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  1. ;============ Yuri's Revenge Refined ============
  2. ;> Version : 0.084a
  3. ;> Date : 17/01/2019
  4.  
  5. [General]
  6. MultipleFactory=0.70 ;0.8 ;Increased the multiple production structure bonus by 10% now a total of 30%.
  7. MinLowPowerProductionSpeed=0.70 ;0.50 decreased low power production speed reduction by 20%.
  8. MaxLowPowerProductionSpeed=0.85 ;0.80 decreased minor low power production speed reduction by 5%.
  9. ReloadRate=0.2 ;0.3 Jets reload faster
  10. LightningStormDuration=300 ;180
  11. LightningHitDelay=20
  12. LightningScatterDelay=15
  13.  
  14. [NukeSpecial]
  15. RechargeTime=8
  16.  
  17. [LightningStormSpecial]
  18. RechargeTime=8
  19.  
  20. [PsychicDominatorSpecial]
  21. RechargeTime=8
  22.  
  23. [Radiation]
  24. RadLevelMax=750
  25. ;RadLevelDelay=120 ;90 Increased radiation decay time to allow map / zone control with radiation based weapons.
  26. ;RadLightDelay=120 ;90 Increased radiation decay time to allow map / zone control with radiation based weapons.
  27. RadColor=25,75,25 ; Reduced colour intensity of the radiation for better visual fidelity.
  28.  
  29. ;============= Tech Tree Changes ============
  30.  
  31.  
  32. [ENGINEER] ;The Allied Engineer is now available for training after constructing a Service Depot, this is to reduce the effectiveness of the Engineer rush.
  33. Prerequisite=Barracks,GADEPT
  34.  
  35. [SENGINEER] ;The Soviet Engineer is now available for training after constructing a Service Depot, this is to reduce the effectiveness of the Engineer rush.
  36. Prerequisite=Barracks,NADEPT
  37.  
  38. [YENGINEER] ;The Yuri Engineer is now available for training after constructing a Grinder, this is to reduce the effectiveness of the Engineer rush.
  39. Prerequisite=Barracks,YAGRND
  40.  
  41.  
  42. ;============= Structure Changes ============
  43.  
  44. [GAPOWR]
  45. BuildTimeMultiplier=0.75
  46.  
  47. [GAAIRC]
  48. Strength=1000 ;600
  49. Armor=wood
  50.  
  51. ; Allied Patriot Missile now distributes anti air fire like the Aegis Cruiser.
  52. [NASAM]
  53. DistributedFire=yes
  54.  
  55. ; Allied Patriot Missile now fires a salvo of 8 missiles instead of a single missile, these are spread out over multiple targets.
  56. [RedEye2]
  57. Damage=20
  58. ROF=55
  59. Burst=8
  60. Projectile=MedusaProjectile
  61. TurboBoost=yes
  62.  
  63. [NANRCT]
  64. Power=1000
  65.  
  66. ; Increased the Tesla Coil range by 2 when it's charged by Tesla Troopers.
  67. [OPCoilBolt]
  68. ROF=80
  69. Range=10
  70.  
  71. ;============= Infantry Changes ============
  72.  
  73. ; Reduced the health of the Attack Dog to make scouting more skill based and give players more opportunities to anti scout.
  74. ; This also makes infantry more effective in the entire game.
  75. ; The Attack Dog is now able to gain experience from kills and levels up accordingly, also added veteran abilities per level.
  76. [ADOG]
  77. Strength=55 ;100
  78. Trainable=yes
  79. VeteranAbilities=STRONGER,FASTER,SCATTER
  80. EliteAbilities=SELF_HEAL,STRONGER
  81.  
  82. ; Reduced the health of the attack dog to make scouting more skill based and give players more opportunities to anti scout.
  83. ; This also makes infantry more effective in the entire game.
  84. ; The Attack Dog is now able to gain experience from kills and levels up accordingly, also added veteran abilities per level.
  85. [DOG]
  86. Strength=55 ;100
  87. Trainable=yes
  88. VeteranAbilities=STRONGER,FASTER,SCATTER
  89. EliteAbilities=STRONGER,SELF_HEAL
  90.  
  91. ;------------------
  92.  
  93. ; Increased the sight range and movement speed of the Allied GI to make it more useful in the early game.
  94. [E1]
  95. Sight=6
  96. Speed=5
  97.  
