Marsidicus

Alphascape Savage (abilities in order)

Sep 18th, 2018
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  1. ----------------O9S----------------
  2. BRANCHING MECHANICS BASED ON FIRST MECHANIC
  3.  
  4. WATER -> EARTH
  5. Lat/Long Implosion - Lat = Front/back safe, then sides; Long = sides safe, then front/back
  6. Tsunami - AoE damage, lunar dynamo debuff on all players (move together)
  7. Umbra Smash - jump across map, distance AoE marker
  8. Damning Edict - everything in front dies/takes heavy damage and is knocked back
  9. Chaotic Dispersion - Tank Buster (Forced tank swap)
  10. Tsunami - AoE damage, lunar dynamo debuff
  11. Knock Down - Healers get distance AoE marker to drop on opposite sides of arena, dynamo erupts on party from Tsunami
  12. Big Bang - AoE dropped by healers erupts, dynamo erupts on remaining party members
  13. Fiendish Orbs - tanks intercept big damage
  14. Earthquake - AoE damage followed by debuffs (DPS "die" to mechanics, tanks/healers execute normally)
  15. Chaotic Dispersion - Tank Buster, swap
  16. Earthquake - AoE damage followed by debuffs, same as before
  17. Knock Down - DPS stack with tanks/healers (only need to be hit with one stack marker each)
  18. Big Bang - DPS die due to magic vuln, tanks/healers avoid by moving to other side of arena
  19. Fiendish Orbs - avoid ground AoEs
  20. Bowels of Agony - Big AoE, DPS die to mechanics to cleanse debuff everyone else execute normally
  21.  
  22. FIRE -> WIND
  23. Damning Edict - Move behind
  24. Blaze - Arena on fire, AoE damage, Entrophy debuffs go out
  25. Tank/Healer Entrophy resolves
  26. Lat/Long Implosion - avoid normally
  27. DPS Entrophy resolves
  28. Chaotic Dispersion - Tank Buster, swap
  29. Blaze - AoE damage, Entrophy
  30. Tank/Heal Entrophy resolves
  31. Knock Down - Stack markers
  32. DPS entrophy resolves
  33. Big Bang - all stack in middle of arena to avoid explosions from Knock Down
  34. Fiendish Orbs - dodge ground markers
  35. Cyclone - move out of middle, heavy AoE damage, wind debuffs
  36. Umbra Smash - distance AoE marker, run toward after resolving
  37. Damning Edict after wind resolves
  38. Chaotic Dispersion - Tank buster/swap
  39. Cyclone - AoE damage, debuffs
  40. Knock Down - healers move away from party
  41. Big Bang - stack on boss for AoE healing
  42. Fiendish Orbs - Heavy tank damage, intercept orbs
  43. Bowels of Agony - Big AoE, DPS die to mechanics to cleanse debuff, everyone else execute normally
  44.  
  45. ADD PHASE:
  46. Kill dark crystal
  47. Boss AoE damage to enter new phase (needs mitigation/people topped off)
  48.  
  49. PHASE 2:
  50. Whichever phase did not happen earlier begins now. At the end of that rotation, the Enrage rotation begins.
  51.  
  52. Enrage:
  53. Blaze - AoE damage, everyone but melee move off of boss for Entrophy explosion
  54. Tsunami - AoE damage, stand on party for dynamo to not kill anyone
  55. Cyclone - AoE damage, spread out for knock up from debuff expiring
  56. Earthquake - AoE damage, top everyone off so they don't die
  57. Bowels of Agony - Enrage
  58.  
  59. Headwind - look away from cyclone
  60. Tailwind - look toward cyclone
  61.  
  62. TO CLEANSE WIND DEBUFFS - Must be knocked back by cyclone, do not use knockback invulns
  63.  
  64.  
