scriptshocasereditor

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Aug 10th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. Player = owner
  85. Character = Player.Character
  86. local txt = Instance.new("BillboardGui", Character)
  87. txt.Adornee = Character.Head
  88. txt.Name = "_status"
  89. txt.Size = UDim2.new(2, 0, 1.2, 0)
  90. txt.StudsOffset = Vector3.new(-9, 8, 0)
  91. local text = Instance.new("TextLabel", txt)
  92. text.Size = UDim2.new(10, 0, 7, 0)
  93. text.FontSize = "Size24"
  94. text.TextScaled = true
  95. text.TextTransparency = 0
  96. text.BackgroundTransparency = 1
  97. text.TextTransparency = 0
  98. text.TextStrokeTransparency = 0
  99. text.Font = "Antique"
  100. text.TextStrokeColor3 = Color3.new(170,0,0)
  101. text.Text = "Chris's Evil Gloves"
  102.  
  103.  
  104. --//=====================================================================\\--
  105. --|| CREATED BY SHACKLUSTER RE EDITED BY CHRISTOFFER07700 AND NAME CLAN
  106. --\\=====================================================================//--
  107.  
  108.  
  109.  
  110. wait(0.2)
  111.  
  112.  
  113.  
  114. Player = owner
  115. PlayerGui = Player.PlayerGui
  116. Cam = workspace.CurrentCamera
  117. Backpack = Player.Backpack
  118. Character = Player.Character
  119. Humanoid = Character.Humanoid
  120. RootPart = Character["HumanoidRootPart"]
  121. Torso = Character["Torso"]
  122. Head = Character["Head"]
  123. RightArm = Character["Right Arm"]
  124. LeftArm = Character["Left Arm"]
  125. RightLeg = Character["Right Leg"]
  126. LeftLeg = Character["Left Leg"]
  127. RootJoint = RootPart["RootJoint"]
  128. Neck = Torso["Neck"]
  129. RightShoulder = Torso["Right Shoulder"]
  130. LeftShoulder = Torso["Left Shoulder"]
  131. RightHip = Torso["Right Hip"]
  132. LeftHip = Torso["Left Hip"]
  133. local sick = Instance.new("Sound",Character)
  134. sick.SoundId = "rbxassetid://408386283"
  135. sick.Looped = true
  136. sick.Pitch = 1
  137. sick.Volume = 0.3
  138. sick:Play()
  139. Character.Head.face.Texture = "rbxassetid://398671601"
  140.  
  141. IT = Instance.new
  142. CF = CFrame.new
  143. VT = Vector3.new
  144. RAD = math.rad
  145. C3 = Color3.new
  146. UD2 = UDim2.new
  147. BRICKC = BrickColor.new
  148. ANGLES = CFrame.Angles
  149. EULER = CFrame.fromEulerAnglesXYZ
  150. COS = math.cos
  151. ACOS = math.acos
  152. SIN = math.sin
  153. ASIN = math.asin
  154. ABS = math.abs
  155. MRANDOM = math.random
  156. FLOOR = math.floor
  157.  
  158. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  159. local NEWMESH = IT(MESH)
  160. if MESH == "SpecialMesh" then
  161. NEWMESH.MeshType = MESHTYPE
  162. if MESHID ~= "nil" and MESHID ~= "" then
  163. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  164. end
  165. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  166. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  167. end
  168. end
  169. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  170. NEWMESH.Scale = SCALE
  171. NEWMESH.Parent = PARENT
  172. return NEWMESH
  173. end
  174.  
  175. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  176. local NEWPART = IT("Part")
  177. NEWPART.formFactor = FORMFACTOR
  178. NEWPART.Reflectance = REFLECTANCE
  179. NEWPART.Transparency = TRANSPARENCY
  180. NEWPART.CanCollide = false
  181. NEWPART.Locked = true
  182. NEWPART.Anchored = true
  183. if ANCHOR == false then
  184. NEWPART.Anchored = false
  185. end
  186. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  187. NEWPART.Name = NAME
  188. NEWPART.Size = SIZE
  189. NEWPART.Position = Torso.Position
  190. NEWPART.Material = MATERIAL
  191. NEWPART:BreakJoints()
  192. NEWPART.Parent = PARENT
  193. return NEWPART
  194. end
  195.  
  196. --//=================================\\
  197. --|| CUSTOMIZATION
  198. --\\=================================//
  199.  
  200. Player_Size = 1 --Size of the player.
  201. Animation_Speed = 3
  202. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  203.  
  204. local Speed = 27
  205. local Effects2 = {}
  206.  
  207. ---//=================================\\
  208. --|| END OF CUSTOMIZATION
  209. --\\=================================//
  210.  
  211. local function weldBetween(a, b)
  212. local weldd = Instance.new("ManualWeld")
  213. weldd.Part0 = a
  214. weldd.Part1 = b
  215. weldd.C0 = CFrame.new()
  216. weldd.C1 = b.CFrame:inverse() * a.CFrame
  217. weldd.Parent = a
  218. return weldd
  219. end
  220.  
  221. --//=================================\\
  222. --|| USEFUL VALUES
  223. --\\=================================//
  224.  
  225. Animation_Speed = 3
  226. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  227. local Speed = 12
  228. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  229. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  230. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  231. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  232. local DAMAGEMULTIPLIER = 1
  233. local ANIM = "Idle"
  234. local ATTACK = false
  235. local EQUIPPED = false
  236. local HOLD = false
  237. local COMBO = 1
  238. local Rooted = false
  239. local SINE = 0
  240. local KEYHOLD = false
  241. local CHANGE = 2 / Animation_Speed
  242. local WALKINGANIM = false
  243. local VALUE1 = false
  244. local VALUE2 = false
  245. local ROBLOXIDLEANIMATION = IT("Animation")
  246. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  247. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  248. --ROBLOXIDLEANIMATION.Parent = Humanoid
  249. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  250. WEAPONGUI.Name = "Weapon GUI"
  251. local Effects = IT("Folder", Character)
  252. Effects.Name = "Effects"
  253. local ANIMATOR = Humanoid.Animator
  254. local ANIMATE = Character.Animate
  255. local UNANCHOR = true
  256. local WHITELIST = {}
  257. local TAUNT = false
  258. local OFFSET = 0
  259. local FULL = false
  260.  
  261.  
  262. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  263. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  264. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  265. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  266. local CHANGEDEFENSE = 0
  267. local CHANGEDAMAGE = 0
  268. local CHANGEMOVEMENT = 0
  269. local ANIM = "Idle"
  270. local ATTACK = false
  271. local EQUIPPED = false
  272. local HOLD = false
  273. local COMBO = 1
  274. local Rooted = false
  275. local SINE = 0
  276. local KEYHOLD = false
  277. local CHANGE = 2 / Animation_Speed
  278. local WALKINGANIM = false
  279. local WALK = 0
  280. local VALUE1 = false
  281. local VALUE2 = false
  282. local ROBLOXIDLEANIMATION = IT("Animation")
  283. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  284. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  285. --ROBLOXIDLEANIMATION.Parent = Humanoid
  286. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  287. WEAPONGUI.Name = "Weapon GUI"
  288. local Weapon = IT("Model")
  289. Weapon.Name = "Adds"
  290. local HITFLOOR = nil
  291. local Effects = IT("Folder", Weapon)
  292. Effects.Name = "Effects"
  293. local ANIMATOR = Humanoid.Animator
  294. local ANIMATE = Character.Animate
  295. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  296. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  297. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  298. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  299. local UNANCHOR = true
  300.  
  301. local SKILLTEXTCOLOR = C3(0,255/255,0)
  302.  
  303. --//=================================\\
  304. --\\=================================//
  305.  
  306.  
  307. --//=================================\\
  308. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  309. --\\=================================//
  310.  
  311. ArtificialHB = Instance.new("BindableEvent", script)
  312. ArtificialHB.Name = "ArtificialHB"
  313.  
  314. script:WaitForChild("ArtificialHB")
  315.  
  316. frame = Frame_Speed
  317. tf = 0
  318. allowframeloss = false
  319. tossremainder = false
  320. lastframe = tick()
  321. script.ArtificialHB:Fire()
  322.  
  323. game:GetService("RunService").Heartbeat:connect(function(s, p)
  324. tf = tf + s
  325. if tf >= frame then
  326. if allowframeloss then
  327. script.ArtificialHB:Fire()
  328. lastframe = tick()
  329. else
  330. for i = 1, math.floor(tf / frame) do
  331. script.ArtificialHB:Fire()
  332. end
  333. lastframe = tick()
  334. end
  335. if tossremainder then
  336. tf = 0
  337. else
  338. tf = tf - frame * math.floor(tf / frame)
  339. end
  340. end
  341. end)
  342.  
