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- Guilty Gear Xrd lockation test patch Changes
- General Changes:
- - Added Sin, Elphelt and Leo.
- - Various adjustments to all characters.
- - the input buffer for button presses, forward dash etc. has been increased.
- - Some commands for specials and supers are now easier to input.
- - If you Blitz Shield a projectile and the opponent is nearby, they get repelled.
- - The start-up of purple Roman Cancel is reduced.
- - When the opponent uses Roman Cancel during a blue Psyche Burst's start-up, a red Roman Cancel is now performed.
- - Changed the behavior of neutral ukemi at low altitude.
- Bedman:
- 1/2/3HS - can now be jump-canceled; now blows the opponent forward on hit; 2HS and 3HS now have P1 of 90.
- 6HS - start-up increased from 21 to 33 frames; now throw-invincible during the second half; now causes stagger on counter-hit.
- Hemi-Jack (632146S) - the start-up is reduced from 83 to 68 frames; now moves faster; the hit stun of attacks against the projectile is increased.
- Forward dash - the duration is reduced from 44 to 39 frames; the parry part of the dash now starts from frame 3 rather than frame 4; the recovery after the parry is reduced, and Bedman appears farther away.
- Float (88) - the duration of upward movement after being canceled into normals is increased; the input is now more lenient at the jump's highest point.
- Homing Dash (5D > 6) - can now be canceled into various moves.
- May:
- Mr. Dolphin Horizontal HS ([4]6HS) - Attack level changed from 3 to 4.
- Overhead Kiss (632146K) - the command is changed to 623K (up close).
- Applause for the Victim (41236P/K/S/HS) - changed the input priority of each button; if you release the button right after the initial input, the ring stays in place and activates when you release the corresponding button again; the attack's start-up is reduced from 13 to 10 frames; can hop on dolphin before the attack comes out.
- Hop on Dolphin - the damage of all versions is now 50; after hitting the opponent, it's now easier to cancel into air dash
- Ky:
- Stunedge 90% prorate and longer YRC window
- Stun Dipper 90% Prorate
- Split Ciel level 2 (old3) to level 4 (old5)
- Sacred Edge start up changed to 4+3 from 5+3
- Sacred Edge the projectile comes out even if you YRC right after the start-up and that it's no longer reflected by Zato's Drunkard Shade
- Zato:
- I may mistranslated some stuff so correct me.
- - Puddle can be erased by attacks.
- - Puddle summon consume from Eddie's gauge.
- + Dead man hand is now 214D
- + Dead man hand does more damage.
- + Does even more damage when Eddie gauge is low.
- + Great white knock back decreased.
- * Great white scale 80% damage.
- - YRC time for break the law was reduced.
- - Eddie gauge refill slower than before.
- -- Eddie gauge doesn't recover during special moves (ouch!)
- Ino:
- f.S - the active duration increased from 5 to 7 frames; now staggers on counter-hit.
- Stroke the Big Tree HS (41236HS) - the blow back on hit is changed; now wall-splats in the corner; added the starter proration of 90.
- Sultry Performance HS (j.236HS) - changed the bounce-off on full hit; the max charge time is reduced.
- Sterilization Method (214HS) - the duration is increased; now invincible at the knees; no longer in the counter-hit state during recovery.
- Faust:
- f.S - the hurtbox on start-up and recovery is expanded forward; the damage is decreased from 38 to 34.
- j.2K - can now be performed at lower altitude.
- Hack n' Slash (214HS) - can be blocked with ground guard and midair FD after the second hit.
- Backward movement (236S > 44) - the untech time is increased; the float on hit is changed; the damage is decreased from 40 to 24.
- Ground hitstun - increased the hurtbox on some hitstun animations.
- Chipp:
- 2S - now staggers on counter-hit.
- Tsuyoshishiki Meisei (214K) - the appearance is changed.
- Tsuyoshishiki Ten'i HS (22HS) - the overall duration decreased from 26 to 20 frames, now same as the S version; now appears slightly higher.
- Shinkirou (623H) - now blows the opponent away on counter-hit.
- Zansei Rouga (632146H) - the opponent's movement on hit is changed; the last hit's damage is increased from 110 to 150.
- Elphelt:
- f.S - the attack level is reduced from 3 to 2.
- Pineberry (236P) - now has a hitbox before the explosion, can be pushed away by enemy attacks; when Elphelt is attacked, she no longer explodes; when it clashes with a projectile, it now explodes on the spot.
- Bridal Express (214K) - both ground and midair versions now have increased proration.
