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- #Sovereign Filter by StupidFatHobbit updated 5/31/18 ♦ Incursion League ♦ 3.3.0 - GENERAL VERSION - INCURSION CHANGES DISABLED SO IT WORKS IN 3.2
- #Update Notes: Incursion League Launch Release - 3.2 VERSION
- #defaultcolors:
- #uniqueitem rgb(175,96,37)
- #rareitem rgb(255,255,119)
- #magicitem rgb(136,136,255)
- #whiteitem rgb(200,200,200)
- #gemitem rgb(27,162,155)
- #currencyitem rgb(170,158,130)
- #questitem rgb(74,230,58)
- #defaultfontsize: 32 (18-45)
- #New Color Guide:
- #Colors follow a value progression from black -> green -> blue -> purple -> red -> white
- #Ranged items are green, melee are red, and caster blue for racing/levelling purposes
- ################################ >>>>>>>> PLEASE READ THIS <<<<<<<< ###################################
- #This is a complete filter meant to cover all aspects of the game including racing, map preparation, and endgame in a hardcore league.
- #It includes dynamic highlighting while levelling and is heavily designed around racing and playing in zero-gear environments (aka start of new leagues).
- #There are four "phases" to the filter: racing, levelling, early maps, and endgame. The filter transitions smoothly between these phases and changes what is shown and hidden based on what's needed at the time.
- #This filter is much more aggressive than most. Race level filtering is more relaxed to account for worst case scenarios.
- #The idea behind this filter is anything you could possibly want is shown, no more, no less, especially in race environments. Minimum visual clutter.
- #General is reccommended for start of leagues and racing. Strict is for endgame mapping and when you're no longer doing chaos recipe. Uberstrict is meant for going extremely quickly and only picking up the bare minimums.
- #Race and SSF Overrides are located in Section 0. Common options and settings are all located in Section 1.
- #If you have any questions or comments please post them in the forum thread located here: https://www.pathofexile.com/forum/view-thread/1595976
- #Using Filterblast (http://filterblast.oversoul.xyz/StupidFatHobbit/) is the best way to preview my (or anyone's) filter.
- #You will always be able to find the most updated version of the filter on the forums or at twitch.tv/sfhobbit via !filter.
- #Special thanks to GucciPradas, Yovu, BiggestE, RaizQT, RichJMoney, and any others I may have forgotten for helping test the filter and provide valuable feedback.
- #######################################################################################################
- #notes for me / random info / stuff you probably shouldn't be reading
- #docks/lake levels: 29/34, 51/55, 64/67
- #oriath: lake 34, harvest 40, church 45, bridge 60
- #-------------------------
- #SOUND 2.0
- #1 - clashgong - levelling 4L's, 5L
- #2 - stone drop - mid tier currency / div card
- #3 - sour stone drop - currency / div card
- #4 - rising wind - variable value or multiple basetype unique, divine vessels
- #5 - rising metal - high value unique
- #6 - sharper rising metal? - top tier currency / div card / unique
- #7 - ALIENS - unique jewel, unique map
- #8 - dadadadada - red tier map
- #9 - quieter #8 - all other maps
- #ORIATH SOUNDS
- #10 - hard metal drop - (unused)
- #11 - soft metal drop - high value nets (temp)
- #12 - crystal drop - quality gems
- #13 - synth metal reverb? - generic high value (rare atlas basetypes, high ilvl abyss jewels)
- #14 - metal echo - levelling flasks
- #15 - rapid metal echo - max tier maps
- #16 - muffled drop - shaped/elder items
- #############################################################################################
- ############################## --- Table of Contents --- ####################################
- #############################################################################################
- #Note: Ctrl+F a section i.e. "Section 5" to jump to that area
- #Options and Customization Blocks:
- #Section 0 - Racing Options & Overrides
- #Section 1 - Chance Items, Priority Highlight, Link Options
- #High Priority Blocks:
- #Section 2 - League & Zone Specific
- #Section 3 - Maps
- #Section 4 - Currency
- #Section 5 - Jewels
- #Section 6 - Shaper/Elder
- #Section 7 - Sockets
- #Section 8 - Uniques
- #Section 9 - Divination Cards
- #Basetype Highlighting Blocks:
- #Section 10 - Top Tier Craft
- #Section 11 - Rare Highlighting
- #Section 12 - Misc Part I
- #Levelling Blocks:
- #Section 13 - Global Levelling I - Jewellery & Basics
- #Section 14 - Caster Weapons
- #Section 15 - Melee Weapons
- #Section 16 - Ranged Weapons
- #Section 17 - Armour
- #Section 18 - Flasks
- #Section 19 - Global Levelling II - Worst Case Scenario Insurance
- #Other Blocks:
- #Section 20 - Gems
- #Section 21 - Miscellaneous Part II - Low Priority & Catch-Alls
- #Section 22 - Warbands
- #Section 23 - Animate Weapon
- #Section 24 - Global Hide
- ##################################################
- ########## Section 0A - Race Overrides ###########
- ##################################################
- #RACE OVERRIDES - Enable all these blocks for racing. WARNING: Has lots of sounds on low tier currency, and hides some otherwise valuable currency that is useless in racing
- #Show
- # BaseType "Orb of Transmutation" "Orb of Alteration" "Blacksmith's Whetstone"
- # Class Currency
- # SetTextColor 0 0 0
- # SetBackgroundColor 0 200 0
- # SetBorderColor 0 0 0
- # SetFontSize 45
- # PlayAlertSound 3 50
- #Show
- # BaseType "Orb of Alchemy" "Chaos Orb"
- # Class Currency
- # SetTextColor 0 0 0
- # SetBackgroundColor 0 225 225
- # SetBorderColor 0 0 0
- # PlayAlertSound 2 100
- # SetFontSize 45
- #Hide
- # BaseType "Silver Coin" "Engineer's Shard" "Ancient Shard" "Harbinger's Shard" "Horizon Shard" "Annulment Shard" "Binding Shard" "Chaos Shard" "Regal Shard" "Exalted Shard"
- # Class Currency
- ##################################################
- ########## Section 0B - SSF Overrides ############
- ##################################################
- #Show
- # BaseType "Vaal Orb" "Blessed Orb" "Orb of Fusing" "Orb of Alchemy"
- # Class Currency
- # SetTextColor 0 0 0
- # SetBackgroundColor 0 200 0
- # SetBorderColor 0 0 0
- # SetFontSize 45
- # PlayAlertSound 3 100
- #Show
- # BaseType "Chromatic Orb" "Orb of Alteration" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Chance" "Blacksmith's Whetstone"
- # Class Currency
- # SetBackgroundColor 170 158 130
- # SetTextColor 0 0 0
- # SetBorderColor 0 0 0
- # SetFontSize 40
- #Show
- # BaseType "Orb of Transmutation" "Orb of Augmentation" "Armourer's Scrap" "Alchemy Shard"
- # Class Currency
- # SetFontSize 40
- #Show
- # BaseType "Portal Scroll"
- # SetFontSize 40
- # SetTextColor 100 150 200
- #Show
- # BaseType "Scroll of Wisdom"
- # SetFontSize 40
- #Show
- # BaseType "Bone Spirit Shield"
- # SetFontSize 34
- # SetBackgroundColor 200 200 200
- # SetTextColor 0 0 0
- # SetBorderColor 255 0 0
- # ItemLevel <= 50
- ##################################################################
- ###### Section 1 - Chance, Priority Highlight, Link Options ######
- ##################################################################
- #Set your preferred chance basetype(s) here.
- Show
- BaseType "Leather Belt"
- Rarity Normal
- ShaperItem False
- ElderItem False
- Corrupted False
- Sockets < 6
- # SetBorderColor 255 100 0
- SetBorderColor 200 80 0
- ItemLevel >= 48
- ItemLevel <= 85
- SetFontSize 36
- #Priority Highlight Blocks
- #Note: Quick way to add something unusual that may not be in the filter or make something temporarily bigger
- #Warning: Items added to blocks at the top of filters override blocks beneath them. Use these premade blocks to avoid conflicts with shaper/elder items, uniques, and sockets. Be careful when writing blocks from scratch.
- #Show
- # BaseType "Rubber Ducky"
- # SetTextColor 0 0 0
- # SetBorderColor 0 0 0
- # SetBackgroundColor 255 255 255
- # Rarity Normal Magic Rare
- # ShaperItem False
- # ElderItem False
- # Corrupted False
- # Sockets < 6
- # PlayAlertSound 1 150
- # ItemLevel >= 1
- #Show
- # BaseType "Crude Bow"
- # SetTextColor 0 0 0
- # SetBorderColor 255 0 0
- # SetBackgroundColor 255 255 255
- # Rarity Normal Magic Rare
- # ShaperItem False
- # ElderItem False
- # Corrupted False
- # Sockets < 6
- # ItemLevel >= 50
- # PlayAlertSound 1 150
- #Racing/Levelling Link Filter Blocks - To set an archetype remove the #'s in front of the SocketGroup lines and change the colors (to GG,RR,BB, etc). By default the lines are disabled meaning all color configurations will be shown.
- #Note: If creating an archetype-specific racing filter it's useful to also delete the levelling sections you don't need and save as another filter. For example - to make a ranger racing filter simply set these blocks to GG then delete Sections 14 and 15 entirely and save as a separate filter.
