Good Stuff--
  264. -------------------------------------------------------
  265. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  266. RSH, LSH = nil, nil
  267. RW = Instance.new("Weld")
  268. LW = Instance.new("Weld")
  269. RH = tors["Right Hip"]
  270. LH = tors["Left Hip"]
  271. RSH = tors["Right Shoulder"]
  272. LSH = tors["Left Shoulder"]
  273. RSH.Parent = nil
  274. LSH.Parent = nil
  275. RW.Name = "RW"
  276. RW.Part0 = tors
  277. RW.C0 = CF(1.5, 0.5, 0)
  278. RW.C1 = CF(0, 0.5, 0)
  279. RW.Part1 = ra
  280. RW.Parent = tors
  281. LW.Name = "LW"
  282. LW.Part0 = tors
  283. LW.C0 = CF(-1.5, 0.5, 0)
  284. LW.C1 = CF(0, 0.5, 0)
  285. LW.Part1 = la
  286. LW.Parent = tors
  287. cf = CFrame.new
  288. Effects = {}
  289. -------------------------------------------------------
  290. --Start HeartBeat--
  291. -------------------------------------------------------
  292. ArtificialHB = Instance.new("BindableEvent", script)
  293. ArtificialHB.Name = "Heartbeat"
  294. script:WaitForChild("Heartbeat")
  295.  
  296. frame = 1 / 60
  297. tf = 0
  298. allowframeloss = false
  299. tossremainder = false
  300.  
  301.  
  302. lastframe = tick()
  303. script.Heartbeat:Fire()
  304.  
  305.  
  306. game:GetService("RunService").Heartbeat:connect(function(s, p)
  307. tf = tf + s
  308. if tf >= frame then
  309. if allowframeloss then
  310. script.Heartbeat:Fire()
  311. lastframe = tick()
  312. else
  313. for i = 1, math.floor(tf / frame) do
  314. script.Heartbeat:Fire()
  315. end
  316. lastframe = tick()
  317. end
  318. if tossremainder then
  319. tf = 0
  320. else
  321. tf = tf - frame * math.floor(tf / frame)
  322. end
  323. end
  324. end)
  325. -------------------------------------------------------
  326. --End HeartBeat--
  327. -------------------------------------------------------
  328.  
  329. -------------------------------------------------------
  330. --Start Important Functions--
  331. -------------------------------------------------------
  332. function swait(num)
  333. if num == 0 or num == nil then
  334. game:service("RunService").Stepped:wait(0)
  335. else
  336. for i = 0, num do
  337. game:service("RunService").Stepped:wait(0)
  338. end
  339. end
  340. end
  341. function thread(f)
  342. coroutine.resume(coroutine.create(f))
  343. end
  344. function clerp(a, b, t)
  345. local qa = {
  346. QuaternionFromCFrame(a)
  347. }
  348. local qb = {
  349. QuaternionFromCFrame(b)
  350. }
  351. local ax, ay, az = a.x, a.y, a.z
  352. local bx, by, bz = b.x, b.y, b.z
  353. local _t = 1 - t
  354. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  355. end
  356. function QuaternionFromCFrame(cf)
  357. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  358. local trace = m00 + m11 + m22
  359. if trace > 0 then
  360. local s = math.sqrt(1 + trace)
  361. local recip = 0.5 / s
  362. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  363. else
  364. local i = 0
  365. if m00 < m11 then
  366. i = 1
  367. end
  368. if m22 > (i == 0 and m00 or m11) then
  369. i = 2
  370. end
  371. if i == 0 then
  372. local s = math.sqrt(m00 - m11 - m22 + 1)
  373. local recip = 0.5 / s
  374. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  375. elseif i == 1 then
  376. local s = math.sqrt(m11 - m22 - m00 + 1)
  377. local recip = 0.5 / s
  378. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  379. elseif i == 2 then
  380. local s = math.sqrt(m22 - m00 - m11 + 1)
  381. local recip = 0.5 / s
  382. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  383. end
  384. end
  385. end
  386. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  387. local xs, ys, zs = x + x, y + y, z + z
  388. local wx, wy, wz = w * xs, w * ys, w * zs
  389. local xx = x * xs
  390. local xy = x * ys
  391. local xz = x * zs
  392. local yy = y * ys
  393. local yz = y * zs
  394. local zz = z * zs
  395. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  396. end
  397. function QuaternionSlerp(a, b, t)
  398. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  399. local startInterp, finishInterp
  400. if cosTheta >= 1.0E-4 then
  401. if 1 - cosTheta > 1.0E-4 then
  402. local theta = math.acos(cosTheta)
  403. local invSinTheta = 1 / Sin(theta)
  404. startInterp = Sin((1 - t) * theta) * invSinTheta
  405. finishInterp = Sin(t * theta) * invSinTheta
  406. else
  407. startInterp = 1 - t
  408. finishInterp = t
  409. end
  410. elseif 1 + cosTheta > 1.0E-4 then
  411. local theta = math.acos(-cosTheta)
  412. local invSinTheta = 1 / Sin(theta)
  413. startInterp = Sin((t - 1) * theta) * invSinTheta
  414. finishInterp = Sin(t * theta) * invSinTheta
  415. else
  416. startInterp = t - 1
  417. finishInterp = t
  418. end
  419. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  420. end
  421. function rayCast(Position, Direction, Range, Ignore)
  422. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  423. end
  424. local RbxUtility = LoadLibrary("RbxUtility")
  425. local Create = RbxUtility.Create
  426.  
  427. -------------------------------------------------------
  428. --Start Damage Function--
  429. -------------------------------------------------------
  430. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  431. if hit.Parent == nil then
  432. return
  433. end
  434. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  435. for _, v in pairs(hit.Parent:children()) do
  436. if v:IsA("Humanoid") then
  437. h = v
  438. end
  439. end
  440. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  441.  
