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- ===================================
- EL2-1.16.5 1.10 --> EL2-1.16.5 1.11
- ===================================
- Updated:
- Architectury API (Forge) ([Forge 1.16.4/5] v1.24.35 --> [Forge 1.16.4/5] v1.26.40):
- BetterDefaultBiomes (BetterDefaultBiomes-1.16.4+-Alpha 2.6.0.jar --> BetterDefaultBiomes-1.16.4+-Alpha 2.6.1.jar):
- BetterDefaultBiomes-1.16.4+-Alpha 2.6.1.jar:
- BetterDefaultBiomes-1.16.4+-Alpha 2.6.1
- * Changed Item texture of the Pinecone (By Brass_Herbalist)
- * Added support for “overworld” input in the config for mobs.
- Buddycards (Buddycards 2.5.2 --> Buddycards 2.5.3):
- Buddycards 2.5.3:
- Minor Patch + Create Integration Changes
- -Nerf Aquaculture Medal Effect to match 1.17 version (Grants buffs when swimming instead of luck)
- -Fix extra page dupe glitch
- -Alter Buddybeans odds
- -Luminis can now be exploded for rare deep luminis (Very costly, this is used for end game gear after all)
- -Removed medal copying due to it not working many times
- -Buddysteel rod works in offhand
- -Fixed Luminis Pickaxe to properly buff your Luminis odds, which were being decreased before
- -Change create integration recipes, specifically:
- -Cutting Luminis into panels with the saw
- -Recycled Buddycard crafting item made with shredded buddycards and water
- -Create Packs are now made as a sequenced assembly, of a luminis panel, 4 recycled buddycards, and water
- Build Guide (Forge+Fabric) (Build Guide 1.16.4-0.2.3 --> Build Guide 1.16.5-0.3.2):
- Build Guide 1.16.5-0.3.2:
- A couple of shapes that were requested and a few very small changes. If no important bugs are found, this will be the last release for a while as I'll be taking a small break over the holidays. Next year, I'll start work on restructuring the project to simplify development and on a 0.4.0, which will both take some time as well.
- Merry Christmas and a happy new year :) !
- Added:
- * Shape: catenary (aka a chain or rope line).
- * Shape: parabola.
- * Shape: paraboloid.
- Changed:
- * Circle is now enforced as the default shape.
- * Renamed 'Height' to 'Depth' in circle, ellipse, and polygon parameters as that made more sense.
- Fixed:
- * Shape generation timing debug output didn't print regardless of the config file in some versions if the logger didn't want to give the mod the right logging level.
- Build Guide 1.16.5-0.3.1:
- There were some porting mistakes across the 0.3.0 releases, sorry about those. I'll try to add a couple more shapes for 0.3.2, after which I'm going to overhaul the build system, which should prevent most if not all of these mistakes in the future.
- New requirement is Minecraft Forge 36.2.22.
- Added:
- * Keybinds (unbound by default) to toggle rendering, set the base position, and set the global base position.
- Changed:
- * Visualization GUI is now accessible via the main GUI when advanced mode is empty.
- * If a shape is invisible, its name will now be striked through in the main GUI.
- Fixed:
- * Various porting mistakes
- * +/- buttons for base position and global base position now only clear their relevant red text fields, not all of them.
- Build Guide 1.16.5-0.3.0:
- Took a long time, but a new version is finally here. Forge and Fabric versions for 1.18.1 will come soon, hopefully within the next week. Also a big (and very late) thanks for 100k downloads!
- Unfortunately I have dropped Forge 1.16.4 support due to the recent Log4j vulnerability.
- Updated to Minecraft 1.16.5. New requirement is Minecraft Forge 36.2.20.
- Added:
- * The state of the mod (shapes, settings, etc.) are now unique per world/server and dimension, and are preserved when a player returns.
- * Multiple shapes can now be used at once using 'Advanced mode' and a new Shapelist GUI. The shapes can be individually changes using the main GUI as before, can be individually toggled on or off, or can be moved all at once using the 'Global base position' buttons. The mod will act the same as before with just one shape if advanced mode is disabled ('Simple mode').
- * A keybind for the Visualization GUI (formerly Colors), unbound by default.
