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- ----------------O9S----------------
- BRANCHING MECHANICS BASED ON FIRST MECHANIC
- WATER -> EARTH
- Lat/Long Implosion - Lat = Front/back safe, then sides; Long = sides safe, then front/back
- Tsunami - AoE damage, lunar dynamo debuff on all players (move together)
- Umbra Smash - jump across map, distance AoE marker
- Damning Edict - everything in front dies/takes heavy damage and is knocked back
- Chaotic Dispersion - Tank Buster (Forced tank swap)
- Tsunami - AoE damage, lunar dynamo debuff
- Knock Down - Healers get distance AoE marker to drop on opposite sides of arena, dynamo erupts on party from Tsunami
- Big Bang - AoE dropped by healers erupts, dynamo erupts on remaining party members
- Fiendish Orbs - tanks intercept big damage
- Earthquake - AoE damage followed by debuffs (DPS "die" to mechanics, tanks/healers execute normally)
- Chaotic Dispersion - Tank Buster, swap
- Earthquake - AoE damage followed by debuffs, same as before
- Knock Down - DPS stack with tanks/healers (only need to be hit with one stack marker each)
- Big Bang - DPS die due to magic vuln, tanks/healers avoid by moving to other side of arena
- Fiendish Orbs - avoid ground AoEs
- Bowels of Agony - Big AoE, DPS die to mechanics to cleanse debuff everyone else execute normally
- FIRE -> WIND
- Damning Edict - Move behind
- Blaze - Arena on fire, AoE damage, Entrophy debuffs go out
- Tank/Healer Entrophy resolves
- Lat/Long Implosion - avoid normally
- DPS Entrophy resolves
- Chaotic Dispersion - Tank Buster, swap
- Blaze - AoE damage, Entrophy
- Tank/Heal Entrophy resolves
- Knock Down - Stack markers
- DPS entrophy resolves
- Big Bang - all stack in middle of arena to avoid explosions from Knock Down
- Fiendish Orbs - dodge ground markers
- Cyclone - move out of middle, heavy AoE damage, wind debuffs
- Umbra Smash - distance AoE marker, run toward after resolving
- Damning Edict after wind resolves
- Chaotic Dispersion - Tank buster/swap
- Cyclone - AoE damage, debuffs
- Knock Down - healers move away from party
- Big Bang - stack on boss for AoE healing
- Fiendish Orbs - Heavy tank damage, intercept orbs
- Bowels of Agony - Big AoE, DPS die to mechanics to cleanse debuff, everyone else execute normally
- ADD PHASE:
- Kill dark crystal
- Boss AoE damage to enter new phase (needs mitigation/people topped off)
- PHASE 2:
- Whichever phase did not happen earlier begins now. At the end of that rotation, the Enrage rotation begins.
- Enrage:
- Blaze - AoE damage, everyone but melee move off of boss for Entrophy explosion
- Tsunami - AoE damage, stand on party for dynamo to not kill anyone
- Cyclone - AoE damage, spread out for knock up from debuff expiring
- Earthquake - AoE damage, top everyone off so they don't die
- Bowels of Agony - Enrage
- Headwind - look away from cyclone
- Tailwind - look toward cyclone
- TO CLEANSE WIND DEBUFFS - Must be knocked back by cyclone, do not use knockback invulns
- ----------------O10S----------------
- PHASE 1:
- First flip
- Flip resolves (Always Cardinal safe spot)
- Second Flip(in or out)
- Akh Morn (4 hits)
- Flip resolves (Always run out)
- Tail End - Tank buster (heavy damage, physical)
- Third flip(in or out)
- Earthshakers - Protean spots (flip resolves, random)
- Fourth flip(cardinal or intercardinal)
- Thunderstorm - Spread lightning AoE (flip resolves, random)
- Time Immemorial (tank debuffs go out, pure RNG. Blue = Flying, Yellow = Ground)
- Tail End - Tank buster
- Fifth flip(in or out)
- Northern Cross
- Flip resolves (random)