  442. hit.Parent:FindFirstChild("Head"):BreakJoints()
  443. end
  444.  
  445. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  446. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  447. if hit.Parent.DebounceHit.Value == true then
  448. return
  449. end
  450. end
  451. if insta == true then
  452. hit.Parent:FindFirstChild("Head"):BreakJoints()
  453. end
  454. local c = Create("ObjectValue"){
  455. Name = "creator",
  456. Value = game:service("Players").LocalPlayer,
  457. Parent = h,
  458. }
  459. game:GetService("Debris"):AddItem(c, .5)
  460. if HitSound ~= nil and HitPitch ~= nil then
  461. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  462. end
  463. local Damage = math.random(minim, maxim)
  464. local blocked = false
  465. local block = hit.Parent:findFirstChild("Block")
  466. if block ~= nil then
  467. if block.className == "IntValue" then
  468. if block.Value > 0 then
  469. blocked = true
  470. block.Value = block.Value - 1
  471. print(block.Value)
  472. end
  473. end
  474. end
  475. if blocked == false then
  476. h.Health = h.Health - Damage
  477. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  478. else
  479. h.Health = h.Health - (Damage / 2)
  480. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  481. end
  482. if Type == "Knockdown" then
  483. local hum = hit.Parent.Humanoid
  484. hum.PlatformStand = true
  485. coroutine.resume(coroutine.create(function(HHumanoid)
  486. swait(1)
  487. HHumanoid.PlatformStand = false
  488. end), hum)
  489. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  490. local bodvol = Create("BodyVelocity"){
  491. velocity = angle * knockback,
  492. P = 5000,
  493. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  494. Parent = hit,
  495. }
  496. local rl = Create("BodyAngularVelocity"){
  497. P = 3000,
  498. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  499. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  500. Parent = hit,
  501. }
  502. game:GetService("Debris"):AddItem(bodvol, .5)
  503. game:GetService("Debris"):AddItem(rl, .5)
  504. elseif Type == "Normal" then
  505. local vp = Create("BodyVelocity"){
  506. P = 500,
  507. maxForce = Vector3.new(math.huge, 0, math.huge),
  508. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  509. }
  510. if knockback > 0 then
  511. vp.Parent = hit.Parent.Torso
  512. end
  513. game:GetService("Debris"):AddItem(vp, .5)
  514. elseif Type == "Up" then
  515. local bodyVelocity = Create("BodyVelocity"){
  516. velocity = Vector3.new(0, 20, 0),
  517. P = 5000,
  518. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  519. Parent = hit,
  520. }
  521. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  522. elseif Type == "DarkUp" then
  523. coroutine.resume(coroutine.create(function()
  524. for i = 0, 1, 0.1 do
  525. swait()
  526. Effects.Block.Create(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  527. end
  528. end))
  529. local bodyVelocity = Create("BodyVelocity"){
  530. velocity = Vector3.new(0, 20, 0),
  531. P = 5000,
  532. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  533. Parent = hit,
  534. }
  535. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  536. elseif Type == "Snare" then
  537. local bp = Create("BodyPosition"){
  538. P = 2000,
  539. D = 100,
  540. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  541. position = hit.Parent.Torso.Position,
  542. Parent = hit.Parent.Torso,
  543. }
  544. game:GetService("Debris"):AddItem(bp, 1)
  545. elseif Type == "Freeze" then
  546. local BodPos = Create("BodyPosition"){
  547. P = 50000,
  548. D = 1000,
  549. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  550. position = hit.Parent.Torso.Position,
  551. Parent = hit.Parent.Torso,
  552. }
  553. local BodGy = Create("BodyGyro") {
  554. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  555. P = 20e+003,
  556. Parent = hit.Parent.Torso,
  557. cframe = hit.Parent.Torso.CFrame,
  558. }
  559. hit.Parent.Torso.Anchored = true
  560. coroutine.resume(coroutine.create(function(Part)
  561. swait(1.5)
  562. Part.Anchored = false
  563. end), hit.Parent.Torso)
  564. game:GetService("Debris"):AddItem(BodPos, 3)
  565. game:GetService("Debris"):AddItem(BodGy, 3)
  566. end
  567. local debounce = Create("BoolValue"){
  568. Name = "DebounceHit",
  569. Parent = hit.Parent,
  570. Value = true,
  571. }
  572. game:GetService("Debris"):AddItem(debounce, Delay)
  573. c = Create("ObjectValue"){
  574. Name = "creator",
  575. Value = Player,
  576. Parent = h,
  577. }
  578. game:GetService("Debris"):AddItem(c, .5)
  579. end
  580. end
  581. -------------------------------------------------------
  582. --End Damage Function--
  583. -------------------------------------------------------
  584.  
  585. -------------------------------------------------------
  586. --Start Damage Function Customization--
  587. -------------------------------------------------------
  588. function ShowDamage(Pos, Text, Time, Color)
  589. local Rate = (1 / 30)
  590. local Pos = (Pos or Vector3.new(0, 0, 0))
  591. local Text = (Text or "")
  592. local Time = (Time or 2)
  593. local Color = (Color or Color3.new(255, 255, 1))
  594. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  595. EffectPart.Anchored = true
  596. local BillboardGui = Create("BillboardGui"){
  597. Size = UDim2.new(3, 0, 3, 0),
  598. Adornee = EffectPart,
  599. Parent = EffectPart,
  600. }
  601. local TextLabel = Create("TextLabel"){
  602. BackgroundTransparency = 1,
  603. Size = UDim2.new(1, 0, 1, 0),
  604. Text = Text,
  605. Font = "Bodoni",
  606. TextColor3 = Color,
  607. TextScaled = true,
  608. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  609. Parent = BillboardGui,
  610. }
  611. game.Debris:AddItem(EffectPart, (Time))
  612. EffectPart.Parent = game:GetService("Workspace")
  613. delay(0, function()
  614. local Frames = (Time / Rate)
  615. for Frame = 1, Frames do
  616. wait(Rate)
  617. local Percent = (Frame / Frames)
  618. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  619. TextLabel.TextTransparency = Percent
  620. end
  621. if EffectPart and EffectPart.Parent then
  622. EffectPart:Destroy()
  623. end
  624. end)
  625. end
  626. -------------------------------------------------------
  627. --End Damage Function Customization--
  628. -------------------------------------------------------
  629.  