- * A keybind for the Shapelist GUI, unbound by default.
- * A close button for the Visualization GUI (formerly Colors).
- Changed:
- * Empty/None shape is removed in favour of an 'Enable' checkbox.
- * Line shape now only uses the directions X, Y and Z and can have a negative length in order to decrease clunkiness.
- * Moved Depth test property to Visualization GUI (formerly Colors).
- * Renamed Colors GUI to Visualization GUI to better reflect its purpose.
- * Made the GUIs more compact to hopefully counteract some buttons moving off the screen.
- * Constructing a shape now uses BufferBuilder.defaultColor in a step towards phasing out colours in the buffer.
- * Shapes now use a crude registry to reduce hardcoding.
- * Reduced the amount of hardcoding of Properties and introduced a PropertyScreen to handle them better.
- Fixed:
- * Fixed a bug where 'Set' in the Visualization GUI (formerly Colors) would set both the shape block and the base pos block.
- * Colours of simple mode are now properly synchronised.
- * Updated dependencies to encourage mitigations against Log4Shell.
- Cloth Config API (Forge) ([Forge 1.16.4/5] v4.12.41 --> [Forge 1.16.4/5] v4.13.49):
- CoFH Core (cofh_core-1.16.5-1.3.1.jar --> cofh_core-1.16.5-1.4.0.6.jar):
- cofh_core-1.16.5-1.4.0.6.jar:
- Fixes a recipe crash.
- cofh_core-1.16.5-1.4.0.4.jar:
- Fixes a somewhat rare and unusual crash caused when mods scan the recipe manager too early.
- cofh_core-1.16.5-1.4.0.3.jar:
- No changelog available.
- cofh_core-1.16.5-1.4.0.2.jar:
- No changelog available.
- Collective (Forge) (collective-1.16.5-3.0.jar --> collective-1.16.5-3.8.jar):
- Configured (Configured 1.3.2 --> Configured 1.5.1):
- Configured 1.5.1:
- Configured 1.5.0:
- ✨ Added the ability to force config menu to generated by Configured (must turn on in the config and restart game for changes to apply)
- ✨ Updated ru_ru lang (Thanks DrHesperus)
- Configured 1.4.0:
- ✨ Added support for zh_cn lang (Thanks TexBlock)
- ✨ Improved support of array based configuration values
- 📦 Config reload events for developers are now sent instantly instead of waiting for file watcher
- 📦 Improved icon buttons to prevent bleeding due to long text translations
- 🐛 Fixed long config file names drawing over other components
- 🐛 Fixed ordering of worlds on config world selection screen
- Construction Wand (constructionwand-1.16.5-2.4.jar --> constructionwand-1.16.5-2.6.jar):
- constructionwand-1.16.5-2.6.jar:
- ConstructionWand 2.6
- * Fixed [#47](https://github.com/Theta-Dev/ConstructionWand/issues/47) Crash when pressing E inside wand GUI
- constructionwand-1.16.5-2.5.jar:
- ConstructionWand 2.5
- * Fixed wand getting damaged in creative mode
- * Add Swedish translation
- * Add ingame documentation via JEI
- Curios API (Forge) (curios-forge-1.16.5-4.0.5.3.jar --> curios-forge-1.16.5-4.0.6.7.jar):
- Curious Elytra (Forge) (curiouselytra-forge-1.16.5-4.0.2.3.jar --> curiouselytra-forge-1.16.5-4.0.2.4.jar):
- curiouselytra-forge-1.16.5-4.0.2.4.jar:
- Changelog
- [1.16.5-4.0.2.4] - 2021.11.10
- Fixed
- * Fixed compatibility with modded elytras so that rendering works correctly
- * Fixed Spectral Elytra compatibility
- DeLogger (DeLogger-3.0.3-build.19+mc1.16.5.jar --> DeLogger-3.0.4-build.20+mc1.16.5.jar):
- DeLogger-3.0.4-build.20+mc1.16.5.jar:
- No changelog available.