- Miss Confire (236S) - now launches the opponent higher on counter-hit.
- Miss Travalier (236HS) - the amount of tension gained with the reload is decreased from 200 to 100
- Axl:
- 5P - the hitbox is increased.
- Sickle Flash ([4]6S) - increased untech time, no longer knocks down; the projectile comes out even if you YRC on its start-up; added first-hit proration; the follow-up input can now be done sooner.
- Artemis Hunter (623S) - the input priority is now higher than Sickle Flash's; the hit stop is increased.
- Heaven Can Wait (214P/K) - both versions can now be YRC'd on start-up.
- Sparrowhawk Stance - Up (63214HS > P) - the hitbox is increased.
- Sparrowhawk Stance - Mid (63214HS > K) - the hitbox is increased downwards; the hurtbox on start-up is increased and stays during
- recovery.
- Sparrowhawk Stance - High (63214HS > S) - the hit hurtbox on start-up is reduced, while hurtbox during recovery is increased; added first-hit proration
- Leo:
- 5K:
- 5K now gatlings into 6P
- [4]6S:
- Now has infinite range
- Lower region of the hitbox is larger
- [4]6H:
- Moves slower
- Lower region of the hitbox is larger
- 214S (during rekkas):
- Added throw invul
- Stance D (b.D):
- Damage changed from 60 to 90
- Can now be YRCed, but only at the beginning
- j.236H:
- Cannot be burst on hit
- Advantage on hit changed from +2 to +3
- Ramlethal:
- j8D's untechable time decreased.
- j8D's damage decreased from 50 to 40.
- j8D's recovery increased from 20 frames to 28 frames.
- j5D will now wall stick from CHs.
- Startup 80% proration.
- j5D's recovery increased from 20 frames to 28 frames.
- j2D's start-up changed from 18 to 11.
- j2D now shoots targets downwards when hit.
- j2D's recovery increased from 20 frames to 28 frames.
- j6S > 6HS overall recovery increased from 29 frames to 35 frames
- j2S > 2HS overall recovery increased from 26 frames to 37 frames.
- P+K combinations increased in distance traveled forwards.
- 4K option inserted during P+K combinations.
- (Green) Darou's recovery increased from 15 frames to 16 frames.
- Input buffer for (green) Darou stricter
- Finally, when held down (2+P), the green Darou will come out
- Calvados' start-up changed from 12+10 to 7+7.
- Calvados' each hit damage raised from 7 to 8.
- Calvados' recovery increased from 29 to 31 frames.
- Pot(best i could find):
- 5P hit level from 0->1(best buff)
- HammerFall's priority increased
- Trisula Now projectile comes out even if YRCed right after startup.(buff)
- Trisula on hit cause opponent float lower(buff)
- Trisula's normal hitstun decreased
- Trisula's CH hitstun increased
- Homing Dash added
- Venom:
- Ball Set (214P/K/S/HS) - By holding down a different attack button during the ball setup, you generate a corresponding ball; the P formation's P ball is now set slightly lower.
- Top spin, Back spin - when the set ball is hit with Stinger Aim or Carcass Raid, the ball's level is now increased.
- Qv (41236P/K/S/HS) - the blow back on hit is decreased; the attack level is increased with the charge.
- Dark Angel (2363214S) - now deals 6 hits.
- Bishop Runout (2363214HS) - now can be hit sooner; the duration is reduced.
- Millia:
- 6K - Attack level is reduced from 4 to 2.
- Dead Angle Attack - the motion is changed, now blows the opponent sideways on hit.
- Digitalis (214K > HS) - the untech time on counter-hit is increased; the recovery is increased from 23 to 26 frames; P1 changed from 80 to 75.
- Winger (2141236HS) - the opponent now rolls along the ground rather than getting wall-bounced on hit; the forced proration on hit is now removed, P1 is now 90, and the last hit reduces the R.I.S.C. Level by 15.
- Sin:
- 6P - can now be jump-canceled; recovery increased from 16 to 18 frames.
- Hawk Baker (623S) - now floats the opponent even on far hit; the far version's untech time is now the same as the short version's; the far version's blowback is reduced.
- Elk Hunt (236K) - the active frames are increased from 5 to 6 frames; the recovery is reduced from 12 to 11 frames; increased the hitbox and hurtbox on the move's start-up; added the starter proration of 90; now floats the opponent higher on hit.
- Midair Beak Driver (j.236HS) - removed the landing recovery.
- RTL (632146HS) - fixed the bug when you stayed in place when inputting the follow-up commands too fast.
- Shoutouts to sowl(dustloop)
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