  630. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  631. for _, c in pairs(workspace:children()) do
  632. local hum = c:findFirstChild("Humanoid")
  633. if hum ~= nil then
  634. local head = c:findFirstChild("Head")
  635. if head ~= nil then
  636. local targ = head.Position - Part.Position
  637. local mag = targ.magnitude
  638. if magni >= mag and c.Name ~= plr.Name then
  639. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  640. end
  641. end
  642. end
  643. end
  644. end
  645.  
  646.  
  647. CFuncs = {
  648. Part = {
  649. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  650. local Part = Create("Part")({
  651. Parent = Parent,
  652. Reflectance = Reflectance,
  653. Transparency = Transparency,
  654. CanCollide = false,
  655. Locked = true,
  656. BrickColor = BrickColor.new(tostring(BColor)),
  657. Name = Name,
  658. Size = Size,
  659. Material = Material
  660. })
  661. RemoveOutlines(Part)
  662. return Part
  663. end
  664. },
  665. Mesh = {
  666. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  667. local Msh = Create(Mesh)({
  668. Parent = Part,
  669. Offset = OffSet,
  670. Scale = Scale
  671. })
  672. if Mesh == "SpecialMesh" then
  673. Msh.MeshType = MeshType
  674. Msh.MeshId = MeshId
  675. end
  676. return Msh
  677. end
  678. },
  679. Mesh = {
  680. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  681. local Msh = Create(Mesh)({
  682. Parent = Part,
  683. Offset = OffSet,
  684. Scale = Scale
  685. })
  686. if Mesh == "SpecialMesh" then
  687. Msh.MeshType = MeshType
  688. Msh.MeshId = MeshId
  689. end
  690. return Msh
  691. end
  692. },
  693. Weld = {
  694. Create = function(Parent, Part0, Part1, C0, C1)
  695. local Weld = Create("Weld")({
  696. Parent = Parent,
  697. Part0 = Part0,
  698. Part1 = Part1,
  699. C0 = C0,
  700. C1 = C1
  701. })
  702. return Weld
  703. end
  704. },
  705. Sound = {
  706. Create = function(id, par, vol, pit)
  707. coroutine.resume(coroutine.create(function()
  708. local S = Create("Sound")({
  709. Volume = vol,
  710. Pitch = pit or 1,
  711. SoundId = id,
  712. Parent = par or workspace
  713. })
  714. wait()
  715. S:play()
  716. game:GetService("Debris"):AddItem(S, 6)
  717. end))
  718. end
  719. },
  720. ParticleEmitter = {
  721. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  722. local fp = Create("ParticleEmitter")({
  723. Parent = Parent,
  724. Color = ColorSequence.new(Color1, Color2),
  725. LightEmission = LightEmission,
  726. Size = Size,
  727. Texture = Texture,
  728. Transparency = Transparency,
  729. ZOffset = ZOffset,
  730. Acceleration = Accel,
  731. Drag = Drag,
  732. LockedToPart = LockedToPart,
  733. VelocityInheritance = VelocityInheritance,
  734. EmissionDirection = EmissionDirection,
  735. Enabled = Enabled,
  736. Lifetime = LifeTime,
  737. Rate = Rate,
  738. Rotation = Rotation,
  739. RotSpeed = RotSpeed,
  740. Speed = Speed,
  741. VelocitySpread = VelocitySpread
  742. })
  743. return fp
  744. end
  745. }
  746. }
  747. function RemoveOutlines(part)
  748. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  749. end
  750. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  751. local Part = Create("Part")({
  752. formFactor = FormFactor,
  753. Parent = Parent,
  754. Reflectance = Reflectance,
  755. Transparency = Transparency,
  756. CanCollide = false,
  757. Locked = true,
  758. BrickColor = BrickColor.new(tostring(BColor)),
  759. Name = Name,
  760. Size = Size,
  761. Material = Material
  762. })
  763. RemoveOutlines(Part)
  764. return Part
  765. end
  766. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  767. local Msh = Create(Mesh)({
  768. Parent = Part,
  769. Offset = OffSet,
  770. Scale = Scale
  771. })
  772. if Mesh == "SpecialMesh" then
  773. Msh.MeshType = MeshType
  774. Msh.MeshId = MeshId
  775. end
  776. return Msh
  777. end
  778. function CreateWeld(Parent, Part0, Part1, C0, C1)
  779. local Weld = Create("Weld")({
  780. Parent = Parent,
  781. Part0 = Part0,
  782. Part1 = Part1,
  783. C0 = C0,
  784. C1 = C1
  785. })
  786. return Weld
  787. end
  788.  
  789.  