- Drippy Loading Screen [Forge] (Drippy Loading Screen [Forge] v1.3.1 MC 1.16.2-1.16.5 --> Drippy Loading Screen [Forge] v1.4.2 MC 1.16.2-1.16.5):
- Drippy Loading Screen [Forge] v1.4.2 MC 1.16.2-1.16.5:
- CHANGELOG | DRIPPY LOADING SCREEN v1.4.2
- * Lifted minimum required Konkrete version to v1.3.2
- * Dropped support for MC 1.17
- * Added: "Keep Aspect Ratio" option for background images, to keep its aspect ratio instead of stretching it to the screen resolution
- * Fixed: Compatibility issues with Optifine
- Drippy Loading Screen [Forge] v1.4.1 MC 1.16.2-1.16.5:
- CHANGELOG | DRIPPY LOADING SCREEN v1.4.1
- * NEW LICENSE! Builds before v1.4.1 are not affected by this and remain with the old license.
- Drippy Loading Screen [Forge] v1.4.0 MC 1.16.2-1.16.5:
- CHANGELOG | DRIPPY LOADING SCREEN v1.4.0
- * Added: Orientation 'loading-progress', to set the progress end of a custom progress bar as orientation origin point/anchor, so the element will move with the current progress
- * Added: Placeholder text value '%loadingprogress%', to get the current loading progress in percent
- * Fixed: Element ID gets copied when copy-pasting an element (should get a new one instead)
- * Fixed: Custom Progress Bar element not saving its element ID (gets new one every time it loads)
- Engineer's Decor (engineersdecor-1.16.5-1.1.15.jar --> engineersdecor-1.16.5-1.1.16-b1.jar):
- engineersdecor-1.16.5-1.1.16-b1.jar:
- * v1.1.16-b1 [F] RB mapping to fix cross-compat problems (#193, #192).
- Ensorcellation (ensorcellation-1.16.5-1.3.1.jar --> ensorcellation-1.16.5-1.4.0.1.jar):
- ensorcellation-1.16.5-1.4.0.1.jar:
- No changelog available.
- Extreme Reactors (ExtremeReactors2-1.16.5-2.0.31.jar --> ExtremeReactors2-1.16.5-2.0.34.jar):
- ExtremeReactors2-1.16.5-2.0.34.jar:
- * Fix multiblocks occasionally not assembling on world load
- * Updated Forge to version 36.2.20 (cfr [CVE-2021-44228])
- * Updated ZeroCore to version 2.1.9
- * Bumped version to 2.0.34
- ExtremeReactors2-1.16.5-2.0.33.jar:
- * Fix Reprocessor Waste Injector rejecting items from pipes
- * Bumped version to 2.0.33
- * Updated ZeroCore to version 1.16.5-2.1.7
- ExtremeReactors2-1.16.5-2.0.32.jar:
- * The Fluid Fuels update!
- Extreme Reactors now support fuels (and wastes) reactants in fluid form that you can insert in your Reactors without any material loss using the new Fuel Injection Port set in inlet mode. Fluid wastes will be ejected into an Injection Port set in outlet mode.
- How will you make fluid fuels? With a new multiblock machine: the Fluidizer!
- You will need a Controller, a Power Port, an Output Port and the usual mix of Casing and Glass parts (if you like the Glass, right now the fluid is not rendered inside the multiblock). There are two kind of Injector Ports that will let you insert material in the Fluidizer:
- * the Fluidizer Solid Injector for solid ingots or blocks
- * the Fluidizer Fluid Injector for liquid fuels
- One Solid Injector will let you convert your solid fuel to it's fluid form
- Two Solid Injectors will let to convert and mix two different solid fuels into a new type of fluid fuel
- Two Fluid Injectors will let you convert and mix two different fluid fuels into a new type of fluid fuel
- Mixing fuels with usually give you a better fuel than the original ones
- Please check in JEI for the recipes (more recipes can be added using Vanilla recipe system)
- * All fuels and wastes in fluid form can be placed in the world. It will be probably not a good idea to swim in them
- * Added the Verderium fuel. The top tier fuel
- * Added the Rossinite waste. It will make you go fast like the GOAT
- * Added /er command (op level 2+). Useful for pack authors to fine tune fuel values
- * Bumped version to 2.0.32
- * Updated ZeroCore to version 2.1.6
- FramedBlocks (FramedBlocks-2.11.1-hotfix.jar --> FramedBlocks-2.11.2.jar):
- FramedBlocks-2.11.2.jar:
- * Add Framed Pillar
- * Add Framed Half Pillar
- * Add Framed Post
- * Add Framed Collapsible Block
- * Allow switching texture offset on prism blocks in creative mode
- * Fix Framed Chests not dropping contents when broken
- * Fix crash when clicking a slope with a rail
- Iceberg (Iceberg-1.16.5-1.0.24.jar --> Iceberg-1.16.5-1.0.30.jar):
- Iceberg-1.16.5-1.0.30.jar:
- * Added support for ItemEdit item name colors.
