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- [Oct 1, 2017 7:30:26 PM] ------------ BEGIN log session -------------
- OpenGL provider: Opengl32.dll
- OpenGL library:
- Vendor: ATI Technologies Inc.
- Render: AMD Radeon R7 200 Series
- Version: 4.5.13474 Compatibility Profile Context 22.19.162.4
- Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
- Size: 1920x1080
- ColorBits: 32
- DepthBits: 24
- StencilBits: 8
- isDoubleBuffered: true
- DirectX Joystick NOT created: DirectX joystick driver: device not attached
- *** Looking for Advanced CPU Instructions...
- [x] PentiumPro
- [x] Multimedia (MMX)
- [x] 3D (SSE)
- [x] 3D (SSE2)
- [-] 3D (3DNow)
- ColourBits 32, ABits 8, ZBits 24
- *** Looking for Render API Extensions ...
- [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
- [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
- [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
- [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
- [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
- [x] 'GL_ARB_multitexture' extension - Multitexturing.
- [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
- [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
- [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
- [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
- [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
- [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
- [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
- Maximum texture size : 16384
- Maximum simultaneous textures :8
- MaxAnisotropic (1.0 = none) : 16.000000
- 15 Splashscreens available.
- BAT Version Info (from BAT.version file): IL-2 1946 · Battlefield-Airborne-Tactical · v3.1 . OPERATION SEALION
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- INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
- INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
- INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
- INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
- INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
- INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
- INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/JetSmoke.mat'
- WARNING: object '3DO/Effects/TEXTURES/JetSmoke.mat' of class 'TMaterial' not loaded
- INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
- INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
- WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
- INTERNAL ERROR: Texture required
- WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
- F2G Loading FMD: FlightModels/F2G.fmd:URA
- F2G Wepon Loading List:default
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- F2G Wepon Loading List:8xhvargp
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.14:RocketGunHVAR5(1)
- No.15:RocketGunHVAR5(1)
- No.16:RocketGunHVAR5(1)
- No.17:RocketGunHVAR5(1)
- No.18:RocketGunHVAR5(1)
- No.19:RocketGunHVAR5(1)
- No.20:RocketGunHVAR5(1)
- No.21:RocketGunHVAR5(1)
- F2G Wepon Loading List:8xhvargp2x154dt
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.10:FuelTankGun_Tank154gal(1)
- No.11:FuelTankGun_Tank154gal(1)
- No.14:RocketGunHVAR5(1)
- No.15:RocketGunHVAR5(1)
- No.16:RocketGunHVAR5(1)
- No.17:RocketGunHVAR5(1)
- No.18:RocketGunHVAR5(1)
- No.19:RocketGunHVAR5(1)
- No.20:RocketGunHVAR5(1)
- No.21:RocketGunHVAR5(1)
- F2G Wepon Loading List:8xhvarap
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.14:RocketGunHVAR5AP(1)
- No.15:RocketGunHVAR5AP(1)
- No.16:RocketGunHVAR5AP(1)
- No.17:RocketGunHVAR5AP(1)
- No.18:RocketGunHVAR5AP(1)
- No.19:RocketGunHVAR5AP(1)
- No.20:RocketGunHVAR5AP(1)
- No.21:RocketGunHVAR5AP(1)
- F2G Wepon Loading List:8xhvarap2x154dt
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.10:FuelTankGun_Tank154gal(1)
- No.11:FuelTankGun_Tank154gal(1)
- No.14:RocketGunHVAR5AP(1)
- No.15:RocketGunHVAR5AP(1)
- No.16:RocketGunHVAR5AP(1)
- No.17:RocketGunHVAR5AP(1)
- No.18:RocketGunHVAR5AP(1)
- No.19:RocketGunHVAR5AP(1)
- No.20:RocketGunHVAR5AP(1)
- No.21:RocketGunHVAR5AP(1)
- F2G Wepon Loading List:2x154dt
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.10:FuelTankGun_Tank154gal(1)
- No.11:FuelTankGun_Tank154gal(1)
- F2G Wepon Loading List:2xtt8xhvargp
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.12:RocketGunTinyTim(1)
- No.13:RocketGunTinyTim(1)
- No.14:RocketGunHVAR5(1)
- No.15:RocketGunHVAR5(1)
- No.16:RocketGunHVAR5(1)
- No.17:RocketGunHVAR5(1)
- No.18:RocketGunHVAR5(1)
- No.19:RocketGunHVAR5(1)
- No.20:RocketGunHVAR5(1)
- No.21:RocketGunHVAR5(1)
- F2G Wepon Loading List:2xtt8xhvarap
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.12:RocketGunTinyTim(1)
- No.13:RocketGunTinyTim(1)
- No.14:RocketGunHVAR5AP(1)
- No.15:RocketGunHVAR5AP(1)
- No.16:RocketGunHVAR5AP(1)
- No.17:RocketGunHVAR5AP(1)
- No.18:RocketGunHVAR5AP(1)
- No.19:RocketGunHVAR5AP(1)
- No.20:RocketGunHVAR5AP(1)
- No.21:RocketGunHVAR5AP(1)
- F2G Wepon Loading List:1x5002x154dt
