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- //----------------------------------------------------------------------------
- // BotProfile.db
- // Author: Michael S. Booth, Turtle Rock Studios (www.turtlerockstudios.com)
- //
- // This database defines bot "personalities".
- // Feel free to edit it and define your own bots.
- //
- // 2017: NEW BOT EDITS, PROFILES, NAMES, and SKILLS V1.5 BY dDefinder
- // New bot names, skill and weapon trees. Aim and movement for bots should now simulate keyboard and mouse and not a controller.
- // Playing on normal difficulty will be like playing on a public server with mixed skill levels between normal and expert. More harder bots will join on hard difficultly and only high level bots will be in expert.
- // Overall difficultly increase for all bot skills.
- // v1.1: Added new bot skill, minor aim speed increase, removed duplicate name, switch profiles of certain bots.
- // Limitations: Bots no longer buy pistols, this was patched out after a certain update. During eco they will not buy a better pistol or save, instead they will just buy a random weapon that they can afford until they can buy the one in their next Weaponpreference.
- // v1.2: Added buy limit for higher leveled bots (saving)
- // v1.3: Rebalanced Aim Focus for normal to expert level. Added Separate Profiles for lower leveled snipers so that they can now aim properly. Minor name changes. Minor profile and gun tree changes. Minor Look Angle changes. Bug Fixes.
- // v1.4: Tweaked aggression and teamwork for high level bots. Minor profile changes. Removed a duplicate name. Fixed mission skill templates.
- // v1.5: Fixed expert bots not working since last CSGO update. Reduced chance of expert bots appearing in normal and easy. Removed pistol from weapon list, this will allow bots to buy other pistols besides the default. Minor aim adjustments to expert and elite bots
- //----------------------------------------------------------------------------
- //
- // All profiles begin with this data and overwrite their own
- //
- Default
- Skill = 100
- Aggression = 100
- ReactionTime = 0
- AttackDelay = 0
- Teamwork = 100
- AimFocusInitial = 0 // initial focus spread in degrees (from desired center)
- AimFocusDecay = 0 // how much focus shrinks per second (.25 = 25% of size after 1 sec)
- AimFocusOffsetScale = 0 // controls accuracy when tracking to target (0 == perfect, should always be < 1)
- AimfocusInterval = 0 // how often focus is adjusted (smaller intervals means better movement tracking)
- WeaponPreference = vest
- Cost = 0
- Difficulty = EXPERT
- VoicePitch = 100
- Skin = 0
- LookAngleMaxAccelNormal = 20000.0 // how quickly a bot will move their cross hair look at you (2000.0 default)
- LookAngleStiffnessNormal = 1000.0 // how quickly a bot will lock onto you (100.0 default)
- LookAngleDampingNormal = 250.0 // dampen how much will the bot scan the area while not engaged (25.0 default)
- LookAngleMaxAccelAttacking = 30000.0 // ??how long a bot will keep an interest in their attacker (3000.0 default)
- LookAngleStiffnessAttacking = 1500.0 // how soon after spotting will a bot attack (150.0 default)
- LookAngleDampingAttacking = 300.0 // dampen how much a bot will compensate for recoil (30.0 default)
- End
- //----------------------------------------------------------------------------
- //
- // These templates inherit from Default and override with their values
- // The name of the template defines a type that is used by individual bot profiles
- //
- // personality templates
- // stats added as a separate template since it would get overwritten by difficulty template
- //
- Template SniperPersonality
- Teamwork = 85
- Aggression = 70
- End
- Template RiflePersonality
- Teamwork = 100
- Aggression = 80
- End
- // used after AUG/SG556 scope patch, to reduce camping for Punch bots
- Template PunchPersonality
- Teamwork = 95
- Aggression = 100
- End
- Template PowerPersonality
- Teamwork = 80
- Aggression = 100
- End
- Template AutoSniperPersonality
- Teamwork = 80
- Aggression = 50
- End
- // weapon preference templates
- // ~3-5 weapons supported for buytime
- // max 16 weapons supported during gameplay
- // You can make different priorities by adding whitespace between weaponpreferences
- // In that way, you can include different weapons (like pistols, nades...) without changing the item pool in the sequence.
- //
- // Just remember that first conditions must be met to buy the rest of the weapons.