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 47
- LinkedSockets = 4
- Rarity Normal Magic Rare
- # SocketGroup BB
- SetBorderColor 0 255 255
- SetBackgroundColor 0 60 60
- SetFontSize 36
- PlayAlertSound 1 100
- Show
- Class "Gloves" "Helm" "Boots" "Body Armour"
- ItemLevel <= 47
- LinkedSockets = 4
- Rarity Normal Magic Rare
- # SocketGroup BB
- SetBorderColor 0 255 255
- SetBackgroundColor 0 60 60
- SetFontSize 34
- PlayAlertSound 1 100
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 67
- LinkedSockets = 4
- Rarity Normal Magic Rare
- # SocketGroup BB
- SetBorderColor 0 255 255
- SetBackgroundColor 0 60 60
- SetFontSize 34
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 14
- LinkedSockets = 3
- Rarity Normal Magic Rare
- # SocketGroup BB
- SetBorderColor 0 225 225
- SetBackgroundColor 0 60 60
- SetFontSize 34
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 47
- LinkedSockets = 3
- Rarity Normal Magic Rare
- # SocketGroup BB
- SetBorderColor 0 225 225
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 14
- LinkedSockets = 2
- Rarity Normal Magic Rare
- # SocketGroup BB
- SetBorderColor 0 200 200
- ##################################################
- ####### Section 2 - League & Zone Specific #######
- ##################################################
- #Note:(White Text/Border, Solid Color Backgrounds)
- #Talisman - Maroon
- Show
- BaseType "Talisman"
- Class Amulet
- Rarity Unique
- SetBackgroundColor 100 0 0
- SetBorderColor 225 100 0
- SetTextColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- Show
- BaseType "Talisman"
- Class Amulet
- SetBackgroundColor 100 0 0
- SetBorderColor 200 200 200
- #Perandus - Orange
- Show
- BaseType "Perandus Coin"
- Class Currency
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 150 50 0
- SetFontSize 40
- #Prophecy - Purple
- Show
- BaseType "Silver Coin" "Prophecy"
- Class Currency
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 75 0 125
- SetFontSize 40
- Show
- BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 75 0 125
- SetFontSize 40
- #Essence - Raised Colors (Green, Teal, Red)
- Show
- BaseType "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium"
- Class Currency
- SetTextColor 250 0 125
- SetBackgroundColor 80 0 40
- SetBorderColor 250 250 250
- SetFontSize 45
- Show
- BaseType "Shrieking Essence" "Deafening Essence" "Remnant of Corruption"
- Class Currency
- SetTextColor 250 0 125
- SetBackgroundColor 80 0 40
- SetBorderColor 0 0 0
- SetFontSize 45
- Show
- BaseType "Screaming Essence"
- Class Currency
- SetBorderColor 0 0 0
- SetTextColor 0 250 250
- SetBackgroundColor 0 75 75
- SetFontSize 40
- Show
- BaseType "Wailing Essence"
- Class Currency
- SetBorderColor 0 0 0
- # SetTextColor 0 250 0
- SetTextColor 0 250 175
- SetBackgroundColor 0 75 50
- # SetBackgroundColor 0 75 0
- SetFontSize 38
- Show
- BaseType "Essence"
- Class Currency
- SetBorderColor 0 0 0
- SetTextColor 0 250 0
- SetBackgroundColor 0 75 0
- SetFontSize 34
- #Breach - Bright text on darker background, colored by breach type
- Show
- BaseType "Breach Ring"
- SetBorderColor 75 150 255
- SetBackgroundColor 0 50 100
- SetFontSize 34
- Show
- BaseType "Blessing of Chayula" "Chayula's Breachstone"
- SetBorderColor 250 250 250
- SetTextColor 200 100 250
- SetBackgroundColor 40 0 80
- SetFontSize 45
- Show
- BaseType "Splinter of Chayula"
- SetBorderColor 0 0 0
- SetTextColor 200 100 250
- SetBackgroundColor 40 0 80
- SetFontSize 45
- Show
- BaseType "Blessing of Esh" "Esh's Breachstone"
- SetBorderColor 250 250 250
- SetTextColor 175 225 250
- SetBackgroundColor 40 40 80
- SetFontSize 45
- Show
- BaseType "Splinter of Esh"
- # SetTextColor 150 200 250
- SetTextColor 175 225 250
- SetBackgroundColor 40 40 80
- SetFontSize 40
- Show
- BaseType "Blessing of Xoph" "Xoph's Breachstone"
- SetBorderColor 250 250 250
- SetTextColor 225 0 0
- SetBackgroundColor 40 0 0
- SetFontSize 45
- Show
- BaseType "Splinter of Xoph"
- SetTextColor 225 0 0
- SetBackgroundColor 40 0 0
- SetFontSize 40
- Show
- BaseType "Blessing of Uul-Netol" "Uul-Netol's Breachstone"
- SetBorderColor 250 250 250
- SetTextColor 225 225 225
- SetBackgroundColor 40 40 40
- SetFontSize 45
- Show
- BaseType "Splinter of Uul-Netol"
- SetTextColor 225 225 225
- SetBackgroundColor 40 40 40
- SetFontSize 40
- Show
- BaseType "Blessing of Tul" "Tul's Breachstone"
- SetBorderColor 250 250 250
- SetTextColor 50 175 250
- SetBackgroundColor 0 0 75
- SetFontSize 45
- Show
- BaseType "Splinter of Tul"
- # SetTextColor 0 150 250
- SetTextColor 50 175 250
- SetBackgroundColor 0 0 75
- SetFontSize 40
- #Legacy - Lime
- Show
- Class Leaguestone
- SetBackgroundColor 150 250 50
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- PlayAlertSound 3 100
- SetFontSize 40
- Show
- BaseType "Ancient Reliquary Key"
- SetBackgroundColor 0 75 0
- SetBorderColor 250 250 250
- SetTextColor 0 250 0
- SetFontSize 45
- PlayAlertSound 2 200
- #Labyrinth - Green
- Show
- Class "Labyrinth Item" "Labyrinth Map Item" "Labyrinth Trinket"
- SetTextColor 250 250 250
- SetBorderColor 250 250 250
- SetBackgroundColor 0 80 0
- SetFontSize 45
- Show
- BaseType "Offering to the Goddess"
- SetTextColor 250 250 250
- SetBorderColor 250 250 250
- SetBackgroundColor 0 80 0
- SetFontSize 45
- #Pantheon - Raised Light Blue
- Show
- BaseType "Divine Vessel"
- SetBackgroundColor 50 75 100
- SetBorderColor 250 250 250
- SetTextColor 150 200 250
- SetFontSize 45
- PlayAlertSound 4 100
- Show
- Class "Pantheon Soul"
- SetBackgroundColor 50 75 100
- SetBorderColor 250 250 250
- SetTextColor 150 200 250
- SetFontSize 45
- PlayAlertSound 4 100
- #Harbinger
- Show
- Class "Piece"
- SetBackgroundColor 100 50 0
- SetBorderColor 250 250 250
- SetTextColor 250 150 0
- SetFontSize 45
- PlayAlertSound 4 100
- Show
- BaseType "Orb of Binding" "Orb of Horizons" "Harbinger's Orb" "Engineer's Orb" "Ancient Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 190 0 240
- SetBorderColor 0 0 0
- PlayAlertSound 2 150
- SetFontSize 45
- Show
- BaseType "Annulment Shard" "Ancient Shard" "Harbinger's Shard"
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 200
- SetBorderColor 0 0 0
- PlayAlertSound 3 125
- SetFontSize 45
- Show
- BaseType "Horizon Shard" "Binding Shard" "Engineer's Shard"
- SetBorderColor 170 158 130
- SetFontSize 40
- #Abyss
- Show
- BaseType "Stygian Vise"
- Rarity Unique
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 255
- SetFontSize 42
- PlayAlertSound 5 150
- Show
- BaseType "Stygian Vise"
- ItemLevel >= 86
- SetBackgroundColor 65 0 65
- SetBorderColor 250 200 150
- SetFontSize 45
- PlayAlertSound 16 200
- Show
- BaseType "Stygian Vise"
- ItemLevel >= 85
- SetBackgroundColor 65 0 65
- SetBorderColor 200 150 0
- SetFontSize 40
- PlayAlertSound 16 200
- Show
- BaseType "Stygian Vise"
- Rarity Rare
- SetBorderColor 225 0 225
- SetBackgroundColor 65 0 65
- SetFontSize 38
- # PlayAlertSound 16 200
- Show
- BaseType "Stygian Vise"
- Rarity Magic
- SetBorderColor 225 0 225
- SetBackgroundColor 65 0 65
- SetFontSize 38
- # PlayAlertSound 16 200
- Show
- BaseType "Stygian Vise"
- SetBorderColor 225 0 225
- SetBackgroundColor 65 0 65
- SetFontSize 38
- # PlayAlertSound 16 200
- #Bestiary - "Dirty" Green
- Show
- BaseType "Thaumaturgical Net" "Necromancy Net"
- SetTextColor 250 250 250
- SetBorderColor 250 250 250
- SetBackgroundColor 125 175 0
- SetFontSize 40
- PlayAlertSound 11 100
- Show
- BaseType "Strong Steel Net"
- # SetTextColor 125 200 40
- SetTextColor 125 225 0
- # SetBorderColor 75 150 0
- SetFontSize 40
- DisableDropSound
- Show
- BaseType "Simple Steel Net" "Reinforced Steel Net"
- SetTextColor 100 200 0
- SetFontSize 36
- DisableDropSound
- Show
- BaseType "Simple Iron Net" "Reinforced Iron Net" "Strong Iron Net"
- SetTextColor 75 175 0
- SetFontSize 36
- DisableDropSound
- Show
- BaseType "Simple Rope Net" "Reinforced Rope Net" "Strong Rope Net"
- SetTextColor 50 150 0
- SetFontSize 34
- DisableDropSound
- Show
- BaseType "Bestiary Orb" "Imprinted Bestiary Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 175 200 0
- SetBorderColor 0 0 0
- PlayAlertSound 2 150
- SetFontSize 45
- #Incursion - Dark Red
- #Show
- # BaseType "Vial of Dominance" "Vial of Summoning" "Vial of Awakening" "Vial of the Ritual" "Vial of Fate" "Vial of Consequence" "Vial of the Ghost" "Vial of Transcendence" "Vial of Sacrifice"
- # SetBackgroundColor 200 0 0
- # SetBorderColor 0 0 0
- # SetTextColor 0 0 0
- # SetFontSize 45
- # PlayAlertSound 11 200
- #Show
- # BaseType "Stone of Passage" "Flashpowder Keg"
- # SetBackgroundColor 100 0 0
- # SetBorderColor 225 225 225
- # SetTextColor 225 225 225
- # SetBorderColor 225 225 225
- # SetFontSize 45
- # PlayAlertSound 10 150
- #Show
- # HasExplicitMod "Tacati's" "Citaqualotl's" "Matatl's" "Topotante's" "Xopec's" "Guatelitzi's" "of Tacati" "of Citaqualotl" "of Matatl" "of Puhuarte" "of Guatelitzi"
- # SetTextColor 225 0 0
- # SetFontSize 40
- ##################################################
- ############### Section 3 - Maps #################
- ##################################################
- #Other Endgame
- Show
- BaseType "Fragment"
- Class "Map Fragments"
- # SetBackgroundColor 255 221 153
- # SetBorderColor 125 80 40
- # SetTextColor 125 80 40
- SetBackgroundColor 60 40 0
- SetTextColor 250 225 150
- SetBorderColor 250 250 250
- SetFontSize 42
- Show
- BaseType "Mortal"
- Class "Map Fragments"
- # SetBackgroundColor 255 221 153
- # SetBorderColor 125 80 40
- # SetTextColor 125 80 40
- SetBackgroundColor 60 40 0
- SetTextColor 250 225 150
- SetBorderColor 250 250 250
- SetFontSize 42
- Show
- Class "Map Fragments"
- # SetBackgroundColor 255 221 153
- # SetBorderColor 125 80 40
- # SetTextColor 125 80 40
- SetBackgroundColor 60 40 0
- SetTextColor 250 225 150
- SetBorderColor 0 0 0
- SetFontSize 40
- Show
- Class Map
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 255 221 153