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.9:BombGun500lbs(1)
- No.10:FuelTankGun_Tank154gal(1)
- No.11:FuelTankGun_Tank154gal(1)
- F2G Wepon Loading List:1x5008xhvargp2x154dt
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.9:BombGun500lbs(1)
- No.10:FuelTankGun_Tank154gal(1)
- No.11:FuelTankGun_Tank154gal(1)
- No.14:RocketGunHVAR5(1)
- No.15:RocketGunHVAR5(1)
- No.16:RocketGunHVAR5(1)
- No.17:RocketGunHVAR5(1)
- No.18:RocketGunHVAR5(1)
- No.19:RocketGunHVAR5(1)
- No.20:RocketGunHVAR5(1)
- No.21:RocketGunHVAR5(1)
- F2G Wepon Loading List:1x5008xhvarap2x154dt
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.9:BombGun500lbs(1)
- No.10:FuelTankGun_Tank154gal(1)
- No.11:FuelTankGun_Tank154gal(1)
- No.14:RocketGunHVAR5AP(1)
- No.15:RocketGunHVAR5AP(1)
- No.16:RocketGunHVAR5AP(1)
- No.17:RocketGunHVAR5AP(1)
- No.18:RocketGunHVAR5AP(1)
- No.19:RocketGunHVAR5AP(1)
- No.20:RocketGunHVAR5AP(1)
- No.21:RocketGunHVAR5AP(1)
- F2G Wepon Loading List:2x500
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.7:BombGun500lbs(1)
- No.8:BombGun500lbs(1)
- F2G Wepon Loading List:2x5008xhvargp
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.7:BombGun500lbs(1)
- No.8:BombGun500lbs(1)
- No.14:RocketGunHVAR5(1)
- No.15:RocketGunHVAR5(1)
- No.16:RocketGunHVAR5(1)
- No.17:RocketGunHVAR5(1)
- No.18:RocketGunHVAR5(1)
- No.19:RocketGunHVAR5(1)
- No.20:RocketGunHVAR5(1)
- No.21:RocketGunHVAR5(1)
- F2G Wepon Loading List:2x5008xhvarap
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.7:BombGun500lbs(1)
- No.8:BombGun500lbs(1)
- No.14:RocketGunHVAR5AP(1)
- No.15:RocketGunHVAR5AP(1)
- No.16:RocketGunHVAR5AP(1)
- No.17:RocketGunHVAR5AP(1)
- No.18:RocketGunHVAR5AP(1)
- No.19:RocketGunHVAR5AP(1)
- No.20:RocketGunHVAR5AP(1)
- No.21:RocketGunHVAR5AP(1)
- F2G Wepon Loading List:3x500
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.7:BombGun500lbs(1)
- No.8:BombGun500lbs(1)
- No.9:BombGun500lbs(1)
- F2G Wepon Loading List:3x5008xhvargp
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.7:BombGun500lbs(1)
- No.8:BombGun500lbs(1)
- No.9:BombGun500lbs(1)
- No.14:RocketGunHVAR5(1)
- No.15:RocketGunHVAR5(1)
- No.16:RocketGunHVAR5(1)
- No.17:RocketGunHVAR5(1)
- No.18:RocketGunHVAR5(1)
- No.19:RocketGunHVAR5(1)
- No.20:RocketGunHVAR5(1)
- No.21:RocketGunHVAR5(1)
- F2G Wepon Loading List:3x5008xhvarap
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.7:BombGun500lbs(1)
- No.8:BombGun500lbs(1)
- No.9:BombGun500lbs(1)
- No.14:RocketGunHVAR5AP(1)
- No.15:RocketGunHVAR5AP(1)
- No.16:RocketGunHVAR5AP(1)
- No.17:RocketGunHVAR5AP(1)
- No.18:RocketGunHVAR5AP(1)
- No.19:RocketGunHVAR5AP(1)
- No.20:RocketGunHVAR5AP(1)
- No.21:RocketGunHVAR5AP(1)
- F2G Wepon Loading List:1x10002x154dt
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.9:BombGun1000lbs(1)
- No.10:FuelTankGun_Tank154gal(1)
- No.11:FuelTankGun_Tank154gal(1)
- F2G Wepon Loading List:1x10002xtt
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.9:BombGun1000lbs(1)
- No.12:RocketGunTinyTim(1)
- No.13:RocketGunTinyTim(1)
- F2G Wepon Loading List:1x10008xhvargp
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.9:BombGun1000lbs(1)
- No.14:RocketGunHVAR5(1)
- No.15:RocketGunHVAR5(1)
- No.16:RocketGunHVAR5(1)
- No.17:RocketGunHVAR5(1)
- No.18:RocketGunHVAR5(1)
- No.19:RocketGunHVAR5(1)
- No.20:RocketGunHVAR5(1)
- No.21:RocketGunHVAR5(1)
- F2G Wepon Loading List:1x10008xhvargp2x154dt
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.9:BombGun1000lbs(1)
- No.10:FuelTankGun_Tank154gal(1)
- No.11:FuelTankGun_Tank154gal(1)
- No.14:RocketGunHVAR5(1)
- No.15:RocketGunHVAR5(1)
- No.16:RocketGunHVAR5(1)
- No.17:RocketGunHVAR5(1)
- No.18:RocketGunHVAR5(1)
- No.19:RocketGunHVAR5(1)
- No.20:RocketGunHVAR5(1)
- No.21:RocketGunHVAR5(1)
- F2G Wepon Loading List:1x10008xhvarap
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.9:BombGun1000lbs(1)
- No.14:RocketGunHVAR5AP(1)
- No.15:RocketGunHVAR5AP(1)
- No.16:RocketGunHVAR5AP(1)
- No.17:RocketGunHVAR5AP(1)
- No.18:RocketGunHVAR5AP(1)
- No.19:RocketGunHVAR5AP(1)
- No.20:RocketGunHVAR5AP(1)
- No.21:RocketGunHVAR5AP(1)
- F2G Wepon Loading List:1x10002x154dt8xhvarap
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.9:BombGun1000lbs(1)
- No.10:FuelTankGun_Tank154gal(1)
- No.11:FuelTankGun_Tank154gal(1)
- No.14:RocketGunHVAR5AP(1)
- No.15:RocketGunHVAR5AP(1)
- No.16:RocketGunHVAR5AP(1)
- No.17:RocketGunHVAR5AP(1)
- No.18:RocketGunHVAR5AP(1)
- No.19:RocketGunHVAR5AP(1)
- No.20:RocketGunHVAR5AP(1)
- No.21:RocketGunHVAR5AP(1)
- F2G Wepon Loading List:1x10002x500
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.7:BombGun500lbs(1)
- No.8:BombGun500lbs(1)
- No.9:BombGun1000lbs(1)
- F2G Wepon Loading List:1x10002x5008xhvargp
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.7:BombGun500lbs(1)
- No.8:BombGun500lbs(1)
- No.9:BombGun1000lbs(1)
- No.14:RocketGunHVAR5(1)
- No.15:RocketGunHVAR5(1)
- No.16:RocketGunHVAR5(1)
- No.17:RocketGunHVAR5(1)
- No.18:RocketGunHVAR5(1)
- No.19:RocketGunHVAR5(1)