- Template Rifle
- WeaponPreference = defuser
- WeaponPreference = m4a1
- WeaponPreference = ak47
- WeaponPreference = sg556
- WeaponPreference = aug
- WeaponPreference = negev
- WeaponPreference = m249
- WeaponPreference = scar20
- WeaponPreference = g3sg1
- WeaponPreference = awp
- WeaponPreference = galilar
- WeaponPreference = famas
- End
- Template RifleT
- WeaponPreference = defuser
- WeaponPreference = ak47
- WeaponPreference = m4a1
- WeaponPreference = sg556
- WeaponPreference = aug
- WeaponPreference = negev
- WeaponPreference = m249
- WeaponPreference = scar20
- WeaponPreference = g3sg1
- WeaponPreference = awp
- WeaponPreference = galilar
- WeaponPreference = famas
- End
- Template Punch
- WeaponPreference = defuser
- WeaponPreference = sg556
- WeaponPreference = aug
- WeaponPreference = m4a1
- WeaponPreference = ak47
- WeaponPreference = negev
- WeaponPreference = m249
- WeaponPreference = scar20
- WeaponPreference = g3sg1
- WeaponPreference = awp
- WeaponPreference = galilar
- WeaponPreference = famas
- End
- Template PunchT
- WeaponPreference = defuser
- WeaponPreference = sg556
- WeaponPreference = aug
- WeaponPreference = ak47
- WeaponPreference = m4a1
- WeaponPreference = negev
- WeaponPreference = m249
- WeaponPreference = scar20
- WeaponPreference = g3sg1
- WeaponPreference = awp
- WeaponPreference = galilar
- WeaponPreference = famas
- End
- Template Sniper
- WeaponPreference = defuser
- WeaponPreference = awp
- WeaponPreference = scar20
- WeaponPreference = g3sg1
- WeaponPreference = ak47
- WeaponPreference = m4a1
- WeaponPreference = sg556
- WeaponPreference = aug
- WeaponPreference = negev
- WeaponPreference = m249
- WeaponPreference = galilar
- WeaponPreference = famas
- WeaponPreference = ssg08
- End
- Template Power
- WeaponPreference = defuser
- WeaponPreference = negev
- WeaponPreference = m249
- WeaponPreference = scar20
- WeaponPreference = g3sg1
- WeaponPreference = ak47
- WeaponPreference = m4a1
- WeaponPreference = xm1014
- WeaponPreference = sg556
- WeaponPreference = aug
- WeaponPreference = awp
- WeaponPreference = galilar
- WeaponPreference = famas
- End
- Template AutoSniper
- WeaponPreference = defuser
- WeaponPreference = scar20
- WeaponPreference = g3sg1
- WeaponPreference = awp
- WeaponPreference = m4a1
- WeaponPreference = ak47
- WeaponPreference = sg556
- WeaponPreference = aug
- WeaponPreference = negev
- WeaponPreference = m249
- WeaponPreference = galilar
- WeaponPreference = famas
- WeaponPreference = ssg08
- End
- Template Spray
- WeaponPreference = defuser
- WeaponPreference = negev
- WeaponPreference = m249
- WeaponPreference = p90
- WeaponPreference = mp7
- WeaponPreference = m4a1
- WeaponPreference = ak47
- WeaponPreference = aug
- WeaponPreference = sg556
- WeaponPreference = galilar
- WeaponPreference = famas
- End
- Template SniperPro
- WeaponPreference = awp
- WeaponPreference = m4a1
- WeaponPreference = ak47
- WeaponPreference = vest
- WeaponPreference = mp7
- //WeaponPreference = fiveseven
- //WeaponPreference = tec9
- End
- Template RiflePro
- WeaponPreference = defuser
- WeaponPreference = ak47
- WeaponPreference = m4a1
- WeaponPreference = sg556
- WeaponPreference = aug
- WeaponPreference = negev
- WeaponPreference = m249
- WeaponPreference = scar20
- WeaponPreference = g3sg1
- WeaponPreference = awp
- WeaponPreference = galilar
- WeaponPreference = famas
- End
- Template Shotgun
- WeaponPreference = mag7