- Ice AoE(healers) + Akh Rhal(DPS) - Wait til cast resolves then move immediately
- Sixth flip(in or out)
- Stack for AoEs
- In/out resolves (avoid AoE, random flip)
- ADD PHASE, KILL SMALL NAILS THEN LARGE ONES IN ORDER
- Dragon add: does heavy hitting tank cleave similar to o3s dragon add AND Rime Wreath, AoE damage
- Phase ends with Protostar, AoE damage
- Pick up Arcane Bulwark buff (UCoB/T9 doom cleanse/UwU Beyond Limits puddle left by dead add)
- PHASE 2:
- Cauterize (leviathan/nidhogg style dive bombs), stack ground AoE, and Thunderstorm (spread lightning)
- DO NOT TOUCH TANK WITH ARCANE BULWARK. This will make you immune to getting it when you need it later
- Midgardsormr is now ON THE GROUND - watch your doom debuff
- Time Immemorial (RNG chance to swap tank debuffs)
- Pass Arcane Bulwark to OT/marked party member
- Crimson Breath - marker to indicate who will be hit. Run to designated side to get Arcane Bulwark buff from party member. [HAPPENS FOUR TIMES]
- Exploding orbs spawn on field, adjust and avoid explosion
- Horrid Roar (causes orbs to erupt)
- Line marker targets player from boss to mark for Hot Tail(Nidhogg), give to player with Arcane Bulwark
- Exaflares + AoEs dropped + Divebombs
- Tail End - Tank buster
- Akh Morn (4 hits)
- Horrid Roar (ground AoEs plus thunderstorm spread)
- Seventh Flip(in/out)
- Tail End - Tank buster
- Earth shakers + Flip resolves
- Time Immemorial (RNG chance to swap tank debuffs)
- Exaflare + spreading ice AoEs
- Akh Morn (4 hits)
- VARIANT 1:
- Eight flip (in/out)
- Northern Cross
- Earthshakers + Flip resolves
- Horrid Roar (ground AoEs)
- Akh Rhai
- Tail End - Tank buster
- Ninth Flip(cardinal/intercardinal flip)
- Tail End - Tank buster
- Thunderstorm (flip resolves)
- Time Immemorial (RNG chance to swap tank debuffs)
- Exaflare + spreading ice AoE
- Akh Morn (4 hits)
- Tenth flip(cardinal/intercardinal)
- Akh Morn (4 hits)
- Flip resolves
- VARIANT 2:
- Eight flip (cardinal/intercardinal)
- Tail End
- Thunderstorm + Flip resolves
- Time Immemorial (RNG chance to swap tank debuffs)
- Exaflare + spreading ice AoE
- Akh Morn (4 hits)
- Nineth Flip (in/out)
- Northern Cross
- Earthshakers + Flip resolves
- Horrid Roar (ground AoEs)
- Akh Rhai
- Tail End - Tank buster
- Tenth Flip (cardinal/intercardinal)
- Tail End - Tank Buster
- Thunderstorm + Flip resolves
- Time Immemorial (RNG chance to swap tank debuffs)
- Exaflare + spreading ice AoE
- FLIPS AND DEBUFFS
- Two horizontal spins - get out
- Horizontal to vertical - move in
- Vertical spin to Horizontal - Cardinal fire
- Two vertical flips - Intercardinal fire
- Death from Below (debuff) - Get hit by enemy on the ground, doomed.
- Death from Above (debuff) - Get hit by flying enemy, doomed.
- ----------------O11S----------------
- PHASE 1:
- Atomic Ray - AoE damage
- Mustard Bomb - Buster with bleed, swap or heal through
- Flamethrower - Fire AoE, protean spots
- Larboard/Starboard - Laser Sword, move to opposite side (boss's left/right) [HAPPENS TWICE]
- Peripheral Synthesis - Spawns fist on DPS + Healers. Match blue to yellow in order to resolve. Four punches and they explode, wiping raid
- Mustard Bomb - Buster with bleed, swap or heal through
- Program Loop - Spawns Level Checker
- ADD PHASE:
- Executable - Looper debuff, positive/negative. Matching symbols repel, opposite symbols attract. Two people required per puddle
- Ferrofluid - Draw in/knock back (platforms resolve Looper buff)
- Executable - Baited long range tether + three puddles spawn clockwise around add. Looper buff on players (10/20/30 sec duration) to determine which players go into which puddle.