- No.20:RocketGunHVAR5(1)
- No.21:RocketGunHVAR5(1)
- F2G Wepon Loading List:1x10002x5008xhvarap
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.7:BombGun500lbs(1)
- No.8:BombGun500lbs(1)
- No.9:BombGun1000lbs(1)
- No.14:RocketGunHVAR5AP(1)
- No.15:RocketGunHVAR5AP(1)
- No.16:RocketGunHVAR5AP(1)
- No.17:RocketGunHVAR5AP(1)
- No.18:RocketGunHVAR5AP(1)
- No.19:RocketGunHVAR5AP(1)
- No.20:RocketGunHVAR5AP(1)
- No.21:RocketGunHVAR5AP(1)
- F2G Wepon Loading List:2x1000
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.7:BombGun1000lbs(1)
- No.8:BombGun1000lbs(1)
- F2G Wepon Loading List:2x10008xhvargp
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.7:BombGun1000lbs(1)
- No.8:BombGun1000lbs(1)
- No.14:RocketGunHVAR5(1)
- No.15:RocketGunHVAR5(1)
- No.16:RocketGunHVAR5(1)
- No.17:RocketGunHVAR5(1)
- No.18:RocketGunHVAR5(1)
- No.19:RocketGunHVAR5(1)
- No.20:RocketGunHVAR5(1)
- No.21:RocketGunHVAR5(1)
- F2G Wepon Loading List:2x10008xhvarap
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.7:BombGun1000lbs(1)
- No.8:BombGun1000lbs(1)
- No.14:RocketGunHVAR5AP(1)
- No.15:RocketGunHVAR5AP(1)
- No.16:RocketGunHVAR5AP(1)
- No.17:RocketGunHVAR5AP(1)
- No.18:RocketGunHVAR5AP(1)
- No.19:RocketGunHVAR5AP(1)
- No.20:RocketGunHVAR5AP(1)
- No.21:RocketGunHVAR5AP(1)
- F2G Wepon Loading List:3x1000
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.7:BombGun1000lbs(1)
- No.8:BombGun1000lbs(1)
- No.9:BombGun1000lbs(1)
- F2G Wepon Loading List:3x10008xhvargp
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.7:BombGun1000lbs(1)
- No.8:BombGun1000lbs(1)
- No.9:BombGun1000lbs(1)
- No.14:RocketGunHVAR5(1)
- No.15:RocketGunHVAR5(1)
- No.16:RocketGunHVAR5(1)
- No.17:RocketGunHVAR5(1)
- No.18:RocketGunHVAR5(1)
- No.19:RocketGunHVAR5(1)
- No.20:RocketGunHVAR5(1)
- No.21:RocketGunHVAR5(1)
- F2G Wepon Loading List:3x10008xhvarap
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.7:BombGun1000lbs(1)
- No.8:BombGun1000lbs(1)
- No.9:BombGun1000lbs(1)
- No.14:RocketGunHVAR5AP(1)
- No.15:RocketGunHVAR5AP(1)
- No.16:RocketGunHVAR5AP(1)
- No.17:RocketGunHVAR5AP(1)
- No.18:RocketGunHVAR5AP(1)
- No.19:RocketGunHVAR5AP(1)
- No.20:RocketGunHVAR5AP(1)
- No.21:RocketGunHVAR5AP(1)
- F2G Wepon Loading List:1x2000
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.9:BombGun2000lbs(1)
- F2G Wepon Loading List:1x20008xhvargp
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.9:BombGun2000lbs(1)
- No.14:RocketGunHVAR5(1)
- No.15:RocketGunHVAR5(1)
- No.16:RocketGunHVAR5(1)
- No.17:RocketGunHVAR5(1)
- No.18:RocketGunHVAR5(1)
- No.19:RocketGunHVAR5(1)
- No.20:RocketGunHVAR5(1)
- No.21:RocketGunHVAR5(1)
- F2G Wepon Loading List:1x20008xhvarap
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.9:BombGun2000lbs(1)
- No.14:RocketGunHVAR5AP(1)
- No.15:RocketGunHVAR5AP(1)
- No.16:RocketGunHVAR5AP(1)
- No.17:RocketGunHVAR5AP(1)
- No.18:RocketGunHVAR5AP(1)
- No.19:RocketGunHVAR5AP(1)
- No.20:RocketGunHVAR5AP(1)
- No.21:RocketGunHVAR5AP(1)
- F2G Wepon Loading List:1x20002x1000
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.5:PylonF4UPLN3(1)
- No.6:PylonF4UPLN3(1)
- No.7:BombGun1000lbs(1)
- No.8:BombGun1000lbs(1)
- No.9:BombGun2000lbs(1)
- F2G Wepon Loading List:1xBat
- No.1:MGunBrowning50kWF(400)
- No.2:MGunBrowning50kWF(400)
- No.3:MGunBrowning50kWF(400)
- No.4:MGunBrowning50kWF(400)
- No.9:RocketGunBat(1)
- F2G Wepon Loading List:none
- Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
- Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
- Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
- Flight Model loaded for the SAS Hurricane IIc Malta Field Mod: IL-2 4.11 or later.
- Ship: Value of [USSLexingtonCV2_42]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:124)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSLexingtonCV2_42
- Ship: Value of [Ship0]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:975)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship0
- Ship: Value of [Ship1]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:976)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship1
- Ship: Value of [Ship2]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:977)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship2
- Ship: Value of [Ship3]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:978)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship3
- Ship: Value of [Ship4]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:979)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship4
- Ship: Value of [Carrier0]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:987)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Carrier0
- Ship: Value of [HMSTribal]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:992)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.ShipPack$HMSTribal
- Ship: Value of [ItalPoetiDD]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:11)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalPoetiDD
