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- Soda Popper
- + Base Hype consumed per air jumps reduced to 12% (was 25%)
- - Each air jump doubles cost of next air jump
- The initial cost of an air jump was lowered to make the weapon more flexible in how a user could exploit their extra hype. The user can more readily make double jumps when needed, while extra air jumps now become increasingly costly to perform.
- Boston Basher
- Fixing an interaction where "Melee" damage done without the weapon can trigger bleeding
- Issue came up with the Shortstop's shove causing the same bleed to trigger.
- The Equalizer
- - RUSH speed boost is lost upon holstering weapon
- A small nerf to keep the speed boost's use towards the weapon's use offensively, and not as usable with another weapon and fleeing.
- The Manmelter
- Corrected position of MELT meter to not overlap with custom melee meters
- Corrected issue where Kritz status was being improperly toggled
- Some corrections to make sure gaining crits should be more consistent and not cause as much issues with other weapons.
- Shields
- - Corrected Leap meter consumption, was too low at 40% rather than 50%
- Leap appeared too active in how often it could be triggered. Some attention might need to be placed on how strong it's momentum retention is when combined with charge.
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