- Reset - Ground AoE near level checker after final close puddle resolves
- Reformat - Dynamo out outside of arena after final far puddle resolves
- Force Quit - Add enrage
- Delta attack - Very heavy damage, tank LB3 with mitigation
- PHASE 2:
- Ballistic Impact (fire puddles) - Puddles persist after dropping
- Flamethrower - AoE damage, protean spots
- Larboard/Starboard - Laser Sword, move to opposite side (boss's left/right) [HAPPENS TWICE]
- Mustard Bomb + OT tether buster - Buster with bleed, swap or heal through, OT takes tether away from party and gets HP down
- Atomic Ray - AoE damage
- Peripheral Synthesis - Rocket Punch TANK/HEALERS OR DPS, biohacked debuff, gives blunt damage up
- Electric Slide - Stack marker
- Peripheral Synthesis - Rocket Punch TANK/HEALERS OR DPS, biohacked debuff, gives blunt damage up
- Larboard/Starboard - Laser Sword, move to opposite side (boss's left/right) [HAPPENS TWICE]
- Update Program - Buffs boss abilities
- Flamethrower - Fire AoE with Burns DoT
- Larboard/Starboard Wave Cannon Surge - Laser Sword + Explosion, move to opposite side after cast (boss's left/right) [HAPPENS TWICE]
- Pantokrator - Party stacks and moves simultaneously, dropping ground AoEs as a group similar to Brute Justice
- Engage Ballistic Systems - Stack line AoE
- Wave Cannon Kyrios + Dropped markers - Four players selected for line AoEs, other four get ground AoEs. Do not overlap. Magic vuln [HAPPENS TWICE]
- Long Needle Kyrios - Ground AoE marker off of boss (Heavensfall T9/UCoB)
- Tank tether - Gives HP Reduced debuff (severe HP down)
- Atomic Ray - AoE damage
- Peripheral Synthesis - Augmented Rocket Punch adds spawn, use Iron Kiss. Move after baiting AoE, big explosion. (TANK LB3)
- HP down resolves
- Mustard Bomb - Buster with bleed, swap or heal through
- Atomic Ray - AoE damage
- Flamethrower + Ballistic Impact - AoE, Burns, drop puddles
- Larboard/Starboard Wave Cannon Surge - Laser Sword + Explosion, move to opposite side after cast (boss's left/right) [HAPPENS TWICE]
- Pantokrator - Ground AoE (A8s) with line AoEs clockwise/counter-clockwise from boss. Follow behind line AoEs(T9/UCoB after Heavensfall)
- Engage Ballistics System - Line Stack
- Boss begins shooting lasers baited to both tanks, CD appropriately
- Wave Cannon Kyrios + Dropped markers - Three players selected for line AoEs, other four get ground AoEs. Do not overlap. Magic vuln [HAPPENS TWICE]
- Long Needle Kyrios - Ground AoE marker off of boss (Heavensfall T9/UCoB)
- Larboard/Starboard Wave Cannon Surge - Laser Sword + Explosion, move to opposite side after cast (boss's left/right) [HAPPENS FOUR TIMES]
- Charybdis - Drops everyone to 1HP, NEED HEALS IMMEDIATELY
- Mustard Bomb - Buster with bleed, swap or heal through
- Atomic Ray - AoE damage
- Atomic Ray - AoE damage
- Atomic Ray - AoE damage
- Loop - Enrage (17sec cast)
- ----------------O12S FAUST FIGHT----------------
- PRE-TRANSITION:
- OMEGA-M
- Synthetic Shield
- Suppression
- Beyond Defense - AoE on arena, one person targetted with physical vuln up(large AoE), everyone else stack to split damage
- Subject Simulation F
- OEMGA-F
- Discharger - AoE damage
- Synthetic Blades
- Advanced Suppression
- Superliminal Motion - Leg Sweep from Byakko, safe spot behind Omega-F
- Optimized Fire III - Spread and mitigate, heavy damage
- Subject Simulation M
- Split
- Two stack markers - heavy daamge, mitigate
- Stack on Omega-F to avoid getting knocked off arena
- OMEGA-M AND OMEGA-F
- Discharger - AoE knockback
- Firewall - Light AoE damage, gives debuff for who the player can deal damage to
- Resonance - Adds gain either Local or Remote debuff. Local, bring close. Remote, spread far.
- Fundamental Synergy - Everyone is marked with numbers above their head (Ravana charges, A11s). The numbers also have shapes associated with them. Certain shapes must be closer to or further from the giant eye outside the arena.