  343. --//=================================\\
  344. --\\=================================//
  345.  
  346.  
  347.  
  348.  
  349.  
  350. --//=================================\\
  351. --|| SOME FUNCTIONS
  352. --\\=================================//
  353.  
  354. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  355. if FLOOR ~= nil then
  356. for i = 1, AMOUNT do
  357. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  358. DEBREE.Material = FLOOR.Material
  359. DEBREE.Color = FLOOR.Color
  360. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  361. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  362. coroutine.resume(coroutine.create(function()
  363. Swait(15)
  364. DEBREE.Parent = workspace
  365. DEBREE.CanCollide = true
  366. Debris:AddItem(DEBREE,SWAIT)
  367. end))
  368. end
  369. end
  370. end
  371.  
  372. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(50, 205, 50), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  373. function WACKYEFFECT(Table)
  374. local TYPE = (Table.EffectType or "Sphere")
  375. local SIZE = (Table.Size or VT(1,1,1))
  376. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  377. local TRANSPARENCY = (Table.Transparency or 0)
  378. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  379. local CFRAME = (Table.CFrame or Torso.CFrame)
  380. local MOVEDIRECTION = (Table.MoveToPos or nil)
  381. local ROTATION1 = (Table.RotationX or 0)
  382. local ROTATION2 = (Table.RotationY or 0)
  383. local ROTATION3 = (Table.RotationZ or 0)
  384. local MATERIAL = (Table.Material or "Neon")
  385. local COLOR = (Table.Color or C3(50, 205, 50))
  386. local TIME = (Table.Time or 45)
  387. local SOUNDID = (Table.SoundID or nil)
  388. local SOUNDPITCH = (Table.SoundPitch or nil)
  389. local SOUNDVOLUME = (Table.SoundVolume or nil)
  390. coroutine.resume(coroutine.create(function()
  391. local PLAYSSOUND = false
  392. local SOUND = nil
  393. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  394. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  395. PLAYSSOUND = true
  396. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  397. end
  398. EFFECT.Color = COLOR
  399. local MSH = nil
  400. if TYPE == "Sphere" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  402. elseif TYPE == "Block" then
  403. MSH = IT("BlockMesh",EFFECT)
  404. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  405. elseif TYPE == "Wave" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  407. elseif TYPE == "Ring" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  409. elseif TYPE == "Slash" then
  410. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  411. elseif TYPE == "Round Slash" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  413. elseif TYPE == "Swirl" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  415. elseif TYPE == "Skull" then
  416. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  417. elseif TYPE == "Crystal" then
  418. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  419. end
  420. if MSH ~= nil then
  421. local MOVESPEED = nil
  422. if MOVEDIRECTION ~= nil then
  423. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  424. end
  425. local GROWTH = SIZE - ENDSIZE
  426. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  427. if TYPE == "Block" then
  428. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  429. else
  430. EFFECT.CFrame = CFRAME
  431. end
  432. for LOOP = 1, TIME+1 do
  433. Swait()
  434. MSH.Scale = MSH.Scale - GROWTH/TIME
  435. if TYPE == "Wave" then
  436. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  437. end
  438. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  439. if TYPE == "Block" then
  440. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  441. else
  442. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  443. end
  444. if MOVEDIRECTION ~= nil then
  445. local ORI = EFFECT.Orientation
  446. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  447. EFFECT.Orientation = ORI
  448. end
  449. end
  450. if PLAYSSOUND == false then
  451. EFFECT:remove()
  452. else
  453. SOUND.Stopped:Connect(function()
  454. EFFECT:remove()
  455. end)
  456. end
  457. else
  458. if PLAYSSOUND == false then
  459. EFFECT:remove()
  460. else
  461. repeat Swait() until SOUND.Playing == false
  462. EFFECT:remove()
  463. end
  464. end
  465. end))
  466. end
  467.  
  468. function particles(art)
  469. local PARTICLES = PE:Clone()
  470. PARTICLES.Parent = art
  471. end
  472.  
  473. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  474. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  475. end
  476.  
  477. function PositiveAngle(NUMBER)
  478. if NUMBER >= 0 then
  479. NUMBER = 0
  480. end
  481. return NUMBER
  482. end
  483.  
  484. function NegativeAngle(NUMBER)
  485. if NUMBER <= 0 then
  486. NUMBER = 0
  487. end
  488. return NUMBER
  489. end
  490.  
  491. function Swait(NUMBER)
  492. if NUMBER == 0 or NUMBER == nil then
  493. ArtificialHB.Event:wait()
  494. else
  495. for i = 1, NUMBER do
  496. ArtificialHB.Event:wait()
  497. end
  498. end
  499. end
  500.  
  501. function QuaternionFromCFrame(cf)
  502. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  503. local trace = m00 + m11 + m22
  504. if trace > 0 then
  505. local s = math.sqrt(1 + trace)
  506. local recip = 0.5 / s
  507. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  508. else
  509. local i = 0
  510. if m11 > m00 then
  511. i = 1
  512. end
  513. if m22 > (i == 0 and m00 or m11) then
  514. i = 2
  515. end
  516. if i == 0 then
  517. local s = math.sqrt(m00 - m11 - m22 + 1)
  518. local recip = 0.5 / s
  519. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  520. elseif i == 1 then
  521. local s = math.sqrt(m11 - m22 - m00 + 1)
  522. local recip = 0.5 / s
  523. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  524. elseif i == 2 then
  525. local s = math.sqrt(m22 - m00 - m11 + 1)
  526. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  527. end
  528. end
  529. end
  530.  
  531. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  532. local xs, ys, zs = x + x, y + y, z + z
  533. local wx, wy, wz = w * xs, w * ys, w * zs
  534. local xx = x * xs
  535. local xy = x * ys
  536. local xz = x * zs
  537. local yy = y * ys
  538. local yz = y * zs
  539. local zz = z * zs
  540. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  541. end
  542.  
  543. function QuaternionSlerp(a, b, t)
  544. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  545. local startInterp, finishInterp;
  546. if cosTheta >= 0.0001 then
  547. if (1 - cosTheta) > 0.0001 then
  548. local theta = ACOS(cosTheta)
  549. local invSinTheta = 1 / SIN(theta)
  550. startInterp = SIN((1 - t) * theta) * invSinTheta
  551. finishInterp = SIN(t * theta) * invSinTheta
  552. else
  553. startInterp = 1 - t
  554. finishInterp = t
  555. end
  556. else
  557. if (1 + cosTheta) > 0.0001 then
  558. local theta = ACOS(-cosTheta)
  559. local invSinTheta = 1 / SIN(theta)
  560. startInterp = SIN((t - 1) * theta) * invSinTheta
  561. finishInterp = SIN(t * theta) * invSinTheta
  562. else
  563. startInterp = t - 1
  564. finishInterp = t
  565. end
  566. end
  567. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  568. end
  569.  
  570. function Clerp(a, b, t)
  571. local qa = {QuaternionFromCFrame(a)}
  572. local qb = {QuaternionFromCFrame(b)}
  573. local ax, ay, az = a.x, a.y, a.z
  574. local bx, by, bz = b.x, b.y, b.z
  575. local _t = 1 - t
  576. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  577. end
  578.  
  579. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  580. local frame = IT("Frame")
  581. frame.BackgroundTransparency = TRANSPARENCY
  582. frame.BorderSizePixel = BORDERSIZEPIXEL
  583. frame.Position = POSITION
  584. frame.Size = SIZE
  585. frame.BackgroundColor3 = COLOR
  586. frame.BorderColor3 = BORDERCOLOR
  587. frame.Name = NAME
  588. frame.Parent = PARENT
  589. return frame
  590. end
  591.  
  592. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  593. local label = IT("TextLabel")
  594. label.BackgroundTransparency = 1
  595. label.Size = UD2(1, 0, 1, 0)
  596. label.Position = UD2(0, 0, 0, 0)
  597. label.TextColor3 = TEXTCOLOR
  598. label.TextStrokeTransparency = STROKETRANSPARENCY
  599. label.TextTransparency = TRANSPARENCY
  600. label.FontSize = TEXTFONTSIZE
  601. label.Font = TEXTFONT
  602. label.BorderSizePixel = BORDERSIZEPIXEL
  603. label.TextScaled = false
  604. label.Text = TEXT
  605. label.Name = NAME
  606. label.Parent = PARENT
  607. return label
  608. end
  609.  
  610. function NoOutlines(PART)
  611. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  612. end
  613.  