- Ship: Value of [ItalNavigatoriDD]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:12)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalNavigatoriDD
- Ship: Value of [IJNMinekazeDD]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:15)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinekazeDD
- Ship: Value of [IJNAkikaze21DD]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:16)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNAkikaze21DD
- Ship: Value of [IJNMinekaze43DD]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:17)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinekaze43DD
- Ship: Value of [IJNMinazuki37DD]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:18)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinazuki37DD
- Ship: Value of [IJNMutsukiDD]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:19)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMutsukiDD
- Ship: Value of [IJNMutsuki41DD]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:20)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMutsuki41DD
- Ship: Value of [IJNUzuki43DD]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:21)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNUzuki43DD
- Ship: Value of [IJNUzuki44DD]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:22)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNUzuki44DD
- Ship: Value of [IJNFumitsuki43DD]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:23)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNFumitsuki43DD
- Ship: Value of [IJNMochizuki43DD]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:24)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMochizuki43DD
- Ship: Value of [IJNSatsuki43DD]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:25)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNSatsuki43DD
- Ship: Value of [IJNSatsuki44DD]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:26)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNSatsuki44DD
- Ship: Value of [IJNYuzuki44DD]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:27)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNYuzuki44DD
- Ship: Value of [USSSimsDD1941]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:43)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.Shipgio$USSSimsDD1941
- Ship: Value of [USSSimsDD1943]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:44)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.Shipgio$USSSimsDD1943
- BigShip: No part sections for 'HMSUpholderSubmerge'
- Can't register BigShip object
- java.lang.RuntimeException: Can't register BigShip object
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:435)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:58)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.Shipgio$HMSUpholderSubmerge
- BigShip: No part sections for 'HMSUmbraSubmerge'
- Can't register BigShip object
- java.lang.RuntimeException: Can't register BigShip object
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:435)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:60)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.Shipgio$HMSUmbraSubmerge
- Ship: Value of [SCargoAndreaIa]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:61)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.Shipgio$SCargoAndreaIa
- Ship: Value of [SCargoValentinaIIa]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:62)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.Shipgio$SCargoValentinaIIa
- Ship: Value of [HMSJupiter]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:248)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSJupiter
- Ship: Value of [HMSJavelin]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:249)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSJavelin
- Ship: Value of [HMASNapier]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:250)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMASNapier
- Ship: Value of [HMSKipling]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:251)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSKipling
- Ship: Value of [HMSNelson]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:256)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSNelson
- Ship: Value of [RMCaioDuilio]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:258)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio
- Ship: Value of [HMS_Maplin]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:469)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$HMS_Maplin
- Ship: Value of [SS_Empire_Heath]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:470)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$SS_Empire_Heath
- Ship: Value of [PilotCutter]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:471)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$PilotCutter