- Iceberg-1.16.5-1.0.28.jar:
- * Added support for color-code specified item name colors.
- Iceberg-1.16.5-1.0.27.jar:
- * Fixed a bug with dynamic resource packs that prevented dynamic resources from properly overriding.
- * Added minimum width constrain option for tooltip rendering.
- Iceberg-1.16.5-1.0.26.jar:
- * Added NBT selector.
- * Added selector syntax validator.
- Immersive Engineering (ImmersiveEngineering-1.16.5-5.0.5-140 --> ImmersiveEngineering-1.16.5-5.0.6-141):
- ImmersiveEngineering-1.16.5-5.0.6-141:
- * Re-add the fan animation on blast furnace preheaters (Malte)
- * Add compat for Jade (Malte)
- * Allow drill- and generator fuels to be added using datapacks (Malte)
- * Allow water wheels to work when placed facing away from the dynamo (Malte)
- * Fix earmuffs stacking to 64 (Malte)
- * Fix wire rendering on the capacitor backpack (Malte)
- * Fix blocks with side configuration rendering their model 7 times (Malte)
- * Fix broken workbench GUI rendering (Malte)
- * Fix shift-click placing items in output slots (MalkContent)
- * Fix redstone interface connectors not resetting their output when broken (Malte)
- * Fix Xaero's world map breaking post models (Malte)
- * Fix lag with very full crushers (Malte)
- * Fix desync of item stack sizes on entities (Malte)
- * Fix dupe bug with the metal press (Malte)
- * Fix some recipes not showing in the manual (BluSunrize)
- * Potentially fix rare wire crashes (Malte)
- * Re-enable Chisels&Bits compat (Malte)
- * Translations Added/Updated: ko_kr (PixVoxel, FreddyYJ), it_it (maicol07), ja_jp (karakufire), fr_fr (Juknum)
- Immersive Petroleum (ImmersivePetroleum-1.16.5-3.3.0-7.jar --> ImmersivePetroleum-1.16.5-3.3.0-9.jar):
- ImmersivePetroleum-1.16.5-3.3.0-9.jar:
- 1.16.5-3.3.0-9
- ---------------------------------------
- Minimum IE: 1.16.5-5.0.6-141
- ! Fixed VerifyError crash with IE 5.0.6-141 releae
- 1.16.5-3.3.0-8
- ---------------------------------------
- ! Fixed energy modifiers being backwards from expectation. (TwistedGate)
- ! Fixed reservoir "get" command not working on Dedicated Servers. (TwistedGate)
- ! Fixed coker not outputting fluids and having faulty NBT. (TwistedGate)
- * Moved "Default: X" in configs into new line. [may break existing configs] (TwistedGate)
- * Updated Korean Translations. (PixVoxel)
- InsaneLib (InsaneLib 1.3.2 --> InsaneLib 1.4.1):
- InsaneLib 1.4.1:
- No changelog available.
- InsaneLib 1.4.0:
- Added custom fluid mixing
- Iron Chests (ironchest-1.16.5-11.2.13.jar --> ironchest-1.16.5-11.2.21.jar):
- ironchest-1.16.5-11.2.21.jar:
- Bug fixes:
- * The Diamond to Obsidian and Diamond to Crystal upgrades are no longer flipped.
