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- LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms
- LogTurnkeySupport: Project requires temp target (ApexDestruction plugin is enabled)
- LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/Users/Jackson/Documents/Unreal Projects/RRM4 5.2/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
- LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Jackson/Documents/Unreal Projects/RRM4 5.2/RRM4.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50152 -project=“C:/Users/Jackson/Documents/Unreal Projects/RRM4 5.2/RRM4.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Jackson/Documents/Unreal Projects/RRM4 5.2/RRM4.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\W
- in64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -clean -pak -compressed -prereqs -archivedirectory=“C:/Users/Jackson/Documents/Unreal Projects/RRM4 5.2 Assets/Packages” -distribution -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
- UATHelper: Packaging (Windows): Running AutomationTool…
- UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
- UATHelper: Packaging (Windows): Starting AutomationTool…
- UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/Jackson/Documents/Unreal Projects/RRM4 5.2/RRM4.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50152 -project=“C:/Users/Jackson/Documents/Unreal Projects/RRM4 5.2/RRM4.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Jackson/Documents/Unreal Projects/RRM4 5.2/RRM4.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -b
- uild -clean -pak -compressed -prereqs -archivedirectory=“C:/Users/Jackson/Documents/Unreal Projects/RRM4 5.2 Assets/Packages” -distribution -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
- UATHelper: Packaging (Windows): Initializing script modules…
- UATHelper: Packaging (Windows): Total script module initialization time: 0.16 s.
- UATHelper: Packaging (Windows): Executing commands…
- UATHelper: Packaging (Windows): Installed Sdk validity:
- UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.19041.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
- UATHelper: Packaging (Windows): Scanning for envvar changes…
- UATHelper: Packaging (Windows): … done!
- UATHelper: Packaging (Windows): Cleaning Temp Paths…
- UATHelper: Packaging (Windows): BUILD SUCCESSFUL
- UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\Jackson\Documents\Unreal Projects\RRM4 5.2\RRM4.uproject
- UATHelper: Packaging (Windows): RRM4.uproject requires a temporary target.cs to be generated (ApexDestruction plugin is enabled)
- UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
- UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” RRM4 Win64 Shipping -Project=“C:\Users\Jackson\Documents\Unreal Projects\RRM4 5.2\RRM4.uproject” -Clean -NoHotReload “C:\Users\Jackson\Documents\Unreal Projects\RRM4 5.2\RRM4.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Jackson\Documents\Unreal Projects\RRM4 5.2” -skipdeploy -distribution -log=“C:\Users\Jackson\AppData\Roaming\Unreal Engine\AutomationTool\Logs
- \C+Program+Files+Epic+Games+UE_5.2\UBT-RRM4-Win64-Shipping.txt”
- UATHelper: Packaging (Windows): Log file: C:\Users\Jackson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-RRM4-Win64-Shipping.txt
- UATHelper: Packaging (Windows): Cleaning RRM4 binaries…
- UATHelper: Packaging (Windows): Took 0.5718827s to run dotnet.exe, ExitCode=0
- UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” RRM4 Win64 Shipping -Project=“C:\Users\Jackson\Documents\Unreal Projects\RRM4 5.2\RRM4.uproject” “C:\Users\Jackson\Documents\Unreal Projects\RRM4 5.2\RRM4.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Jackson\Documents\Unreal Projects\RRM4 5.2” -skipdeploy -distribution -Manifest=“C:\Users\Jackson\Documents\Unreal Projects\RRM4 5.2\Intermediate\Build\Manifest.
- xml” -NoHotReload -log=“C:\Users\Jackson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-RRM4-Win64-Shipping_2.txt”
- UATHelper: Packaging (Windows): Log file: C:\Users\Jackson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-RRM4-Win64-Shipping_2.txt
- UATHelper: Packaging (Windows): Writing manifest to C:\Users\Jackson\Documents\Unreal Projects\RRM4 5.2\Intermediate\Build\Manifest.xml
- UATHelper: Packaging (Windows): Building RRM4…
- UATHelper: Packaging (Windows): Using Visual Studio 2022 14.32.31328 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.32.31326) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- UATHelper: Packaging (Windows): [Upgrade]
- UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
- UATHelper: Packaging (Windows): [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
- UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_2;’ in RRM4.Target.cs.