- SetTextColor 0 0 0
- PlayAlertSound 7 200
- SetFontSize 38
- #guardian and elder maps (pink)
- Show
- Class Map
- ElderMap True
- SetTextColor 240 0 240
- SetBorderColor 0 250 250
- SetBackgroundColor 255 221 153
- PlayAlertSound 15 200
- SetFontSize 45
- Show
- Class Map
- DropLevel >= 83
- SetTextColor 240 0 240
- SetBorderColor 255 0 255
- SetBackgroundColor 255 221 153
- PlayAlertSound 15 200
- SetFontSize 45
- #top tier (red)
- Show
- Class Map
- ShapedMap True
- DropLevel >= 73
- SetTextColor 240 0 0
- SetBorderColor 0 200 200
- SetBackgroundColor 255 221 153
- SetFontSize 40
- PlayAlertSound 8 150
- Show
- Class Map
- DropLevel >= 78
- SetTextColor 240 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 255 0 0
- SetFontSize 40
- PlayAlertSound 8 150
- #non-top tier shaped maps (teal)
- Show
- Class Map
- ShapedMap True
- SetTextColor 0 200 200
- SetBackgroundColor 255 221 153
- SetBorderColor 0 200 200
- SetFontSize 38
- PlayAlertSound 9 150
- #mid tier (3 blue and 2 purple)
- Show
- Class Map
- DropLevel >= 76
- SetTextColor 150 0 255
- SetBackgroundColor 255 221 153
- SetBorderColor 150 0 255
- SetFontSize 38
- PlayAlertSound 9 150
- Show
- Class Map
- DropLevel >= 73
- ItemLevel <= 79
- SetTextColor 0 150 250
- SetBackgroundColor 255 221 153
- SetBorderColor 0 150 250
- PlayAlertSound 9 125
- SetFontSize 36
- Show
- Class Map
- DropLevel >= 73
- SetTextColor 0 150 250
- SetBackgroundColor 255 221 153
- SetBorderColor 0 150 250
- PlayAlertSound 9 125
- SetFontSize 36
- #bottom tier (3 black and 2 green)
- Show
- Class Map
- DropLevel >= 71
- ItemLevel <= 79
- SetTextColor 0 175 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 175 0
- PlayAlertSound 9 100
- SetFontSize 34
- Show
- Class Map
- DropLevel >= 71
- SetTextColor 0 175 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 175 0
- SetFontSize 34
- Show
- Class Map
- ItemLevel <= 74
- SetTextColor 0 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 0 0
- PlayAlertSound 9 100
- SetFontSize 34
- Show
- Class Map
- SetTextColor 0 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 0 0
- SetFontSize 34
- ##################################################
- ############# Section 4 - Currency ###############
- ##################################################
- Show
- BaseType "Eternal Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather" "Mirror Shard" "Imprint"
- SetBorderColor 0 0 0
- SetBackgroundColor 250 250 250
- SetTextColor 250 0 0
- SetFontSize 45
- PlayAlertSound 6 250
- Show
- BaseType "Exalted Orb" "Orb of Annulment"
- SetBackgroundColor 250 0 125
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- PlayAlertSound 6 250
- SetFontSize 45
- Show
- BaseType "Journeyman Cartographer's Sextant" "Master Cartographer's Sextant" "Divine Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 190 0 240
- SetBorderColor 0 0 0
- PlayAlertSound 2 150
- SetFontSize 45
- Show
- BaseType "Chaos Shard" "Regal Shard"
- SetBorderColor 0 200 200
- SetFontSize 40
- Show
- BaseType "Chaos Orb" "Regal Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Stacked Deck" "Exalted Shard" "Cartographer's Sextant"
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 200
- SetBorderColor 0 0 0
- PlayAlertSound 3 125
- SetFontSize 45
- Show
- BaseType "Cartographer's Seal" "Unshaping Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 150 0 250
- SetBorderColor 0 0 0
- PlayAlertSound 3 125
- SetFontSize 45
- Show
- BaseType "Vaal Orb" "Blessed Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 0 175 0
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 3 100
- Show
- BaseType "Orb of Fusing" "Orb of Alchemy"
- SetTextColor 0 0 0
- SetBackgroundColor 0 175 0
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 3 100
- Show
- BaseType "Cartographer's Chisel"
- SetBackgroundColor 0 175 0
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 3 100
- Show
- BaseType "Chromatic Orb" "Orb of Alteration" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Chance"
- SetBackgroundColor 170 158 130
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 40
- Show
- BaseType "Portal Scroll"
- SetFontSize 40
- SetTextColor 100 150 200
- Show
- BaseType "Orb of Transmutation" "Orb of Augmentation" "Armourer's Scrap" "Blacksmith's Whetstone"
- SetFontSize 40
- Show
- BaseType "Scroll of Wisdom"
- SetFontSize 38
- ##################################################
- ############## Section 5 - Jewels ################
- ##################################################
- Show
- BaseType "Searching Eye Jewel"
- Class "Abyss Jewel"
- ItemLevel >= 82
- SetBackgroundColor 250 125 150
- SetBorderColor 0 250 250
- SetTextColor 0 0 0
- SetFontSize 45
- PlayAlertSound 13 250
- Show
- Class "Abyss Jewel"
- ItemLevel >= 82
- Rarity Rare
- SetBackgroundColor 250 225 100
- SetTextColor 0 0 0
- SetBorderColor 0 250 250
- SetFontSize 42
- PlayAlertSound 12 200
- Show
- Class "Abyss Jewel"
- ItemLevel >= 82
- Rarity Magic
- SetBackgroundColor 150 125 250
- SetTextColor 0 0 0
- SetBorderColor 0 250 250
- SetFontSize 42
- PlayAlertSound 12 200
- Show
- Class "Abyss Jewel"
- ItemLevel >= 82
- SetBackgroundColor 150 125 225
- SetTextColor 0 0 0
- SetBorderColor 0 250 250
- SetFontSize 42
- PlayAlertSound 12 200
- Show
- Class "Abyss Jewel"
- Rarity Rare
- # SetBackgroundColor 225 175 125
- # SetBackgroundColor 250 200 100
- # SetBackgroundColor 250 150 100
- # SetBackgroundColor 250 200 0
- SetBackgroundColor 250 225 100
- # SetBackgroundColor 250 200 100
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 40
- # PlayAlertSound 12 200
- Show
- Class "Abyss Jewel"
- Rarity Magic
- SetBackgroundColor 150 125 250
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 38
- # PlayAlertSound 12 200
- Show
- Class "Abyss Jewel"
- SetBackgroundColor 150 125 225
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- # PlayAlertSound 12 200
- Show
- Class Jewel
- Rarity Unique
- SetTextColor 0 0 0
- SetBackgroundColor 250 150 0
- SetBorderColor 0 0 0
- SetFontSize 40
- PlayAlertSound 7 150
- Show
- Class Jewel
- Rarity Rare
- SetTextColor 0 0 0
- SetBackgroundColor 225 225 110
- SetBorderColor 0 0 0
- SetFontSize 40
- Show
- Class Jewel
- Rarity Magic
- SetBackgroundColor 135 135 254
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 38
- Show
- Class Jewel
- SetBackgroundColor 135 135 254
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- ##################################################
- ########## Section 6 - Shaper/Elder ##############
- ##################################################
- Show
- Rarity Unique
- ElderItem True
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 250 250 250
- SetFontSize 42
- PlayAlertSound 5 150
- Show
- Rarity Unique
- ShaperItem True
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 250 250 250
- SetFontSize 42
- PlayAlertSound 5 150
- Show
- ShaperItem True
- LinkedSockets = 6
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 0 200 200
- SetFontSize 45
- PlayAlertSound 6 200
- Show
- ElderItem True
- LinkedSockets = 6
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 0 200 200
- SetFontSize 45
- PlayAlertSound 6 200
- #max value (white background, raspberry text) - very rare and/or high demand bases, max tier sound
- Show
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Marble Amulet" "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Stygian Vise"
- ShaperItem True
- SetBackgroundColor 250 250 250
- SetTextColor 250 0 125
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 6 250
- Show
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Marble Amulet" "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Stygian Vise"
- ElderItem True
- SetBackgroundColor 250 250 250
- SetTextColor 250 0 125
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 6 250
- Show
- BaseType "Imbued Wand"
- ShaperItem True
- ItemLevel >= 85
- SetBackgroundColor 250 250 250
- SetTextColor 250 0 125
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 6 250
- Show
- BaseType "Leather Belt"
- ElderItem True
- ItemLevel >= 75
- SetBackgroundColor 250 250 250
- SetTextColor 250 0 125
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 6 250
- #other high value shaper/elder bases - white background, violet text
- Show
- Class Amulet
- ShaperItem True
- ItemLevel >= 85
- SetBackgroundColor 250 250 250
- SetTextColor 250 0 125
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 6 250
- Show
- Class Sceptre
- ShaperItem True
- ItemLevel >= 85
- SetBackgroundColor 250 250 250
- SetTextColor 250 0 125
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 6 250
- Show
- BaseType "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring"
- ShaperItem True
- ItemLevel >= 80
- SetBorderColor 0 0 0
- SetBackgroundColor 250 250 250
- SetTextColor 125 0 250
- SetFontSize 45
- PlayAlertSound 6 250
- Show
- BaseType "Eternal Burgonet" "Royal Burgonet"
- ElderItem True
- ItemLevel >= 82
- SetBorderColor 0 0 0
- SetBackgroundColor 250 250 250
- SetTextColor 125 0 250
- SetFontSize 45
- PlayAlertSound 6 250
- #high value basic armor shaper/elder bases - white background, brown text
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia"
- ShaperItem True
- ItemLevel >= 84
- SetBackgroundColor 250 250 250
- SetTextColor 150 100 0
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 6 200
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia"
- ElderItem True
- ItemLevel >= 84
- SetBackgroundColor 250 250 250
- SetTextColor 150 100 0
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 6 200
- #all other bases - borders depending on rarity
- Show
- ShaperItem True
- Sockets = 6
- SetBackgroundColor 0 200 200
- SetBorderColor 250 0 125
- SetTextColor 0 0 0
- SetFontSize 40
- PlayAlertSound 16 200
- Show
- ElderItem True
- Sockets = 6
- SetBackgroundColor 0 200 200
- SetBorderColor 250 0 125
- SetTextColor 0 0 0
- SetFontSize 40
- PlayAlertSound 16 200