  790. -------------------------------------------------------
  791. --Start Effect Function--
  792. -------------------------------------------------------
  793. EffectModel = Instance.new("Model", char)
  794. Effects = {
  795. Block = {
  796. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  797. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  798. prt.Anchored = true
  799. prt.CFrame = cframe
  800. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  801. game:GetService("Debris"):AddItem(prt, 10)
  802. if Type == 1 or Type == nil then
  803. table.insert(Effects, {
  804. prt,
  805. "Block1",
  806. delay,
  807. x3,
  808. y3,
  809. z3,
  810. msh
  811. })
  812. elseif Type == 2 then
  813. table.insert(Effects, {
  814. prt,
  815. "Block2",
  816. delay,
  817. x3,
  818. y3,
  819. z3,
  820. msh
  821. })
  822. else
  823. table.insert(Effects, {
  824. prt,
  825. "Block3",
  826. delay,
  827. x3,
  828. y3,
  829. z3,
  830. msh
  831. })
  832. end
  833. end
  834. },
  835. Sphere = {
  836. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  837. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  838. prt.Anchored = true
  839. prt.CFrame = cframe
  840. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  841. game:GetService("Debris"):AddItem(prt, 10)
  842. table.insert(Effects, {
  843. prt,
  844. "Cylinder",
  845. delay,
  846. x3,
  847. y3,
  848. z3,
  849. msh
  850. })
  851. end
  852. },
  853. Cylinder = {
  854. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  855. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  856. prt.Anchored = true
  857. prt.CFrame = cframe
  858. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  859. game:GetService("Debris"):AddItem(prt, 10)
  860. table.insert(Effects, {
  861. prt,
  862. "Cylinder",
  863. delay,
  864. x3,
  865. y3,
  866. z3,
  867. msh
  868. })
  869. end
  870. },
  871. Wave = {
  872. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  873. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  874. prt.Anchored = true
  875. prt.CFrame = cframe
  876. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  877. game:GetService("Debris"):AddItem(prt, 10)
  878. table.insert(Effects, {
  879. prt,
  880. "Cylinder",
  881. delay,
  882. x3 / 60,
  883. y3 / 60,
  884. z3 / 60,
  885. msh
  886. })
  887. end
  888. },
  889. Ring = {
  890. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  891. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  892. prt.Anchored = true
  893. prt.CFrame = cframe
  894. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  895. game:GetService("Debris"):AddItem(prt, 10)
  896. table.insert(Effects, {
  897. prt,
  898. "Cylinder",
  899. delay,
  900. x3,
  901. y3,
  902. z3,
  903. msh
  904. })
  905. end
  906. },
  907. Break = {
  908. Create = function(brickcolor, cframe, x1, y1, z1)
  909. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  910. prt.Anchored = true
  911. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  912. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  913. local num = math.random(10, 50) / 1000
  914. game:GetService("Debris"):AddItem(prt, 10)
  915. table.insert(Effects, {
  916. prt,
  917. "Shatter",
  918. num,
  919. prt.CFrame,
  920. math.random() - math.random(),
  921. 0,
  922. math.random(50, 100) / 100
  923. })
  924. end
  925. },
  926. Spiral = {
  927. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  928. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  929. prt.Anchored = true
  930. prt.CFrame = cframe
  931. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  932. game:GetService("Debris"):AddItem(prt, 10)
  933. table.insert(Effects, {
  934. prt,
  935. "Cylinder",
  936. delay,
  937. x3,
  938. y3,
  939. z3,
  940. msh
  941. })
  942. end
  943. },
  944. Push = {
  945. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  946. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  947. prt.Anchored = true
  948. prt.CFrame = cframe
  949. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  950. game:GetService("Debris"):AddItem(prt, 10)
  951. table.insert(Effects, {
  952. prt,
  953. "Cylinder",
  954. delay,
  955. x3,
  956. y3,
  957. z3,
  958. msh
  959. })
  960. end
  961. }
  962. }
  963. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  964. local fp = IT("Part")
  965. fp.formFactor = formfactor
  966. fp.Parent = parent
  967. fp.Reflectance = reflectance
  968. fp.Transparency = transparency
  969. fp.CanCollide = false
  970. fp.Locked = true
  971. fp.BrickColor = brickcolor
  972. fp.Name = name
  973. fp.Size = size
  974. fp.Position = tors.Position
  975. RemoveOutlines(fp)
  976. fp.Material = "SmoothPlastic"
  977. fp:BreakJoints()
  978. return fp
  979. end
  980.  
  981. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  982. local mesh = IT(Mesh)
  983. mesh.Parent = part
  984. if Mesh == "SpecialMesh" then
  985. mesh.MeshType = meshtype
  986. if meshid ~= "nil" then
  987. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  988. end
  989. end
  990. mesh.Offset = offset
  991. mesh.Scale = scale
  992. return mesh
  993. end
  994.  
  995. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  996. local type = type
  997. local rng = Instance.new("Part", char)
  998. rng.Anchored = true
  999. rng.BrickColor = color
  1000. rng.CanCollide = false
  1001. rng.FormFactor = 3
  1002. rng.Name = "Ring"
  1003. rng.Material = "Neon"
  1004. rng.Size = Vector3.new(1, 1, 1)
  1005. rng.Transparency = 0
  1006. rng.TopSurface = 0
  1007. rng.BottomSurface = 0
  1008. rng.CFrame = pos
  1009. local rngm = Instance.new("SpecialMesh", rng)
  1010. rngm.MeshType = MType
  1011. rngm.Scale = scale
  1012. local scaler2 = 1
  1013. if type == "Add" then
  1014. scaler2 = 1 * value
  1015. elseif type == "Divide" then
  1016. scaler2 = 1 / value
  1017. end
  1018. coroutine.resume(coroutine.create(function()
  1019. for i = 0, 10 / bonuspeed, 0.1 do
  1020. swait()
  1021. if type == "Add" then
  1022. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1023. elseif type == "Divide" then
  1024. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1025. end
  1026. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1027. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1028. end
  1029. rng:Destroy()
  1030. end))
  1031. end
  1032.  