- Ship: Value of [Brennero]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:473)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$Brennero
- Ship: Value of [Cocito]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:474)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$Cocito
- Ship: Value of [KM_Donau]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:475)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$KM_Donau
- Ship: Value of [KM_Lauting]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:476)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$KM_Lauting
- Ship: Value of [HM_Warwick_Castle]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:477)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$HM_Warwick_Castle
- Ship: Value of [HMT_Mauna_Loa]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:478)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$HMT_Mauna_Loa
- Ship: Value of [SS_Jacarta]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:484)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$SS_Jacarta
- Ship: Value of [SS_Rajputan]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:485)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$SS_Rajputan
- Ship: Value of [PORT_Steamer]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:486)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$PORT_Steamer
- Ship: Value of [IJNAkagi_Maru]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:488)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$IJNAkagi_Maru
- Ship: Value of [IJNKinryu_Maru]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:489)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$IJNKinryu_Maru
- Ship: Value of [KAMIKAMARU]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:490)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$KAMIKAMARU
- Ship: Value of [USSNoaDD343]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:491)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$USSNoaDD343
- Ship: Value of [Tenryu]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:492)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$Tenryu
- Ship: Value of [KM_De_Grasse]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:493)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$KM_De_Grasse
- Ship: Value of [IJN_SUMA]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:494)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$IJN_SUMA
- Ship: Value of [HMS_Aphis]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:495)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$HMS_Aphis
- Ship: Value of [HMS_Ladybird]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:496)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$HMS_Ladybird
- Ship: Value of [HMS_Moth]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:497)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$HMS_Moth
- Ship: Value of [SS_Vicen]:<Mesh> not foundCan't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
- at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
- at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:498)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$SS_Vicen
- No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke24'
- No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke25'
- No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke26'
- Stationary: Parameter [Wagon26]:<PanzerSubtype> not found
- Can't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:678)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:717)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:793)
- at com.maddox.il2.objects.vehicles.stationary.StationaryWCatTRN.<clinit>(StationaryWCatTRN.java:102)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.vehicles.stationary.StationaryWCatTRN$Wagon26
- Stationary: Parameter [Wagon27]:<PanzerSubtype> not found
- Can't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:678)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:717)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:793)
- at com.maddox.il2.objects.vehicles.stationary.StationaryWCatTRN.<clinit>(StationaryWCatTRN.java:103)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.vehicles.stationary.StationaryWCatTRN$Wagon27
- Stationary: Parameter [Wagon28]:<PanzerSubtype> not found
- Can't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:678)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:717)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:793)
- at com.maddox.il2.objects.vehicles.stationary.StationaryWCatTRN.<clinit>(StationaryWCatTRN.java:104)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.vehicles.stationary.StationaryWCatTRN$Wagon28
- Stationary: Parameter [Wagon29]:<PanzerSubtype> not found
- Can't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:678)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:717)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:793)