- Show
- ShaperItem True
- ItemLevel >= 84
- SetBackgroundColor 50 0 25
- SetBorderColor 250 175 0
- SetFontSize 45
- PlayAlertSound 16 200
- Show
- ElderItem True
- ItemLevel >= 84
- SetBackgroundColor 50 0 25
- SetBorderColor 250 175 0
- SetFontSize 45
- PlayAlertSound 16 200
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Jade Amulet" "Amber Amulet" "Lapis Amulet" "Onyx Amulet" "Iron Ring"
- ShaperItem True
- SetBackgroundColor 50 0 25
- SetBorderColor 250 0 250
- SetFontSize 45
- PlayAlertSound 16 250
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Jade Amulet" "Amber Amulet" "Lapis Amulet" "Onyx Amulet" "Iron Ring"
- ElderItem True
- SetBackgroundColor 50 0 25
- SetBorderColor 250 0 250
- SetFontSize 45
- PlayAlertSound 16 250
- Show
- Class Ring Amulet
- ShaperItem True
- SetBackgroundColor 50 0 25
- SetBorderColor 250 0 250
- SetFontSize 45
- PlayAlertSound 16 250
- ItemLevel >= 75
- Show
- Class Ring Amulet
- ElderItem True
- SetBackgroundColor 50 0 25
- SetBorderColor 250 0 250
- SetFontSize 45
- PlayAlertSound 16 250
- ItemLevel >= 75
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield" "Dragonscale Gauntlets" "Dragonscale Boots"
- ShaperItem True
- SetBackgroundColor 50 0 25
- SetBorderColor 0 250 250
- SetFontSize 45
- PlayAlertSound 16 250
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield" "Dragonscale Gauntlets" "Dragonscale Boots"
- ElderItem True
- SetBackgroundColor 50 0 25
- SetBorderColor 0 250 250
- SetFontSize 45
- PlayAlertSound 16 250
- Show
- ShaperItem True
- SetBackgroundColor 50 0 25
- SetBorderColor 200 0 100
- SetFontSize 40
- DropLevel >= 60
- PlayAlertSound 16 200
- Show
- ElderItem True
- SetBackgroundColor 50 0 25
- SetBorderColor 200 0 100
- SetFontSize 40
- DropLevel >= 60
- PlayAlertSound 16 200
- Show
- ShaperItem True
- SetBackgroundColor 50 0 25
- SetBorderColor 200 0 100
- SetFontSize 40
- Show
- ElderItem True
- SetBackgroundColor 50 0 25
- SetBorderColor 200 0 100
- SetFontSize 40
- ##################################################
- ############# Section 7 - Sockets ################
- ##################################################
- Show
- LinkedSockets = 6
- SetTextColor 0 0 0
- SetBackgroundColor 190 0 240
- SetBorderColor 250 250 250
- PlayAlertSound 2 200
- SetFontSize 45
- Show
- LinkedSockets >= 5
- Rarity Unique
- SetBackgroundColor 0 255 255
- SetBorderColor 255 255 255
- SetTextColor 225 100 0
- PlayAlertSound 4 150
- SetFontSize 45
- Show
- Sockets = 6
- Rarity Unique
- SetBackgroundColor 0 150 150
- SetTextColor 225 100 0
- SetBorderColor 225 100 0
- PlayAlertSound 4 100
- SetFontSize 45
- Show
- LinkedSockets >= 5
- BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia"
- ItemLevel >= 84
- SetBorderColor 255 255 255
- SetBackgroundColor 0 255 255
- SetTextColor 150 100 0
- PlayAlertSound 1 200
- SetFontSize 45
- Show
- Sockets = 6
- BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow"
- ItemLevel >= 84
- SetBorderColor 255 255 255
- SetBackgroundColor 0 255 255
- SetTextColor 150 100 0
- PlayAlertSound 1 200
- SetFontSize 45
- Show
- Rarity Normal Magic Rare
- Class "Body Armour"
- DropLevel >= 60
- Sockets = 5
- LinkedSockets = 5
- SetBorderColor 0 250 250
- SetBackgroundColor 0 150 150
- PlayAlertSound 1 100
- SetFontSize 45
- Show
- Rarity Normal Magic Rare
- Class "Staves"
- ItemLevel >= 55
- Sockets = 5
- LinkedSockets = 5
- SetBorderColor 0 250 250
- SetBackgroundColor 0 150 150
- PlayAlertSound 1 100
- SetFontSize 45
- Show
- Rarity Normal Magic Rare
- Sockets = 5
- LinkedSockets = 5
- SetBorderColor 0 250 250
- SetBackgroundColor 0 150 150
- PlayAlertSound 1 100
- SetFontSize 45
- Show
- Sockets = 6
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 200
- SetBorderColor 0 0 0
- SetFontSize 38
- PlayAlertSound 3 65
- SetFontSize 45
- ##################################################
- ############## Section 8 - Uniques ###############
- ##################################################
- #Exceptions for Guardian drops (Shaper drops covered by ShapedItem now)
- Show
- BaseType "Terror Claw" "Sapphire Ring" "Gladiator Plate" "Citrine Amulet"
- Rarity Unique
- ItemLevel >= 85
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 255
- SetFontSize 42
- PlayAlertSound 5 150
- #Prophecy valuable uniques
- Show
- BaseType "Arcanist Slippers" "Clasped Mitts" "Carnal Sceptre" "Arcanist Gloves" "Zealot Gloves"
- Rarity Unique
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 255
- SetFontSize 42
- PlayAlertSound 5 150
- #Maximum Tier - Only uniques with VERY high (~150c+) value and no shared basetypes.
- Show
- BaseType "Glorious Plate" "Occultist's Vestment" "Sapphire Flask" "Crusader Boots" "Rawhide Tower Shield" "Sorcerer Boots"
- Rarity Unique
- SetBorderColor 0 0 0
- SetTextColor 250 125 0
- SetBackgroundColor 250 250 250
- SetFontSize 45
- PlayAlertSound 6 250
- #High Tier - Basetypes with guaranteed valuable uniques. Should be worth ~10c minimum.
- Show
- BaseType "Citrine Amulet" "Conjurer Gloves" "Hubris Circlet" "Deicide Mask" "Savant's Robe" "Wyrmscale Doublet" "Imperial Maul" "Varnished Coat" "Exquisite Leather" "Necromancer Silks" "Titan Greaves" "Champion Kite Shield" "Titanium Spirit Shield" "Topaz Flask" "Ruby Flask" "Granite Flask" "Stibnite Flask" "Bismuth Flask" "Vaal Sceptre" "Prophecy Wand" "Void Axe" "Abyssal Axe" "Cutlass" "Crystal Belt" "Jewelled Foil" "Highborn Staff" "Arcanist Gloves" "Murder Boots" "Callous Mask" "Nubuck Gloves" "Nightmare Mace" "Cardinal Round Shield" "Demon Dagger" "Stygian Vise" "Siege Axe" "Full Wyrmscale"
- Rarity Unique
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 255
- SetFontSize 42
- PlayAlertSound 5 150
- #Upper Multiple Basetype Tier (THINK OF A BETTER NAME) - basetypes with multiple uniques where at least one drops in main game and has VERY high value - all others should in regular variable value tier. 10 minimum?
- #Multiple Basetypes - uniques with multiple bases but with at least one with consistent high value (at least 1 exalt) that drops in the main game (not league-specific). Teal border. Examples: Bisco's, Windripper, Hegemony's
- Show
- BaseType "Gold Amulet" "Onyx Amulet" "Ebony Tower Shield" "Imperial Bow" "Judgement Staff" "Lacquered Garb" "Nightmare Bascinet"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 250 250
- SetBackgroundColor 225 100 0
- SetFontSize 40
- PlayAlertSound 4 100
- #Multiple Basetypes / Variable Value Tier - Basetypes with both valuable and worthless uniques. Also includes lower value but still easily sellable uniques.
- #Variable Value Tier - unqiues that are relatively low value or only have value with high rolls (clean up this wording)
- #Variable/Mid value tier. Uniques worth <10c or with multiple bases where the valuable uniques are also 10c or less.
- Show
- BaseType "Gold Ring" "Paua Ring" "Ruby Ring" "Two-Stone Ring" "Prismatic Ring" "Unset Ring" "Iron Ring" "Marble Amulet" "Steel Ring" "Opal Ring" "Conjurer Boots" "Steelscale Gauntlets" "Crusader Gloves" "Ezomyte Burgonet" "Abyssal Axe" "Ezomyte Tower Shield" "Ebony Tower Shield" "Praetor Crown" "Goathide Boots" "Spike-Point Arrow Quiver" "Stealth Boots" "Royal Burgonet" "Ancient Greaves" "Prophet Crown" "Sorcerer Gloves" "Auric Mace" "Heavy Belt" "Ancient Gauntlets" "Serpentscale Gauntlets" "Tornado Wand" "Imperial Staff" "Carnal Armour" "Steelscale Gauntlets" "Midnight Blade" "Great Crown" "Jingling Spirit Shield" "Widowsilk Robe" "Close Helmet" "Nubuck Boots" "Vanguard Belt" "Pinnacle Tower Shield" "Sadist Garb" "Eternal Burgonet" "Corrugated Buckler" "Silk Slippers" "Blue Pearl Amulet"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- Show
- BaseType "Archon Kite Shield" "Vaal Axe" "Rawhide Boots" "Coiled Staff" "Broadhead Arrow Quiver" "Slaughter Knife" "Deerskin Gloves" "Gavel" "Opal Wand" "Spine Bow" "Sage Wand" "Penetrating Arrow Quiver" "Hallowed Hybrid Flask" "Strapped Mitts" "Imperial Claw" "Vaal Gauntlets" "Eternal Sword" "War Sword" "Terror Maul" "Vaal Axe" "Fiend Dagger" "Sinner Tricorne" "Astral Plate" "Vaal Regalia" "Gladius" "Imperial Skean" "Secutor Helm" "War Sword" "Opal Sceptre" "Silver Flask" "Mosaic Kite Shield" "Corsair Sword" "Void Sceptre" "Coronal Leather" "Assassin's Garb" "Sage's Robe" "Destiny Leather" "Carved Wand" "Mirrored Spiked Shield" "Infernal Axe" "Karui Sceptre"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- Show
- BaseType "Leather Cap" "Iron Gauntlets" "Driftwood Wand" "Wool Shoes" "War Hammer"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- #League-Specific Blocks (contains basetypes whose only valuable uniques are league specific, work in progress some of the uniques are in other blocks). Grey border. Examples: Headhunter, Varunastra, The Gull
- Show
- BaseType "Vaal Blade" "Rustic Sash" "Jade Amulet" "Amber Amulet" "Agate Amulet" "Turquoise Amulet" "Diamond Ring" "Moonstone Ring" "Amethyst Ring" "Sapphire Ring" "Leather Belt" "Lapis Amulet" "Blinder" "Spiraled Wand" "Thorium Spirit Shield" "Praetor Crown" "Bronzescale Gauntlets" "Ezomyte Tower Shield" "Sanctified Life Flask" "Grand Mana Flask" "Shadow Sceptre"
- Rarity Unique
- SetTextColor 75 75 75
- SetBorderColor 100 100 100
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- Show
- BaseType "Raven Mask" "Sharkskin Tunic" "Ritual Sceptre" "Jasper Chopper" "Ironscale Gauntlets" "Clasped Mitts" "Legion Gloves" "Topaz Ring" "Cedar Tower Shield" "Regicide Mask" "Steelhead" "Trapper Boots" "Labrys" "Bone Bow" "Great Mallet"
- Rarity Unique
- SetTextColor 75 75 75
- SetBorderColor 100 100 100
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- #Maelstrom staves are fun (Taryn's)
- Show
- BaseType Staff
- Rarity Unique
- DropLevel = 64
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- #Levelling Uniques w/sound at lower ilvls only (only valuable day 1, 1c or less after that) - NEED TO ADD WAY WAY MORE ONE HANDERS TO THIS!!!