  1033. function Eviscerate(dude)
  1034. if dude.Name ~= char then
  1035. local bgf = IT("BodyGyro", dude.Head)
  1036. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1037. local val = IT("BoolValue", dude)
  1038. val.Name = "IsHit"
  1039. local ds = coroutine.wrap(function()
  1040. dude:WaitForChild("Head"):BreakJoints()
  1041. wait(0.5)
  1042. target = nil
  1043. coroutine.resume(coroutine.create(function()
  1044. for i, v in pairs(dude:GetChildren()) do
  1045. if v:IsA("Accessory") then
  1046. v:Destroy()
  1047. end
  1048. if v:IsA("Humanoid") then
  1049. v:Destroy()
  1050. end
  1051. if v:IsA("CharacterMesh") then
  1052. v:Destroy()
  1053. end
  1054. if v:IsA("Model") then
  1055. v:Destroy()
  1056. end
  1057. if v:IsA("Part") or v:IsA("MeshPart") then
  1058. for x, o in pairs(v:GetChildren()) do
  1059. if o:IsA("Decal") then
  1060. o:Destroy()
  1061. end
  1062. end
  1063. coroutine.resume(coroutine.create(function()
  1064. v.Material = "Neon"
  1065. v.CanCollide = false
  1066. local PartEmmit1 = IT("ParticleEmitter", v)
  1067. PartEmmit1.LightEmission = 1
  1068. PartEmmit1.Texture = "rbxassetid://284205403"
  1069. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1070. PartEmmit1.Rate = 150
  1071. PartEmmit1.Lifetime = NumberRange.new(1)
  1072. PartEmmit1.Size = NumberSequence.new({
  1073. NumberSequenceKeypoint.new(0, 0.75, 0),
  1074. NumberSequenceKeypoint.new(1, 0, 0)
  1075. })
  1076. PartEmmit1.Transparency = NumberSequence.new({
  1077. NumberSequenceKeypoint.new(0, 0, 0),
  1078. NumberSequenceKeypoint.new(1, 1, 0)
  1079. })
  1080. PartEmmit1.Speed = NumberRange.new(0, 0)
  1081. PartEmmit1.VelocitySpread = 30000
  1082. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1083. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1084. local BodPoss = IT("BodyPosition", v)
  1085. BodPoss.P = 3000
  1086. BodPoss.D = 1000
  1087. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1088. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1089. v.Color = maincolor.Color
  1090. coroutine.resume(coroutine.create(function()
  1091. for i = 0, 49 do
  1092. swait(1)
  1093. v.Transparency = v.Transparency + 0.08
  1094. end
  1095. wait(0.5)
  1096. PartEmmit1.Enabled = false
  1097. wait(3)
  1098. v:Destroy()
  1099. dude:Destroy()
  1100. end))
  1101. end))
  1102. end
  1103. end
  1104. end))
  1105. end)
  1106. ds()
  1107. end
  1108. end
  1109.  
  1110. function FindNearestHead(Position, Distance, SinglePlayer)
  1111. if SinglePlayer then
  1112. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1113. end
  1114. local List = {}
  1115. for i, v in pairs(workspace:GetChildren()) do
  1116. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1117. table.insert(List, v)
  1118. end
  1119. end
  1120. return List
  1121. end
  1122.  
  1123. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1124. local type = type
  1125. local rng = Instance.new("Part", char)
  1126. rng.Anchored = true
  1127. rng.BrickColor = color
  1128. rng.CanCollide = false
  1129. rng.FormFactor = 3
  1130. rng.Name = "Ring"
  1131. rng.Material = "Neon"
  1132. rng.Size = Vector3.new(1, 1, 1)
  1133. rng.Transparency = 0
  1134. rng.TopSurface = 0
  1135. rng.BottomSurface = 0
  1136. rng.CFrame = pos
  1137. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1138. local rngm = Instance.new("SpecialMesh", rng)
  1139. rngm.MeshType = MType
  1140. rngm.Scale = Vector3.new(x1, y1, z1)
  1141. local scaler2 = 1
  1142. local speeder = FastSpeed
  1143. if type == "Add" then
  1144. scaler2 = 1 * value
  1145. elseif type == "Divide" then
  1146. scaler2 = 1 / value
  1147. end
  1148. coroutine.resume(coroutine.create(function()
  1149. for i = 0, 10 / bonuspeed, 0.1 do
  1150. swait()
  1151. if type == "Add" then
  1152. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1153. elseif type == "Divide" then
  1154. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1155. end
  1156. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1157. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1158. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1159. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1160. end
  1161. rng:Destroy()
  1162. end))
  1163. end
  1164.  
  1165. function SoulSteal(dude)
  1166. if dude.Name ~= char then
  1167. local bgf = IT("BodyGyro", dude.Head)
  1168. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1169. local val = IT("BoolValue", dude)
  1170. val.Name = "IsHit"
  1171. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1172. local soulst = coroutine.wrap(function()
  1173. local soul = Instance.new("Part",dude)
  1174. soul.Size = Vector3.new(1,1,1)
  1175. soul.CanCollide = false
  1176. soul.Anchored = false
  1177. soul.Position = torso.Position
  1178. soul.Transparency = 1
  1179. local PartEmmit1 = IT("ParticleEmitter", soul)
  1180. PartEmmit1.LightEmission = 1
  1181. PartEmmit1.Texture = "rbxassetid://569507414"
  1182. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1183. PartEmmit1.Rate = 250
  1184. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1185. PartEmmit1.Size = NumberSequence.new({
  1186. NumberSequenceKeypoint.new(0, 1, 0),
  1187. NumberSequenceKeypoint.new(1, 0, 0)
  1188. })
  1189. PartEmmit1.Transparency = NumberSequence.new({
  1190. NumberSequenceKeypoint.new(0, 0, 0),
  1191. NumberSequenceKeypoint.new(1, 1, 0)
  1192. })
  1193. PartEmmit1.Speed = NumberRange.new(0, 0)
  1194. PartEmmit1.VelocitySpread = 30000
  1195. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1196. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1197. local BodPoss = IT("BodyPosition", soul)
  1198. BodPoss.P = 3000
  1199. BodPoss.D = 1000
  1200. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1201. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1202. wait(1.6)
  1203. soul.Touched:connect(function(hit)
  1204. if hit.Parent == char then
  1205. soul:Destroy()
  1206. end
  1207. end)
  1208. wait(1.2)
  1209. while soul do
  1210. swait()
  1211. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1212. BodPoss.Position = tors.Position
  1213. end
  1214. end)
  1215. soulst()
  1216. end
  1217. end
  1218. function FaceMouse()
  1219. local Cam = workspace.CurrentCamera
  1220. return {
  1221. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1222. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1223. }
  1224. end
  1225.  