  98. ; Reduced the damage and rate of fire of the Allied GI to make it less overbearing against all targets.
  99. ; Increased the range of the Allied GI to make it better at anti scouting and to stay relevant throughout the game.
  100. [Para]
  101. Damage=20 ;25
  102. ROF=20 ;15
  103. Range=6 ;5
  104.  
  105. [ParaE]
  106. Damage=23
  107. ROF=20 ;15
  108. Range=6 ;5
  109.  
  110. ; Reduced the damage and rate of fire of the Allied GI when garrisoned in a civilian building to make it less overbearing against all targets.
  111. ; Increased the range of the Allied GI when garrisoned in a civilian building to make urban combat more interesting.
  112. [UCPara]
  113. Damage=18 ;30
  114. ROF=20 ;15
  115. Range=8 ;6
  116.  
  117. [UCElitePara]
  118. Damage=23 ;40
  119. ROF=20 ;15
  120. Range=8 ;6
  121.  
  122. ; Increased damage of GI, Rocketeer, BlackHawk damage against wood armour (light building armour) by 25%.
  123. ; Reduced damage of GI, Rocketeer, BlackHawk damage against wood armour (light building armour) by 25%.
  124. [SSA]
  125. Verses=100%,100%,90%,60%,40%,40%,100%,50%,25%,100%,100%
  126.  
  127. ;------------------
  128.  
  129. ; Increased the sight range and movement speed of the Soviet Conscript to make it more useful in the early game.
  130. [E2]
  131. Sight=6
  132. Speed=5
  133.  
  134. ; Increased the weapon range of the Soviet Conscript to allow for easier anti scouting and keep it relevant throughout the game.
  135. [M1Carbine]
  136. Damage=15
  137. ROF=25
  138. Range=5 ;4
  139.  
  140. [M1CarbineE]
  141. Damage=20
  142. ROF=25
  143. Range=5
  144.  
  145. ; Reduced the damage and rate of fire of the Soviet Conscript when garrisoned in a civilian building to make it less overbearing against all targets.
  146. ; Increased the range of the Soviet Conscript when garrisoned in a civilian building to make urban combat more interesting.
  147. [UCM1Carbine]
  148. Damage=15 ;20
  149. ROF=25 ;20
  150. Range=8 ;6
  151.  
  152. [UCEliteM1Carbine]
  153. Damage=20 ;30
  154. ROF=25 ;20
  155. Range=8 ;6
  156.  
  157. ; Increased the amount of damage Conscripts do to wood armour (light structure armour) by 25%.
  158. [SA]
  159. Verses=100%,80%,80%,50%,25%,25%,100%,50%,25%,100%,100%
  160.  
  161. ;------------------
  162.  
  163. ; Increased the movement speed of the Allied Guardian GI to keep it useful thoughout all stages of the game.
  164. [GGI]
  165. Speed=4
  166.  
  167. ; Increased the Gurdian GI's weapon damage to infantry by 20% and to structures by 15% to make it slightly more general purposed and to lead to better gameplay.
  168. [GUARDWH]
  169. Verses=40%,40%,40%,100%,100%,100%,25%,25%,25%,100%,100%
  170. ; Original Verses=20%,20%,20%,100%,50%,100%,10%,10%,10%,100%,100%
  171.  
  172. ;------------------
  173.  
  174. [SHK]
  175. VeteranAbilities=STRONGER,FASTER
  176. EliteAbilities=SELF_HEAL,STRONGER
  177.  
  178. ; Increased Tesla Trooper weapon range to increase its effectiveness.
  179. [ElectricBolt]
  180. Range=5 ;3
  181. ROF=90 ;60
  182.  
  183. ; Reduced the rate of fire of the Tesla Trooper's elite weapon to keep it from becoming overbearing.
  184. [ElectricBoltE]
  185. ROF=90 ;40
  186.  
  187. ;------------------
  188.  
  189. [FLAKT]
  190. Cost=400
  191. Soylent=200
  192. VeteranAbilities=STRONGER,FASTER
  193. EliteAbilities=SELF_HEAL,STRONGER
  194.  
  195. [FlakGuyGun]
  196. Range=7 ;5
  197. ROF=40 ;20
  198. Warhead=FlakGuyWH
  199.  
  200. [FlakTrackGunE]
  201. Range=7 ;5
  202. ROF=40 ;20
  203. Burst=1 ;2
  204. Warhead=FlakGuyWH
  205.  