- Please note that the Iron Shulker Box Variants have been moved to their own mod starting in 1.13.2. [Iron Shulker Boxes](https://www.curseforge.com/minecraft/mc-mods/iron-shulker-boxes)
- JEITweaker (JEITweaker-1.16.5-1.0.1.35.jar --> JEITweaker-1.16.5-1.1.0.48.jar):
- Just Enough Items (JEI) (jei-1.16.5-7.7.1.137.jar --> jei-1.16.5-7.7.1.138.jar):
- Placeholder:
- No changelog available.
- Konkrete [Forge] (Konkrete v1.3.0 MC 1.16.2-1.16.5 --> Konkrete [Forge] v1.3.2 MC 1.16.2-1.16.5):
- Konkrete [Forge] v1.3.2 MC 1.16.2-1.16.5:
- CHANGELOG | KONKRETE v1.3.2
- * Fixed: Compatibility issues with Optifine
- Konkrete [Forge] v1.3.1 MC 1.16.2-1.16.5:
- CHANGELOG | KONKRETE v1.3.1
- * Added: Server-side support (lib can now be loaded and used on servers)
- * Fixed: Fabric 1.18: Crash with FancyMenu when using the 'joinserver' button action
- * Fixed: Max text length of text input fields in ConfigScreen too short
- Macaw's Bridges ([2.0.0 / 1.16.5] Macaw's Bridges --> [2.0.1 / 1.16.5] Macaw's Bridges):
- [2.0.1 / 1.16.5] Macaw's Bridges:
- * Fixed Stone Bridge Do Not Let You Walk Up Them East and South
- * Some model optimizations
- * Fixed Dry rope and rope bridges have texture flickering at the end
- Macaw's Doors ([1.0.3 / 1.16.5] Macaw's Doors --> [1.0.5 / 1.16.5] Macaw's Doors):
- [1.0.5 / 1.16.5] Macaw's Doors:
- * Fixed lower western door is different than upper on one side
- * Fixed Garage door has no breaking sound
- * Small model optimizations
- * Performance improvements
- Macaw's Fences and Walls ([ 1.0.1 / 1.16.5] Macaw's Fences and Walls --> [1.0.2 / 1.16.5] Macaw's Fences and Walls):
- [1.0.2 / 1.16.5] Macaw's Fences and Walls:
- * Fixed debug log spam with 150k lines
- * Fixed: Fences missing side texture when connected to fence gate
- Macaw's Lights and Lamps ([1.0.0 / 1.16.5] Macaw's Lights and Lamps --> [1.0.2 / 1.16.5] Macaw's Lights and Lamps):
- [1.0.2 / 1.16.5] Macaw's Lights and Lamps:
- * Fixed: Lights and Lamps take too long to break
- * Small model optimizations
- Macaw's Trapdoors ([1.0.3 / 1.16.5] Macaw's Trapdoors --> [1.0.4 / 1.16.5] Macaw's Trapdoors):
- [1.0.4 / 1.16.5] Macaw's Trapdoors:
- * Fixed Four Panel Trapdoor side textures are upside down
- * Performance improvements
- Macaw's Windows ([2.0.0 / 1.16.5] Macaw's Windows --> [2.0.2 / 1.16.5] Macaw's Windows):
- [2.0.2 / 1.16.5] Macaw's Windows:
- * Fixed: Crafting "Grille Windows" using Granite, Diorite, Andesite,
- and Stone requires normal window base instead of the grille version
- (and vice versa when crafting normal windows).
- Masterful Machinery (MasterfulMachinery-1.16.5-0.1.57 --> MasterfulMachinery-1.16.5-0.1.58):
- MasterfulMachinery-1.16.5-0.1.58:
- Fixed centering structures in JEI
- Fixed crash with Mek's Infuse Port recipes
- More Overlays Updated ([1.16.5] MoreOverlays 1.18.15 --> [1.16.5] MoreOverlays 1.18.17):
- [1.16.5] MoreOverlays 1.18.17:
- * Fixed view bobbing issue with Optifine ([#15](https://github.com/r8420/MoreOverlays-1.15/issues/15))
- [1.16.5] MoreOverlays 1.18.16:
- * Added Polish translation (Thanks Greg-21)
- * Updated dependencies
- OAuth (oauth-1.07-1.16.jar --> oauth-1.1.5-1.16.jar):
- oauth-1.1.5-1.16.jar:
- * Rewrote the player renderer so mods with mixins should never break again
- * Fixed a few minor visual bugs
- oauth-1.1.4-1.16.jar:
- Fixed crash with torohealth
- oauth-1.1.3-1.16.jar:
- * Fixed incompatibility with the hats mod
- oauth-1.1.2-1.16.jar:
- Fixed crash issue if the mod is loaded on the server
- oauth-1.1.1-1.16.jar:
- * Changed the way Microsoft logins work. Now supports logging in again without having to use your browser. (Uses proper refresh tokens from Microsoft)
- * Added account picker so you can select which profile you want to use and it saves it. This means it will save between sessions and you can have multiple accounts.