- Advanced Suppression - Pair up 1+3, 2+4 with the same number/color combo and move to opposite ends of the map. Red/blue 1+3 on one side, Red/blue 2+4 on opposite side. Get hit in order(1-2-3-4)
- Laser Shower - AoE
- Solar Ray - Buster
- ROTATION ALTERNATES HERE. LEARN BOTH PATTERNS.
- OMEGA-M ROTATION
- Synthetic Shield (Omega-M)
- Operational Synergy
- Beyond Defense(Omega-M) + Optimized Blizzard III(Omega-F) - one person targetted with physical vuln up(large AoE), everyone else stack to split damage + Cross AoE through arena
- Optimized Fire III(Omega-F) + Beyond Strength(Omega-M) - Spread and mitigate, heavy damage from Fire, then move into dynamo marker on Omega-M
- Laser Shower(Omega-F) + Efficient Bladework(Omega-M) [no cast bar, immediately after Beyond Strength] - AoE damage, move away from Omega-M
- Laser Shower - AoE
- MECHANICS BETWEEN ROTATIONS
- Firewall - Swaps everyone's target debuffs
- Resonance -
- Fundamental Synergy - Everyone is marked with numbers above their head (Ravana charges, A11s).
- Advanced Suppression - Pair up 1+3, 2+4 with the same number/color combo and move to opposite ends of the map. Red/blue 1+3 on one side, Red/blue 2+4 on opposite side. Get hit in order(1-2-3-4)
- Laser Shower - AoE
- Solar Ray - Buster
- OMEGA-F ROTATION
- Synthetic Blades(Omega-F)
- Operational Synergy
- Superliminal Steel(Omega-F)
- Pile Pitch (Omega-M)
- Superliminal Motion(Omega-F) - Leg Sweep from Byakko, safe spot behind Omega-F
- Efficient Bladework(Omega-M) + Optimized Fire III(Omega-F) - Chariot-style AoE around Omega-M + spread and mitigate, heavy damage from Fire
- Laser Shower - AoE
- AFTER BOTH ROTATIONS COMPLETE, CONTINUE HERE
- Suppression -
- Optmized Meteor(Omega-F) + Optimized Sagittarius Arrow(Omega-M) - Spread marker dropped on the back of the arena + baited ranged LB
- Cosmo Memory - Heavy AoE
- Laser Shower - AoE
- Optimized Blade Dance - HEAVY tank buster, recommend one tank holds both bosses to invuln
- Advanced Suppression - Doesn't seem to do anything here?
- Optmized Meteor(Omega-F) + Optimized Sagittarius Arrow(Omega-M) - Spread marker dropped on the back of the arena + baited ranged LB
- Cosmo Memory - Heavy AoE
- Laser Shower - AoE
- Optimized Blade Dance - HEAVY tank buster, recommend one tank holds both bosses to invuln
- ----------------O12S FINAL BOSS----------------
- PHASE 1:
- Target Analysis - Targets a tank with a magic vulnerability debuff(light damage) followed by a shared tank buster. Co-tank should stand in front or debuffed tank invuln through it
- Patch - One of two debuffs given to entire party (Remote Regression, Local Regression). See Buffs/Debuffs for info
- Diffuse Wave Cannon - Directional AoE from boss position(front and back or sides safe spot, random)
- Oversampled Wave Cannon - Buster on both tanks, light cooldowns needed (minimum Rampart for tank not holding boss)
- Ion Efflux - Heavy AoE
- Hello, World - One of three debuffs given to 6 party members (Latent Defect, Critical Synchronization Bug, Critical Overflow Bug). See Buffs/Debuffs for info
- Critical Error - Raidwide damage, inflicts Critical Overflow Bug onto remaining party members who have not gotten it
- Ion Efflux - Heavy AoE
- Archive Peripheral - Lasers spawn along one side of the map with arrows showing the direction they will spin. 7 shots.
