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- bind F1 toggleconsole
- cl_crosshairstyle 2
- cl_crosshaircolor 5
- cl_crosshaircolor_r 255
- cl_crosshaircolor_g 100
- cl_crosshaircolor_b 255
- cl_enablecrosshairalpha 1
- cl_crosshairalpha 255
- cl_crosshairdot 1
- cl_crosshairsize 2
- cl_crosshairthickness 1
- cl_crosshairgap -5
- //Official Netcode CS:GO CFG - Updated 2/16/2013
- //Thanks to Nya` and the NetcodeIlluminati.com Team
- // Crosshair
- <!-- sfcrosshair "1"
- cl_crosshairalpha "250"
- cl_crosshaircolor "5"
- cl_crosshaircolor_b "255"
- cl_crosshaircolor_g "0"
- cl_crosshaircolor_r "255"
- cl_crosshairscale "120"
- cl_crosshairsize "4.5"
- cl_crosshairthickness "0"
- cl_crosshairusealpha "1"
- cl_crosshairstyle "2"
- cl_crosshairthickness 0
- cl_crosshairdot "1"
- cl_crosshair_drawoutline 1
- cl_crosshair_outlinethickness "1"
- //cl_crosshaircolor red
- //cl_crosshairgap -6
- //cl_crosshairscale 0
- //Cl_crosshairsize 3
- //cl_crosshairstyle 4
- -->
- // Viewmodel
- viewmodel_fov "62.5"
- viewmodel_offset_x "2"
- viewmodel_offset_y "2"
- viewmodel_offset_z "-2"
- // Bobbing and movement shifting
- cl_viewmodel_shift_left_amt "0"
- cl_viewmodel_shift_right_amt "0"
- cl_bob_lower_amt "0"
- cl_bobamt_lat "0"
- cl_bobamt_vert "0"
- cl_bobcycle "2"
- // Audio
- snd_mixahead "0.05"
- snd_headphone_pan_exponent "2"
- snd_musicvolume "0"
- // Rates and Interpolation
- cl_cmdrate "128"
- cl_updaterate "128"
- cl_interp "0"
- cl_interp_ratio "1"
- rate "128000"
- // Mouse commands
- m_rawinput "1"
- m_mouseaccel1 "0"
- m_mouseaccel2 "0"
- // Miscellaneous
- cl_radar_scale .3
- cl_radar_always_centered 0
- cl_autowepswitch "0"
- cl_autohelp "0"
- cl_showhelp "0"
- cl_righthand "1"
- cl_forcepreload "1"
- hud_showtargetid "0"
- //net_graph "1"
- mm_dedicated_search_maxping "60"
- mm_session_search_ping_limit "60"
- sensitivity "1"
- fps_max "120"
- //quickknive
- alias +reload_stop "slot2"
- alias -reload_stop "lastinv"
- bind c "+reload_stop"
- //walkshoot
- //alias +walktoggle "+attack;+speed"
- //alias -walktoggle "-attack;-speed"
- //"echo"
- //"echo" -=/Walk-shoot loaded\=-
- //"echo
- //bind MOUSE1 "+walktoggle"
- bind = +attack
- bind + +attack
- // hold gun left or right
- alias switchhands "sh1"
- alias sh1 "cl_righthand 0; alias switchhands sh2"
- alias sh2 "cl_righthand 1; alias switchhands sh1"
- //move gun
- //viewmodel_offset_x 2
- //viewmodel_offset_y -2
- //viewmodel_offset_z -2
- //viewmodel_fov 68
- Bind Q "slot2"
- alias switch$ "switch1"
- alias switch1 "slot1; alias switch$ switch2"
- alias switch2 "slot2; alias switch$ switch1"
- //minimap
- cl_radar_always_centered “0”
- cl_radar_scale ".4"
- r_drawtracers_firstperson Set to "0"
- mat_queue_mode "-1"
- bind mouse5 "switchhands"
- host_writeconfig
- //stoprun
- //exec stop.cfg
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