  65. ----------------O10S----------------
  66. PHASE 1:
  67. First flip
  68. Flip resolves (Always Cardinal safe spot)
  69. Second Flip(in or out)
  70. Akh Morn (4 hits)
  71. Flip resolves (Always run out)
  72. Tail End - Tank buster (heavy damage, physical)
  73. Third flip(in or out)
  74. Earthshakers - Protean spots (flip resolves, random)
  75. Fourth flip(cardinal or intercardinal)
  76. Thunderstorm - Spread lightning AoE (flip resolves, random)
  77. Time Immemorial (tank debuffs go out, pure RNG. Blue = Flying, Yellow = Ground)
  78. Tail End - Tank buster
  79. Fifth flip(in or out)
  80. Northern Cross
  81. Flip resolves (random)
  82. Ice AoE(healers) + Akh Rhal(DPS) - Wait til cast resolves then move immediately
  83. Sixth flip(in or out)
  84. Stack for AoEs
  85. In/out resolves (avoid AoE, random flip)
  86.  
  87. ADD PHASE, KILL SMALL NAILS THEN LARGE ONES IN ORDER
  88. Dragon add: does heavy hitting tank cleave similar to o3s dragon add AND Rime Wreath, AoE damage
  89. Phase ends with Protostar, AoE damage
  90. Pick up Arcane Bulwark buff (UCoB/T9 doom cleanse/UwU Beyond Limits puddle left by dead add)
  91.  
  92. PHASE 2:
  93. Cauterize (leviathan/nidhogg style dive bombs), stack ground AoE, and Thunderstorm (spread lightning)
  94. DO NOT TOUCH TANK WITH ARCANE BULWARK. This will make you immune to getting it when you need it later
  95. Midgardsormr is now ON THE GROUND - watch your doom debuff
  96. Time Immemorial (RNG chance to swap tank debuffs)
  97. Pass Arcane Bulwark to OT/marked party member
  98. Crimson Breath - marker to indicate who will be hit. Run to designated side to get Arcane Bulwark buff from party member. [HAPPENS FOUR TIMES]
  99. Exploding orbs spawn on field, adjust and avoid explosion
  100. Horrid Roar (causes orbs to erupt)
  101. Line marker targets player from boss to mark for Hot Tail(Nidhogg), give to player with Arcane Bulwark
  102. Exaflares + AoEs dropped + Divebombs
  103. Tail End - Tank buster
  104. Akh Morn (4 hits)
  105. Horrid Roar (ground AoEs plus thunderstorm spread)
  106. Seventh Flip(in/out)
  107. Tail End - Tank buster
  108. Earth shakers + Flip resolves
  109. Time Immemorial (RNG chance to swap tank debuffs)
  110. Exaflare + spreading ice AoEs
  111. Akh Morn (4 hits)
  112.  
  113. VARIANT 1:
  114. Eight flip (in/out)
  115. Northern Cross
  116. Earthshakers + Flip resolves
  117. Horrid Roar (ground AoEs)
  118. Akh Rhai
  119. Tail End - Tank buster
  120. Ninth Flip(cardinal/intercardinal flip)
  121. Tail End - Tank buster
  122. Thunderstorm (flip resolves)
  123. Time Immemorial (RNG chance to swap tank debuffs)
  124. Exaflare + spreading ice AoE
  125. Akh Morn (4 hits)
  126. Tenth flip(cardinal/intercardinal)
  127. Akh Morn (4 hits)
  128. Flip resolves
  129.  
  130. VARIANT 2:
  131. Eight flip (cardinal/intercardinal)
  132. Tail End
  133. Thunderstorm + Flip resolves
  134. Time Immemorial (RNG chance to swap tank debuffs)
  135. Exaflare + spreading ice AoE
  136. Akh Morn (4 hits)
  137. Nineth Flip (in/out)
  138. Northern Cross
  139. Earthshakers + Flip resolves
  140. Horrid Roar (ground AoEs)
  141. Akh Rhai
  142. Tail End - Tank buster
  143. Tenth Flip (cardinal/intercardinal)
  144. Tail End - Tank Buster
  145. Thunderstorm + Flip resolves
  146. Time Immemorial (RNG chance to swap tank debuffs)
  147. Exaflare + spreading ice AoE
  148.  