- Target Analysis - Targets a tank with a magic vulnerability debuff(light damage) followed by a shared tank buster. Co-tank should stand in front or debuffed tank invuln through it
- Diffuse Wave Cannon - Directional AoE from boss position(front and back or sides safe spot, random)
- Oversampled Wave Cannon - Buster on both tanks, light cooldowns needed (minimum Rampart for tank not holding boss)
- Index and Archive Peripheral - Distance-based high damage tethers (Wave Cannon). Run to the point furthest away, party adjust
- Target Analysis - Targets a tank with a magic vulnerability debuff(light damage) followed by a shared tank buster. Co-tank should stand in front or debuffed tank invuln through it
- Short (5-6 boss autos) DPS break before Patch, boss should be ~60%
- PHASE 2:
- Patch - One of two debuffs given to entire party (Remote Regression, Local Regression). See Buffs/Debuffs for info
- Diffuse Wave Cannon - Directional AoE from boss position(front and back or sides safe spot, random)
- Oversampled Wave Cannon - Buster on both tanks, light cooldowns needed (minimum Rampart for tank not holding boss)
- Ion Efflux - Heavy AoE
- Archive All - Spawns Left Arm Unit(2) and Right Arm Unit(2). Kill one to create a safe spot. Attack arm behind boss
- Electric Slide - Untelegraphed party stack
- Delta Attack - Ground AoEs drop on party, one stack marker plus four AoEs(targets random). Move out of ground AoEs then stack unmarked players
- Diffuse Wave Cannon - Directional AoE from boss position(front and back or sides safe spot, random)
- Short (2-3 boss autos) DPS break before Hello, World. Boss should be ~50%
- PHASE 3:
- Hello, World 2 - One of four debuffs given to 7 party members (Latent Defect, Critical Synchronization Bug, Critical Overflow Bug, Critical Underflow Bug). See Buffs/Debuffs for info
- Ion Efflux - Heavy AoE
- Archive Peripheral - Lasers spawn along one side of the map with arrows showing the direction they will spin. 7 shots.
- Target Analysis - Targets a tank with a magic vulnerability debuff(light damage) followed by a shared tank buster. Co-tank should stand in front or debuffed tank invuln through it
- Diffuse Wave Cannon - Directional AoE from boss position(front and back or sides safe spot, random)
- Oversampled Wave Cannon - Buster on both tanks, light cooldowns needed (minimum Rampart for tank not holding boss)
- Index and Archive Peripheral - Distance-based high damage tethers (Wave Cannon). Run to the point furthest away, party adjust
- Target Analysis - Targets a tank with a magic vulnerability debuff(light damage) followed by a shared tank buster. Co-tank should stand in front or debuffed tank invuln through it
- Short (1-2 boss autos) DPS break before Patch, boss should be ~20%
- PHASE 4:
- Patch - One of two debuffs given to entire party (Remote Regression, Local Regression). Be close or far from tether buddy
- Diffuse Wave Cannon - Directional AoE from boss position(front and back or sides safe spot, random)
- Oversampled Wave Cannon - Buster on both tanks, light cooldowns needed (minimum Rampart for tank not holding boss)
- Ion Efflux - Heavy AoE
- Archive All - Spawns Left Arm Unit(2) and Right Arm Unit(2). Kill one to create a safe spot. Attack arm behind boss
- Electric Slide - Untelegraphed party stack
- Delta Attack - Ground AoEs drop on party, one stack marker plus four personal AoEs(targets members who were not targeted earlier). Move out of ground AoEs then stack unmarked players
- Diffuse Wave Cannon - Directional AoE from boss position(front and back or sides safe spot, random)
- Final break before Enrage, boss should be ~10%
- ENRAGE (burn phase):
- Program Omega - AoEs begin raining down around the boss, untelegraphed, random damage. Mitigate heavily.
- Ion Efflux - Heavy AoE
- Ion Efflux - Heavy AoE
- Ion Efflux - Heavy AoE
- Ion Efflux - Heavy AoE
- Ion Efflux - Insta-kill
- BUFFS AND DEBUFFS
- Debuffs:
- Remote Regression - Stand close to tether buddy
- Local Regression - Stay away from tether buddy
- Critical Overflow Bug - Large AoE emitted from player. Starts on tanks.
- Critical Synchronization Bug - Share damage with a buddy. Starts on DPS. 6sec and 12sec possible start timers
- Latent Defect - Take damage from one source, otherwise die instantly. Starts on anyone
- Critical Underflow Bug - Small AoE under one player, cleanses Cascading Latent defect and kills anyone else hit by it. Starts on healers.
- Cascading Latent Defect - Instantly kills the entire party if not cleansed.
- Buffs:
- Synchronization Debugger - Cannot receive Critical Synchronization Bug
- Overflow Debugger - Cannot receive Critical Overflow Bug
- Underflow Debugger - Cannot receive Critical Underflow Bug
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