- WeaponPreference = xm1014
- WeaponPreference = nova
- WeaponPreference = mp7
- //WeaponPreference = elite
- //WeaponPreference = fiveseven
- End
- Template OtherWeapons
- WeaponPreference = negev
- WeaponPreference = sawedoff
- WeaponPreference = bizon
- //WeaponPreference = fn57
- //WeaponPreference = elite
- End
- // skill templates
- Template EliteAwp
- Skill = 100
- Rank = 2001
- Cost = 3200
- Aggression = 100
- AttackDelay = 0
- Teamwork = 100
- Difficulty = EXPERT+EXPERT+EXPERT+EXPERT
- ReactionTime = 0
- VoicePitch = 100
- AimFocusInitial = 0 // initial focus spread in degrees (from desired center)
- AimFocusDecay = 0 // how much focus shrinks per second (.25 = 25% of size after 1 sec)
- AimFocusOffsetScale = 0 // controls accuracy when tracking to target (0 == perfect, should always be < 1)
- AimfocusInterval = 0 // how often focus is adjusted (smaller intervals means better movement tracking)
- End
- Template ElitePassive
- Skill = 100
- Rank = 2000
- Cost = 3200
- Aggression = 45
- AttackDelay = 0
- Teamwork = 100
- Difficulty = EXPERT+EXPERT+EXPERT+HARD
- ReactionTime = 0
- VoicePitch = 100
- AimFocusInitial = 0 // initial focus spread in degrees (from desired center)
- AimFocusDecay = 0 // how much focus shrinks per second (.25 = 25% of size after 1 sec)
- AimFocusOffsetScale = 0 // controls accuracy when tracking to target (0 == perfect, should always be < 1)
- AimfocusInterval = 0 // how often focus is adjusted (smaller intervals means better movement tracking)
- End
- Template Elite
- Skill = 100
- Rank = 2000
- Cost = 3200
- Aggression = 90
- AttackDelay = 0
- Teamwork = 100
- Difficulty = EXPERT+EXPERT+EXPERT+NORMAL
- ReactionTime = 0
- VoicePitch = 100
- AimFocusInitial = 0 // initial focus spread in degrees (from desired center)
- AimFocusDecay = 0 // how much focus shrinks per second (.25 = 25% of size after 1 sec)
- AimFocusOffsetScale = 0 // controls accuracy when tracking to target (0 == perfect, should always be < 1)
- AimfocusInterval = 0 // how often focus is adjusted (smaller intervals means better movement tracking)
- End
- Template ExpertAwp
- Skill = 97
- Rank = 1700
- Cost = 2400
- Aggression = 55
- AttackDelay = 0
- Teamwork = 100
- Difficulty = EXPERT+EXPERT+EXPERT+EASY
- ReactionTime = 0
- VoicePitch = 100
- AimFocusInitial = 0 // initial focus spread in degrees (from desired center)
- AimFocusDecay = 0 // how much focus shrinks per second (.25 = 25% of size after 1 sec)
- AimFocusOffsetScale = 0 // controls accuracy when tracking to target (0 == perfect, should always be < 1)
- AimfocusInterval = 0 // how often focus is adjusted (smaller intervals means better movement tracking)
- End
- Template ExpertPassive
- Skill = 97
- Rank = 1650
- Cost = 2400
- Aggression = 25
- AttackDelay = 0
- Teamwork = 100
- Difficulty = EXPERT+EXPERT+HARD+EXPERT
- ReactionTime = 0
- VoicePitch = 100
- AimFocusInitial = 0 // initial focus spread in degrees (from desired center)
- AimFocusDecay = 0 // how much focus shrinks per second (.25 = 25% of size after 1 sec)
- AimFocusOffsetScale = 0 // controls accuracy when tracking to target (0 == perfect, should always be < 1)
- AimfocusInterval = 0 // how often focus is adjusted (smaller intervals means better movement tracking)
- End
- Template Expert
- Skill = 97
- Rank = 1600
- Cost = 2400
- Aggression = 85
- AttackDelay = 0
- Teamwork = 100
- Difficulty = EXPERT+EXPERT+HARD+HARD