- Show
- Rarity Unique
- ItemLevel <= 67
- BaseType "Goat's Horn" "Spiraled Wand" "Bronze Sceptre" "Crystal Sceptre" "Long Bow" "Recurve Bow" "Death Bow" "Poleaxe" "Jade Amulet" "Rustic Sash" "Karui Maul"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 80
- #Fated-capable uniques have a purple border - 2 tiers, lower tier is faded out like bottom tier uniques. Upper tier used only for those with GOOD fates (Coral Ring, Death Bow, etc) (note: only applies if the other filters didn't apply, which means sounds take priority)
- Show
- Rarity Unique
- BaseType "Coral Ring"
- SetTextColor 0 0 0
- SetBorderColor 150 0 250
- SetBackgroundColor 225 100 0
- SetFontSize 34
- PlayAlertSound 4 100
- Show
- Rarity Unique
- BaseType "Sharktooth Arrow Quiver" "Coral Amulet" "Moonstone Ring" "Leather Hood" "Ironscale Boots" "Royal Bow" "Brass Maul" "Gold Amulet" "Crystal Wand" "Coral Ring" "Cleaver" "Gavel" "Skinning Knife" "Reaver Sword" "Wild Leather" "Reinforced Greaves" "Gilded Sallet" "Latticed Ringmail" "Fire Arrow Quiver" "Goathide Gloves" "Iron Ring" "Velvet Slippers" "Serrated Arrow Quiver" "Strapped Leather" "War Buckler" "Plank Kite Shield" "Vine Circlet" "Spiraled Wand" "Woodsplitter" "Iron Circlet" "Clasped Boots" "Jade Hatchet" "Iron Staff" "Iron Hat" "Death Bow" "Rusted Sword" "Jagged Maul" "Scholar Boots" "Studded Belt" "Jade Amulet" "Plate Vest" "Velvet Gloves" "Ornate Sword" "Iron Mask" "Golden Buckler" "Long Bow" "Crude Bow" "Painted Buckler" "Royal Staff" "Gnarled Branch" "Sledgehammer"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBorderColor 150 0 250
- SetBackgroundColor 200 75 0
- #All other low value, mostly shit uniques (no sound, darker background)
- Show
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 200 75 0
- ##################################################
- ######### Section 9 - Divination Cards ###########
- ##################################################
- #Note: Now using poe.ninja HC temp league lists to compile these tier lists
- #Note: All div cards make sounds by default. There are 3 categories.
- #Shit or Very Common Div Cards: No sounds on these, darker blue color. More about removing cards that drop a lot to remove sound spam than removing low value cards. Everything here should be <1 chaos. NOTE: This block must be above the other tiers because of Wolf and Wolf's Shadow
- Show
- BaseType "The Gambler" "The Scholar" "The Lover" "Emperor's Luck" "Flora's Gift" "Her Mask" "The Catalyst" "Destined to Crumble" "The Inoculated" "The Road to Power" "The Sigil" "The Spoiled Prince" "Rain of Chaos" "Thunderous Skies" "The Wolf's Shadow" "The Lion" "The Twins" "Light and Truth" "Prosperity" "The Mercenary" "The Warden" "The Calling" "The Gemcutter" "The Lord in Black" "Struck by Lightning" "The Wolf's Shadow" "The Metalsmith's Gift" "Lantador's Lost Love" "The Scarred Meadow" "The Visionary" "The Incantation" "Dying Anguish" "Cartographer's Delight" "The Pack Leader" "The Gentleman" "The Opulent" "A Mother's Parting Gift" "The Sun" "The Lunaris Priestess" "The Conduit" "The Coming Storm" "The Fox" "The Realm" "The Betrayal" "The Web" "Turn the Other Cheek" "Lysah's Respite" "The Lich" "The Feast"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- # SetBackgroundColor 150 200 250
- # SetBackgroundColor 125 175 225
- SetBackgroundColor 110 160 210
- SetFontSize 36
- #Maximum Tier: Extreme Value only (always hundreds of chaos). White background. Really just HH and mirror cards.
- Show
- BaseType "House of Mirrors" "The Doctor" "The Fiend"
- SetBorderColor 0 0 0
- SetTextColor 240 0 240
- SetBackgroundColor 250 250 250
- SetFontSize 45
- PlayAlertSound 6 250
- #Top Tier: VERY high and consistent value (15-20c+), very few cards should be in this tier. Fuschia background and max tier sound. Cutoff to lavender tier is whatever Abandoned Wealth is worth that league.
- Show
- BaseType "The Offering" "Pride Before the Fall" "The King's Heart" "The Last One Standing" "Hunter's Reward" "The Formless Sea" "The Immortal" "Mawr Blaid" "The Celestial Justicar" "The Brittle Emperor" "Wealth and Power" "The Hunger" "The Polymath" "Abandoned Wealth" "The World Eater" "The Iron Bard"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 250 100 200
- PlayAlertSound 6 200
- SetFontSize 45
- #High Tier: 3c or higher per card. Lavender background, mid tier sound.
- Show
- BaseType "The Devastator" "The Ethereal" "The Spark and the Flame" "The Dragon's Heart" "The Artist" "The Enlightened" "The Queen" "The Saint's Treasure" "The Thaumaturgist" "The Dapper Prodigy" "The Void" "Bowyer's Dream" "The Sephirot" "The Warlord" "The Porcupine" "The Vast" "The Wolven King's Bite" "The Throne" "The Wind" "The Aesthete" "The Wolf" "Last Hope" "The Valkyrie" "The Soul" "Emperor of Purity" "Heterochromia" "The Cursed King" "The Hoarder" "Chaotic Disposition" "The Chains that Bind" "The Harvester" "The Dark Mage" "The Soul" "Earth Drinker" "Lucky Deck" "Time-Lost Relic" "The Cartographer" "The Standoff" "The Breach" "The Dreamer" "The Obscured"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 200 150 250
- PlayAlertSound 2 125
- SetFontSize 45
- #Beyond trash tier: Actually hidden, literally a waste of a click to pick up. Only the very worst get added here, used VERY sparingly.
- Hide
- BaseType "The Carrion Crow" "The Surgeon" "The King's Blade"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- # SetBackgroundColor 150 200 250
- # SetBackgroundColor 125 175 225
- SetBackgroundColor 110 160 210
- #All the rest: light blue color and sound, usually about 1-2c worth but varies greatly, rest should be in either higher tiers or bottom (no sound) tier
- Show
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 150 200 250
- PlayAlertSound 3 125
- SetFontSize 40
- ##################################################
- ####### Section 10 - Basetypes & Crafting ########
- ##################################################
- #Brown backgrounds on the super valuable basetypes, always redundant with lower blocks (usually ES, some jewelery). Updated according to league demand
- #High Priority Top Tier Craft - Brown Background, White Border - stuff that's always selling (usually only meta relevant i84+ helms for lab enchants)
- Show
- BaseType "Eternal Burgonet" "Royal Burgonet"
- ItemLevel >= 84
- SetBackgroundColor 100 66 0
- SetBorderColor 255 255 255
- SetFontSize 38
- #i86 Highlight Blocks
- #Rare i86 Jewellery - Bright Tan Border, brown background
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- Rarity Rare
- ItemLevel >= 86
- SetBackgroundColor 75 40 0
- SetBorderColor 250 200 150
- SetFontSize 42
- #Rare Exceptions for proper highlighting (redundant, mainly for strict/uber filter conflict avoidance)
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
- Rarity Rare
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- Show
- BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
- Rarity Rare
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- #All the rest - Bright Tan Border, large font
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- Show
- BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia"
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- Show
- BaseType "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- Show
- BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- Show
- BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- #awkward items (maelstrom staff, sai)
- Show
- BaseType Staff
- DropLevel = 64
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- Show
- BaseType "Sai"
- Class Dagger
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- #i85 Highlight Blocks
- #Rare Top level Jewellery - Bright brown border, brown background
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- Rarity Rare
- ItemLevel >= 85
- SetBackgroundColor 75 40 0
- SetBorderColor 250 175 0
- SetFontSize 40
- #Rare Exceptions for proper highlighting (redundant, mainly for strict/uber filter conflict avoidance)
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
- Rarity Rare
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 38
- Show
- BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
- Rarity Rare
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- #All the rest - Bright Brown Border, slightly larger font
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- Show
- BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia"
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- Show
- BaseType "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- Show
- BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- Show
- BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- #awkward items (maelstrom staff, sai)
- Show
- BaseType Staff
- DropLevel = 64
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- Show
- BaseType "Sai"
- Class Dagger
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- #i84 Highlight Blocks
- #Rare Top level Jewellery - Bright brown border, brown background
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- Rarity Rare
- ItemLevel >= 84
- SetBackgroundColor 75 50 0
- SetBorderColor 225 150 0
- SetFontSize 38
- #Rare Exceptions for proper highlighting (redundant, mainly for strict/uber filter conflict avoidance)
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
- Rarity Rare
- ItemLevel >= 84
- SetBorderColor 150 100 0
- SetFontSize 36
- Show
- BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
- Rarity Rare
- ItemLevel >= 84