  149.  
  150. FLIPS AND DEBUFFS
  151. Two horizontal spins - get out
  152. Horizontal to vertical - move in
  153. Vertical spin to Horizontal - Cardinal fire
  154. Two vertical flips - Intercardinal fire
  155. Death from Below (debuff) - Get hit by enemy on the ground, doomed.
  156. Death from Above (debuff) - Get hit by flying enemy, doomed.
  157.  
  158.  
  159. ----------------O11S----------------
  160. PHASE 1:
  161. Atomic Ray - AoE damage
  162. Mustard Bomb - Buster with bleed, swap or heal through
  163. Flamethrower - Fire AoE, protean spots
  164. Larboard/Starboard - Laser Sword, move to opposite side (boss's left/right) [HAPPENS TWICE]
  165. Peripheral Synthesis - Spawns fist on DPS + Healers. Match blue to yellow in order to resolve. Four punches and they explode, wiping raid
  166. Mustard Bomb - Buster with bleed, swap or heal through
  167. Program Loop - Spawns Level Checker
  168.  
  169. ADD PHASE:
  170. Executable - Looper debuff, positive/negative. Matching symbols repel, opposite symbols attract. Two people required per puddle
  171. Ferrofluid - Draw in/knock back (platforms resolve Looper buff)
  172. Executable - Baited long range tether + three puddles spawn clockwise around add. Looper buff on players (10/20/30 sec duration) to determine which players go into which puddle.
  173. Reset - Ground AoE near level checker after final close puddle resolves
  174. Reformat - Dynamo out outside of arena after final far puddle resolves
  175. Force Quit - Add enrage
  176. Delta attack - Very heavy damage, tank LB3 with mitigation
  177.  
  178. PHASE 2:
  179. Ballistic Impact (fire puddles) - Puddles persist after dropping
  180. Flamethrower - AoE damage, protean spots
  181. Larboard/Starboard - Laser Sword, move to opposite side (boss's left/right) [HAPPENS TWICE]
  182. Mustard Bomb + OT tether buster - Buster with bleed, swap or heal through, OT takes tether away from party and gets HP down
  183. Atomic Ray - AoE damage
  184. Peripheral Synthesis - Rocket Punch TANK/HEALERS OR DPS, biohacked debuff, gives blunt damage up
  185. Electric Slide - Stack marker
  186. Peripheral Synthesis - Rocket Punch TANK/HEALERS OR DPS, biohacked debuff, gives blunt damage up
  187. Larboard/Starboard - Laser Sword, move to opposite side (boss's left/right) [HAPPENS TWICE]
  188. Update Program - Buffs boss abilities
  189. Flamethrower - Fire AoE with Burns DoT
  190. Larboard/Starboard Wave Cannon Surge - Laser Sword + Explosion, move to opposite side after cast (boss's left/right) [HAPPENS TWICE]
  191. Pantokrator - Party stacks and moves simultaneously, dropping ground AoEs as a group similar to Brute Justice
  192. Engage Ballistic Systems - Stack line AoE
  193. Wave Cannon Kyrios + Dropped markers - Four players selected for line AoEs, other four get ground AoEs. Do not overlap. Magic vuln [HAPPENS TWICE]
  194. Long Needle Kyrios - Ground AoE marker off of boss (Heavensfall T9/UCoB)
  195. Tank tether - Gives HP Reduced debuff (severe HP down)
  196. Atomic Ray - AoE damage
  197. Peripheral Synthesis - Augmented Rocket Punch adds spawn, use Iron Kiss. Move after baiting AoE, big explosion. (TANK LB3)
  198. HP down resolves
  199. Mustard Bomb - Buster with bleed, swap or heal through
  200. Atomic Ray - AoE damage
  201. Flamethrower + Ballistic Impact - AoE, Burns, drop puddles
  202. Larboard/Starboard Wave Cannon Surge - Laser Sword + Explosion, move to opposite side after cast (boss's left/right) [HAPPENS TWICE]
  203. Pantokrator - Ground AoE (A8s) with line AoEs clockwise/counter-clockwise from boss. Follow behind line AoEs(T9/UCoB after Heavensfall)
  204. Engage Ballistics System - Line Stack
  205. Boss begins shooting lasers baited to both tanks, CD appropriately
  206. Wave Cannon Kyrios + Dropped markers - Three players selected for line AoEs, other four get ground AoEs. Do not overlap. Magic vuln [HAPPENS TWICE]
  207. Long Needle Kyrios - Ground AoE marker off of boss (Heavensfall T9/UCoB)
  208. Larboard/Starboard Wave Cannon Surge - Laser Sword + Explosion, move to opposite side after cast (boss's left/right) [HAPPENS FOUR TIMES]
  209. Charybdis - Drops everyone to 1HP, NEED HEALS IMMEDIATELY
  210. Mustard Bomb - Buster with bleed, swap or heal through
  211. Atomic Ray - AoE damage
  212. Atomic Ray - AoE damage
  213. Atomic Ray - AoE damage
  214. Loop - Enrage (17sec cast)
  215.  