  1226. BTAUNT = Instance.new("Sound", tors)
  1227. BTAUNT.SoundId = "rbxassetid://306154368"
  1228. BTAUNT.Volume = 5
  1229. BTAUNT.Pitch = 1
  1230. BTAUNT.Looped = true
  1231. BTAUNT.TimePosition = 0.2
  1232. -------------------------------------------------------
  1233. --End Effect Function--
  1234. -------------------------------------------------------
  1235. function Cso(ID, PARENT, VOLUME, PITCH)
  1236. local NSound = nil
  1237. coroutine.resume(coroutine.create(function()
  1238. NSound = IT("Sound", PARENT)
  1239. NSound.Volume = VOLUME
  1240. NSound.Pitch = PITCH
  1241. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1242. swait()
  1243. NSound:play()
  1244. game:GetService("Debris"):AddItem(NSound, 50)
  1245. end))
  1246. return NSound
  1247. end
  1248. function CameraEnshaking(Length, Intensity)
  1249. coroutine.resume(coroutine.create(function()
  1250. local intensity = 1 * Intensity
  1251. local rotM = 0.01 * Intensity
  1252. for i = 0, Length, 0.1 do
  1253. swait()
  1254. intensity = intensity - 0.05 * Intensity / Length
  1255. rotM = rotM - 5.0E-4 * Intensity / Length
  1256. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1257. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1258. end
  1259. hum.CameraOffset = Vector3.new(0, 0, 0)
  1260. end))
  1261. end
  1262. -------------------------------------------------------
  1263. --End Important Functions--
  1264. -------------------------------------------------------
  1265.  
  1266.  
  1267. -------------------------------------------------------
  1268. --Start Customization--
  1269. -------------------------------------------------------
  1270. local Player_Size = 1
  1271. if Player_Size ~= 1 then
  1272. root.Size = root.Size * Player_Size
  1273. tors.Size = tors.Size * Player_Size
  1274. hed.Size = hed.Size * Player_Size
  1275. ra.Size = ra.Size * Player_Size
  1276. la.Size = la.Size * Player_Size
  1277. rl.Size = rl.Size * Player_Size
  1278. ll.Size = ll.Size * Player_Size
  1279. ----------------------------------------------------------------------------------
  1280. rootj.Parent = root
  1281. neck.Parent = tors
  1282. RW.Parent = tors
  1283. LW.Parent = tors
  1284. RH.Parent = tors
  1285. LH.Parent = tors
  1286. ----------------------------------------------------------------------------------
  1287. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1288. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1289. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1290. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1291. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1292. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1293. ----------------------------------------------------------------------------------
  1294. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1295. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1296. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1297. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1298. --hat.Parent = Character
  1299. end
  1300. ----------------------------------------------------------------------------------
  1301. ----------------------------------------------------------------------------------
  1302. local equipped = false
  1303. local idle = 0
  1304. local change = 1
  1305. local val = 0
  1306. local toim = 0
  1307. local idleanim = 0.4
  1308. local sine = 0
  1309. local Sit = 1
  1310. ----------------------------------------------------------------------------------
  1311. hum.WalkSpeed = 20
  1312. hum.JumpPower = 57
  1313. hum.Animator.Parent = nil
  1314. ----------------------------------------------------------------------------------
  1315.  
  1316.  
  1317. -------------------------------------------------------
  1318. --End Customization--
  1319. -------------------------------------------------------
  1320. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1321. naeeym2.AlwaysOnTop = true
  1322. naeeym2.Size = UDim2.new(5,35,2,15)
  1323. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1324. naeeym2.Adornee = hed
  1325. naeeym2.Name = "Name"
  1326. --naeeym2.PlayerToHideFrom = Player
  1327. local tecks2 = Instance.new("TextLabel",naeeym2)
  1328. tecks2.BackgroundTransparency = 1
  1329. tecks2.TextScaled = true
  1330. tecks2.BorderSizePixel = 0
  1331. tecks2.Text = "Fight Me"
  1332. tecks2.Font = Enum.Font.Bodoni
  1333. tecks2.TextSize = 30
  1334. tecks2.TextStrokeTransparency = 0
  1335. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1336. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1337. tecks2.Size = UDim2.new(1,0,0.5,0)
  1338. tecks2.Parent = naeeym2]]
  1339. ----------------------------------------------------------------------------------
  1340. local AddInstance = function(Object, ...)
