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Evocati 3.15.0 - Build D Patch Notes

Sep 30th, 2021 (edited)
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  1. Star Citizen Patch 3.15.0d
  2. Alpha Patch 3.15.0d has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.15.0-PTU.7799372.
  3.  
  4. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  5.  
  6. Database Reset: Yes
  7. Long Term Persistence: Enabled
  8. Pledge Copy: Disabled
  9. Starting aUEC: 15,000,000
  10.  
  11. The current build is under NDA
  12. Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.15 environment when creating IC reports while the builds are Evocati only
  13.  
  14. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  15.  
  16. USER.cfg settings: r_displaySessionInfo = 1
  17.  
  18. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  19.  
  20. Testing Focus
  21. Personal Inventory
  22. Healing and Actor Status
  23. Hospitals
  24. Starlifter Hercules A2
  25. Bombs
  26. Orison V2
  27. Loot Generation T0
  28.  
  29. Known Issues
  30. Ground vehicles are not accessible at outposts
  31. Note: With this latest update, your initial spawn chooses the location of all your ships. Selecting a location such as Area18 or Orison as your initial spawn may make all your ground vehicles unaccessable as they do not have a ground vehicle spawn. You may want to select Lorville or New Babbage as your first spawn for this build. This is something that is being worked on for a later build
  32. Unable to claim insurance on vehicles
  33. Commodity kiosk does not show available vehicles or does not process purchases
  34. When Collecting Minerals/Metals with the Extraction Mode Laser the Ships Cargo Randomly Empties
  35. Assets such as Elevators or Environment content will occasionally be missing in the PU
  36. There is a small area with no gravity in the airlock to the Grim Hex Medical facility
  37. Players will disappear if they enter a overdosed state when onboard a vehicle
  38. Weapon projectiles trajectory will not behave correctly when shooting from one zone inside a ship to another outside
  39. Multiple Heavy Armor Arms Clip/Partially Obscure some of the mobiGlas Icons
  40. All backpacks meshes are missing when viewed in the kiosk
  41. Destroying mission-spawned reinforcement type ships does not always trigger the ongoing 'Call to Arms' mission rewards
  42. The AI useable screens inside the UGF will cause the player to get stuck in use by a player if they walk up to one
  43. Missiles can hit the players ship when they are fired whilst the ship is moving forward
  44. Arena Commander modes besides Free Fly may be missing ships
  45. AC Announcer audio callout for "Match over. You have won/lost the match" can be heard multiple times at the end of a round
  46. AC Players can spawn facing the wrong way at the start of the match or after dying
  47. Demon Fang Combat Knife asset is missing from the game
  48. Klescher: Attempting to deposit gems or buy commissary items with merits yields a "transaction error"
  49.  
  50. Feature Updates
  51. Gameplay
  52. Made improvements to AI ship targeting behavior to help increase their hit prediction
  53. Added Depth of Field functionality to inspect mode
  54. Added inventory usage hints
  55.  
  56. Major Bug Fixes
  57. Fixed an issue causing ships to despawn shortly after a player leaves it
  58. Fixed an issue causing multiple UI elements to be dimmer than intended
  59. Medical screens should no longer get stuck on the rescue / regeneration UI after respawning and being informed of the player's rescue
  60. Fixed an issue causing New Babbage to sometimes have Pink and red color effects to buildings
  61. Players should now be able to close nested inventory without having to close inventory in general
  62. Fixed an issue causing the MultiTool to fire when dragging it on and off character item ports on the inventory screen
  63. Fixed an issue causing AI turret missiles to sometimes detonate before leaving the turret
  64. Fixed an issue causing gurneys to bounce around and kill players when inside a moving elevator
  65. When using the Medical Gun in advanced mode, selecting 'Auto' should no longer apply ALL drugs regardless of the Injury sustained
  66.  
  67. Technical
  68. Fixed 9 Client Crashes
  69. Fixed 3 Server Crashes
  70. Main Thread Deadlock Fix
  71. Further performance pass to reduce delays on swapping character items
  72.  
  73. trans rights are human rights
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