- at com.maddox.il2.objects.vehicles.stationary.StationaryWCatTRN.<clinit>(StationaryWCatTRN.java:105)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.vehicles.stationary.StationaryWCatTRN$Wagon29
- Stationary: Parameter [Wagon30]:<PanzerSubtype> not found
- Can't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:678)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:717)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:793)
- at com.maddox.il2.objects.vehicles.stationary.StationaryWCatTRN.<clinit>(StationaryWCatTRN.java:106)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.vehicles.stationary.StationaryWCatTRN$Wagon30
- Stationary: Parameter [Wagon31]:<PanzerSubtype> not found
- Can't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:678)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:717)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:793)
- at com.maddox.il2.objects.vehicles.stationary.StationaryWCatTRN.<clinit>(StationaryWCatTRN.java:107)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.vehicles.stationary.StationaryWCatTRN$Wagon31
- Stationary: Parameter [Wagon32]:<PanzerSubtype> not found
- Can't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:678)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:717)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:793)
- at com.maddox.il2.objects.vehicles.stationary.StationaryWCatTRN.<clinit>(StationaryWCatTRN.java:108)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.vehicles.stationary.StationaryWCatTRN$Wagon32
- Stationary: Parameter [Wagon33]:<PanzerSubtype> not found
- Can't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:678)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:717)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:793)
- at com.maddox.il2.objects.vehicles.stationary.StationaryWCatTRN.<clinit>(StationaryWCatTRN.java:109)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.vehicles.stationary.StationaryWCatTRN$Wagon33
- Stationary: Parameter [Wagon34]:<PanzerSubtype> not found
- Can't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:678)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:717)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:793)
- at com.maddox.il2.objects.vehicles.stationary.StationaryWCatTRN.<clinit>(StationaryWCatTRN.java:110)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.vehicles.stationary.StationaryWCatTRN$Wagon34
- Stationary: Parameter [Wagon38]:<PanzerSubtype> not found
- Can't set property
- java.lang.RuntimeException: Can't set property
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:678)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:717)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:793)
- at com.maddox.il2.objects.vehicles.stationary.StationaryWCatTRN.<clinit>(StationaryWCatTRN.java:111)
- at java.lang.Class.forName0(Native Method)
- at java.lang.Class.forName(Unknown Source)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
- at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
- at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
- at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
- at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- at com.maddox.il2.game.Main.exec(Main.java:432)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- Problem in spawn: com.maddox.il2.objects.vehicles.stationary.StationaryWCatTRN$Wagon38
- No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$MustangMkI'
- *Warning: the "gui/game/yak7v_fm" File Doesnt Exist! Check your Configuration.
- **Plane FM will be loaded from placeholder: "FlightModels/Bf-109F-2.fmd"! Not from the expected one.
- *Warning: the "gui/game/ki30a_fm" File Doesnt Exist! Check your Configuration.
- *Warning: the "gui/game/caudroncr714_fm" File Doesnt Exist! Check your Configuration.
- Initializing DirectSound playback device...
- Primary buffer created.
- Playback format is set : sampling rate = 22050, num channels = 2.
- Not enought hardware buffers (0), hardware disabled
- Buffer caps : Transfer rate = 0, CPU overhead = 0.
- Default speaker config is : 6.
- Direct sound audio device initialized successfully :
- DX Version : 7
- Hardware - disabled [buffers : 0]
- Extensions - enabled :
- EAX ver. 1 [ ] - disabled
- EAX ver. 2 [ ] - disabled
- EAX ver. 3 [ ] - disabled
- I3D ver. 2 [ ] - disabled
- ZoomFX [ ] - disabled
- MacroFX [ ] - disabled
- SIMD render [X]
- num channels 32
- Cannot open audio file samples/infinite 1
- Loading mission single/de/1940_BoB1_TARGET_ENGLAND/TE06.mis...
- Month = 7 , Hour = 13
- Temperature - 0m = 18.0 .
- Temperature - 1000m = 11.51001 .
- Temperature - 2000m = 5.019989 .
- Temperature - 3000m = -1.4700012 .
- Temperature - 4000m = -7.9599915 .
- Temperature - 5000m = -14.450012 .
- Temperature - 6000m = -20.940002 .
- Temperature - 7000m = -27.429993 .
- Temperature - 8000m = -33.92 .
- Temperature - 9000m = -40.410004 .
- Temperature - 10000m = -46.899994 .
- Temperature - 11000m = -53.39 .
- Temperature - 12000m = -56.5 .