  1341. local Obj = Instance.new(Object)
  1342. for i,v in next,(...) do
  1343. Obj[i] = v
  1344. end
  1345. return Obj
  1346. end
  1347. ----------------------------------------------------
  1348. local Reaper = AddInstance("Part",{
  1349. Parent = hed,
  1350. CFrame = hed.CFrame,
  1351. formFactor = "Symmetric",
  1352. Size = Vector3.new(1, 1, 1),
  1353. CanCollide = false,
  1354. TopSurface = "Smooth",
  1355. BottomSurface = "Smooth",
  1356. Locked = true,
  1357. })
  1358. local Weld = AddInstance("Weld",{
  1359. Parent = Reaper,
  1360. Part0 = hed,
  1361. C0 = CFrame.new(-0.15, 0.19, 0.09)*CFrame.Angles(0, 0, 0),
  1362. Part1 = Reaper,
  1363. })
  1364. local Mesh = AddInstance("SpecialMesh",{
  1365. Parent = Reaper,
  1366. MeshId = "http://www.roblox.com/asset/?id=10871984",
  1367. TextureId = "http://www.roblox.com/asset/?id=37912058",
  1368. Scale = Vector3.new(1.14,1.05,1.24),
  1369. })
  1370. -------------------------------------------------------
  1371. wait(1)
  1372. plr = game.Players.LocalPlayer
  1373. char = plr.Character
  1374. mouse = plr:GetMouse()
  1375. whitecolor = Color3.new(255,255,1)
  1376. epicmode = false
  1377. normal = true
  1378. for i,v in pairs(char:GetChildren()) do
  1379. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1380. v:Destroy()
  1381. end
  1382. end
  1383. local shirt = Instance.new("Shirt",char)
  1384. shirt.ShirtTemplate = "rbxassetid://1262066982"
  1385. local pants = Instance.new("Pants",char)
  1386. pants.PantsTemplate = "rbxassetid://1042990951"
  1387. local bdycolors = char["Body Colors"]
  1388. bdycolors.HeadColor3 = whitecolor
  1389. bdycolors.LeftArmColor3 = whitecolor
  1390. bdycolors.LeftLegColor3 = whitecolor
  1391. bdycolors.RightArmColor3 = whitecolor
  1392. bdycolors.RightLegColor3 = whitecolor
  1393. bdycolors.TorsoColor3 = whitecolor
  1394. for i,v in pairs(char:GetChildren()) do
  1395. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1396. v:Destroy()
  1397. end
  1398. end
  1399.  
  1400.  
  1401.  
  1402. local BC = Character["Body Colors"]
  1403. BC.HeadColor = BrickColor.new("Institutional white")
  1404. BC.LeftArmColor = BrickColor.new("Institutional white")
  1405. BC.LeftLegColor = BrickColor.new("Institutional white")
  1406. BC.RightArmColor = BrickColor.new("Institutional white")
  1407. BC.RightLegColor = BrickColor.new("Institutional white")
  1408. BC.TorsoColor = BrickColor.new("Institutional white")
  1409. -------------------------------------------------------
  1410. --Start Attacks N Stuff--
  1411. -------------------------------------------------------
  1412. local naeeym2 = Instance.new("BillboardGui",char)
  1413. naeeym2.AlwaysOnTop = true
  1414. naeeym2.Size = UDim2.new(5,35,2,35)
  1415. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1416. naeeym2.Adornee = hed
  1417. naeeym2.Name = "Name"
  1418.  
  1419. local tecks2 = Instance.new("TextLabel",naeeym2)
  1420. tecks2.BackgroundTransparency = 1
  1421. tecks2.TextScaled = true
  1422. tecks2.BorderSizePixel = 0
  1423. tecks2.Text = "Edited by EnderPlayBro and ozzak10003"
  1424. tecks2.Font = "Fantasy"
  1425. tecks2.TextSize = 30
  1426. tecks2.TextStrokeTransparency = 0
  1427. tecks2.TextColor3 = BrickColor.new('Institutional white').Color
  1428. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1429. tecks2.Size = UDim2.new(1,0,0.5,0)
  1430. tecks2.Parent = naeeym2
  1431. textfag = tecks2
  1432. tecks2.Text = "Edited by EnderPlayBro code by ozzak1003"
  1433. wait(2)
  1434. tecks2.Text = "dont leak"
  1435. wait(1)
  1436. tecks2.Text = "Asriel"
  1437. BTAUNT:Play()
  1438. coroutine.resume(coroutine.create(function()
  1439. while textfag ~= nil do
  1440. swait()
  1441. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1442. textfag.Rotation = math.random(-3,3)
  1443. end
  1444. end))
  1445. spawn(function()
  1446. local TweenService = game:GetService("TweenService")
  1447. local Colours = {Color3.fromRGB(255, 0, 0),Color3.fromRGB(16, 42, 220),Color3.fromRGB(0, 255, 0),Color3.fromRGB(255, 255, 0)}
  1448. local Int = 0
  1449. while wait(0.5) do
  1450. if Int == #Colours then Int = 0 end
  1451. Int = Int+1
  1452. TweenService:Create(tecks2,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  1453. end
  1454. end)
  1455.  
  1456. function SunBlastWIP()
  1457. attack = true
  1458. hum.WalkSpeed = 3.01
  1459. for i = 0, 4, 0.1 do
  1460. swait()
  1461. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  1462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  1463. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1464. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1465. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1466. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1467. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1468. end
  1469. for i = 0, 2, 0.1 do
  1470. swait()
  1471. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  1472. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  1473. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  1474. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  1475. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  1476. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1477. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1478. end
  1479. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1480. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1481. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1482. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1483. CameraEnshaking(4, 5)
  1484. Cso("206049428", char, 10, 1)
  1485. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1486. if v:FindFirstChild("Head") then
  1487. Eviscerate(v)
  1488. end
  1489. end
  1490. for i = 0, 2, 0.1 do
  1491. swait()
  1492. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  1493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  1494. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1495. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1496. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1497. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1498. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1499. end
  1500. hum.WalkSpeed = 16
  1501. attack = false
  1502. end
  1503.  
  1504. function Star()
  1505. attack = true
  1506. spawn(function()
  1507. local p = Instance.new("Part",char)
  1508. p.Anchored = true
  1509. p.CanCollide = false
  1510. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  1511. local m = Instance.new("SpecialMesh",p)
  1512. m.MeshId = "rbxassetid://2546401234"
  1513. m.Scale = Vector3.new(2,2,2)
  1514. for i=1,30 do
  1515. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  1516. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  1517. wait()
  1518. end
  1519. local beam = Instance.new("Part",char)
  1520. beam.Anchored = true
  1521. beam.CanCollide = false
  1522. beam.BrickColor = BrickColor.new("White")
  1523. beam.Material = Enum.Material.Neon
  1524. beam.Size = Vector3.new(1,1,1)
  1525. beam.Position = p.Position+Vector3.new(0,1000,0)
  1526. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  1527. local m = Instance.new("SpecialMesh",beam)
  1528. m.MeshType = "Cylinder"
  1529. m.Scale = Vector3.new(2000,15,15)
  1530. damage(6,20,35,p.Position)
  1531. p.Transparency = 1
  1532. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  1533. for i=1,10 do
  1534. m.Scale = m.Scale-Vector3.new(0,1,1)
  1535. beam.Transparency = i / 10
  1536. wait()
  1537. end
  1538. p:Destroy()
  1539. end)
  1540. attack = false
  1541. end
  1542.  