  614.  
  615. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  616. local NEWWELD = IT(TYPE)
  617. NEWWELD.Part0 = PART0
  618. NEWWELD.Part1 = PART1
  619. NEWWELD.C0 = C0
  620. NEWWELD.C1 = C1
  621. NEWWELD.Parent = PARENT
  622. return NEWWELD
  623. end
  624.  
  625. function CreateSound(ID, PARENT, VOLUME, PITCH)
  626. local NEWSOUND = nil
  627. coroutine.resume(coroutine.create(function()
  628. NEWSOUND = IT("Sound", PARENT)
  629. NEWSOUND.Volume = VOLUME
  630. NEWSOUND.Pitch = PITCH
  631. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  632. Swait()
  633. NEWSOUND:play()
  634. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  635. end))
  636. return NEWSOUND
  637. end
  638.  
  639. function CFrameFromTopBack(at, top, back)
  640. local right = top:Cross(back)
  641. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  642. end
  643.  
  644. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  645. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  646. local mesh = IT("SpecialMesh",wave)
  647. mesh.MeshType = "FileMesh"
  648. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  649. mesh.Scale = SIZE
  650. mesh.Offset = VT(0,0,-SIZE.X/8)
  651. wave.CFrame = CFRAME
  652. coroutine.resume(coroutine.create(function(PART)
  653. for i = 1, WAIT do
  654. Swait()
  655. mesh.Scale = mesh.Scale + GROW
  656. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  657. if DOESROT == true then
  658. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  659. end
  660. wave.Transparency = wave.Transparency + (0.5/WAIT)
  661. if wave.Transparency > 0.99 then
  662. wave:remove()
  663. end
  664. end
  665. end))
  666. end
  667.  
  668. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  669. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  670. local mesh = IT("SpecialMesh",wave)
  671. mesh.MeshType = "FileMesh"
  672. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  673. mesh.Scale = SIZE
  674. --mesh.Offset = VT(0,0,-SIZE.X/8)
  675. wave.CFrame = CFRAME
  676. coroutine.resume(coroutine.create(function(PART)
  677. for i = 1, WAIT do
  678. Swait()
  679. mesh.Scale = mesh.Scale + GROW
  680. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  681. if DOESROT == true then
  682. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  683. end
  684. wave.Transparency = wave.Transparency + (0.5/WAIT)
  685. if wave.Transparency > 0.99 then
  686. wave:remove()
  687. end
  688. end
  689. end))
  690. end
  691.  
  692. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  693. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  694. local mesh = IT("SpecialMesh",wave)
  695. mesh.MeshType = "FileMesh"
  696. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  697. mesh.Scale = SIZE
  698. wave.CFrame = CFRAME
  699. coroutine.resume(coroutine.create(function(PART)
  700. for i = 1, WAIT do
  701. Swait()
  702. mesh.Scale = mesh.Scale + GROW
  703. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  704. if DOESROT == true then
  705. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  706. end
  707. wave.Transparency = wave.Transparency + (0.5/WAIT)
  708. if wave.Transparency > 0.99 then
  709. wave:remove()
  710. end
  711. end
  712. end))
  713. end
  714.  
  715.  
  716. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  717. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  718. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  719. wave.CFrame = CFRAME
  720. coroutine.resume(coroutine.create(function(PART)
  721. for i = 1, WAIT do
  722. Swait()
  723. mesh.Scale = mesh.Scale * GROW
  724. wave.Transparency = wave.Transparency + (0.5/WAIT)
  725. if wave.Transparency > 0.99 then
  726. wave:remove()
  727. end
  728. end
  729. end))
  730. end
  731.  
  732. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  733. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  734. local mesh = IT("SpecialMesh",wave)
  735. mesh.MeshType = "Sphere"
  736. mesh.Scale = SIZE
  737. mesh.Offset = VT(0,0,0)
  738. wave.CFrame = CFRAME
  739. coroutine.resume(coroutine.create(function(PART)
  740. for i = 1, WAIT do
  741. Swait()
  742. mesh.Scale = mesh.Scale + GROW
  743. wave.Transparency = wave.Transparency + (1/WAIT)
  744. if wave.Transparency > 0.99 then
  745. wave:remove()
  746. end
  747. end
  748. end))
  749. end
  750.  
  751. function MakeForm(PART,TYPE)
  752. if TYPE == "Cyl" then
  753. local MSH = IT("CylinderMesh",PART)
  754. elseif TYPE == "Ball" then
  755. local MSH = IT("SpecialMesh",PART)
  756. MSH.MeshType = "Sphere"
  757. elseif TYPE == "Wedge" then
  758. local MSH = IT("SpecialMesh",PART)
  759. MSH.MeshType = "Wedge"
  760. end
  761. end
  762.  
  763. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  764. if FLOOR ~= nil then
  765. coroutine.resume(coroutine.create(function()
  766. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  767. PART.CFrame = CF(POSITION)
  768. for i = 1, 45 do
  769. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  770. RingPiece.Material = FLOOR.Material
  771. RingPiece.Color = FLOOR.Color
  772. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  773. Debris:AddItem(RingPiece,SWAIT/100)
  774. end
  775. PART:remove()
  776. end))
  777. end
  778. end
  779.  
  780. function CheckTableForString(Table, String)
  781. for i, v in pairs(Table) do
  782. if string.find(string.lower(String), string.lower(v)) then
  783. return true
  784. end
  785. end
  786. return false
  787. end
  788.  
  789. function CheckIntangible(Hit)
  790. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  791. if Hit and Hit.Parent then
  792. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  793. return true
  794. end
  795. end
  796. return false
  797. end
  798.  
  799. Debris = game:GetService("Debris")
  800.  
  801. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  802. local Direction = CFrame.new(StartPos, Vec).lookVector
  803. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  804. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  805. if RayHit and CheckIntangible(RayHit) then
  806. if DelayIfHit then
  807. wait()
  808. end
  809. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  810. end
  811. return RayHit, RayPos, RayNormal
  812. end
  813.  
  814. function turnto(position)
  815. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  816. end
  817.  
  818. --//=================================\\
  819. --|| WEAPON CREATION
  820. --\\=================================//
  821.  
  822. local A = IT("Attachment",HandlePart)
  823. A.Position = VT(0, -1.5, 0)
  824. local B = IT("Attachment",HandlePart)
  825. B.Position = VT(0, 2.2, 0.2)
  826. local Trail = IT("Trail",HandlePart)
  827. Trail.Attachment0 = A
  828. Trail.Attachment1 = B
  829. Trail.Lifetime = 0.1
  830. Trail.Transparency = NumberSequence.new(0.8, 1)
  831. Trail.Enabled = false
  832.  
  833.  
  834. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
  835. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "186913315", VT(1,1,1), VT(0, 0, 0))
  836. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  837.  
  838. for i = 1, 20 do
  839. local MATH = (1-(i/25))
  840. if LASTPART == Head then
  841. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  842. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  843. LASTPART = Horn
  844. Horn.Color = C3((i*3-3)/1,0,0)
  845. else
  846. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  847. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/0.9, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  848. LASTPART = Horn
  849. Horn.Color = C3((i*3-3)/1,0,0)
  850. end
  851. end
  852. local LASTPART = Head
  853. for i = 1, 20 do
  854. local MATH = (1-(i/25))
  855. if LASTPART == Head then
  856. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  857. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  858. LASTPART = Horn
  859. Horn.Color = C3((i*3-3)/1,0,0)
  860. else
  861. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  862. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/0.9, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  863. LASTPART = Horn
  864. Horn.Color = C3((i*3-3)/1,0,0)
  865. end
  866. end
  867.  
  868.  
  869. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  870. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  871. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  872. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  873.  
  874. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  875. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  876. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  877. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  878. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  879. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  880. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  881. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  882.  
  883. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  884. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  885. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  886. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  887. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  888. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  889. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  890. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  891. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  892. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  893.  
  894.  
  895. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  896. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  897. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  898. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  899.  
  900. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  901. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  902. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  903. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  904. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  905. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  906. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  907. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  908.  
  909. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  910. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  911. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  912. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  913. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  914. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  915. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  916. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  917. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  918. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  919.  
  920.  
  921.  
  922. for i = 1, 35 do
  923. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  924. FACE.Color = C3(0,0,0)
  925. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  926. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  927. end
  928. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  929. MakeForm(EYE,"Ball")
  930. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  931. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  932. MakeForm(EYE2,"Ball")
  933. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  934. local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false)
  935. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "", "", VT(0.06,0.06,0.06), VT(0,0, 0))
  936. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  937.  
