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GLSL tutorial 1 - camera.h

thecplusplusguy Jul 26th, 2012 3,037 Never
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  1. //http://www.youtube.com/user/thecplusplusguy
  2. #ifndef CAMERA_H
  3. #define CAMERA_H
  4. #include <cmath>
  5. #include <iostream>
  6. #include <SDL/SDL.h>
  7. #include <GL/gl.h>
  8. #include <GL/glu.h>
  9. #include "vector3d.h"
  10.  
  11. class camera{
  12.         vector3d loc;
  13.         float camPitch,camYaw;
  14.         float movevel;
  15.         float mousevel;
  16.         bool mi,ismoved;
  17.         void lockCamera();
  18.         void moveCamera(float dir);
  19.         void moveCameraUp(float dir);
  20.         public:
  21.                 camera();
  22.                 camera(vector3d loc);
  23.                 camera(vector3d loc,float yaw,float pitch);
  24.                 camera(vector3d loc,float yaw,float pitch,float mv,float mov);
  25.                 void Control();
  26.                 void UpdateCamera();
  27.                 vector3d getVector();
  28.                 vector3d getLocation();
  29.                 float getPitch();
  30.                 float getYaw();
  31.                 float getMovevel();
  32.                 float getMousevel();
  33.                 bool isMouseIn();
  34.                
  35.                 void setLocation(vector3d vec);
  36.                 void lookAt(float pitch,float yaw);
  37.                 void mouseIn(bool b);
  38.                 void setSpeed(float mv,float mov);
  39.                
  40.                 bool isMoved();
  41. };
  42.  
  43. #endif
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