- ReactionTime = 0
- VoicePitch = 100
- AimFocusInitial = 0 // initial focus spread in degrees (from desired center)
- AimFocusDecay = 0 // how much focus shrinks per second (.25 = 25% of size after 1 sec)
- AimFocusOffsetScale = 0 // controls accuracy when tracking to target (0 == perfect, should always be < 1)
- AimfocusInterval = 0 // how often focus is adjusted (smaller intervals means better movement tracking)
- End
- Template VeryHard
- Skill = 92
- Rank = 1400
- Cost = 1200
- Aggression = 75
- AttackDelay = 0
- ReactionTime = 0.25
- Difficulty = EXPERT+EXPERT+HARD+NORMAL
- ReactionTime = 0
- VoicePitch = 100
- AimFocusInitial = 0 // initial focus spread in degrees (from desired center)
- AimFocusDecay = 0 // how much focus shrinks per second (.25 = 25% of size after 1 sec)
- AimFocusOffsetScale = 0 // controls accuracy when tracking to target (0 == perfect, should always be < 1)
- AimfocusInterval = 0 // how often focus is adjusted (smaller intervals means better movement tracking)
- End
- Template VeryHardARG
- Skill = 92
- Rank = 1400
- Aggression = 100
- AttackDelay = 0
- ReactionTime = 0.25
- Difficulty = EXPERT+EXPERT+HARD+EASY
- ReactionTime = 0
- VoicePitch = 100
- AimFocusInitial = 0 // initial focus spread in degrees (from desired center)
- AimFocusDecay = 0 // how much focus shrinks per second (.25 = 25% of size after 1 sec)
- AimFocusOffsetScale = 0 // controls accuracy when tracking to target (0 == perfect, should always be < 1)
- AimfocusInterval = 0 // how often focus is adjusted (smaller intervals means better movement tracking)
- End
- Template Hard
- Skill = 87
- Rank = 1300
- Cost = 1200
- Aggression = 70
- AttackDelay = 0
- ReactionTime = 0.3
- Teamwork = 65
- Difficulty = EXPERT+EXPERT+NORMAL+EXPERT
- ReactionTime = 0
- VoicePitch = 100
- AimFocusInitial = 0 // initial focus spread in degrees (from desired center)
- AimFocusDecay = 0 // how much focus shrinks per second (.25 = 25% of size after 1 sec)
- AimFocusOffsetScale = 0 // controls accuracy when tracking to target (0 == perfect, should always be < 1)
- AimfocusInterval = 0 // how often focus is adjusted (smaller intervals means better movement tracking)
- End
- Template HardARG
- Skill = 87
- Rank = 1300
- Aggression = 100
- AttackDelay = 0
- ReactionTime = 0.3
- Teamwork = 60
- Difficulty = EXPERT+EXPERT+NORMAL+HARD
- ReactionTime = 0
- VoicePitch = 100
- AimFocusInitial = 0 // initial focus spread in degrees (from desired center)
- AimFocusDecay = 0 // how much focus shrinks per second (.25 = 25% of size after 1 sec)
- AimFocusOffsetScale = 0 // controls accuracy when tracking to target (0 == perfect, should always be < 1)
- AimfocusInterval = 0 // how often focus is adjusted (smaller intervals means better movement tracking)
- End
- Template Tough
- Skill = 84
- Rank = 1100
- Aggression = 50
- AttackDelay = 0
- ReactionTime = 0.35
- Teamwork = 55
- Difficulty = EXPERT+EXPERT+NORMAL+NORMAL
- ReactionTime = 0
- VoicePitch = 100
- AimFocusInitial = 0 // initial focus spread in degrees (from desired center)
- AimFocusDecay = 0 // how much focus shrinks per second (.25 = 25% of size after 1 sec)
- AimFocusOffsetScale = 0 // controls accuracy when tracking to target (0 == perfect, should always be < 1)
- AimfocusInterval = 0 // how often focus is adjusted (smaller intervals means better movement tracking)
- End
- Template ToughARG
- Skill = 84
- Rank = 1100
- Aggression = 100