  938. local BODY = {}
  939.  
  940. for _, c in pairs(Character:GetDescendants()) do
  941. if c:IsA("BasePart") and c.Name ~= "Handle" then
  942. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  943. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  944. end
  945. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  946. elseif c:IsA("JointInstance") then
  947. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  948. end
  949. end
  950.  
  951. for e = 1, #BODY do
  952. if BODY[e] ~= nil then
  953. local STUFF = BODY[e]
  954. local PART = STUFF[1]
  955. local PARENT = STUFF[2]
  956. local MATERIAL = STUFF[3]
  957. local COLOR = STUFF[4]
  958. local TRANSPARENCY = STUFF[5]
  959. if PART.ClassName == "Part" and PART ~= RootPart then
  960. PART.Material = MATERIAL
  961. PART.Color = COLOR
  962. PART.Transparency = TRANSPARENCY
  963. end
  964. PART.AncestryChanged:Connect(function()
  965. PART.Parent = PARENT
  966. end)
  967. end
  968. end
  969.  
  970. function refit()
  971. Character.Parent = workspace
  972. for e = 1, #BODY do
  973. if BODY[e] ~= nil then
  974. local STUFF = BODY[e]
  975. local PART = STUFF[1]
  976. local PARENT = STUFF[2]
  977. local MATERIAL = STUFF[3]
  978. local COLOR = STUFF[4]
  979. local TRANSPARENCY = STUFF[5]
  980. if PART.ClassName == "Part" and PART ~= RootPart then
  981. PART.Material = MATERIAL
  982. PART.Color = COLOR
  983. PART.Transparency = TRANSPARENCY
  984. end
  985. if PART.Parent ~= PARENT then
  986. Humanoid:remove()
  987. PART.Parent = PARENT
  988. Humanoid = IT("Humanoid",Character)
  989. end
  990. end
  991. end
  992. end
  993.  
  994. local SKILLTEXTCOLOR = C3(0,0,0)
  995. local SKILLFONT = "SciFi"
  996. local SKILLTEXTSIZE = 7
  997.  
  998. Humanoid.Died:connect(function()
  999. refit()
  1000. end)
  1001.  
  1002. function Blink()
  1003. coroutine.resume(coroutine.create(function()
  1004. if EYE ~= nil then
  1005. for i = 1, 5 do
  1006. Swait()
  1007. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  1008. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1009. end
  1010. for i = 1, 7 do
  1011. Swait()
  1012. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  1013. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1014. end
  1015. EYE.Mesh.Scale = VT(1,1,1)
  1016. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1017.  
  1018. end
  1019. end))
  1020. end
  1021.  
  1022.  
  1023.  
  1024. for _, c in pairs(Weapon:GetChildren()) do
  1025. if c.ClassName == "Part" then
  1026. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1027. end
  1028. end
  1029.  
  1030. Weapon.Parent = Character
  1031.  
  1032. Humanoid.Died:connect(function()
  1033. ATTACK = true
  1034. end)
  1035.  
  1036. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1037. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1038. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1039. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1040.  
  1041. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Evil Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  1042. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  1043. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Dash", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  1044. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Ultimate Evil Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  1045.  
  1046. --//=================================\\
  1047. --|| DAMAGE FUNCTIONS
  1048. --\\=================================//
  1049.  
  1050. function KillChildren(v)
  1051. v:BreakJoints()
  1052. for _, c in pairs(v:GetChildren()) do
  1053. if c:IsA("BasePart") then
  1054. if c.Transparency < 1 then
  1055. if c:FindFirstChildOfClass("Decal") then
  1056. c:FindFirstChildOfClass("Decal"):remove()
  1057. end
  1058. particles(c)
  1059. c.PE.Enabled = true
  1060. c.Parent = Effects
  1061. c.CanCollide = false
  1062. c.Material = "Neon"
  1063. c.Color = C3(0,1,0)
  1064. c.Transparency = 1
  1065. local grav = Instance.new("BodyPosition",c)
  1066. grav.P = 20000
  1067. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1068. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1069. grav.Name = "GravityForce"
  1070. coroutine.resume(coroutine.create(function()
  1071. for i = 1, 20 do
  1072. Swait()
  1073. c.Transparency = c.Transparency + 1/20
  1074. end
  1075. c.PE.Enabled = false
  1076. Debris:AddItem(c,2)
  1077. end))
  1078. end
  1079. end
  1080. end
  1081. end
  1082.  
  1083. function ApplyAoE(POSITION,RANGE)
  1084. local CHILDREN = workspace:GetDescendants()
  1085. for index, CHILD in pairs(CHILDREN) do
  1086. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1087. local LISTED = false
  1088. for LIST = 1, #WHITELIST do
  1089. if WHITELIST[LIST] ~= nil then
  1090. if CHILD.Name == WHITELIST[LIST] then
  1091. LISTED = true
  1092. end
  1093. end
  1094. end
  1095. if LISTED == false then
  1096. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1097. if HUM then
  1098. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1099. if TORSO then
  1100. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1101. KillChildren(CHILD)
  1102. end
  1103. end
  1104. end
  1105. end
  1106. end
  1107. end
  1108. end
  1109.  
  1110.  
  1111. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1112. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1113. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1114. local BODYGYRO = IT("BodyGyro", STATPART)
  1115. local BODYPOSITION = IT("BodyPosition", STATPART)
  1116. BODYPOSITION.P = 2000
  1117. BODYPOSITION.D = 100
  1118. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1119. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1120. game:GetService("Debris"):AddItem(STATPART ,5)
  1121. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1122. BILLBOARDGUI.Adornee = STATPART
  1123. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1124. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1125. BILLBOARDGUI.AlwaysOnTop = false
  1126. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1127. TEXTLABEL.BackgroundTransparency = 1
  1128. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1129. TEXTLABEL.Text = TEXT
  1130. TEXTLABEL.Font = "SciFi"
  1131. TEXTLABEL.FontSize="Size42"
  1132. TEXTLABEL.TextColor3 = COLOR
  1133. TEXTLABEL.TextStrokeTransparency = 1
  1134. TEXTLABEL.TextScaled = true
  1135. TEXTLABEL.TextWrapped = true
  1136. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1137. if LABELTYPE == "Normal" then
  1138. for i = 1, 30 do
  1139. Swait()
  1140. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1141. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1142. end
  1143. elseif LABELTYPE == "Debuff" then
  1144. for i = 1, 30 do
  1145. Swait()
  1146. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1147. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1148. end
  1149. elseif LABELTYPE == "Shock" then
  1150. local ORIGIN = STATPART.Position
  1151. for i = 1, 30 do
  1152. Swait()
  1153. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1154. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1155. end
  1156. end
  1157. THEPART.Parent = nil
  1158. end),STATPART, BODYPOSITION, TEXTLABEL)
  1159. end
  1160.  
  1161. --//=================================\\
  1162. --|| DAMAGING
  1163. --\\=================================//
  1164.  
  1165. local asd = Instance.new("ParticleEmitter")
  1166. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
  1167. asd.LightEmission = .1
  1168. asd.Size = NumberSequence.new(0.2)
  1169. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1170. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1171. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1172. asd.Transparency = bbb
  1173. asd.Size = aaa
  1174. asd.ZOffset = .9
  1175. asd.Acceleration = Vector3.new(0, -5, 0)
  1176. asd.LockedToPart = false
  1177. asd.EmissionDirection = "Back"
  1178. asd.Lifetime = NumberRange.new(1, 2)
  1179. asd.Rotation = NumberRange.new(-100, 100)
  1180. asd.RotSpeed = NumberRange.new(-100, 100)
  1181. asd.Speed = NumberRange.new(2)
  1182. asd.Enabled = false
  1183. asd.VelocitySpread = 10000
  1184.  
  1185. function getbloody(victim,amount)
  1186. local prtcl = asd:Clone()
  1187. prtcl.Parent = victim
  1188. prtcl:Emit(amount)
  1189. end
  1190.  
  1191. local TORSOVELOCITY = 0
  1192.  
  1193. function Ragdoll(Character2,CharTorso)
  1194. local svch = Character2
  1195. local hum = Character2:findFirstChild("Humanoid")
  1196. local q = Character2:GetChildren()
  1197. local CLONE = IT("Model",Effects)
  1198. local DummyHead = nil
  1199. for i = 1,#q do
  1200. if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  1201. q[i].Parent = CLONE
  1202. if q[i].Name == "Head" then
  1203. DummyHead = CLONE.Head:Clone()
  1204. q[i]:ClearAllChildren()
  1205. q[i].Transparency = 1
  1206. end
  1207. else
  1208. if q[i].ClassName ~= "Humanoid" then
  1209. q[i]:remove()
  1210. end
  1211. end
  1212. end
  1213. local chrclone = CLONE
  1214.  