  216.  
  217. ----------------O12S FAUST FIGHT----------------
  218. PRE-TRANSITION:
  219. OMEGA-M
  220. Synthetic Shield
  221. Suppression
  222. Beyond Defense - AoE on arena, one person targetted with physical vuln up(large AoE), everyone else stack to split damage
  223. Subject Simulation F
  224.  
  225. OEMGA-F
  226. Discharger - AoE damage
  227. Synthetic Blades
  228. Advanced Suppression
  229. Superliminal Motion - Leg Sweep from Byakko, safe spot behind Omega-F
  230. Optimized Fire III - Spread and mitigate, heavy damage
  231. Subject Simulation M
  232.  
  233. Split
  234. Two stack markers - heavy daamge, mitigate
  235. Stack on Omega-F to avoid getting knocked off arena
  236.  
  237. OMEGA-M AND OMEGA-F
  238. Discharger - AoE knockback
  239. Firewall - Light AoE damage, gives debuff for who the player can deal damage to
  240. Resonance - Adds gain either Local or Remote debuff. Local, bring close. Remote, spread far.
  241. Fundamental Synergy - Everyone is marked with numbers above their head (Ravana charges, A11s). The numbers also have shapes associated with them. Certain shapes must be closer to or further from the giant eye outside the arena.
  242. Advanced Suppression - Pair up 1+3, 2+4 with the same number/color combo and move to opposite ends of the map. Red/blue 1+3 on one side, Red/blue 2+4 on opposite side. Get hit in order(1-2-3-4)
  243. Laser Shower - AoE
  244. Solar Ray - Buster
  245.  
  246. ROTATION ALTERNATES HERE. LEARN BOTH PATTERNS.
  247.  
  248. OMEGA-M ROTATION
  249. Synthetic Shield (Omega-M)
  250. Operational Synergy
  251. Beyond Defense(Omega-M) + Optimized Blizzard III(Omega-F) - one person targetted with physical vuln up(large AoE), everyone else stack to split damage + Cross AoE through arena
  252. Optimized Fire III(Omega-F) + Beyond Strength(Omega-M) - Spread and mitigate, heavy damage from Fire, then move into dynamo marker on Omega-M
  253. Laser Shower(Omega-F) + Efficient Bladework(Omega-M) [no cast bar, immediately after Beyond Strength] - AoE damage, move away from Omega-M
  254. Laser Shower - AoE
  255.  
  256. MECHANICS BETWEEN ROTATIONS
  257. Firewall - Swaps everyone's target debuffs
  258. Resonance -
  259. Fundamental Synergy - Everyone is marked with numbers above their head (Ravana charges, A11s).
  260. Advanced Suppression - Pair up 1+3, 2+4 with the same number/color combo and move to opposite ends of the map. Red/blue 1+3 on one side, Red/blue 2+4 on opposite side. Get hit in order(1-2-3-4)
  261. Laser Shower - AoE
  262. Solar Ray - Buster
  263.  