- UATHelper: Packaging (Windows): [Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
- UATHelper: Packaging (Windows): [Upgrade]
- UATHelper: Packaging (Windows): Determining max actions to execute in parallel (12 physical cores, 24 logical cores)
- UATHelper: Packaging (Windows): Executing up to 12 processes, one per physical core
- UATHelper: Packaging (Windows): Building 10 actions with 10 processes…
- UATHelper: Packaging (Windows): [1/10] Resource Default.rc2
- UATHelper: Packaging (Windows): [2/10] Compile [x64] SharedPCH.Core.ShadowErrors.InclOrderUnreal5_0.cpp
- UATHelper: Packaging (Windows): [3/10] Compile [x64] RRM4.cpp
- UATHelper: Packaging (Windows): [4/10] Compile [x64] SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.cpp
- UATHelper: Packaging (Windows): [5/10] Compile [x64] Module.AdvancedSessions.2_of_3.cpp
- UATHelper: Packaging (Windows): [6/10] Compile [x64] Module.AdvancedSessions.1_of_3.cpp
- UATHelper: Packaging (Windows): [7/10] Compile [x64] Module.AdvancedSteamSessions.cpp
- UATHelper: Packaging (Windows): [8/10] Compile [x64] Module.AdvancedSessions.3_of_3.cpp
- UATHelper: Packaging (Windows): [9/10] Link [x64] RRM4-Win64-Shipping.exe
- UATHelper: Packaging (Windows): Creating library C:\Users\Jackson\Documents\Unreal Projects\RRM4 5.2\Binaries\Win64\RRM4-Win64-Shipping.lib and object C:\Users\Jackson\Documents\Unreal Projects\RRM4 5.2\Binaries\Win64\RRM4-Win64-Shipping.exp
- UATHelper: Packaging (Windows): libopenvdb.lib(points.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_begin_initialize
- UATHelper: Packaging (Windows): libopenvdb.lib(AttributeSet.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_begin_initialize
- UATHelper: Packaging (Windows): Module.Niagara.9_of_12.cpp.obj : error LNK2001: unresolved external symbol __imp___std_init_once_begin_initialize
- UATHelper: Packaging (Windows): Module.Niagara.12_of_12.cpp.obj : error LNK2001: unresolved external symbol __imp___std_init_once_begin_initialize
- UATHelper: Packaging (Windows): libopenvdb.lib(Archive.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_begin_initialize
- UATHelper: Packaging (Windows): libopenvdb.lib(openvdb.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_begin_initialize
- UATHelper: Packaging (Windows): libopenvdb.lib(points.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_complete
- UATHelper: Packaging (Windows): libopenvdb.lib(AttributeSet.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_complete
- UATHelper: Packaging (Windows): Module.Niagara.9_of_12.cpp.obj : error LNK2001: unresolved external symbol __imp___std_init_once_complete
- UATHelper: Packaging (Windows): Module.Niagara.12_of_12.cpp.obj : error LNK2001: unresolved external symbol __imp___std_init_once_complete
- UATHelper: Packaging (Windows): libopenvdb.lib(Archive.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_complete
- UATHelper: Packaging (Windows): libopenvdb.lib(openvdb.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_complete
- UATHelper: Packaging (Windows): C:\Users\Jackson\Documents\Unreal Projects\RRM4 5.2\Binaries\Win64\RRM4-Win64-Shipping.exe : fatal error LNK1120: 2 unresolved externals
- UATHelper: Packaging (Windows): [10/10] WriteMetadata RRM4-Win64-Shipping.target cancelled
- UATHelper: Packaging (Windows): Took 22.5009324s to run dotnet.exe, ExitCode=6
- UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Jackson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-RRM4-Win64-Shipping_2.txt)
- UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 24s
- UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
- UATHelper: Packaging (Windows): BUILD FAILED
- PackagingResults: Error: Unknown Error
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