  206. [FlakTProj]
  207. SubjectToWalls=no
  208.  
  209. [FlakGuyWH]
  210. PercentAtMax=0.5 ;0.2
  211. Verses=150%,80%,50%,120%,80%,30%,100%,30%,60%,100%,100%
  212. ;Verses=150%,100%,50%,80%,80%,20%,0%,0%,0%,100%,100%
  213.  
  214.  
  215. ;------------------
  216.  
  217. ;> Increased Terrorist price by $200.
  218. [TERROR]
  219. Cost=400 ;200
  220. Soylent=200 ;100
  221. Strength=100 ;75
  222. CanDisguise=yes ;no
  223. Secondary=MakeupKit ;none
  224.  
  225. ;> Increased Terrorist's explosion damage against Armoured units and base defences.
  226. ;> Increased the area of the splash damage done by Terrorist's explosion by 1.75 cells.
  227. [TerrorBombWH]
  228. Verses=150%,125%,100%,150%,150%,150%,20%,150%,15%,100%,0%
  229. CellSpread=3.75
  230.  
  231. ;------------------
  232.  
  233. [GHOST]
  234. Cost=1200 ;1000
  235. Soylent=600 ;500
  236. CreateSound=None
  237.  
  238. [MP5]
  239. Damage=125
  240. ROF=40
  241. Range=7
  242. Burst=1
  243.  
  244. [MP5E]
  245. Damage=125
  246. ROF=30
  247. Range=7
  248. Burst=1
  249.  
  250. ;------------------
  251.  
  252. [ChronoMP5]
  253. Damage=125
  254. ROF=40 ;10
  255. Range=7 ;6
  256. Burst=1
  257.  
  258. [ChronoMP5E]
  259. Damage=125
  260. ROF=30 ;10
  261. Range=7 ;6
  262. Burst=1
  263.  
  264. ;------------------
  265.  
  266. [DESO]
  267. Cost=800
  268.  
  269. [RadBeamWeapon]
  270. ROF=100
  271.  
  272. [RadEruptionWeapon]
  273. RadLevel=500
  274.  
  275. [RadEruptionWarhead]
  276. Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
  277.  
  278. [RadSite] ;Reduced radiation damage to all infantry and vehicles
  279. Verses=17%,14%,12%,17%,14%,12%,0%,0%,0%,0%,0%
  280.  
  281. ;------------------
  282.  
  283. ; Increased Chrono Legionnaire health by 50 to make him more effective at harassing and sniping.
  284. [CLEG]
  285. Strength=175 ;125
  286.  
  287. ; Increased Chrono Legionnaire weapon range by 3 to make him more effective at sniping targets.
  288. ; Increased Chrono Legionnaire weapon's erase time slightly, this gives players more time to react to sniping.
  289. [NeutronRifle]
  290. Damage=5 ;8
  291. Range=8 ;5
  292.  
  293. [NeutronRifleE]
  294. Range=8 ;5
  295.  
  296. ;============= Vehicle Changes ============
  297.  
  298. [AMCV]
  299. Cost=2000
  300. Soylent=2000
  301.  
  302. [SMCV]
  303. Cost=2000
  304. Soylent=2000
  305.  
  306. [PCV]
  307. Cost=2000
  308. Soylent=2000
  309.  
  310. ;------------------
  311.  
  312. [MTNK]
  313. BuildTimeMultiplier=1.0
  314.  
  315. [ROBO]
  316. BuildTimeMultiplier=1.0
  317.  
  318. [MGTK]
  319. VeteranAbilities=STRONGER,FASTER
  320. EliteAbilities=SELF_HEAL,STRONGER
  321.  
  322. [HTNK]
  323. VeteranAbilities=STRONGER,FASTER
  324. EliteAbilities=SELF_HEAL,STRONGER
  325. BuildTimeMultiplier=1.0
  326.  
  327. [120mmE]
  328. Range=6.75 ;5.75
  329. ROF=30 ;65
  330. Burst=1 ;2
  331.  
  332. ;------------------
  333.  
  334. ; Tesla Tank is now able to fire while moving.
  335. [TTNK]
  336. OpportunityFire=yes
  337. BuildTimeMultiplier=1.0
  338. Armor=light
  339. VeteranAbilities=STRONGER,FASTER
  340. EliteAbilities=STRONGER,SELF_HEAL
  341.  