  264. OMEGA-F ROTATION
  265. Synthetic Blades(Omega-F)
  266. Operational Synergy
  267. Superliminal Steel(Omega-F)
  268. Pile Pitch (Omega-M)
  269. Superliminal Motion(Omega-F) - Leg Sweep from Byakko, safe spot behind Omega-F
  270. Efficient Bladework(Omega-M) + Optimized Fire III(Omega-F) - Chariot-style AoE around Omega-M + spread and mitigate, heavy damage from Fire
  271. Laser Shower - AoE
  272.  
  273.  
  274. AFTER BOTH ROTATIONS COMPLETE, CONTINUE HERE
  275. Suppression -
  276. Optmized Meteor(Omega-F) + Optimized Sagittarius Arrow(Omega-M) - Spread marker dropped on the back of the arena + baited ranged LB
  277. Cosmo Memory - Heavy AoE
  278. Laser Shower - AoE
  279. Optimized Blade Dance - HEAVY tank buster, recommend one tank holds both bosses to invuln
  280. Advanced Suppression - Doesn't seem to do anything here?
  281. Optmized Meteor(Omega-F) + Optimized Sagittarius Arrow(Omega-M) - Spread marker dropped on the back of the arena + baited ranged LB
  282. Cosmo Memory - Heavy AoE
  283. Laser Shower - AoE
  284. Optimized Blade Dance - HEAVY tank buster, recommend one tank holds both bosses to invuln
  285.  
  286.  
  287. ----------------O12S FINAL BOSS----------------
  288. PHASE 1:
  289. Target Analysis - Targets a tank with a magic vulnerability debuff(light damage) followed by a shared tank buster. Co-tank should stand in front or debuffed tank invuln through it
  290. Patch - One of two debuffs given to entire party (Remote Regression, Local Regression). See Buffs/Debuffs for info
  291. Diffuse Wave Cannon - Directional AoE from boss position(front and back or sides safe spot, random)
  292. Oversampled Wave Cannon - Buster on both tanks, light cooldowns needed (minimum Rampart for tank not holding boss)
  293. Ion Efflux - Heavy AoE
  294. Hello, World - One of three debuffs given to 6 party members (Latent Defect, Critical Synchronization Bug, Critical Overflow Bug). See Buffs/Debuffs for info
  295. Critical Error - Raidwide damage, inflicts Critical Overflow Bug onto remaining party members who have not gotten it
  296. Ion Efflux - Heavy AoE
  297. Archive Peripheral - Lasers spawn along one side of the map with arrows showing the direction they will spin. 7 shots.
  298. Target Analysis - Targets a tank with a magic vulnerability debuff(light damage) followed by a shared tank buster. Co-tank should stand in front or debuffed tank invuln through it
  299. Diffuse Wave Cannon - Directional AoE from boss position(front and back or sides safe spot, random)
  300. Oversampled Wave Cannon - Buster on both tanks, light cooldowns needed (minimum Rampart for tank not holding boss)
  301. Index and Archive Peripheral - Distance-based high damage tethers (Wave Cannon). Run to the point furthest away, party adjust
  302. Target Analysis - Targets a tank with a magic vulnerability debuff(light damage) followed by a shared tank buster. Co-tank should stand in front or debuffed tank invuln through it
  303. Short (5-6 boss autos) DPS break before Patch, boss should be ~60%
  304.  
  305. PHASE 2:
  306. Patch - One of two debuffs given to entire party (Remote Regression, Local Regression). See Buffs/Debuffs for info
  307. Diffuse Wave Cannon - Directional AoE from boss position(front and back or sides safe spot, random)
  308. Oversampled Wave Cannon - Buster on both tanks, light cooldowns needed (minimum Rampart for tank not holding boss)
  309. Ion Efflux - Heavy AoE
  310. Archive All - Spawns Left Arm Unit(2) and Right Arm Unit(2). Kill one to create a safe spot. Attack arm behind boss
  311. Electric Slide - Untelegraphed party stack
  312. Delta Attack - Ground AoEs drop on party, one stack marker plus four AoEs(targets random). Move out of ground AoEs then stack unmarked players
  313. Diffuse Wave Cannon - Directional AoE from boss position(front and back or sides safe spot, random)
  314. Short (2-3 boss autos) DPS break before Hello, World. Boss should be ~50%
  315.  