- AttackDelay = 0
- ReactionTime = 0.35
- Teamwork = 50
- Difficulty = EXPERT+EXPERT+NORMAL+EASY
- ReactionTime = 0
- VoicePitch = 100
- AimFocusInitial = 0 // initial focus spread in degrees (from desired center)
- AimFocusDecay = 0 // how much focus shrinks per second (.25 = 25% of size after 1 sec)
- AimFocusOffsetScale = 0 // controls accuracy when tracking to target (0 == perfect, should always be < 1)
- AimfocusInterval = 0 // how often focus is adjusted (smaller intervals means better movement tracking)
- End
- Template ToughSNIPER
- Skill = 84
- Rank = 1100
- Aggression = 25
- AttackDelay = 0
- ReactionTime = 0.35
- Teamwork = 50
- Difficulty = EXPERT+EXPERT+EASY+EXPERT
- ReactionTime = 0
- VoicePitch = 100
- AimFocusInitial = 0 // initial focus spread in degrees (from desired center)
- AimFocusDecay = 0 // how much focus shrinks per second (.25 = 25% of size after 1 sec)
- AimFocusOffsetScale = 0 // controls accuracy when tracking to target (0 == perfect, should always be < 1)
- AimfocusInterval = 0 // how often focus is adjusted (smaller intervals means better movement tracking)
- End
- Template Normal
- Skill = 75
- Rank = 1000
- Aggression = 30
- Teamwork = 45
- AttackDelay = 0
- ReactionTime = 0.5
- Difficulty = EXPERT+EXPERT+EASY+HARD
- ReactionTime = 0
- VoicePitch = 100
- AimFocusInitial = 0 // initial focus spread in degrees (from desired center)
- AimFocusDecay = 0 // how much focus shrinks per second (.25 = 25% of size after 1 sec)
- AimFocusOffsetScale = 0 // controls accuracy when tracking to target (0 == perfect, should always be < 1)
- AimfocusInterval = 0 // how often focus is adjusted (smaller intervals means better movement tracking)
- End
- Template NormalARG
- Skill = 75
- Rank = 1000
- Aggression = 100
- Teamwork = 45
- AttackDelay = 0
- ReactionTime = 0.5
- Difficulty = EXPERT+EXPERT+EASY+NORMAL
- ReactionTime = 0
- VoicePitch = 100
- AimFocusInitial = 0 // initial focus spread in degrees (from desired center)
- AimFocusDecay = 0 // how much focus shrinks per second (.25 = 25% of size after 1 sec)
- AimFocusOffsetScale = 0 // controls accuracy when tracking to target (0 == perfect, should always be < 1)
- AimfocusInterval = 0 // how often focus is adjusted (smaller intervals means better movement tracking)
- End
- Template NormalSNIPER
- Skill = 75
- Rank = 1000
- Aggression = 15
- Teamwork = 25
- AttackDelay = 0
- ReactionTime = 0.5
- Difficulty = EXPERT+EXPERT+EASY+EASY
- ReactionTime = 0
- VoicePitch = 100
- AimFocusInitial = 0 // initial focus spread in degrees (from desired center)
- AimFocusDecay = 0 // how much focus shrinks per second (.25 = 25% of size after 1 sec)
- AimFocusOffsetScale = 0 // controls accuracy when tracking to target (0 == perfect, should always be < 1)
- AimfocusInterval = 0 // how often focus is adjusted (smaller intervals means better movement tracking)
- End
- Template Fair
- Skill = 25
- Rank = 850
- Aggression = 20
- Teamwork = 35
- ReactionTime = 0.65
- AttackDelay = 0.6
- Difficulty = EASY
- VoicePitch = 105
- AimFocusInitial = 15
- AimFocusDecay = 0.7
- AimFocusOffsetScale = 0.28
- AimfocusInterval = 0.70
- End
- Template FairSNIPER
- Skill = 25
- Rank = 850
- Aggression = 20
- Teamwork = 35
- ReactionTime = 0.65
- AttackDelay = 0.6
- Difficulty = EASY
- VoicePitch = 105
- AimFocusInitial = 4
- AimFocusDecay = 0.3
- AimFocusOffsetScale = 0.15
- AimfocusInterval = 0.55
- End
- Template Easy
- Skill = 0