  342. ; Increased Tesla Tank weapon range by 3.
  343. [TankBolt]
  344. Damage=50
  345. ROF=100
  346. Range=8
  347. Warhead=Shock
  348. Projectile=Electricbounce
  349.  
  350. [TankBoltE]
  351. Damage=70
  352. ROF=100
  353. Range=8
  354. Warhead=Shock
  355.  
  356. [Shock]
  357. Verses=100%,80%,80%,100%,100%,80%,40%,40%,40%,200%,0%
  358.  
  359. ;------------------
  360.  
  361. [HTK]
  362. Cost=700
  363. VeteranAbilities=STRONGER,FASTER
  364. EliteAbilities=SELF_HEAL,STRONGER
  365. OpportunityFire=yes
  366.  
  367. [LTNK]
  368. BuildTimeMultiplier=1.0
  369.  
  370. [CAOS]
  371. BuildTimeMultiplier=1.0
  372.  
  373. ;------------------
  374.  
  375. ; Reduced Demolition Truck price by $500.
  376. ; Increased Demolition Truck health by 50.
  377. ; Removed create sound to allow suprise attacks.
  378. [DTRUCK]
  379. Cost=1000
  380. Soylent=1000
  381. Strength=200
  382. Speed=7
  383. CreateSound=none ;Removed create sound
  384.  
  385. ; Increased radiation released by Demolition Truck's explosion.
  386. [Demobomb]
  387. RadLevel=250
  388.  
  389. ; Increased Demolition Truck's explosion damage against Armoured units and base defences.
  390. ; Lowered Demolition Truck's explosion damage against normal base structures.
  391. ; Lowered Demolition Truck's explosion splash damage radius by 1.25.
  392. [DemobombWH]
  393. CellSpread=6.75
  394. Verses=80%,80%,80%,80%,80%,80%,30%,170%,20%,100%,0%
  395. Tiberium=no
  396.  
  397. ;------------------
  398.  
  399. ; Apocalypse Tank can now shoot while moving.
  400. ; Added an elite version of the anti air missile launcher to the Apocalypse Tank.
  401. [APOC]
  402. OpportunityFire=yes
  403. EliteSecondary=MammothTuskE
  404. VeteranAbilities=STRONGER,FASTER
  405. EliteAbilities=SELF_HEAL,STRONGER
  406. Cost=1500
  407. Soylent=1500
  408.  
  409. ; Apocalypse anti air weapon now fires more missiles in a single salvo with lower damage, this is to help counter rocketeers more effectively.
  410. [MammothTusk]
  411. Damage=25 ;50
  412. ROF=120 ;80
  413. Range=8
  414. Projectile=MedusaProjectile
  415. Speed=50
  416. Warhead=SAMWH
  417. TurboBoost=yes
  418. OmniFire=yes
  419. Burst=6 ;2
  420.  
  421. [MammothTuskE]
  422. Damage=25 ;50
  423. ROF=80
  424. Range=8
  425. Projectile=MedusaProjectile
  426. Speed=50
  427. Warhead=SAMWH
  428. TurboBoost=yes
  429. OmniFire=yes
  430. Burst=6
  431. Report=ApocalypseAttackAir
  432.  
  433. ; + 25% more damage against heavy armor tanks
  434. [ApocAP]
  435. Verses=25%,25%,25%,75%,100%,125%,100%,100%,70%,60%,100%
  436.  
  437. ; -25% damage against infantry when elite
  438. ; + 25% more damage against heavy armor
  439. [ApocAPE]
  440. Verses=75%,75%,75%,75%,100%,125%,100%,100%,70%,60%,100%
  441.  
  442. ;------------------
  443.  
  444. [FlakWH] ;Flak Anti Air Warhead
  445. Verses=120%,80%,50%,100%,80%,20%,0%,0%,0%,100%,90%
  446.  
  447. [IronCurtainSpecial]
  448. RechargeTime=6
  449.  
  450. [CombatDamage]
  451. OpenToppedDamageMultiplier=1.0 ;1.2
  452.  
  453. [BFRT]
  454. Strength=1000 ;600
  455. VeteranAbilities=FASTER
  456. EliteAbilities=SELF_HEAL
  457.  
  458. ;------------------
  459.  
  460. ; Allied Harrier Jet has 80 more health and can survive longer to complete it's mission.
  461. ; Allied Harrier Jet can now target other aircraft with it's missiles.