  1543. -------------------------------------------------------
  1544. --Damage--
  1545. -------------------------------------------------------
  1546. function damage(range,mindam,maxdam,pos)
  1547. for i,v in ipairs(workspace:GetChildren()) do
  1548. if v:IsA("Model") then
  1549. if v.Name ~= Player.Name then
  1550. if v:FindFirstChildOfClass("Humanoid") then
  1551. if v:FindFirstChild("Head") then
  1552. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  1553. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  1554. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  1555. end
  1556. end
  1557. end
  1558. end
  1559. end
  1560. end
  1561. end
  1562. end
  1563. -------------------------------------------------------------
  1564. mouse.KeyDown:connect(function(key)
  1565. if attack == false then
  1566. if key == "x" then
  1567. Star()
  1568. if key == "f" then
  1569. SunBlastWIP()
  1570. end
  1571. end
  1572. end
  1573. end)
  1574.  
  1575.  
  1576.  
  1577. -------------------------------------------------------
  1578. --Start Animations--
  1579. -------------------------------------------------------
  1580. print("Edited By makhail07")
  1581. while true do
  1582. swait()
  1583. sine = sine + change
  1584. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1585. local velderp = root.Velocity.y
  1586. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1587. if equipped == true or equipped == false then
  1588. if attack == false then
  1589. idle = idle + 1
  1590. else
  1591. idle = 0
  1592. end
  1593. if root.Velocity.y > 1 and hitfloor==nil then
  1594. Anim="Jump"
  1595. if attack==false then
  1596. rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1597. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1598. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3)
  1599. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  1600. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),-0.3)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(20)),0.15)
  1601. RH.C0=clerp(RH.C0,cf(1,-1,0.3)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
  1602. end
  1603. elseif root.Velocity.y < -1 and hitfloor==nil then
  1604. Anim="Fall"
  1605. if attack==false then
  1606. rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1607. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1608. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(90)), 0.3)
  1609. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-90)), 0.3)
  1610. LH.C0=clerp(LH.C0,cf(-1,-.4-0.1*math.cos(sine/20),-.6)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(20)),0.15)
  1611. RH.C0=clerp(RH.C0,cf(1,-.3-0.1*math.cos(sine/20),-.6)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
  1612. end
  1613. elseif torvel<1 and hitfloor~=nil then
  1614. Anim="Idle"
  1615. change = 1
  1616. if attack==false then
  1617. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,0.6+0.5*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(43)),0.15)
  1618. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-2.5*math.cos(sine/20)),math.rad(0),math.rad(-25)),.3)
  1619. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1620. LH.C0=clerp(LH.C0,cf(-1,-.6-0.1*math.cos(sine/20),-.085)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15)
  1621. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0),math.rad(-40), math.rad(15)), 0.1)
  1622. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-10)), 0.1)
  1623. end
  1624.  
  1625. elseif (tors.Velocity).magnitude < 50 and hitfloor ~= nil then
  1626. Anim="Walk"
  1627. change = 1
  1628. if attack==false then
  1629. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,0.6+0.5*math.cos(sine/20))*angles(math.rad(20),math.rad(0),math.rad(0)),0.15)
  1630. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-2.5*math.cos(sine/20)),math.rad(0),math.rad(-0)),.3)
  1631. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1632. LH.C0=clerp(LH.C0,cf(-1,-.4-0.1*math.cos(sine/20),-.3)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(20)),0.15)
  1633. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0),math.rad(-5), math.rad(15)), 0.1)
  1634. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-10)), 0.1)
  1635. end
  1636. end
  1637. end
  1638. if 0 < #Effects then
  1639. for e = 1, #Effects do
  1640. if Effects[e] ~= nil then
  1641. local Thing = Effects[e]
  1642. if Thing ~= nil then
  1643. local Part = Thing[1]
  1644. local Mode = Thing[2]
  1645. local Delay = Thing[3]
  1646. local IncX = Thing[4]
  1647. local IncY = Thing[5]
  1648. local IncZ = Thing[6]
  1649. if 1 >= Thing[1].Transparency then
  1650. if Thing[2] == "Block1" then
  1651. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1652. local Mesh = Thing[1].Mesh
  1653. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1654. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1655. elseif Thing[2] == "Block2" then
  1656. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1657. local Mesh = Thing[7]
  1658. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1659. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1660. elseif Thing[2] == "Block3" then
  1661. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1662. local Mesh = Thing[7]
  1663. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1664. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1665. elseif Thing[2] == "Cylinder" then
  1666. local Mesh = Thing[1].Mesh
  1667. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1668. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1669. elseif Thing[2] == "Blood" then
  1670. local Mesh = Thing[7]
  1671. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1672. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1673. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1674. elseif Thing[2] == "Elec" then
  1675. local Mesh = Thing[1].Mesh
  1676. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1677. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1678. elseif Thing[2] == "Disappear" then
  1679. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1680. elseif Thing[2] == "Shatter" then
  1681. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1682. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1683. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1684. Thing[6] = Thing[6] + Thing[5]
  1685. end
  1686. else
  1687. Part.Parent = nil
  1688. table.remove(Effects, e)
  1689. end
  1690. end
  1691. end
  1692. end
  1693. end
  1694. end
  1695. -------------------------------------------------------
  1696. --End Animations And Script--
  1697. -------------------------------------------------------
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