- * Added proper error screens if there's ever an error. Feel free to report them if you encounter any.
- * Added loading screens for all login types
- * Fixed a few minor visual bugs when the mod first loads
- Placebo (Placebo-1.16.5-4.6.0.jar --> Placebo-1.16.5-4.6.1.jar):
- Placebo-1.16.5-4.6.1.jar:
- [https://github.com/Shadows-of-Fire/Placebo/blob/1.16/changelog.md](https://github.com/Shadows-of-Fire/Placebo/blob/1.16/changelog.md)
- Productive Bees (productivebees-1.16.5-0.6.9.23.jar --> productivebees-1.16.5-0.6.9.24.jar):
- productivebees-1.16.5-0.6.9.24.jar:
- 0.6.9.24
- -- Added Dragonsteel bees (Ice and Fire)
- -- Added Fluix Bee (appliedenergistics2)
- -- Added Grave Bee (tombstone)
- -- Added Regenerative and Hematophagous Bees (bloodmagic)
- -- Type genes can no longer be combines with attribute genes on a honey treat
- Progressive Bosses (Progressive Bosses 3.3.3 --> Progressive Bosses 3.4.1):
- Progressive Bosses 3.4.1:
- Full changelog: [https://github.com/Insane96/ProgressiveBosses/blob/1.16/changelog.md#341](https://github.com/Insane96/ProgressiveBosses/blob/1.16/changelog.md#341)
- TL;DR; Finalized Elder Guardian fight and rewards
- Progressive Bosses Alpha 3.4.0:
- * Full changelog: [https://github.com/Insane96/ProgressiveBosses/blob/1.16/changelog.md#alpha-340](https://github.com/Insane96/ProgressiveBosses/blob/1.16/changelog.md#alpha-340)
- TL;DR; Given Elder Guardians some love.
- Quark (Quark-r2.4-319.jar --> Quark-r2.4-321.jar):
- Quark-r2.4-321.jar:
- * Fixed server crash from 320
- Quark-r2.4-320.jar:
- * Added Microcrafting Helper to Experimental. Lets you right click ghost items to follow-craft them: [https://twitter.com/Vazkii/status/1462921678678335498](https://twitter.com/Vazkii/status/1462921678678335498)
- * Added Pirate Speak translation, lol thelegitdolt)
- * Fixed Blossom Leaves only being harvestable with vanilla Shears and not mod ones
- * Fixed Charm buttons being inside the Backpack GUI again (Leo)
- * Fixed crash when generating Nether Fortresses when a mod that changes fence block state properties is loaded (Fuzss)
- * Fixed deaths caused by yourself not spawning Totems of Holding as they were counted as pvp kills (Insane96)
- * Fixed items inside Backpacks not ticking
- * Fixed quark glass and crystal blocks rendering incorrectly underwater
- * Fixed some more crashes when sleeping (particularly int he Abyss 2 dimension)
- * Updated Backpack sprite palette to the proper gold colors
- * Variant mob renderers should now defer to the previous render loaded, you won't notice any difference with Quark only but it'll help with compatibility (TelepathicGrunt)
- ShetiPhianCore (shetiphiancore-1.16-3.8.6.jar --> shetiphiancore-1.16-3.8.7.jar):
- Simply Light (simplylight-1.16.5-1.3.1-build.15.jar --> simplylight-1.16.5-1.4.0-build.24.jar):
- simplylight-1.16.5-1.4.0-build.24.jar:
- * Added Illuminant Column, a 3 block tall lamp post. - Flanks255
- * Fixed incorrect name on the Illuminant Rod. - Flanks255
- Starter Kit (Forge) (starterkit_1.16.5-2.5.jar --> starterkit_1.16.5-3.1.jar):
- starterkit_1.16.5-3.1.jar:
- []()
- Changelog:
- Fixed nullpointer when a command was run by a non-player.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/starter-kit/changelog/]().