  462. [ORCA]
  463. Strength=200 ;150
  464.  
  465. [Maverick]
  466. Damage=150
  467. Range=6
  468. Projectile=AAHeatSeeker2
  469.  
  470. [MaverickE]
  471. Damage=300
  472. Range=8
  473. Projectile=AAHeatSeeker2
  474.  
  475. ; Korean Black Eagle Jet has 80 more health and can survive longer to complete it's mission.
  476. ; Korean Black Eagle Jet can now target other aircraft with it's missiles.
  477. [BEAG]
  478. Strength=200 ;150
  479.  
  480. [Maverick2]
  481. Range=8
  482. Projectile=AAHeatSeeker2
  483.  
  484. [Maverick2E]
  485. Range=12
  486. Projectile=AAHeatSeeker2
  487.  
  488. ;------------------
  489.  
  490. ; Increased Tank Destroyer health by 100.
  491. ; Increased Tank Destroyer movement speed by 1.
  492. ; Increased Tank Destroyer price by 100.
  493. [TNKD]
  494. Cost=1500 ;900
  495. Soylent=1500 ;900
  496. Strength=500 ;400
  497. Speed=6 ;5
  498. ROT=6 ;5
  499.  
  500. [UltraAP]
  501. Verses=50%,50%,50%,100%,100%,100%,20%,20%,20%,100%,0%
  502.  
  503. ;========== Vanilla Underpowered Stuff ===============
  504.  
  505. [FV]
  506. OpportunityFire=yes
  507. VeteranAbilities=STRONGER,FASTER
  508. EliteAbilities=STRONGER,SELF_HEAL
  509. Cost=700
  510. Soylent=700
  511. Speed=8
  512.  
  513. Weapon1=HoverMissile ;Normal
  514. EliteWeapon1=HoverMissileE ;Normal
  515. Weapon2=RepairBullet ;Engineer
  516. EliteWeapon2=RepairBulletE ;Engineer
  517. Weapon3=CRM60 ;GI
  518. EliteWeapon3=CRM60E ;GI
  519. Weapon4=CRFlakGuyGun ;Flak Troop ;Rocketeer
  520. EliteWeapon4=CRFlakGuyGunE ;Flak Troop ;Rocketeer
  521. Weapon5=CRMP5 ;Seal
  522. EliteWeapon5=CRMP5E ;Seal
  523. Weapon6=CRAWP ;Sniper
  524. EliteWeapon6=CRAWPE ;Sniper
  525. Weapon7=CRElectricBolt ;ShockTrooper
  526. EliteWeapon7=CRElectricBoltE ;ShockTrooper
  527. Weapon8=CRNuke ;Crazy Ivan
  528. EliteWeapon8=CRNukeE ;Crazy Ivan
  529. Weapon9=CRMindControl ;Yuri
  530. EliteWeapon9=CRMindControlE ;Yuri
  531. Weapon10=CRRadBeamWeapon ;Desolator
  532. EliteWeapon10=CRRadBeamWeaponE ;Desolator
  533. Weapon11=CRNeutronRifle ;Chrono
  534. EliteWeapon11=CRNeutronRifleE ;Chrono
  535. Weapon12=CRTerrorBomb ;Terrorist
  536. EliteWeapon12=CRTerrorBombE ;Terrorist
  537. Weapon13=CowShot ;Cow
  538. EliteWeapon13=CowShot ;Cow
  539. Weapon14=CRPsychicJab ;Initiate
  540. EliteWeapon14=CRPsychicJabE ;Initiate
  541. Weapon15=CRVirusGun ;Virus
  542. EliteWeapon15=CRVirusGunE ;Virus
  543. Weapon16=CRSuperMindControl ;Yuri Prime
  544. EliteWeapon16=CRSuperMindControl ;Yuri Prime
  545. Weapon17=CRMissileLauncher ;Guardian GI
  546. EliteWeapon17=CRMissileLauncherE ;Guardian GI
  547.  
  548. [HoverMissile]
  549. Damage=25
  550. ROF=60
  551. Burst=2 ;2
  552.  
  553. [HoverMissileE]
  554. Damage=25
  555. ROF=60 ;50
  556. Burst=4 ;2
  557. Projectile=AAHeatSeeker2
  558.  
  559. [AAHeatSeeker2] ;Projectile for HoverMissile
  560. CourseLockDuration=15
  561.  