  1215. for _, c in pairs(Character2:GetChildren()) do
  1216. if c.ClassName == "Accessory" then
  1217. c:remove()
  1218. end
  1219. end
  1220.  
  1221. local ch = chrclone:GetChildren()
  1222. local i
  1223. for i = 1,#ch do
  1224. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  1225. ch[i]:remove()
  1226. end
  1227. end
  1228. local function Scan(ch)
  1229. local e
  1230. for e = 1,#ch do
  1231. Scan(ch[e]:GetChildren())
  1232. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1233. ch[e]:remove()
  1234. end
  1235. end
  1236. end
  1237. Scan(chrclone:GetChildren())
  1238.  
  1239. local ch = Character2:GetChildren()
  1240. local i
  1241. for i = 1,#ch do
  1242. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1243. ch[i]:remove()
  1244. end
  1245. end
  1246.  
  1247. local ch = Character2:GetChildren()
  1248. local i
  1249. for i = 1,#ch do
  1250. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1251. ch[i]:remove()
  1252. end
  1253. end
  1254. Character2 = chrclone
  1255. local Torso2 = Character2.Torso
  1256. local movevector = Vector3.new()
  1257.  
  1258. if Torso2 then
  1259. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1260. local Head = Character2:FindFirstChild("Head")
  1261. if Head then
  1262. local Neck = Instance.new("Weld")
  1263. Neck.Name = "Neck"
  1264. Neck.Part0 = Torso2
  1265. Neck.Part1 = Head
  1266. Neck.C0 = CFrame.new(0, 1.5, 0)
  1267. Neck.C1 = CFrame.new()
  1268. Neck.Parent = Torso2
  1269. Head:ClearAllChildren()
  1270. Head.Transparency = 1
  1271.  
  1272. end
  1273. local Limb = Character2:FindFirstChild("Right Arm")
  1274. if Limb then
  1275.  
  1276. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1277. local Joint = Instance.new("Glue")
  1278. Joint.Name = "RightShoulder"
  1279. Joint.Part0 = Torso2
  1280. Joint.Part1 = Limb
  1281. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1282. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1283. Joint.Parent = Torso2
  1284.  
  1285. local B = Instance.new("Part")
  1286. B.TopSurface = 0
  1287. B.BottomSurface = 0
  1288. B.formFactor = "Symmetric"
  1289. B.Size = Vector3.new(1, 1, 1)
  1290. B.Transparency = 1
  1291. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1292. B.Parent = Character2
  1293. local W = Instance.new("Weld")
  1294. W.Part0 = Limb
  1295. W.Part1 = B
  1296. W.C0 = CFrame.new(0, -0.5, 0)
  1297. W.Parent = Limb
  1298.  
  1299. end
  1300. local Limb = Character2:FindFirstChild("Left Arm")
  1301. if Limb then
  1302.  
  1303. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1304. local Joint = Instance.new("Glue")
  1305. Joint.Name = "LeftShoulder"
  1306. Joint.Part0 = Torso2
  1307. Joint.Part1 = Limb
  1308. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1309. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1310. Joint.Parent = Torso2
  1311.  
  1312. local B = Instance.new("Part")
  1313. B.TopSurface = 0
  1314. B.BottomSurface = 0
  1315. B.formFactor = "Symmetric"
  1316. B.Size = Vector3.new(1, 1, 1)
  1317. B.Transparency = 1
  1318. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1319. B.Parent = Character2
  1320. local W = Instance.new("Weld")
  1321. W.Part0 = Limb
  1322. W.Part1 = B
  1323. W.C0 = CFrame.new(0, -0.5, 0)
  1324. W.Parent = Limb
  1325.  
  1326. end
  1327. local Limb = Character2:FindFirstChild("Right Leg")
  1328. if Limb then
  1329.  
  1330. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1331. local Joint = Instance.new("Glue")
  1332. Joint.Name = "RightHip"
  1333. Joint.Part0 = Torso2
  1334. Joint.Part1 = Limb
  1335. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1336. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1337. Joint.Parent = Torso2
  1338.  
  1339. local B = Instance.new("Part")
  1340. B.TopSurface = 0
  1341. B.BottomSurface = 0
  1342. B.formFactor = "Symmetric"
  1343. B.Size = Vector3.new(1, 1, 1)
  1344. B.Transparency = 1
  1345. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1346. B.Parent = Character2
  1347. local W = Instance.new("Weld")
  1348. W.Part0 = Limb
  1349. W.Part1 = B
  1350. W.C0 = CFrame.new(0, -0.5, 0)
  1351. W.Parent = Limb
  1352.  
  1353. end
  1354. local Limb = Character2:FindFirstChild("Left Leg")
  1355. if Limb then
  1356.  
  1357. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1358. local Joint = Instance.new("Glue")
  1359. Joint.Name = "LeftHip"
  1360. Joint.Part0 = Torso2
  1361. Joint.Part1 = Limb
  1362. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1363. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1364. Joint.Parent = Torso2
  1365.  
  1366. local B = Instance.new("Part")
  1367. B.TopSurface = 0
  1368. B.BottomSurface = 0
  1369. B.formFactor = "Symmetric"
  1370. B.Size = Vector3.new(1, 1, 1)
  1371. B.Transparency = 1
  1372. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1373. B.Parent = Character2
  1374. local W = Instance.new("Weld")
  1375. W.Part0 = Limb
  1376. W.Part1 = B
  1377. W.C0 = CFrame.new(0, -0.5, 0)
  1378. W.Parent = Limb
  1379.  
  1380. end
  1381. --[
  1382. local Bar = Instance.new("Part")
  1383. Bar.TopSurface = 0
  1384. Bar.BottomSurface = 0
  1385. Bar.formFactor = "Symmetric"
  1386. Bar.Size = Vector3.new(1, 1, 1)
  1387. Bar.Transparency = 1
  1388. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1389. Bar.Parent = Character2
  1390. local Weld = Instance.new("Weld")
  1391. Weld.Part0 = Torso2
  1392. Weld.Part1 = Bar
  1393. Weld.C0 = CFrame.new(0, 0.5, 0)
  1394. Weld.Parent = Torso2
  1395. --]]
  1396. end
  1397. Character2.Parent = Weapon
  1398. if movevector ~= Vector3.new() then
  1399. for i = 1,10 do
  1400. Torso2.Velocity = movevector * 30
  1401. end
  1402. end
  1403. DummyHead.Name = "FakeHead"
  1404. DummyHead.Parent = CLONE
  1405. local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
  1406. BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
  1407. MakeForm(BLOOD,"Cyl")
  1408. weldBetween(DummyHead,BLOOD)
  1409. local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
  1410. BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
  1411. MakeForm(BLOOD,"Cyl")
  1412. weldBetween(Torso2,BLOOD)
  1413. Character2.Name = "Corpse"
  1414. local hum2 = svch:findFirstChild("Humanoid")
  1415.  
  1416. return Character2,Torso2,DummyHead
  1417. end
  1418.  
  1419. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  1420. local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  1421. if HITFLOOR ~= nil then
  1422. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1423. if HITFLOOR.Name == "BloodPuddle" then
  1424. local DIST = (Position - HITFLOOR.Position).Magnitude
  1425. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  1426. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  1427. end
  1428. else
  1429. if HITFLOOR.Anchored == true then
  1430. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
  1431. BLOOD.CFrame = CF(HITPOS)
  1432. MakeForm(BLOOD,"Cyl")
  1433. coroutine.resume(coroutine.create(function()
  1434. Swait(75)
  1435. while true do
  1436. Swait()
  1437. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  1438. if BLOOD.Size.Z < 0.051 then
  1439. BLOOD:remove()
  1440. break
  1441. end
  1442. end
  1443. end))
  1444. end
  1445. end
  1446. end
  1447. end
  1448. end
  1449.  
  1450. function SprayBlood(POSITION,DIRECTION,BloodSize)
  1451. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  1452. BLOOD.CFrame = CF(POSITION)
  1453. MakeForm(BLOOD,"Ball")
  1454. local bv = Instance.new("BodyVelocity",BLOOD)
  1455. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1456. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
  1457. bv.Name = "MOVE"
  1458. Debris:AddItem(bv,0.05)
  1459. coroutine.resume(coroutine.create(function()
  1460. local HASTOUCHEDGROUND = false
  1461. local HIT = BLOOD.Touched:Connect(function(hit)
  1462. if hit.Anchored == true then
  1463. HASTOUCHEDGROUND = true
  1464. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  1465. end
  1466. end)
  1467. for i = 1, 50 do
  1468. Swait()
  1469. if HASTOUCHEDGROUND == true then
  1470. break
  1471. end
  1472. BLOOD.Size = BLOOD.Size * 0.9
  1473. end
  1474. BLOOD:remove()
  1475. end))
  1476. end
  1477.  