- Rank = 600
- Teamwork = 25
- Aggression = 10
- ReactionTime = 0.70
- AttackDelay = 0.8
- Difficulty = EASY
- VoicePitch = 110
- AimFocusInitial = 20
- AimFocusDecay = 0.8
- AimFocusOffsetScale = 0.30
- AimfocusInterval = 0.8
- End
- //----------------------------------------------------------------------------
- //
- // These are the individual bot profiles, which inherit first from
- // Default and then the specified Template(s), in order
- //
- EliteAwp+SniperPro "[GUNDAM]Shnxxx"
- VoicePitch = 5
- Difficulty = EXPERT+EXPERT+HARD+HARD+NORMAL+NORMAL+EASY+EASY
- End
- EliteAwp+SniperPro "[GUNDAM]Ushas"
- VoicePitch = 105
- Difficulty = EXPERT+NORMAL+HARD+EASY
- End
- EliteAwp+SniperPro "[[MxD]]X the Driplet"
- VoicePitch = 84
- End
- EliteAwp+SniperPro "-FaK- Phakkle of War"
- VoicePitch = 110
- End
- ElitePassive+RiflePro "[[MxD]] ChampLamp"
- VoicePitch = 80
- End
- ElitePassive+RiflePro "-FaK- My Sunset"
- Difficulty = EXPERT+NORMAL+HARD
- VoicePitch = 90
- End
- ElitePassive+RiflePro [[MxD]]Azimuth
- Difficulty = EXPERT+NORMAL+HARD
- VoicePitch = 96
- End
- Elite+RiflePro "-FaK- The Slow Red_Fox"
- VoicePitch = 105
- End
- Elite+RiflePro "[SPI]KoriKen Design"
- Difficulty = EXPERT+NORMAL+HARD
- VoicePitch = 84
- End
- Elite+RiflePro [[MxD]]Azimuth
- VoicePitch = 86
- End
- Elite+RiflePro [[tiMmaH!]]RamboGunther1337
- VoicePitch = 80
- End
- ElitePassive+RiflePro "[[tiMaH!]]wolf-fang"
- VoicePitch = 90
- End
- Elite+RiflePro [[MxD]]DaZZerMAXX
- VoicePitch = 98
- End
- ElitePassive+RiflePro "-FaK- Onslaught"
- VoicePitch = 110
- End
- EliteAwp+SniperPro [[tiMaH!]]hula
- VoicePitch = 80
- End
- ElitePassive+RiflePro [[MxD]]Ne0nfaktory
- VoicePitch = 112
- End
- Elite+RiflePro "-FaK- ThE worlD th*t eNded yEsterdayoF lAStw33k"
- VoicePitch = 88
- End
- ElitePassive+RiflePro "BLuE RoMeN DeLUXe"
- Difficulty = EXPERT+NORMAL+HARD
- VoicePitch = 110
- End
- //----------------------------------------
- ExpertPassive+RiflePro [RAM]Tuna_Taco_2
- VoicePitch = 81
- End
- ExpertPassive+RiflePro [RAM]MaNgLeR
- VoicePitch = 86
- End
- ExpertPassive+RiflePro "[RAM]The Admin"
- VoicePitch = 85
- End
- Expert+RiflePro [RAM]*USMC*RAZOR
- VoicePitch = 100
- End
- ExpertPassive+RiflePro [RAM]KiLLconey
- VoicePitch = 95
- End
- ExpertAwp+SniperPro [RAM]FaLLouT
- VoicePitch = 115
- End
- ExpertAwp+SniperPro [OPM]OveRSlaP
- VoicePitch = 87
- End
- Expert+RiflePro [OPM]bre@kd0wn
- VoicePitch = 91
- End
- Expert+RiflePro [OPM]Trend_Tracker
- VoicePitch = 101
- End
- Expert+RiflePro [OPM]bLaCkSuRgEoN
- VoicePitch = 99
- End
- ExpertPassive+RiflePro [OPM]aLiNiMNoN
- VoicePitch = 100
- End
- ExpertAwp+AutoSniperT "WE NEED A MEDIC"
- VoicePitch = 80
- End
- ExpertAwp+Punch RippedPants
- VoicePitch = 70
- End
- //----------------------------------------
- VeryHard+Power deathviper168
- VoicePitch = 110
- End
- VeryHard+Sniper "Quci-kSho-t"
- VoicePitch = 93
- End
- VeryHard+AutoSniper DaMafiA
- VoicePitch = 98
- End
- VeryHardARG+Rifle TakeOFF
- VoicePitch = 100
- End
- VeryHardARG+RifleT aK-MAsta
- VoicePitch = 86
- End
- VeryHard+Rifle "COUAL GAMING * RoundHouse"
- VoicePitch = 100
- End
- VeryHardARG+RifleT "COUAL GAMING * LeftKick"
- VoicePitch = 86
- End
- VeryHard+RifleT "COUAL GAMING * SpinKICK"
- VoicePitch = 86
- End
- //----------------------------------------
- HardARG+Rifle Datastream-Cowboy
- VoicePitch = 95
- End
- Hard+RifleT [TsT]Noe
- VoicePitch = 90
- End