  562. [AAHeatSeeker2E] ; Elite Projectile for HoverMissile (NOT ACTIVE)
  563. CourseLockDuration=15
  564. Image=DRAGONE
  565. Arm=2
  566. Shadow=no
  567. Proximity=no
  568. Ranged=yes
  569. AA=yes
  570. AG=yes
  571. ROT=60
  572. SubjectToCliffs=no
  573. SubjectToElevation=no
  574. SubjectToWalls=no
  575.  
  576. [DRAGONE] ;Elite Projectile Image for DRAGON Missile (NOT ACTIVE)
  577. UseLineTrail=yes
  578. LineTrailColor=255, 92, 22
  579. LineTrailColorDecrement=16
  580. Rotates=yes
  581.  
  582. [RepairBullet]
  583. Damage=-25
  584. ROF=40
  585.  
  586. [RepairBulletE]
  587. Damage=-25
  588. ROF=20
  589. Range=1.8
  590. Projectile=Invisible
  591. Speed=100
  592. Warhead=Mechanical
  593. Report=IFVRepair
  594. UseSparkParticles=yes
  595. AttachedParticleSystem=WeldingSys
  596.  
  597. [CRM60]
  598. Damage=25
  599. ROF=15
  600. Range=6
  601.  
  602. [CRM60E]
  603. Damage=50
  604. ROF=15
  605. Range=6
  606. Projectile=InvisibleLow
  607. Speed=100
  608. Warhead=SSA
  609. Report=IFVAttackGround
  610. Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
  611.  
  612. [CRFlakGuyGun]
  613. Damage=100
  614. ROF=60
  615. Range=8
  616.  
  617. [CRFlakGuyGunE]
  618. Damage=100
  619. ROF=40
  620. Range=8
  621. Projectile=FlakTProj
  622. Speed=50
  623. Report=FlakTrackAttackGround ; put in new sound for this
  624. Warhead=FlakTWH
  625. Anim=GUNFIRE
  626.  
  627. [CRMP5]
  628. Damage=125
  629. ROF=60
  630. Range=7
  631.  
  632. [CRMP5E]
  633. Damage=125
  634. ROF=40
  635. Range=7
  636. Projectile=InvisibleLow
  637. Speed=100
  638. Warhead=HollowPoint3
  639. Report=SealAttack
  640. AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
  641.  
  642. [CRAWP]
  643. Damage=125
  644. ROF=120
  645. Range=14
  646. Projectile=InvisibleLow
  647. Speed=100
  648. Report=SniperAttack
  649. Warhead=HollowPoint2
  650. RevealOnFire=no
  651.  
  652. [CRAWPE]
  653. Damage=125
  654. ROF=80
  655. Range=14
  656. Projectile=InvisibleLow
  657. Speed=100
  658. Report=SniperAttack
  659. Warhead=HollowPoint2
  660. RevealOnFire=no
  661.  
  662. [CRElectricBolt]
  663. Damage=40
  664. ROF=50
  665. Range=8
  666. Projectile=Electricbounce
  667.  
  668. [CRElectricBoltE]
  669. Damage=60
  670. ROF=50
  671. Range=8
  672. Speed=100
  673. Warhead=Shock
  674. Report=TeslaTankAttack
  675. Projectile=Electricbounce
  676. IsElectricBolt=true
  677. AssaultAnim=UCELEC
  678.  
  679. [CRNuke]
  680. Damage=500
  681.  
  682. [CRNukeE]
  683. Damage=1000
  684. ROF=80
  685. Range=1
  686. Projectile=InvisibleLow
  687. Speed=35 ; was 10
  688. RadLevel=500
  689. Warhead=CRNUKEWH
  690. Report=NukeExplosion
  691. Suicide=yes
  692.  
  693. [CRMindControl] ;Changed psi wave to actual mind control
  694. Damage=1; number of mind control links
  695. ROF=120
  696. Range=6
  697. Projectile=PsychicControl
  698. Speed=100
  699. Warhead=Controller
  700. Report=YuriMindControl
  701. Anim=YURICNTL
  702. FireOnce=yes
  703.  
  704. [CRMindControlE] ;Changed psi wave to actual mind control
  705. Damage=1; number of mind control links
  706. ROF=60
  707. Range=6
  708. Projectile=PsychicControl
  709. Speed=100
  710. Warhead=Controller
  711. Report=YuriMindControl
  712. Anim=YURICNTL
  713. FireOnce=yes
  714.  