- SetBorderColor 150 100 0
- #All the rest - Dim Brown Border
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- #awkward items (maelstrom staff, sai)
- Show
- BaseType Staff
- DropLevel = 64
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Sai"
- Class Dagger
- ItemLevel >= 84
- SetBorderColor 150 100 0
- #Scarce Atlas jewellery bases in top tier despite not 84+ because they're worth a fucking shitload, also code priority issues with putting them any lower
- Show
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Marble Amulet"
- SetBorderColor 225 0 225
- SetBackgroundColor 65 0 65
- SetFontSize 40
- SetTextColor 0 255 255
- PlayAlertSound 13 250
- Show
- BaseType "Blue Pearl Amulet" "Vanguard Belt"
- ItemLevel >= 84
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- PlayAlertSound 13 250
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- ItemLevel >= 84
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- PlayAlertSound 13 250
- ##################################################
- ######## Section 11 - Rare Highlighting ##########
- ##################################################
- #Violet borders on t1 bases, blue borders on t2 bases, faint yellow on chaos recipe rares
- Show
- BaseType "Astral Plate" "Vaal Regalia"
- Rarity Rare
- SetBorderColor 150 0 255
- SetFontSize 34
- Show
- BaseType "Glorious Plate" "Assassin's Garb"
- Rarity Rare
- SetBorderColor 75 150 255
- Show
- BaseType "Archon Kite Shield" "Titanium Spirit Shield" "Ezomyte Tower Shield"
- Rarity Rare
- SetBorderColor 150 0 255
- SetFontSize 34
- Show
- BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Dragonscale Boots" "Dragonscale Gauntlets"
- Rarity Rare
- SetBorderColor 150 0 255
- SetFontSize 36
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity Rare
- SetBorderColor 200 0 200
- SetFontSize 38
- #light blue borders on caster weapons
- #note: removed border from eclipse staff due to zero demand
- Show
- BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
- Rarity Rare
- SetBorderColor 150 200 250
- SetFontSize 36
- Show
- BaseType "Profane Wand" "Opal Wand" "Sambar Sceptre" "Opal Sceptre" "Void Sceptre"
- Rarity Rare
- SetBorderColor 150 200 250
- SetFontSize 34
- #lime green on ranged weapons
- Show
- BaseType "Imbued Wand"
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 34
- Show
- BaseType "Harbinger Bow"
- Rarity Rare
- # SetBorderColor 150 250 50
- SetBorderColor 125 200 40
- #maroon on melee weapons
- #note: removed border from exquisite blade due to zero demand, dropped border from Colossus now that the EQ era has passed leaving only the 2 top mace bases
- Show
- BaseType "Vaal Axe"
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 34
- Show
- BaseType "Fleshripper" "Coronal Maul"
- Rarity Rare
- SetBorderColor 128 0 0
- #note: removed border from sai, spiked point arrow quiver, thicket bow, gemini claw due to low demand (sai mainly used for delirium)
- Show
- BaseType "Ambusher" "Jewelled Foil" "Siege Axe" "Runic Hatchet"
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 34
- Show
- BaseType "Imperial Skean" "Corsair Sword" "Vaal Rapier" "Harpy Rapier" "Spiraled Foil" "Behemoth Mace" "Eternal Sword"
- Rarity Rare
- SetBorderColor 128 0 0
- #Jewellery - Nested purple for best basetypes, nested blue for all other basetypes
- Show
- BaseType "Coral Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Prismatic Ring" "Diamond Ring" "Unset Ring" "Leather Belt" "Heavy Belt" "Vanguard Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Blue Pearl Amulet"
- Rarity Rare
- SetBorderColor 175 75 255
- SetBackgroundColor 50 0 100
- SetFontSize 38
- Show
- # BaseType "Iron Ring" "Paua Ring" "Gold Ring" "Moonstone Ring" "Amethyst Ring" "Rustic Sash" "Chain Belt" "Studded Belt" "Cloth Belt" "Paua Amulet" "Coral Amulet" "Gold Amulet" "Onyx Amulet"
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Rare
- SetBorderColor 75 150 255
- SetBackgroundColor 0 50 100
- SetFontSize 36
- #Second-Tier 2x2 highlighting
- #blue border exceptions (only applies in strict version)
- Show
- BaseType "Hydrascale" "Vaal Greaves" "Vaal Gauntlets" "Stealth Boots" "Stealth Gloves" "Fossilised Spirit Shield" "Nightmare Bascinet" "Crusader Gloves" "Murder Mitts" "Crusader Boots"
- Rarity Rare
- Height = 2
- Width = 2
- SetBorderColor 75 150 255
- SetFontSize 36
- #Expanded 2nd tier gloves, boots, shields due to meta demand
- Show
- BaseType "Goliath Gauntlets" "Wyrmscale Gauntlets" "Ancient Gauntlets" "Serpentscale Gauntlets"
- Rarity Rare
- Height = 2
- Width = 2
- SetBorderColor 75 150 255
- SetFontSize 36
- Show
- BaseType "Arcanist Slippers" "Assassin's Boots" "Legion Boots" "Conjurer Boots" "Shagreen Boots" "Goliath Greaves" "Soldier Boots" "Ambush Boots" "Carnal Boots" "Wyrmscale Boots" "Ancient Greaves" "Serpentscale Boots"
- Rarity Rare
- Height = 2
- Width = 2
- SetBorderColor 75 150 255
- SetFontSize 36
- Show
- BaseType "Ivory Spirit Shield" "Bone Spirit Shield" "Angelic Kite Shield"
- Rarity Rare
- SetBorderColor 75 150 255
- SetFontSize 36
- #experimental: abolishing itemlevel based filtering in favor of better base filtering, as ilvl distinction applies only to 73-74 maps
- #new: blue borders on all droplevel 60+ boots
- Show
- Class "Boots"
- Rarity Rare
- DropLevel >= 60
- SetBorderColor 75 150 255
- SetFontSize 36
- #Show
- # BaseType "Mind Cage" "Sinner Tricorne" "Ezomyte Burgonet"
- # Class "Helm"
- # Rarity Rare
- # DropLevel >= 60
- # SetBorderColor 75 150 255
- ##################################################
- ########### Section 12 - Misc Part I #############
- ##################################################
- #Warbands Prefix Highlighting (Bright Violet / Pink'ish Text)
- #Show
- # HasExplicitMod "Brinerot" "Mutewind" "Redblade" "Betrayer's" "Deceiver's" "Turncoat's"
- # SetTextColor 200 0 250
- # SetFontSize 40
- #Common Atlas bases (magic included due to rarity here)
- Show
- BaseType "Blue Pearl Amulet" "Vanguard Belt"
- Rarity Normal Magic
- SetBorderColor 200 0 200
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity Normal Magic
- SetBorderColor 200 0 200
- #Oddball items & items that should never normally drop
- Show
- Class "Quest Items"
- SetTextColor 0 250 0
- SetBorderColor 0 250 0
- SetFontSize 45
- Show
- Class "Amulet"
- Identified True
- Corrupted True
- SetBorderColor 175 0 0
- Show
- BaseType "Avian Slippers" "Sacrificial Garb" "Ruby Amulet"
- SetFontSize 42
- SetBackgroundColor 100 66 0
- SetBorderColor 0 255 255
- Show
- BaseType "Jet Amulet" "Jet Ring" "Golden Obi" "Golden Mantle" "Golden Bracers" "Golden Caligae" "Golden Hoop" "Golden Wreath" "Golden Flame"
- SetFontSize 42
- SetBackgroundColor 100 66 0
- SetBorderColor 0 255 255
- #Lavender border around 75+ jewellery
- Show
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
- ItemLevel >= 75
- Rarity Normal
- SetBorderColor 150 120 255
- Show
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
- ItemLevel >= 72
- Rarity Normal
- #3CL - Ridiculously specific spot b/c of code prioritization
- Show
- Sockets >= 3
- SocketGroup RGB
- Width = 2
- Height = 2
- SetBorderColor 0 200 0
- SetBackgroundColor 0 35 0
- Show
- Sockets >= 3
- SocketGroup RGB
- Width = 1
- Height = 3
- SetBorderColor 0 200 0
- SetBackgroundColor 0 35 0
- Show
- Sockets >= 3
- ItemLevel <= 74
- SocketGroup RGB
- SetBorderColor 0 150 0
- SetBackgroundColor 0 35 0
- ##################################################
- ######## Section 13 - Global Levelling I #########
- ##################################################
- Show
- ItemLevel <= 67
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring"
- Rarity Magic
- SetBorderColor 150 120 255
- SetFontSize 34
- Show
- ItemLevel <= 47
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring"
- SetBorderColor 150 120 255
- Show
- ItemLevel <= 24
- BaseType "Leather Belt" "Coral Ring"
- SetBorderColor 255 204 102
- SetFontSize 34
- Show
- ItemLevel <= 19
- BaseType "Rustic Sash"
- SetBorderColor 200 80 0
- Show
- ItemLevel <= 24
- BaseType "Iron Ring"
- SetBorderColor 200 80 0
- SetFontSize 34
- Show
- ItemLevel <= 24
- BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet"
- SetBorderColor 150 0 150
- Show
- ItemLevel <= 24
- BaseType "Heavy Belt"
- SetBorderColor 150 0 150
- Show
- ItemLevel <= 33
- BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
- SetBorderColor 200 0 200
- SetFontSize 34
- Show
- ItemLevel <= 69
- BaseType "Leather Belt" "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
- Rarity Normal Magic
- Show
- ItemLevel <= 47
- BaseType "Jade Amulet" "Amber Amulet" "Lapis Amulet"
- Rarity Normal Magic
- Show
- ItemLevel <= 69
- BaseType "Rustic Sash"
- Rarity Normal Magic
- Show
- ItemLevel <= 47
- BaseType "Heavy Belt"
- Rarity Normal
- Show
- ItemLevel <= 47
- BaseType "Iron Ring"
- Show
- ItemLevel <= 14
- BaseType "Ring" "Amulet"
- Show #is this particular catchall block still necessary? very narrow
- Class "Gloves" "Helm" "Body Armour"
- ItemLevel <= 59
- LinkedSockets = 4
- SetBorderColor 0 200 200
- #tan border on magic and rare levelling boots
- Show
- Class "Boots"
- ItemLevel < 47
- Rarity Magic
- SetBorderColor 255 204 102
- SetFontSize 38
- Show
- Class "Boots"
- Rarity Rare
- ItemLevel < 67
- SetBorderColor 255 204 102
- SetFontSize 38
- #Low Level Exceptions (starter weapons, hillock items, shields for brutus kill races). These only engage if Class Selection is enabled and are otherwise redundant with worst case scenario filtering at the bottom of the filter.