  1478. function Kill(Target)
  1479. if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  1480. Target:BreakJoints()
  1481. local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
  1482. local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
  1483. getbloody(DummyHead,45)
  1484. if TORS2 ~= nil then
  1485. CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
  1486. CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
  1487. local HUM = IT("Humanoid")
  1488. HUM.MaxHealth = 0
  1489. HUM.Health = 0
  1490. HUM.Name = "CorpseHumanoid"
  1491. HUM.PlatformStand = true
  1492. HUM.Parent = CLONE
  1493. KILLINSTINCT = KILLINSTINCT + 20
  1494. TORS2.CFrame = CFRAME
  1495. coroutine.resume(coroutine.create(function()
  1496. for i = 1, 450 do
  1497. wait()
  1498. SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
  1499. SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
  1500. --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
  1501. --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
  1502. end
  1503. CLONE:Remove()
  1504. end))
  1505. end
  1506. end
  1507. end
  1508.  
  1509. function killnearest(position,range,maxstrength,direction)
  1510. for i,v in ipairs(workspace:GetChildren()) do
  1511. local body = v:GetChildren()
  1512. for part = 1, #body do
  1513. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1514. if(body[part].Position - position).Magnitude < range then
  1515. if v.ClassName == "Model" then
  1516. --v:BreakJoints()
  1517. end
  1518. local POS = position
  1519. coroutine.resume(coroutine.create(function()
  1520. body[part].Anchored = true
  1521. body[part].Parent = Effects
  1522. body[part].CanCollide = true
  1523. local SIZE = body[part].Size
  1524. body[part].Material = "Neon"
  1525. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1526. for i = 1, 75 do
  1527. Swait()
  1528. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1529. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1530. end
  1531. coroutine.resume(coroutine.create(function()
  1532. while true do
  1533. Swait()
  1534. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1535. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1536. end
  1537. end))
  1538. body[part].Anchored = false
  1539. body[part].Velocity = direction.lookVector*maxstrength
  1540. end))
  1541. end
  1542. end
  1543. end
  1544. if v.ClassName == "Part" then
  1545. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1546. local POS = position
  1547. coroutine.resume(coroutine.create(function()
  1548. v.Anchored = true
  1549. v.Parent = Effects
  1550. local SIZE = v.Size
  1551. v.Material = "Neon"
  1552. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1553. for i = 1, 75 do
  1554. Swait()
  1555. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1556. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1557. end
  1558. coroutine.resume(coroutine.create(function()
  1559. while true do
  1560. Swait()
  1561. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1562. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1563. end
  1564. end))
  1565. v.Anchored = false
  1566. v.Velocity = direction.lookVector*maxstrength
  1567. end))
  1568. end
  1569. end
  1570. end
  1571. end
  1572.  
  1573. --//=================================\\
  1574. --|| ATTACK FUNCTIONS AND STUFF
  1575. --\\=================================//
  1576.  
  1577. function cum()
  1578. ATTACK = true
  1579. Rooted = false
  1580. TAUNT = true
  1581. for i=0, 0.1, 0.1 / Animation_Speed do
  1582. Swait()
  1583. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1584. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1585. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1586. end
  1587. for i=0, 3, 0.1 / Animation_Speed do
  1588. Swait()
  1589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1592. end
  1593. CreateSound(363808674, Torso, 10, 1.3)
  1594. for i=0, 1, 0.1 / Animation_Speed do
  1595. Swait()
  1596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1598. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1599. end
  1600. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1601. CreateSound(649634100, Torso, 10, 0.8)
  1602. for i=0, 0.01, 0.1 / Animation_Speed do
  1603. Swait()
  1604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1607. end
  1608. ATTACK = false
  1609. Rooted = false
  1610. TAUNT = false
  1611. end
  1612.  
  1613. function Swing()
  1614. ATTACK = true
  1615. Rooted = false
  1616. for i=0, 1, 0.1 / Animation_Speed do
  1617. Swait()
  1618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  1619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  1620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1624. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
  1625. end
  1626. Trail.Enabled = true
  1627. HandlePart.CanCollide = true
  1628. CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
  1629. local HIT = HandlePart.Touched:Connect(function(hit)
  1630. Kill(hit.Parent)
  1631. end)
  1632. for i=0, 0.8, 0.1 / Animation_Speed do
  1633. Swait()
  1634. if Speed == 25 and TORSOVELOCITY > 0.3 then
  1635. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1636. end
  1637. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  1638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  1639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1641. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1643. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1644. end
  1645. Trail.Enabled = false
  1646. HandlePart.CanCollide = false
  1647. HIT:disconnect()
  1648. ATTACK = false
  1649. Rooted = false
  1650. end
  1651.  
  1652. function Tulen()
  1653. ATTACK = true
  1654. Rooted = true
  1655. local SOUND = CreateSound("134978657", Head, 10, 1)
  1656. Swait()
  1657. repeat
  1658. Swait()
  1659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1665. until SOUND.Playing == false
  1666. ATTACK = false
  1667. Rooted = false
  1668. end
  1669.  
  1670.  
  1671. function TakeOnMe()
  1672. Speed = 5
  1673. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1674. ATTACK = true
  1675. Rooted = false
  1676. local DANCE = true
  1677. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1678. if NEWKEY == "p" then
  1679. DANCE = false
  1680. end
  1681. end)
  1682. PLAYSONG = false
  1683. while true do
  1684. for i = 1, 15 do
  1685. Swait()
  1686. MEME.Parent = Effects
  1687. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1691. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1693. end
  1694. if DANCE == false then
  1695. break
  1696. end
  1697. for i = 1, 15 do
  1698. Swait()
  1699. MEME.Parent = Effects
  1700. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1702. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1703. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1704. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1706. end
  1707. end
  1708. PLAYSONG = true
  1709. KEY:Disconnect()
  1710. MEME:remove()
  1711. Speed = 25
  1712. ATTACK = false
  1713. Rooted = false
  1714. end
  1715.  
  1716.  
  1717. function Taunt()
  1718. ATTACK = true
  1719. Rooted = true
  1720. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1721. coroutine.resume(coroutine.create(function()
  1722. repeat
  1723. Swait()
  1724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1730. until ATTACK == false
  1731. end))
  1732. repeat wait() until TAUNT.Playing == false
  1733. ATTACK = false
  1734. Rooted = false
  1735. end
  1736.  
  1737. function Whitelist()
  1738. if Mouse.Target ~= nil then
  1739. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1740. if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then
  1741. table.insert(WHITELIST,Mouse.Target.Parent.Name)
  1742. end
  1743. end
  1744. end
  1745. end
  1746.  
  1747. function Clear_Whitelist()
  1748. if Mouse.Target ~= nil then
  1749. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1750. for LIST = 1, #WHITELIST do
  1751. if WHITELIST[LIST] ~= nil then
  1752. if Mouse.Target.Parent.Name == WHITELIST[LIST] then
  1753. table.remove(WHITELIST,LIST)
  1754. for _, c in pairs(Cam:GetChildren()) do
  1755. if c.Name == Mouse.Target.Parent.Name then
  1756. c:remove()
  1757. end
  1758. end
  1759. end
  1760. end
  1761. end
  1762. end
  1763. end
  1764. end
  1765.  