- Thank you very much to my [Patrons](https://patreon.com/ricksouth) and [Github Sponsors](https://github.com/sponsors/ricksouth) for supporting this mod's development:
- Adara Christine | joj | Kreezcraft.com | limpjellyfish | Morgan Schetzle | Robert Gilbert | Tyler Behl
- starterkit_1.16.5-3.0.jar:
- []()
- Changelog:
- Added support for FTB Team Islands, can be toggled in the config. The starter kit will also be set after the '/ftbteamislands create' command.
- Of course a fully optional dependency.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/starter-kit/changelog/]().
- Thank you very much to my [Patrons](https://patreon.com/ricksouth) and [Github Sponsors](https://github.com/sponsors/ricksouth) for supporting this mod's development:
- Adara Christine | joj | Kreezcraft.com | limpjellyfish | Morgan Schetzle | Robert Gilbert | Tyler Behl
- Storage Drawers (StorageDrawers-1.16.3-8.3.0.jar --> StorageDrawers-1.16.3-8.4.0.jar):
- StorageDrawers-1.16.3-8.4.0.jar:
- * Added crimson and warped wood plank variants
- * Fixed upgrade dupe issue with invalid block states (thanks juh9870)
- * Fixed locked-in upgrades not showing a grayed background
- * Fixed incorrect identifier in a loot entry
- * Fixed getSlotLimit in IItemHandler API not matching the slots of the other API methods
- * Fixed drawers blocking movement pathfinding
- * Updated readme to remove stale links and info
- * Increased the default controller range from 12 to 50
- StorageDrawers-1.16.3-8.3.1.jar:
- * New generic recipe to pre-populate a drawer with upgrades by combining on crafting table (thanks LexManos)
- * Fixed circular texture reference causing log spam (thanks rrehbein)
- * Added missing concealment key recipe (thanks shellbj)
- * Fixed render XRay when placing a block in front of a half-drawer
- SuperMartijn642's Core Lib (supermartijn642corelib-1.0.14a-mc1.16.5 --> supermartijn642corelib-1.0.15-mc1.16.5):
- supermartijn642corelib-1.0.15-mc1.16.5:
- * Added RenderWorldEvent which fires before depth data is cleared when using the fabulous graphics settings
- supermartijn642corelib-1.0.15-mc1.16.1:
- * Added RenderWorldEvent which fires before depth data is cleared when using the fabulous graphics settings
- Supplementaries (supplementaries-1.16.5-0.17.10.jar --> supplementaries-1.16.5-0.17.12b.jar):
- supplementaries-1.16.5-0.17.12b.jar:
- v 0.17.12 (b: fixed classloading and dependencies issues)
- * Added Patchouli book (thanks to AlleCraft)
- * You can now catch Botania Taters with jars (dont do it though)
- * Restored compat with newer version of computer craft
- * Fixed some buttons in the config menu not being clickable
- * Adjusted config button positioning to better with with mods that change the main menu
- * Fixed jar item displaying incorrectly when it would hold more than 12 bottles of liquid (via configs)
- * Added option to disable speaker block narrator feature
- * Added compat for custom villager trades
- * Removed some leftover textures that for some reason now make the game crash (?)