- Show
- Rarity Normal
- ItemLevel = 1
- Sockets = 3
- Show
- Class Shield
- ItemLevel <= 11
- ##################################################
- ########## Section 14 - Caster Weapons ###########
- ##################################################
- Show
- BaseType "Quartz Sceptre" "Shadow Sceptre"
- ItemLevel <= 47
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 50 60 70
- Show
- BaseType "Crystal Sceptre" "Abyssal Sceptre"
- ItemLevel <= 61
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 50 60 70
- Show
- BaseType "Opal Sceptre" "Void Sceptre"
- ItemLevel <= 69
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 50 60 70
- Show
- Class "Wand" "Sceptre"
- ItemLevel <= 25
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 50 60 70
- Show
- Class "Wand" "Sceptre"
- ItemLevel <= 47
- LinkedSockets = 3
- SetBorderColor 150 200 250
- Show
- BaseType "Quartz Sceptre" "Shadow Sceptre"
- ItemLevel <= 47
- SetBorderColor 100 150 200
- Show
- BaseType "Crystal Sceptre" "Abyssal Sceptre" "Pagan Wand"
- ItemLevel <= 59
- SetBorderColor 100 150 200
- Show
- BaseType "Opal Sceptre" "Void Sceptre" "Profane Wand" "Opal Wand" "Heathen Wand"
- ItemLevel <= 72
- SetBorderColor 100 150 200
- Show
- Class "Wand" "Sceptre"
- Rarity Rare
- ItemLevel <= 47
- SetBorderColor 150 200 250
- Show
- Class "Wand" "Sceptre" "Dagger"
- Rarity Magic
- ItemLevel <= 25
- SetBorderColor 150 200 250
- Show
- Class "Wand" "Sceptre"
- ItemLevel <= 47
- Show
- BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
- SetBorderColor 100 150 200
- ItemLevel <= 72
- #Extra shields as shield charge is not going away anytime soon it seems
- Show
- BaseType "War Buckler" "Copper Tower Shield" "Bone Spirit Shield"
- ItemLevel <= 40
- Show
- BaseType "Ceremonial Kite Shield" "Bronze Tower Shield" "Ivory Spirit Shield"
- ItemLevel <= 67
- Show
- BaseType "Angelic Kite Shield" "Archon Kite Shield" "Ezomyte Tower Shield" "Fossilised Spirit Shield"
- ItemLevel <= 72
- ##################################################
- ######## Section 15.1 - 2H Melee Weapons #########
- ##################################################
- #Axes are the only ones ever given borders after the start. Mace/Sword are shown as the backups. Level ranges are much tighter than the other blocks as it's better to use offtype than a lower base
- #only 2h are shown after brutus as 1h builds level w/2h anyways. this may change in oriath and needs to be seen
- #favors axes, shows swords, and hides maces by end of levelling phase
- Show
- BaseType "Corroded Blade" "Driftwood Maul"
- ItemLevel < 8
- Show
- BaseType "Stone Axe"
- ItemLevel < 9
- SetBorderColor 128 0 0
- Show
- BaseType "Longsword" "Tribal Maul"
- ItemLevel < 12
- Show
- BaseType "Jade Chopper"
- ItemLevel < 13
- SetBorderColor 128 0 0
- Show
- BaseType "Bastard Sword" "Mallet"
- ItemLevel < 17
- Show
- BaseType "Woodsplitter"
- ItemLevel < 18
- SetBorderColor 128 0 0
- Show
- BaseType "Two-Handed Sword" "Sledgehammer"
- ItemLevel < 22
- Show
- BaseType "Poleaxe"
- ItemLevel < 23
- SetBorderColor 128 0 0
- Show
- BaseType "Etched Greatsword" "Jagged Maul"
- ItemLevel < 27
- Show
- BaseType "Double Axe"
- ItemLevel < 28
- SetBorderColor 128 0 0
- Show
- BaseType "Gilded Axe"
- ItemLevel < 33
- SetBorderColor 128 0 0
- Show
- BaseType "Shadow Axe"
- ItemLevel < 37
- SetBorderColor 128 0 0
- Show
- BaseType "Jasper Chopper"
- ItemLevel < 41
- SetBorderColor 128 0 0
- Show
- BaseType "Timber Axe"
- ItemLevel < 45
- SetBorderColor 128 0 0
- Show
- BaseType "Headsman Axe"
- ItemLevel < 49
- SetBorderColor 128 0 0
- Show
- BaseType "Labrys"
- ItemLevel < 53
- SetBorderColor 128 0 0
- Show
- BaseType "Noble Axe"
- ItemLevel < 57
- SetBorderColor 128 0 0
- Show
- BaseType "Abyssal Axe"
- ItemLevel < 58
- SetBorderColor 128 0 0
- Show
- BaseType "Karui Chopper" "Sundering Axe" "Ezomyte Axe"
- ItemLevel < 63
- SetBorderColor 128 0 0
- Show
- BaseType "Vaal Axe" "Coronal Maul"
- ItemLevel <= 72
- SetBorderColor 128 0 0
- ##################################################
- ######## Section 15.2 - 1H Melee Weapons #########
- ##################################################
- #note: highly subject to change depending on how race meta shapes up. only axes shown atm, will add maces if necessary. sunder meta means swords useless?
- Show
- BaseType "Copper Sword" "Sabre"
- ItemLevel <= 11
- SetBorderColor 128 0 0
- Show
- BaseType "Jade Hatchet"
- ItemLevel < 11
- SetBorderColor 128 0 0
- Show
- BaseType "Boarding Axe"
- ItemLevel < 16
- SetBorderColor 128 0 0
- Show
- BaseType "Cleaver"
- ItemLevel < 21
- SetBorderColor 128 0 0
- Show
- BaseType "Broad Axe"
- ItemLevel < 25
- SetBorderColor 128 0 0
- Show
- BaseType "Arming Axe"
- ItemLevel < 29
- SetBorderColor 128 0 0
- Show
- BaseType "Decorative Axe"
- ItemLevel < 33
- SetBorderColor 128 0 0
- Show
- BaseType "Spectral Axe"
- ItemLevel < 36
- SetBorderColor 128 0 0
- Show
- BaseType "Jasper Axe" "Etched Hatchet"
- ItemLevel < 39
- SetBorderColor 128 0 0
- Show
- BaseType "Tomahawk"
- ItemLevel < 42
- SetBorderColor 128 0 0
- Show
- BaseType "Wrist Chopper"
- ItemLevel < 45
- SetBorderColor 128 0 0
- Show
- BaseType "War Axe"
- ItemLevel < 48
- SetBorderColor 128 0 0
- Show
- BaseType "Chest Splitter"
- ItemLevel < 51
- SetBorderColor 128 0 0
- Show
- BaseType "Ceremonial Axe"
- ItemLevel < 57
- SetBorderColor 128 0 0
- Show
- BaseType "Wraith Axe"
- ItemLevel < 58
- SetBorderColor 128 0 0
- Show
- BaseType "Engraved Hatchet" "Karui Axe"
- ItemLevel < 59
- SetBorderColor 128 0 0
- Show
- BaseType "Vaal Hatchet"
- ItemLevel < 69
- SetBorderColor 128 0 0
- Show
- BaseType "Siege Axe" "Runic Hatchet"
- ItemLevel <= 72
- SetBorderColor 128 0 0
- ##################################################
- ########### Section 15.3 - SWORD ALPHA ########### - SWORD BLOCKS IN ALPHA DISABLED BY DEFAULT, ARE EXPLORATORY REGARDING RACE META AND MAY NOT BE PERMANENT
- ##################################################
- #Show
- # BaseType "Copper Sword" "Sabre"
- # ItemLevel <= 11
- # SetBorderColor 128 0 0
- #Show
- # Class "One Hand"
- # ItemLevel <= 5
- #Show
- # Class "One Hand"
- # ItemLevel <= 11
- # DropLevel >= 4
- #Show
- # BaseType "Copper Sword"
- # ItemLevel < 11
- # SetBorderColor 128 0 0
- #Show
- # BaseType "Sabre" "Battered Foil"
- # ItemLevel < 16
- # SetBorderColor 128 0 0
- #Show
- # BaseType "Broad Sword" "Basket Rapier"
- # ItemLevel < 21
- # SetBorderColor 128 0 0
- #Show
- # BaseType "War Sword" "Jagged Foil"
- # ItemLevel < 25
- # SetBorderColor 128 0 0
- #Show
- # BaseType "Ancient Sword" "Antique Rapier"
- # ItemLevel < 29
- # SetBorderColor 128 0 0
- #Show
- # BaseType "Elegant Sword" "Elegant Foil"
- # ItemLevel < 33
- # SetBorderColor 128 0 0
- #Show
- # BaseType "Dusk Blade" "Hook Sword" "Thorn Rapier"
- # ItemLevel < 38
- # SetBorderColor 128 0 0
- #Show
- # BaseType "Variscite Blade" "Smallsword"
- # ItemLevel < 40
- # SetBorderColor 128 0 0
- #Show
- # BaseType "Cutlass" "Wyrmbone Rapier"
- # ItemLevel < 44
- # SetBorderColor 128 0 0
- #Show
- # BaseType "Baselard" "Burnished Foil"
- # ItemLevel < 47
- # SetBorderColor 128 0 0
- #Show
- # BaseType "Battle Sword" "Estoc"
- # ItemLevel < 51
- # SetBorderColor 128 0 0
- #Show
- # BaseType "Elder Sword" "Serrated Foil"
- # ItemLevel < 57
- # SetBorderColor 128 0 0
- #Show
- # BaseType "Graceful Sword"
- # ItemLevel < 58
- # SetBorderColor 128 0 0
- #Show
- # BaseType "Corsair Sword" "Eternal Sword"
- # ItemLevel <= 72
- # SetBorderColor 128 0 0
- ##################################################
- ########## Section 16 - Ranged Weapons ###########
- ##################################################
- Show
- BaseType "Serrated Arrow Quiver"
- ItemLevel <= 14
- SetBorderColor 125 200 40
- Show
- BaseType "Broadhead Arrow Quiver" "Spike-Point Arrow Quiver"
- ItemLevel <= 67
- SetBorderColor 125 200 40
- Show
- BaseType "Quiver"
- Rarity Magic
- ItemLevel <= 20
- Show
- BaseType "Short Bow"
- ItemLevel < 9
- # SetBorderColor 150 250 50
- SetBorderColor 125 200 40
- Show
- BaseType "Long Bow"
- ItemLevel < 14
- SetBorderColor 125 200 40
- Show
- BaseType "Composite Bow"
- ItemLevel < 18
- SetBorderColor 125 200 40
- Show
- BaseType "Recurve Bow"
- ItemLevel < 23
- SetBorderColor 125 200 40
- Show
- BaseType "Bone Bow"
- ItemLevel < 28
- SetBorderColor 125 200 40
- Show
- BaseType "Royal Bow"
- ItemLevel < 32
- SetBorderColor 125 200 40
- Show
- BaseType "Death Bow"
- ItemLevel < 38
- SetBorderColor 125 200 40
- Show
- BaseType "Grove Bow"
- ItemLevel < 38
- SetBorderColor 125 200 40
- Show
- BaseType "Reflex Bow"
- ItemLevel < 38
- SetBorderColor 125 200 40
- Show
- BaseType "Decurve Bow"
- ItemLevel < 44
- SetBorderColor 125 200 40
- Show
- BaseType "Compound Bow"
- ItemLevel < 44
- SetBorderColor 125 200 40
- Show
- BaseType "Sniper Bow"
- ItemLevel < 47
- SetBorderColor 125 200 40
- Show
- BaseType "Ivory Bow"
- ItemLevel < 50
- SetBorderColor 125 200 40
- Show
- BaseType "Highborn Bow"
- ItemLevel < 53
- SetBorderColor 125 200 40
- Show
- BaseType "Steelwood Bow"
- ItemLevel < 60
- Show
- BaseType "Citadel Bow"
- ItemLevel < 61
- SetBorderColor 125 200 40
- Show
- BaseType "Assassin Bow"
- ItemLevel < 67
- SetBorderColor 125 200 40
- Show
- BaseType "Spine Bow"
- ItemLevel < 67
- SetBorderColor 125 200 40
- Show
- BaseType "Decimation Bow"
- ItemLevel < 67
- SetBorderColor 125 200 40
- Show
- BaseType "Thicket Bow"
- ItemLevel <= 72
- SetBorderColor 125 200 40
- Show
- BaseType "Harbinger Bow"
- ItemLevel <= 72
- SetBorderColor 125 200 40
- ##################################################
- ###### Section 16.2 - Ranged (Shield Throw) ###### - DISABLED IN 3.2.1 BECAUSE THIS SHIT IS FUCKING AWFUL
- ##################################################
- #Show
- # BaseType "Cedar Tower Shield"
- # ItemLevel < 24
- # SetBorderColor 125 200 40
- #Show
- # BaseType "Copper Tower Shield"
- # ItemLevel < 30
- # SetBorderColor 125 200 40
- #Show
- # BaseType "Reinforced Tower Shield"
- # ItemLevel < 47
- # SetBorderColor 125 200 40
- #Show
- # BaseType "Bronze Tower Shield"
- # ItemLevel < 51
- # SetBorderColor 125 200 40
- #Show
- # BaseType "Girded Tower Shield"
- # ItemLevel < 64
- # SetBorderColor 125 200 40
- #Show
- # BaseType "Ezomyte Tower Shield"
- # ItemLevel < 72
- # SetBorderColor 125 200 40
- #Show
- # BaseType "Colossal Tower Shield"
- # ItemLevel < 72
- # SetBorderColor 125 200 40
- ##################################################
- ############## Section 17 - Armour ###############
- ##################################################
- #Pure ES basetypes hidden until merc lake, hybrid ES basetypes always hidden
- #effectively ends at 68 maps, other sections take over.