- Loading map.ini defined airfields:
- PBuffer: suitable formats: 84
- Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
- Depth = 24, stencil = 8
- PBuffer: suitable formats: 84
- Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
- Depth = 24, stencil = 8
- Loading vertex/fragment programs: *1269640840*
- *** Loading: [vpFogFar2Tex2D]
- *** Loading: [vpFog2Tex2DBlend]
- *** Loading: [vpFogFar4Tex2D]
- *** Loading: [vpFogFar8Tex2D]
- *** Loading: [vpFogNoTex]
- *** Loading: [vpFog4Tex2D]
- *** Loading: [vpFog4Tex2D_UV2]
- *** Loading: [vp4Tex2D]
- *** Loading: [vp6Tex2D]
- *** Loading: [vpTexUVTex2D]
- *** Loading: [vpWaterGrid_NV]
- *** Loading: [vpWaterSunLight_NV]
- *** Loading: [vpWaterSunLight_ATI]
- *** Loading: [vpWaterSunLight_FP]
- *** Loading: [vpTreeSprite]
- *** Loading: [vpTreeTrunk]
- *** Loading: [vpVAObjectsN]
- *** Loading: [vpVAObjectsL0]
- *** Loading: [vpSprites]
- *** Loading: [vpSimpleGL]
- *** Loading: [fpWaterSunLightFast]
- *** Loading: [fpWaterSunLight]
- *** Loading: [fpWaterSunLightBest]
- *** Loading: [fpCoastBump]
- *** Loading: [fpCoastFoam]
- *** Loading: [fpCoastFoamFast]
- *** Loading: [fpCoastFoamFarFogTex]
- *** Loading: [fpCausticSimple]
- *** Loading: [fpCaustic]
- *** Loading: [fpSprites]
- *** Loading: [fpObjectsL0]
- *** Loading: [fpObjectsL0_2L]
- *** Loading: [fpSimpleGL]
- *** Loading: [fpNearLandFog]
- *** Loading: [fpFarLandFog]
- *** Loading: [fpRiverCoastAA]
- *** Loading: [vpWaterDM_CPU]
- *** Loading: [fpWaterDM_CPU]
- *** Loading: [fpWaterDM_CPULo]
- *** Loading: [fpWaterLFogDM]
- *** Loading: [fpIceWater]
- *** Loading: [fpNearNoBlend]
- *** Loading: [fpNearNoBlendNoise]
- *** Loading: [fpNearBlend]
- *** Loading: [fpNearBlendNoise]
- *** Loading: [fpFarBlend]
- *** Loading: [fpForestPlane]
- *** Loading: [fpForestPlaneNoise]
- *** Loading: [fpForestPlaneEdges]
- *** Loading: [fpForestPlaneEdgesNoise]
- Load bridges
- Load static objects
- ##### House without collision (3do/Buildings/Furniture/5x1_White/mono.sim)
- ##### House without collision (3do/Buildings/Furniture/5x1_Red/mono.sim)
- ##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
- ##### House without collision (3do/Buildings/French/rubble_block/live.sim)
- ##### House without collision (3do/Buildings/French/rubble/live.sim)
- ##### House without collision (3do/Buildings/England/jetty5/live.sim)
- ##### House without collision (3do/Buildings/England/jetty3/live.sim)
- ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
- ##### House without collision (3do/Buildings/England/phonebox/live.sim)
- ##### House without collision (3do/Buildings/England/semi2/live.sim)
- ##### House without collision (3do/Buildings/England/memorial/live.sim)
- ##### House without collision (3do/Buildings/England/jetty1/live.sim)
- ##### House without collision (3do/Buildings/French/querqueville_fort2/live.sim)
- ##### House without collision (3do/Buildings/French/querqueville_fort1/live.sim)
- ##### House without collision (3do/Buildings/England/jetty6/live.sim)
- ##### House without collision (3do/Buildings/England/jetty2/live.sim)
- ##### House without collision (3do/Buildings/England/jetty4/live.sim)
- ##### House without collision (3do/Buildings/England/signpost/live.sim)
- ##### House without collision (3do/Buildings/England/stonehenge/live.sim)
- ##### House without collision (3do/Buildings/Airdrome/Needles/live.sim)
- ##### House without collision (3do/Buildings/England/westminsterbuttress/live.sim)
- ##### House without collision (3do/Buildings/Port/Floor/live.sim)
- ##### House without collision (3do/Buildings/Airdrome/earth_2/live.sim)
- ##### House without collision (3do/Buildings/Airdrome/earth_1/live.sim)
- ##### House without collision (3do/Buildings/Russia/Kiev/Hangar_typeG/live.sim)
- ##### House without collision (3do/Buildings/French/arcdetriumph/live.sim)
- ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
- ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
- ##### House without collision (3do/Trains/PRVZb/body.sim)
- ##### House without collision (3do/Buildings/Trench/Short/live.sim)
- ##### House without collision (3do/Buildings/Trench/End/live.sim)
- ##### House without collision (3do/Buildings/Trench/TripleU/live.sim)
- ##### House without collision (3do/Buildings/Trench/Long/live.sim)
- ##### House without collision (3do/Buildings/French/eiffeltower/live.sim)
- ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
- ##### House without collision (3do/Buildings/Trench/SingleU/live.sim)
- ##### House without collision (3do/Buildings/Trench/Weapons/live.sim)
- INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
- INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/DE_Bob.bmp'
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/DE_Brandle.bmp'
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/DE_Brendel.bmp'
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/DE_Ehrler.bmp'
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/DE_Feldwebel_lifevest.bmp'
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/DE_Gollob_1.bmp'
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/DE_Graf_1.bmp'
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/DE_Grasser.bmp'
- ##### House without collision (3do/TrainPlatform/Live.sim)
- ##### House without collision (3do/Buildings/JettyNWE/Jetty4NWE/live.sim)
- ##### House without collision (3do/Buildings/JettyNWE/Jetty3NWE/live.sim)
- ##### House without collision (3do/Buildings/JettyNWE/Jetty2NWE/live.sim)
- ##### House without collision (3do/Buildings/Industrial/Chiatta/RimorchiatoreG/live.sim)
- ##### House without collision (3do/Buildings/Industrial/Chiatta/rimorchiatoreP/live.sim)
