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- -------------------------------------------------------
- function Launchpad:OnCollision(hitdata)
- local ColliderClass = System.GetEntityClass(hitdata.target_id);
- local ColliderPlayer = System.GetEntity(hitdata.target_id);
- --System.Log("OnCollision");
- if ColliderClass ~= nil then
- System.Log("ColliderClass "..ColliderClass);
- System.Log(ColliderClass);
- end
- if (ColliderClass == "Player" or ColliderClass == "Human" or ColliderClass == "HMMWV") then
- ColliderPlayer:AddImpulse(-1, ColliderPlayer:GetCenterOfMassPos(), {x=0, y=0, z=1}, self.Properties.iImpulsePower, 1);
- --System.Log("Impulse "..ColliderClass);
- end
- end
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