  715. [CRRadBeamWeapon]
  716. Damage=125
  717. ROF=50 ;30
  718. Range=8 ;7
  719.  
  720. [CRRadBeamWeaponE]
  721. Damage=175
  722. ROF=50
  723. Range=8
  724. Speed=100
  725. Projectile=InvisibleLow
  726. Warhead=RadBeamWarhead
  727. IsRadBeam=yes
  728. Report=DesolatorAttack
  729.  
  730. [CRNeutronRifle]
  731. Damage=8
  732. ROF=200
  733. Range=10
  734.  
  735. [CRNeutronRifleE]
  736. Damage=16
  737. ROF=200
  738. Range=10
  739. Speed=100
  740. Projectile=InvisibleLow
  741. Warhead=ChronoBeam
  742. Report=
  743. IsRadBeam=yes
  744. Report=ChronoLegionAttack
  745.  
  746. [CRTerrorBomb]
  747. Damage=300
  748. RadLevel=500
  749.  
  750. [CRTerrorBombE]
  751. Projectile=Invisible
  752. Damage=700
  753. Warhead=TerrorBombWH
  754. Anim=RING1
  755. Range=1.5
  756. ROF=10
  757. Suicide=yes
  758. RadLevel=500
  759.  
  760. [CRPsychicJab]
  761. Damage=45
  762. ROF=25
  763. Range=7
  764.  
  765. [CRPsychicJabE]
  766. Damage=60
  767. ROF=25
  768. Range=7
  769. Projectile=InvisibleLow
  770. Speed=100
  771. Warhead=SAFlame
  772. Report=InitiateAttack
  773.  
  774. [CRVirusGun]
  775. Damage=40
  776. ROF=25
  777. Range=12
  778.  
  779. [CRVirusGunE]
  780. Damage=80
  781. ROF=25
  782. Range=12
  783. Projectile=InvisibleLow
  784. Speed=100
  785. Report=VirusAttack
  786. Warhead=Virus;HollowPoint
  787. RevealOnFire=no ; Doesn't clear shroud when fired
  788.  
  789. [CRSuperMindControl]
  790. Damage=1; number of mind control links
  791. ROF=150
  792. Range=10
  793. Projectile=PsychicControl
  794. Speed=100
  795. Warhead=ControllerBuilding
  796. Report=YuriMindControl
  797. Anim=YURICNTL
  798. FireOnce=yes
  799.  
  800. [CRMissileLauncher]
  801. Damage=60
  802. ROF=100
  803. Burst=1
  804. Range=10
  805.  
  806. [CRMissileLauncherE]
  807. Damage=80
  808. ROF=100
  809. Burst=1
  810. Range=10
  811. Projectile=AAHeatSeeker2 ;AirToGroundMissile
  812. Speed=30 ;40
  813. Warhead=GUARDWH
  814. Report=GuardianGIDeployedAttack
  815. MinimumRange=1
  816.  
  817.  
  818. ;============ Game Stages and Timings ===============
  819.  
  820. [NAREFN]
  821. ;BuildTimeMultiplier=1.5 ;Builds as long as a $3000 item.
  822.  
  823. [HARV]
  824. ;BuildTimeMultiplier=1.8 ;Builds as long as a $2500 item.
  825. ThreatAvoidanceCoefficient=0
  826.  
  827. [GAREFN]
  828. ;BuildTimeMultiplier=1.5 ;Builds as long as a $3000 item.
  829.  
  830. [CMIN]
  831. ;BuildTimeMultiplier=1.8 ;Builds as long as a $2500 item.
  832. ThreatAvoidanceCoefficient=0
  833. ;Speed=5
  834.  
  835. [SMIN]
  836. ;BuildTimeMultiplier=1.43 ;Builds as long as a $2500 item.
  837. ThreatAvoidanceCoefficient=0
  838.  
  839. [GATECH]
  840. BuildTimeMultiplier=1.5 ;Builds as long as a $3000 item.
  841.  
  842. [NATECH]
  843. BuildTimeMultiplier=1.5 ;Builds as long as a $3000 item.
  844.  
  845. [YATECH]
  846. BuildTimeMultiplier=1.5 ;Builds as long as a $3000 item.
  847.  
  848. ;========================================================================================================
  849. ;==== END OF BALANCE CHANGES ============================================================================
  850. ;========================================================================================================
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