- ##### House without collision (3do/Buildings/Industrial/Chiatta/motoveliero/live.sim)
- ##### House without collision (3do/Buildings/Industrial/Chiatta/Chiatte_cave/live.sim)
- ##### House without collision (3do/Buildings/JettyNWE/Jetty1NWE/live.sim)
- ##### House without collision (3do/Buildings/JettyNWE/Jetty5NWE/live.sim)
- ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
- ##### House without collision (3do/Buildings/Troops/uk/uk_officer_jumelles/live.sim)
- ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
- ##### House without collision (3do/Buildings/French/Hedgerow01/Ruin1.sim)
- ##### House without collision (3do/Buildings/French/Hedgerow01/Ruin3.sim)
- ##### House without collision (3do/Buildings/Troops/uk/uk_officer/live.sim)
- ##### House without collision (3do/Buildings/Troops/uk/uk_solder/live.sim)
- ##### House without collision (3do/Buildings/JettyNWE/Jetty6NWE/live.sim)
- ##### House without collision (3do/Buildings/RAF/RAF_officer_winter/live.sim)
- ##### House without collision (3do/Buildings/Industrial/OilPipes_00Connect/live.sim)
- ##### House without collision (3do/Buildings/Industrial/OilPipes_02Big/live.sim)
- ##### House without collision (3do/Buildings/Troops/uk/uk_solder_garand02/live.sim)
- ##### House without collision (3do/Buildings/Troops/uk/uk_officer_gun/live.sim)
- ##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_Luft11/Live.sim)
- ##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_Luft5/Live.sim)
- ##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_Luft2/Live.sim)
- ##### House without collision (3do/buildings/airfield/LWGround2/live.sim)
- ##### House without collision (3do/Ladder1/live.sim)
- ##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_Luft3/Live.sim)
- ##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_Luft4/Live.sim)
- ##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_Luft6/Live.sim)
- ##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_Luft12/Live.sim)
- ##### House without collision (3do/Toolbox2/live.sim)
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- ERROR file: File users/doe/Icons not found
- Mission: single/de/1940_BoB1_TARGET_ENGLAND/TE06.mis is Playing
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/DE_Feldwebel_lifevest.bmp'
- Time overflow (0): speed 0.104931794
- ERROR !mp3 stream error samples/Music/Radio/Radio_Paris/BO_Peggy Lee - That Old Feeling.wav
- Time overflow (197): speed 0.74165636
- -------------------------------- MISSION FAILED ---------------------
- warning: no files : music/crash
- Loading mission single/de/1940_BoB1_TARGET_ENGLAND/TE13.mis...
- Month = 8 , Hour = 12
- Temperature - 0m = 13.0 .
- Temperature - 1000m = 6.51001 .
- Temperature - 2000m = 0.019989014 .
- Temperature - 3000m = -6.470001 .
- Temperature - 4000m = -12.959991 .
- Temperature - 5000m = -19.449997 .
- Temperature - 6000m = -25.940002 .
- Temperature - 7000m = -32.429993 .
- Temperature - 8000m = -38.92 .
- Temperature - 9000m = -45.410004 .
- Temperature - 10000m = -51.899994 .
- Temperature - 11000m = -56.5 .
- Temperature - 12000m = -56.5 .
- Loading map.ini defined airfields:
- WARNING: ObjectVACache_Clear()
- WARNING: * Buf0 : Obj: 93, Vert 15213, Ind 24606
- WARNING: * Buf1 : Obj: 333, Vert 66924, Ind 134616
- WARNING: * Buf2 : Obj: 34, Vert 44610, Ind 62451
- Load bridges
- Load static objects
- INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
- INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/DE_Bob.bmp'
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/DE_Brandle.bmp'
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/DE_Brendel.bmp'
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/DE_Ehrler.bmp'
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/DE_Feldwebel_lifevest.bmp'
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/DE_Gollob_1.bmp'
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/DE_Graf_1.bmp'
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/DE_Grasser.bmp'
- ##### House without collision (3do/Fuelbowser/live.sim)
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim'
- WARNING: object '3do/Cars/OpelBlitz6700A_summer/Grey/live.sim' of class 'SIM' not loaded
- INTERNAL ERROR: MeshObj: Can't load SIM 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim
- Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_summer/Grey/live.sim not created
- at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
- at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
- at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
- at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
- at com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S.<init>(Stationary.java:205)
- at java.lang.Class.newInstance0(Native Method)
- at java.lang.Class.newInstance(Unknown Source)
- at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
- at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
- at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
- at com.maddox.il2.game.Mission._load(Mission.java:858)
- at com.maddox.il2.game.Mission.access$600(Mission.java:121)
- at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
- at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- at com.maddox.il2.game.Main.exec(Main.java:449)
- at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$OpelBlitz36S]
- ERROR file: File users/doe/Icons not found
- Mission: single/de/1940_BoB1_TARGET_ENGLAND/TE13.mis is Playing
- INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/DE_Feldwebel_lifevest.bmp'
- [Oct 1, 2017 7:32:09 PM] -------------- END log session -------------
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