  316. PHASE 3:
  317. Hello, World 2 - One of four debuffs given to 7 party members (Latent Defect, Critical Synchronization Bug, Critical Overflow Bug, Critical Underflow Bug). See Buffs/Debuffs for info
  318. Ion Efflux - Heavy AoE
  319. Archive Peripheral - Lasers spawn along one side of the map with arrows showing the direction they will spin. 7 shots.
  320. Target Analysis - Targets a tank with a magic vulnerability debuff(light damage) followed by a shared tank buster. Co-tank should stand in front or debuffed tank invuln through it
  321. Diffuse Wave Cannon - Directional AoE from boss position(front and back or sides safe spot, random)
  322. Oversampled Wave Cannon - Buster on both tanks, light cooldowns needed (minimum Rampart for tank not holding boss)
  323. Index and Archive Peripheral - Distance-based high damage tethers (Wave Cannon). Run to the point furthest away, party adjust
  324. Target Analysis - Targets a tank with a magic vulnerability debuff(light damage) followed by a shared tank buster. Co-tank should stand in front or debuffed tank invuln through it
  325. Short (1-2 boss autos) DPS break before Patch, boss should be ~20%
  326.  
  327. PHASE 4:
  328. Patch - One of two debuffs given to entire party (Remote Regression, Local Regression). Be close or far from tether buddy
  329. Diffuse Wave Cannon - Directional AoE from boss position(front and back or sides safe spot, random)
  330. Oversampled Wave Cannon - Buster on both tanks, light cooldowns needed (minimum Rampart for tank not holding boss)
  331. Ion Efflux - Heavy AoE
  332. Archive All - Spawns Left Arm Unit(2) and Right Arm Unit(2). Kill one to create a safe spot. Attack arm behind boss
  333. Electric Slide - Untelegraphed party stack
  334. Delta Attack - Ground AoEs drop on party, one stack marker plus four personal AoEs(targets members who were not targeted earlier). Move out of ground AoEs then stack unmarked players
  335. Diffuse Wave Cannon - Directional AoE from boss position(front and back or sides safe spot, random)
  336. Final break before Enrage, boss should be ~10%
  337.  
  338. ENRAGE (burn phase):
  339. Program Omega - AoEs begin raining down around the boss, untelegraphed, random damage. Mitigate heavily.
  340. Ion Efflux - Heavy AoE
  341. Ion Efflux - Heavy AoE
  342. Ion Efflux - Heavy AoE
  343. Ion Efflux - Heavy AoE
  344. Ion Efflux - Insta-kill
  345.  
  346. BUFFS AND DEBUFFS
  347. Debuffs:
  348. Remote Regression - Stand close to tether buddy
  349. Local Regression - Stay away from tether buddy
  350. Critical Overflow Bug - Large AoE emitted from player. Starts on tanks.
  351. Critical Synchronization Bug - Share damage with a buddy. Starts on DPS. 6sec and 12sec possible start timers
  352. Latent Defect - Take damage from one source, otherwise die instantly. Starts on anyone
  353. Critical Underflow Bug - Small AoE under one player, cleanses Cascading Latent defect and kills anyone else hit by it. Starts on healers.
  354. Cascading Latent Defect - Instantly kills the entire party if not cleansed.
  355.  
  356. Buffs:
  357. Synchronization Debugger - Cannot receive Critical Synchronization Bug
  358. Overflow Debugger - Cannot receive Critical Overflow Bug
  359. Underflow Debugger - Cannot receive Critical Underflow Bug
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