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Apr 29th, 2017
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  1. int Settings_Y;
  2. int Settings_X = Settings.GetSetting(Tab_Ragebot, AntiAim_X);
  3. static int fakeangtimer = -1;
  4. if ((fakeangtimer < 2 || infakelag) && !(CM_Hacks.UnLagNextTick || Settings.GetSetting(Tab_Ragebot, AntiAim_FY) == 0 || Settings.GetSetting(Tab_Ragebot, AntiAim_FY) == 1)) {//Reall AA
  5. Hacks.SendPacket = false;
  6. Settings_Y = Settings.GetSetting(Tab_Ragebot, AntiAim_FY);
  7. }
  8. else {
  9. Settings_Y = Settings.GetSetting(Tab_Ragebot, AntiAim_Y);
  10. fakeangtimer = -1;
  11. Hacks.SendPacket = true;
  12.  
  13. }
  14. fakeangtimer++;
  15. if (!Hacks.LocalWeapon) return;
  16. float flServerTime = (float)Hacks.LocalPlayer->GetTickBase() * Interfaces.pGlobalVars->interval_per_tick;
  17. float flNextPrimaryAttack = Hacks.LocalWeapon->NextPrimaryAttack();
  18.  
  19. bool BulletTime = true;
  20.  
  21. if (flNextPrimaryAttack > flServerTime)
  22. BulletTime = false;
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