- Hard+RiflePro [TsT]NeSSt
- VoicePitch = 110
- End
- Hard+AutoSniper [TsT]TheSiS
- VoicePitch = 95
- End
- HardARG+RiflePro XXxxxTemeperaxxxXX
- VoicePitch = 81
- End
- Hard+Spray [TsT]Praynspray
- VoicePitch = 102
- End
- Hard+Shotgun [sh3t]inyafAcE
- VoicePitch = 98
- End
- HardARG+RifleT "Man Simulator"
- VoicePitch = 96
- End
- Hard+OtherWeapons sperm@zoid
- VoicePitch = 103
- End
- HardARG+Punch [tomg]Rangersmith
- VoicePitch = 105
- End
- Hard+Rifle Mark-Z-man
- VoicePitch = 97
- End
- Hard+Rifle HarDEbAlLa849
- VoicePitch = 84
- End
- Hard+PunchT S0ren-Jensen
- VoicePitch = 90
- End
- HardARG+Rifle [nARc]lEEt-poSeR
- VoicePitch = 98
- End
- Hard+Sniper Nothi3naTa11
- VoicePitch = 110
- End
- Hard+Spray [SPI]LastMAnStanDINg
- VoicePitch = 103
- End
- HardARG+PunchT ThunderRabbiT01
- VoicePitch = 110
- End
- //----------------------------------------
- ToughSNIPER+Sniper NEedzNoONE
- VoicePitch = 120
- End
- ToughSNIPER+AutoSniper xXCooL_Master_99Xx
- VoicePitch = 121
- End
- Tough+Rifle "Manilla Folder"
- VoicePitch = 100
- End
- Tough+OtherWeapons "Wah-Wah Effect"
- VoicePitch = 104
- End
- Tough+RifleT xxXXPoblerXXxx
- VoicePitch = 98
- End
- Tough+Spray el-ass
- VoicePitch = 100
- End
- Tough+Rifle L337Bunny
- VoicePitch = 102
- End
- Tough+Shotgun FOowitAshotGun
- VoicePitch = 95
- End
- Tough+OtherWeapons "-FaK- .sLipsTaR.*"
- VoicePitch = 95
- End
- ToughARG+RifleT ShadoMagi
- VoicePitch = 110
- End
- Tough+Rifle "z@@L"
- VoicePitch = 112
- End
- ToughARG+Shotgun pwnisnotaword
- VoicePitch = 90
- End
- ToughARG+Rifle [TsT]weakling
- VoicePitch = 115
- End
- Tough+OtherWeapons Mdoziaa
- VoicePitch = 107
- End
- ToughARG+Rifle "Tongue of the Fatman"
- VoicePitch = 102
- End
- ToughARG+RifleT [XeT]X-Tender
- VoicePitch = 98
- End
- Tough+Rifle [XeT]CorTeX
- VoicePitch = 100
- End
- Tough+RifleT [XeT]MeaN
- VoicePitch = 95
- End
- ToughARG+Shotgun [XeT]Steeefan
- VoicePitch = 86
- End
- Tough+PunchT Warbeast
- VoicePitch = 100
- End
- Tough+Rifle [[tiMmaH!]]iPooN!
- VoicePitch = 95
- End
- //----------------------------------------
- Normal+Rifle "Crouching Camper Hidden Noob"
- VoicePitch = 105
- End
- NormalARG+PunchT "Love Blister"
- VoicePitch = 90
- End
- Normal+RiflePro [BiE]WormEateR
- VoicePitch = 105
- End
- Normal+RiflePro "[BiE]El Terrible"
- VoicePitch = 90
- End
- Normal+Spray "Serial killer"
- VoicePitch = 100
- End
- NormalSNIPER+AutoSniper Selcuk87
- VoicePitch = 107
- End
- NormalSNIPER+AutoSniperT Shader_90
- VoicePitch = 104
- End
- NormalARG+RifleT WerX
- VoicePitch = 110
- End
- NormalARG+Punch "Sidewinder(29)"
- VoicePitch = 95
- End
- NormalARG+OtherWeapons Outbacks
- VoicePitch = 112
- End
- NormalSNIPER+AutoSniperT Tennistar
- VoicePitch = 111
- End
- NormalSNIPER+Sniper "Tetra DemoN"
- VoicePitch = 115
- End
- Normal+Rifle "Tony Vercity"
- VoicePitch = 112
- End
- Normal+Rifle "WarFare - fire of the land"
- VoicePitch = 96
- End
- Normal+RiflePro Bruder_D
- VoicePitch = 98
- End
- NormalARG+Punch "http//DOINGGOHEREEVERNEVEN.COM/IHATEYOU"
- VoicePitch = 110
- End
- NormalSNIPER+AutoSniperT "Meister Roehrich"
- VoicePitch = 95
- End
- Normal+Shotgun "SoMa(NO_SOUND)"
- VoicePitch = 100
- End
- NormalARG+Spray "FoSSmy teeth now you"
- VoicePitch = 99
- End
- Normal+PunchT FUzIOn
- VoicePitch = 98
- End
- Normal+RifleT IcEWolF
- VoicePitch = 105
- End
- Normal+Spray GurU1859
- VoicePitch = 115
- End
- Normal+RifleT "KaNe normal orly?"