- supplementaries-1.16.5-0.17.11.jar:
- V 0.17.11:
- * Fixed cages dropping with an nbt tag even when empty making them not stackable
- * Fixed captured mobs not dropping their leash
- * Hopefully fixed illuminator and statue light emission not working
- * Fixed it me in hanging signs displaying incorrectly
- * You can once again drink from goblets
- * Double cakes can now be sliced with farmers delight knives
- * Fixed custom maps having their price calculated incorrectly
- * Fixed sacks slots having visual glitches and not being able to accept items being quick moved into them
- * Fixed flags from banners recipe not working correctly
- * Hostile mobs captured with cages will not be persistent
- * Fixed some faucet code causing issues
- * Remove some unneeded files
- Toast Control (Toast-Control-1.16.4-4.3.1.jar --> ToastControl-1.16.5-4.4.0.jar):
- ToastControl-1.16.5-4.4.0.jar:
- [https://github.com/Shadows-of-Fire/Toast-Control/blob/1.16/changelog.md](https://github.com/Shadows-of-Fire/Toast-Control/blob/1.16/changelog.md)
- Trash Cans (trashcans-1.0.10-mc1.16.5 --> trashcans-1.0.11-mc1.16):
- trashcans-1.0.11-mc1.16:
- * Added 2 new advancements
- Visual Workbench [Forge] (VisualWorkbench-v1.0.3-1.16.5.jar --> VisualWorkbench-v1.1.0-1.16.5.jar):
- VisualWorkbench-v1.1.0-1.16.5.jar:
- Changelog
- All notable changes to this project will be documented in this file.
- The format is based on [Keep a Changelog]().
- [v1.1.0-1.16.5] - 2021-12-06
- Added
- * Added new system for manually registering crafting table blocks that should be supported by Visual Workbench
- * Previous solution was too unreliable
- Fixed
- * Fixed a client desync issue when FastWorkbench Minus Replacement mod is installed
- [v1.0.6-1.16.5] - 2021-11-28
- Fixed
- * Fixed an issue where shift-clicking multiple crafting results wouldn't work properly
- [v1.0.5-1.16.5] - 2021-11-23
- Fixed
- * Fixed crash when using together with FastWorkbench
- YUNG's Better Portals (Forge) ([1.16.4 / 1.16.5] YUNG's Better Portals v0.3.8 --> [1.16.4 / 1.16.5] YUNG's Better Portals v0.3.9):
- [1.16.4 / 1.16.5] YUNG's Better Portals v0.3.9:
- Fixed several crashes during world generation when multiple players simultaneously explored new chunks in different dimensions. Thanks to TelepathicGrunt for his help!
- If you like my mods, consider joining the YUNG GANG on Patreon. Patrons get my mods before everyone else!
- [](https://www.patreon.com/yungnickyoung)Join us on Discord!
- [](https://discord.gg/rns3beq)
- [](https://twitter.com/yungnickyoung)
- ZeroCore 2 (ZeroCore2-1.16.5-2.1.4.jar --> ZeroCore2-1.16.5-2.1.9.jar):
- ZeroCore2-1.16.5-2.1.9.jar:
- * Multiblock API: Fix bounding box not being updated on assimilation
- * Updated Forge to version 36.2.20 (cfr [CVE-2021-44228])
- * Bumped version to 2.1.9
- ZeroCore2-1.16.5-2.1.7.jar:
- * Fix NPE on getMaxCapacity(). Close #9. Thanks to AnCasper for the report.
- * Added a way to check if an ingredient match while ignoring the ingredient amount
- * Bumped version to 2.1.7
- ZeroCore2-1.16.5-2.1.6.jar:
- * Added IMultiblockPartType2 to automate block/tiles parts creation removing duplicated code from the derived enums
- * Added IPartCollection to manage small collections of parts that could often be empty
- * Multiblock: don't rebuild the bounding box of a multiblock if not necessary
- * ModBlock extended properties (support for ItemStack-storable TE data)
- * ItemHelper: added ITEM+SIZE common match pattern
- * Adding missing energy handlers for new the wide energy API
- * GUI / RichText : make sure all lines are split at each newline
- * GUI: added AnchoredLayoutEngine
- * GUI: Container data sync. Added data binding support directly to the ModContainerScreen
- * GUI: Reworked databinding internals. Deprecated the old stuff. Add your binding directly from the Screen
- * GUI: added ItemStack-like display for items to the Static control
- * GUI: Orientation-aware controls. Horizontal gauge bar
- * Fix corner-case crash for TextureAtlasSprites that are stitched at zero-coordinates
- * Fix crash when running alongside a Sodium fork. Thanks to KitsuneAlex for the fix
- * Bumped version to 2.1.6
- Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
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