  1766. function Equivalent_Pain()
  1767. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1768. if HITFLOOR then
  1769. ATTACK = true
  1770. Rooted = true
  1771. FULL = true
  1772. local GYRO = IT("BodyGyro",RootPart)
  1773. GYRO.D = 25
  1774. GYRO.P = 20000
  1775. GYRO.MaxTorque = VT(0,math.huge,0)
  1776. for i=0, 0.3, 0.1 / Animation_Speed do
  1777. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1778. Swait()
  1779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1783. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  1785. end
  1786. GYRO:remove()
  1787. CreateSound(12222200, RightArm, 10, 1)
  1788. for i=0, 0.4, 0.1 / Animation_Speed do
  1789. Swait()
  1790. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1791. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1792. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1793. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1794. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1795. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1796. end
  1797. CreateSound(289842971, RightArm, 10, 1)
  1798. coroutine.resume(coroutine.create(function()
  1799. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  1800. local ECHO = POS
  1801. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1802. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1803. ECHO = POS
  1804. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1805. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1806. ECHO = POS
  1807. end
  1808. if ECHO.Y == HITPOS.Y then
  1809. local DISTANCE = (HITPOS - ECHO).Magnitude/3
  1810. local CFRAME = CF(HITPOS,ECHO)
  1811. local RANGE = math.ceil(DISTANCE)
  1812. for i = 1, RANGE-1 do
  1813. Swait(3)
  1814. local A = CFRAME*CF(0,0,-i*3)
  1815. ApplyAoE(A.p,4)
  1816. CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  1817. end
  1818. local SIZE = 3
  1819. local POS = CFRAME*CF(0,0,-RANGE*3).p
  1820. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  1821. WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1822. WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1823. for i = 1, 9 do
  1824. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1825. end
  1826. for i = 1, 9 do
  1827. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1828. end
  1829. ApplyAoE(POS,30*SIZE)
  1830. CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  1831. CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  1832. end
  1833. end))
  1834. for i=0, 0.6, 0.1 / Animation_Speed do
  1835. Swait()
  1836. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1840. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1842. end
  1843. FULL = false
  1844. ATTACK = false
  1845. Rooted = false
  1846. end
  1847. end
  1848.  
  1849. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1850. coroutine.resume(coroutine.create(function()
  1851. local METEOR = IT("Model",Effects)
  1852. METEOR.Name = "Meteorite"
  1853. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1854. METEOR.PrimaryPart = CENTER
  1855. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1856. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1857. for i = 1, 15 do
  1858. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  1859. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1860. end
  1861. if ISDEBREE ~= true then
  1862. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1863. else
  1864. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1865. end
  1866. local IMPACT = false
  1867. CreateSound(463593339, CENTER, 10, 0.6)
  1868. if SIZE >= 3.5 then
  1869. for i = 1, MRANDOM(3,7) do
  1870. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1871. end
  1872. end
  1873. for i = 1, 200 do
  1874. Swait()
  1875. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1876. if HITFLOOR == nil then
  1877. local ORI = CENTER.Orientation
  1878. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1879. else
  1880. if HITFLOOR.Anchored == true then
  1881. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1882. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1883. end
  1884. IMPACT = true
  1885. break
  1886. end
  1887. end
  1888. if IMPACT == true then
  1889. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1890. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1891. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1892. ApplyAoE(CENTER.Position,30*SIZE)
  1893. end
  1894. METEOR:remove()
  1895. end))
  1896. end
  1897.  
  1898. function Smite()
  1899. ATTACK = true
  1900. Rooted = false
  1901. CreateSound(1368573150, RightArm, 3, 1.5)
  1902. for i=0, 0.6, 0.1 / Animation_Speed do
  1903. Swait()
  1904. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1907. end
  1908. local POWER = 0
  1909. repeat
  1910. Swait()
  1911. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1914. POWER = POWER + 0.5
  1915. if POWER >= 85 then
  1916. POWER = 85
  1917. end
  1918. until KEYHOLD == false
  1919. if POWER < 0.6 then
  1920. SpawnSmite(Mouse.Hit.p)
  1921. else
  1922. if POWER < 15 then
  1923. POWER = 15
  1924. end
  1925. SpawnMeteor(Mouse.Hit.p,POWER/15)
  1926. end
  1927. ATTACK = false
  1928. Rooted = false
  1929. end
  1930.  
  1931.  
  1932. function Meteor_Shower()
  1933. ATTACK = true
  1934. Rooted = false
  1935. CreateSound(1368573150, RightArm, 3, 0.8)
  1936. CreateSound(649634100, Torso, 10, 0.8)
  1937. for i=0, 1.2, 0.1 / Animation_Speed do
  1938. Swait()
  1939. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1942. end
  1943. local POS = Mouse.Hit.p
  1944. CreateSound(463593339, Effects, 3, 1)
  1945. coroutine.resume(coroutine.create(function()
  1946. for i = 1, 35 do
  1947. wait(MRANDOM(5,150)/100)
  1948. SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  1949. end
  1950. end))
  1951. ATTACK = false
  1952. Rooted = false
  1953. end
  1954.  
  1955.  
  1956.  
  1957. function AttackTemplate()
  1958. ATTACK = true
  1959. Rooted = false
  1960. for i=0, 1, 0.1 / Animation_Speed do
  1961. Swait()
  1962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1968. end
  1969. ATTACK = false
  1970. Rooted = false
  1971. end
  1972.  
  1973. function DeathAgreement()
  1974. ATTACK = true
  1975. Rooted = false
  1976. local SPEED = Speed
  1977. Speed = 10
  1978. CreateSound("357202141", RightArm, 10, 1.1)
  1979. for i=0, 0, 0.1 / Animation_Speed do
  1980. Swait()
  1981. turnto(Mouse.Hit.p)
  1982. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really red",VT(-1/15,-1/15,-1/15))
  1983. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really red",VT(-2/15,-2/15,-2/15))
  1984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1988. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1990. end
  1991. for i=0, 0.15, 0.1 / Animation_Speed do
  1992. Swait()
  1993. turnto(Mouse.Hit.p)
  1994. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1998. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2000. end
  2001. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really red", "Punch", VT(50,50,50),false)
  2002. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  2003. PART.Shape = "Ball"
  2004. local bv = Instance.new("BodyVelocity")
  2005. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2006. bv.velocity = RootPart.CFrame.lookVector*600
  2007. bv.Parent = PART
  2008. bv.Name = "PROJECTILEVELOCITY"
  2009. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  2010. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  2011. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  2012. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(2.2,0.6,2.2))
  2013. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  2014. coroutine.resume(coroutine.create(function()
  2015. for i = 1, 10 do
  2016. Swait()
  2017. PART.Transparency = PART.Transparency + 0.2/10
  2018. PART.Size = PART.Size + VT(5,5,5)
  2019. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  2020. end
  2021. PART:Destroy()
  2022. end))
  2023. for i=0, 1, 0.1 / Animation_Speed do
  2024. Swait()
  2025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  2026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  2027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2029. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  2030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  2031. end
  2032. Speed = SPEED
  2033. ATTACK = false
  2034. Rooted = false
  2035. end
  2036.  
  2037. function GrabTime()
  2038. ATTACK = true
  2039. Rooted = false
  2040. local HASGRABBED = false
  2041. local WELD = nil
  2042. local TORS = nil
  2043. local hitting = FIST.Touched:connect(function(hit)
  2044. if hit.Parent:FindFirstChild("Humanoid") then
  2045. if hit.Parent.Humanoid.Health ~= 0 then
  2046. UNANCHOR = false
  2047. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2048. TORS.Anchored = true
  2049. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2050. WELD = weldBetween(RightArm,TORS)
  2051. HASGRABBED = true
  2052. Rooted = true
  2053. end
  2054. end
  2055. end)
  2056. for i=0, 1, 0.1 / Animation_Speed do
  2057. Swait()
  2058. if HASGRABBED == true then
  2059. break
  2060. end
  2061. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  2062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2065. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2067. end
  2068. hitting:disconnect()
  2069. if HASGRABBED == true then
  2070. TORS.Anchored = false
  2071. RootPart.Anchored = true
  2072. for i=0, 2, 0.1 / Animation_Speed do
  2073. Swait()
  2074. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2080. end
  2081. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  2082. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  2083. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  2084. SOUNDPART.CFrame = RootPart.CFrame
  2085. Debris:AddItem(SOUNDPART,5)
  2086. CreateSound("357202073", SOUNDPART, 2, 1)
  2087. for i = 1, 15 do
  2088. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  2089. end
  2090. for i=0, 2, 0.1 / Animation_Speed do
  2091. Swait()
  2092. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2098. end
  2099. for i=0, 0.25, 0.1 / Animation_Speed do
  2100. Swait()
  2101. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  2102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  2103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2105. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2107. end
  2108. if HITFLOOR ~= nil then
  2109. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  2110. end
  2111. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  2112. WELD:remove()
  2113. for i = 1, 25 do
  2114. Swait()
  2115. killnearest(RootPart.Position,45,100,Torso.CFrame)
  2116. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  2117. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(1,0.4,1))
  2118. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really red",VT(2.3,0.3,2.3))
  2119. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  2120. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Really red", 1 + MRANDOM(1,30)/15)
  2121. end
  2122. end
  2123. UNANCHOR = true
  2124. ATTACK = false
  2125. Rooted = false
  2126. end
  2127.  