- VoicePitch = 110
- End
- NormalARG+OtherWeapons RUMBLE
- VoicePitch = 92
- End
- //----------------------------------------
- Fair+Spray "[MAIM]y4eelt"
- VoicePitch = 110
- End
- Fair+RiflePro TheMetr0
- VoicePitch = 100
- End
- Fair+Rifle harmonies85
- VoicePitch = 99
- End
- Fair+Spray omydarling
- VoicePitch = 120
- End
- Fair+Power "Veteran:)"
- VoicePitch = 111
- End
- Fair+OtherWeapons slppers
- VoicePitch = 98
- End
- FairSNIPER+Sniper Curtmigle
- VoicePitch = 112
- End
- Fair+RiflePro Halfmylife
- VoicePitch = 90
- End
- Fair+RifleT "[MAIM]Benadic"
- VoicePitch = 120
- End
- Fair+Shotgun 9417573154799
- VoicePitch = 118
- End
- Fair+Rifle CORN75ORN
- VoicePitch = 116
- End
- Fair+RiflePro RIPBLOW
- VoicePitch = 114
- End
- Fair+PunchT MartinFromOUttaSPACE
- VoicePitch = 110
- End
- Fair+Punch "[MAIM]Scape"
- VoicePitch = 98
- End
- Fair+Rifle Spybotter
- VoicePitch = 92
- End
- Fair+OtherWeapons LAZZERS
- VoicePitch = 113
- End
- Fair+Spray "Sim City 2013"
- VoicePitch = 114
- End
- Fair+Punch "World World III"
- VoicePitch = 115
- End
- Fair+Power "YMe!!"
- VoicePitch = 100
- End
- Fair+Rifle "[MAIM]Zeus'Beard"
- VoicePitch = 102
- End
- Fair+Punch "HeadShot==>"
- VoicePitch = 98
- End
- Fair+Rifle Your_Baby
- VoicePitch = 96
- End
- Fair+Power ZapInMyPants
- VoicePitch = 94
- End
- //----------------------------------------
- Easy+Rifle "@what.com"
- VoicePitch = 100
- End
- Easy+OtherWeapons Death
- VoicePitch = 110
- End
- Easy+Spray killer
- VoicePitch = 120
- End
- Easy+Spray Opange
- VoicePitch = 99
- End
- Easy+Rifle concelal
- VoicePitch = 120
- End
- Easy+PunchT outcourge
- VoicePitch = 125
- End
- Easy+Punch importedBEER
- VoicePitch = 110
- End
- Easy+RifleT crag
- VoicePitch = 100
- End
- Easy+Rifle yap
- VoicePitch = 112
- End
- Easy+OtherWeapons killplz
- VoicePitch = 121
- End
- Easy+Spray nofood4you
- VoicePitch = 99
- End
- Easy+OtherWeapons useeme
- VoicePitch = 119
- End
- Easy+Sniper jajajjjajjaj
- VoicePitch = 118
- End
- Easy+RifleT "CaR Driviene"
- VoicePitch = 117
- End
- Easy+Power Imgottawin
- VoicePitch = 116
- End
- Easy+Rifle "LoVe ME"
- VoicePitch = 115
- End
- Easy+RifleT Curage
- VoicePitch = 114
- End
- Easy+Shotgun simster
- VoicePitch = 112
- End
- Easy+Spray easymeat
- VoicePitch = 111
- End
- Easy+Spray 570293847502983
- VoicePitch = 110
- End
- Easy+Sniper Marvin
- VoicePitch = 109
- End
- Easy+Rifle [MAIM]knifer
- VoicePitch = 108
- End
- Easy+Power "Life 3"
- VoicePitch = 122
- End
- Easy+PowerT Dinner
- VoicePitch = 120
- End
- Easy+Rifle Pimp
- VoicePitch = 125
- End
- Easy+OtherWeapons Aqua
- VoicePitch = 92
- End
- Easy+Punch Mousepad
- VoicePitch = 100
- End
- Easy+OtherWeapons [MAIM]Dire
- VoicePitch = 102
- End
- Easy+PunchT GCFfile
- VoicePitch = 104
- End
- Easy+Rifle Tool527
- VoicePitch = 108
- End
- Easy+RifleT NIght
- VoicePitch = 95
- End
- Easy+AutoSniper Data
- VoicePitch = 100
- End
- Easy+Power Pest2014
- VoicePitch = 120
- End
- Easy+AutoSniperT [MAIM]Leadfoot
- VoicePitch = 112
- End
- Easy+PunchT Nail
- VoicePitch = 99
- End
- Easy+Punch KILLMEPLX
- VoicePitch = 110
- End
- EliteAwp+AutoSniper monday
- Difficulty = NORMAL+HARD+EASY
- VoicePitch = 50
- End
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