  2128. function MaxSpeed()
  2129. local ORIGIN = RootPart.Position
  2130. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  2131. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  2132. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  2133. SOUNDPART.CFrame = RootPart.CFrame
  2134. Debris:AddItem(SOUNDPART,5)
  2135. CreateSound("357202032", SOUNDPART, 2, 1)
  2136. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  2137. Swait()
  2138. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  2139. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  2140. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  2141. SOUNDPART.CFrame = RootPart.CFrame
  2142. Debris:AddItem(SOUNDPART,5)
  2143. CreateSound("1295446488", SOUNDPART, 2, 1)
  2144. if MRANDOM(1,8) == 1 then
  2145. ATTACK = true
  2146. Rooted = true
  2147. local FRUITSTABLE = {
  2148. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  2149. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  2150. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  2151. }
  2152. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  2153. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  2154. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  2155. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  2156. weldBetween(RightArm,FRUITMODEL)
  2157. for i=0, 4, 0.1 / Animation_Speed do
  2158. Swait()
  2159. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2163. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2165. end
  2166. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  2167. FRUITMODEL:remove()
  2168. for i = 1, 15 do
  2169. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  2170. end
  2171. for i=0, 0.5, 0.1 / Animation_Speed do
  2172. Swait()
  2173. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2177. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2178. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2179. end
  2180. ATTACK = false
  2181. Rooted = false
  2182. end
  2183. end
  2184.  
  2185. function GreenUltimate()
  2186. ATTACK = true
  2187. Rooted = true
  2188. CreateSound("358080470", RightArm, 10, 0.8)
  2189. for i=0, 8, 0.1 / Animation_Speed do
  2190. Swait()
  2191. turnto(Mouse.Hit.p)
  2192. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
  2193. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1.1)
  2194. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  2195. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Really red",VT(0.001,0.001,2),0)
  2196. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really red",VT(-1/15,-1/15,-1/15))
  2197. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really red",VT(-2/15,-2/15,-2/15))
  2198. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  2199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  2200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2202. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2204. end
  2205. for i=0, 0.15, 0.1 / Animation_Speed do
  2206. Swait()
  2207. turnto(Mouse.Hit.p)
  2208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  2209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  2210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2212. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2214. end
  2215. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really red",VT(-0.04,-0.04,-0.04))
  2216. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  2217. coroutine.resume(coroutine.create(function()
  2218. Swait(100)
  2219. for i = 1, 5 do
  2220. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really red",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  2221. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(4.5*i,0.2,4.5*i))
  2222. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(5*i,0.2,5*i))
  2223. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(4*i,0.6,4*i))
  2224. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(5.2*i,0.6,5.2*i))
  2225. end
  2226. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  2227. for i = 1, 5 do
  2228. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  2229. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  2230. end
  2231. coroutine.resume(coroutine.create(function()
  2232. for i = 1, 50 do
  2233. Swait()
  2234. for i = 1, 1 do
  2235. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  2236. end
  2237. for i = 1, 2 do
  2238. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/3)
  2239. end
  2240. end
  2241. end))
  2242. end))
  2243. for i=0, 4, 0.1 / Animation_Speed do
  2244. Swait()
  2245. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  2246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  2247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2249. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  2250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  2251. end
  2252. ATTACK = false
  2253. Rooted = false
  2254. end
  2255.  
  2256. --//=================================\\
  2257. --|| ASSIGN THINGS TO KEYS
  2258. --\\=================================//
  2259.  
  2260. function MouseDown(Mouse)
  2261. if ATTACK == false then
  2262. end
  2263. end
  2264.  
  2265. function MouseUp(Mouse)
  2266. HOLD = false
  2267. end
  2268.  
  2269. function KeyDown(Key)
  2270. KEYHOLD = true
  2271. if Key == "z" and ATTACK == false then
  2272. DeathAgreement()
  2273. end
  2274.  
  2275. if Key == "b" and ATTACK == false then
  2276. GrabTime()
  2277. end
  2278.  
  2279. if Key == "c" and ATTACK == false then
  2280. MaxSpeed()
  2281. end
  2282.  
  2283. if Key == "f" and ATTACK == false then
  2284. Swing()
  2285. end
  2286.  
  2287. if Key == "k" and ATTACK == false then
  2288. cum()
  2289. end
  2290.  
  2291. if Key == "x" and ATTACK == false then
  2292. GreenUltimate()
  2293. end
  2294.  
  2295. if Key == "r" and ATTACK == false then
  2296. Meteor_Shower()
  2297. end
  2298.  
  2299. if Key == "e" and ATTACK == false then
  2300. Equivalent_Pain()
  2301. end
  2302.  
  2303. if Key == "t" and ATTACK == false then
  2304. Taunt()
  2305. end
  2306.  
  2307. if Key == "l" and ATTACK == false then
  2308. Tulen()
  2309. end
  2310.  
  2311. if Key == "y" and ATTACK == false then
  2312. TakeOnMe()
  2313. end
  2314.  
  2315. if Key == "p" and ATTACK == false then
  2316. if Speed == 16 then
  2317. Speed = 150
  2318. elseif Speed == 150 then
  2319. Speed = 16
  2320. end
  2321. end
  2322. end
  2323.  
  2324. function KeyUp(Key)
  2325. KEYHOLD = false
  2326. end
  2327.  
  2328. Mouse.Button1Down:connect(function(NEWKEY)
  2329. MouseDown(NEWKEY)
  2330. end)
  2331. Mouse.Button1Up:connect(function(NEWKEY)
  2332. MouseUp(NEWKEY)
  2333. end)
  2334. Mouse.KeyDown:connect(function(NEWKEY)
  2335. KeyDown(NEWKEY)
  2336. end)
  2337. Mouse.KeyUp:connect(function(NEWKEY)
  2338. KeyUp(NEWKEY)
  2339. end)
  2340.  
  2341. --//=================================\\
  2342. --\\=================================//
  2343.  
  2344.  
  2345. function unanchor()
  2346. if UNANCHOR == true then
  2347. g = Character:GetChildren()
  2348. for i = 1, #g do
  2349. if g[i].ClassName == "Part" then
  2350. g[i].Anchored = false
  2351. end
  2352. end
  2353. end
  2354. end
  2355.  
  2356.  
  2357. --//=================================\\
  2358. --|| WRAP THE WHOLE SCRIPT UP
  2359. --\\=================================//
  2360.  
  2361. Humanoid.Changed:connect(function(Jump)
  2362. if Jump == "Jump" and (Disable_Jump == true) then
  2363. Humanoid.Jump = false
  2364. end
  2365. end)
  2366.  
  2367. while true do
  2368. Swait()
  2369. ANIMATE.Parent = nil
  2370. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2371. IDLEANIMATION:Play()
  2372. SINE = SINE + CHANGE
  2373. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2374. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2375. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2376. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  2377. if ANIM == "Walk" and TORSOVELOCITY > 1 and FULL == false then
  2378. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2379. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2380. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  2381. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  2382. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FULL == true then
  2383. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2384. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2385. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2386. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2387. end
  2388. if FULL == false then
  2389. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2390. ANIM = "Jump"
  2391. if ATTACK == false then
  2392. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2393. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-15), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2394. end
  2395. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2396. if TAUNT == false then
  2397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2398. end
  2399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2401. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2402. ANIM = "Fall"
  2403. if ATTACK == false then
  2404. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2405. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2406. end
  2407. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(OFFSET)), 0.2 / Animation_Speed)
  2408. if TAUNT == false then
  2409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2410. end
  2411. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2413. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2414. ANIM = "Idle"
  2415. if ATTACK == false then
  2416. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2418. end
  2419. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  2420. if TAUNT == false then
  2421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2422. end
  2423. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2425. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2426. ANIM = "Walk"
  2427. if ATTACK == false then
  2428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  2429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2430. end
  2431. if TAUNT == false then
  2432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2433. end
  2434. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  2435. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2437. end
  2438. end
  2439. unanchor()
  2440. Humanoid.MaxHealth = "inf"
  2441. Humanoid.Health = "inf"
  2442. if Rooted == false then
  2443. Disable_Jump = false
  2444. Humanoid.WalkSpeed = Speed
  2445. elseif Rooted == true then
  2446. Disable_Jump = true
  2447. Humanoid.WalkSpeed = 0
  2448. end
  2449.  
  2450. local MATHS = {"0","1"}
  2451. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2452. Humanoid.PlatformStand = false
  2453. end
  2454.  
  2455.  
  2456. --//=================================\\
  2457. --\\=================================//
  2458.  
  2459.  
  2460.  
  2461.  
  2462.  
  2463. --//====================================================\\--
  2464. --|| END OF SCRIPT
  2465. --\\====================================================//--
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