- Show
- BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
- ItemLevel <= 3
- Rarity Rare
- SetFontSize 34
- Show
- BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
- ItemLevel <= 3
- Show
- BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
- ItemLevel <= 6
- Rarity Rare
- SetFontSize 34
- Show
- BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
- ItemLevel <= 6
- Show
- BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
- ItemLevel <= 8
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 34
- Show
- BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
- ItemLevel <= 8
- SetBorderColor 150 100 0
- #note: extended to 11 over 9 for brutus worst case scenarios
- Show
- BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
- ItemLevel <= 11
- Show
- BaseType "Cone Helmet" "Steel Greaves"
- ItemLevel <= 11
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 34
- Show
- BaseType "Cone Helmet" "Steel Greaves"
- ItemLevel <= 11
- SetBorderColor 150 100 0
- #note: extended to 13 over 12 to smooth things out after brutus
- Show
- BaseType "Cone Helmet" "Steel Greaves"
- ItemLevel <= 13
- Show
- BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 13
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 34
- Show
- BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 13
- SetBorderColor 150 100 0
- Show
- BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 15
- Show
- BaseType "Tricorne" "Sallet" "Goathide Boots"
- ItemLevel <= 15
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 34
- Show
- BaseType "Tricorne" "Sallet" "Goathide Boots"
- ItemLevel <= 15
- SetBorderColor 150 100 0
- Show
- BaseType "Tricorne" "Sallet" "Goathide Boots"
- ItemLevel <= 18
- Show
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
- ItemLevel <= 18
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 34
- Show
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
- ItemLevel <= 18
- SetBorderColor 150 100 0
- Show
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
- ItemLevel <= 21
- Show
- BaseType "Barbute Helmet"
- ItemLevel <= 21
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 34
- Show
- BaseType "Barbute Helmet"
- ItemLevel <= 21
- SetBorderColor 150 100 0
- Show
- BaseType "Barbute Helmet"
- ItemLevel <= 24
- Show
- BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
- ItemLevel <= 24
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 34
- Show
- BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
- ItemLevel <= 24
- SetBorderColor 150 100 0
- Show
- BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
- ItemLevel <= 27
- Show
- BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
- ItemLevel <= 27
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 34
- Show
- BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
- ItemLevel <= 27
- SetBorderColor 150 100 0
- Show
- BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
- ItemLevel <= 30
- #note - docks/lunaris normal 29
- Show
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 30
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 34
- Show
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 30
- SetBorderColor 150 100 0
- Show
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 33
- Show
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 33
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 34
- Show
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 33
- SetBorderColor 150 100 0
- Show
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 36
- Show
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 36
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 34
- Show
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 36
- SetBorderColor 150 100 0
- Show
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 39
- Show
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 39
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 34
- Show
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 39
- SetBorderColor 150 100 0
- Show
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 42
- Show
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 42
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 34
- Show
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 42
- SetBorderColor 150 100 0
- Show
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 45
- Show
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 45
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 34
- Show
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 45
- SetBorderColor 150 100 0
- Show
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 48
- Show
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 48
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 34
- Show
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 48
- SetBorderColor 150 100 0
- Show
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 51
- Show
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 51
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 34
- Show
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 51
- SetBorderColor 150 100 0
- Show
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 53
- #note: rare font size increases stop shortly after kitava
- Show
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 53
- SetBorderColor 150 100 0
- Show
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 56
- Show
- BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 56
- SetBorderColor 150 100 0
- Show
- BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 59
- Show
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 59
- SetBorderColor 150 100 0
- Show
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 62
- #note: oasis is 62 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
- Show
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 62
- SetBorderColor 150 100 0
- Show
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 66
- Show
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
- ItemLevel <= 70
- SetBorderColor 150 100 0
- Show
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate"
- ItemLevel <= 70
- Show
- BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
- ItemLevel <= 72
- SetBorderColor 150 100 0
- Show
- BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
- ItemLevel <= 72
- SetBorderColor 150 100 0
- Show
- BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
- Rarity Normal
- ItemLevel <= 72
- SetBorderColor 150 100 0
- ##################################################
- ############## Section 18 - Flasks ###############
- ##################################################
- #Levelling flasks w/sounds
- Show
- BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Granite Flask"
- # SetTextColor 0 255 255
- # SetTextColor 200 150 250
- SetTextColor 250 0 125
- ItemLevel <= 67
- PlayAlertSound 14 150
- SetFontSize 36
- Show
- BaseType "Basalt Flask" "Diamond Flask"
- ItemLevel <= 67
- SetTextColor 200 150 250
- PlayAlertSound 14 150
- SetFontSize 34
- #Quality Flask Highlighting
- Show
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask" "Diamond Flask" "Sulphur Flask"
- Quality = 20
- SetTextColor 250 0 125
- SetBorderColor 255 204 102
- SetFontSize 34
- Show
- BaseType "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask" "Diamond Flask" "Sulphur Flask"
- Quality >= 10
- SetTextColor 200 150 250
- SetBorderColor 255 204 102
- SetFontSize 34
- Show
- Class Flask
- ItemLevel >= 75
- Quality >= 10
- SetBorderColor 75 150 255
- Show
- Class Flask
- ItemLevel >= 43
- ItemLevel <= 74
- Quality > 7
- SetBorderColor 75 150 255
- Show
- ItemLevel <= 42
- BaseType "Ruby Flask" "Sapphire Flask" "Topaz Flask"
- # SetBorderColor 150 25 250
- SetTextColor 200 150 250
- Show
- BaseType "Diamond Flask" "Quartz Flask" "Jade Flask" "Basalt Flask" "Silver Flask" "Sulphur Flask" "Stibnite Flask"
- ItemLevel <= 77
- SetTextColor 200 150 250
- Show
- BaseType "Granite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Diamond Flask" "Quartz Flask" "Jade Flask" "Basalt Flask" "Quicksilver Flask" "Silver Flask" "Sulphur Flask" "Stibnite Flask"
- ItemLevel < 79
- Show
- BaseType "Bismuth Flask" "Aquamarine Flask"
- ItemLevel < 72
- #Level-Based Flask Highlighting
- Show
- Class "Life Flasks"
- DropLevel >= 0
- ItemLevel <= 5
- SetBorderColor 200 0 0
- SetFontSize 34
- Show
- Class "Mana Flasks"
- DropLevel >= 0
- ItemLevel <= 5
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 3
- ItemLevel <= 12
- SetBorderColor 200 0 0
- SetFontSize 34
- Show
- Class "Mana Flasks"
- DropLevel >= 3
- ItemLevel <= 12
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 6
- ItemLevel <= 18
- SetBorderColor 200 0 0
- SetFontSize 34
- Show
- Class "Mana Flasks"
- DropLevel >= 6
- ItemLevel <= 18
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 12
- ItemLevel <= 24
- SetBorderColor 200 0 0
- SetFontSize 34
- Show
- Class "Mana Flasks"
- DropLevel >= 12
- ItemLevel <= 24
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 18
- ItemLevel <= 30
- SetBorderColor 200 0 0
- SetFontSize 34
- Show
- Class "Mana Flasks"
- DropLevel >= 18
- ItemLevel <= 30
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 24
- ItemLevel <= 36
- SetBorderColor 200 0 0
- SetFontSize 34
- Show
- Class "Mana Flasks"
- DropLevel >= 24
- ItemLevel <= 36
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 30
- ItemLevel <= 42
- SetBorderColor 200 0 0
- SetFontSize 34
- Show
- Class "Mana Flasks"
- DropLevel >= 30
- ItemLevel <= 42
- SetBorderColor 75 150 255
- #note: Hallowed starts at 42 and is prioritized until harbor bridge, others are shown but not bordered
- Show
- BaseType "Hallowed Life Flask"
- DropLevel >= 42
- ItemLevel <= 61
- SetBorderColor 200 0 0
- SetFontSize 34
- Show
- Class "Life Flasks"
- DropLevel >= 36
- ItemLevel <= 50
- Show
- Class "Mana Flasks"
- DropLevel >= 36
- ItemLevel <= 50
- Show
- Class "Life Flasks" "Mana Flasks"
- DropLevel >= 42
- ItemLevel <= 66
- Show
- ItemLevel < 72
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
- Show
- ItemLevel < 75
- Rarity Magic
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
- ##################################################
- ######## Section 19 - Global Levelling II ########
- ##################################################
- #Note: Worst Case Scenario Insurance
- #note: 47 kitava cutoff, 59 pre harbor bridge cutoff. (may change)
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 69
- LinkedSockets = 4
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 59
- LinkedSockets >= 3
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 33
- LinkedSockets >= 2
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 59
- Sockets = 4
- #note: cutoff reverted back to 36 to include dried lake in oriath, may revert later
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 36
- Sockets >= 3
- Show
- Class "Body Armour"
- LinkedSockets >= 3
- ItemLevel <= 36
- Show
- Class "Body Armour" "Boots"
- LinkedSockets = 4
- ItemLevel <= 62
- #offhand weapon links for sunder racing meta - add a maroon border to this?
- Show
- Class "One Hand" "Claw" "Dagger"
- SocketGroup RGG RRG
- ItemLevel <= 25
- #pre-brutus catchalls
- Show
- Class "One Hand"
- ItemLevel <= 5
- Show
- Class "One Hand"
- ItemLevel <= 11
- DropLevel >= 4
- Show
- Class Flask
- ItemLevel <= 11
- Show
- ItemLevel <= 47
- Rarity Magic
- Show
- ItemLevel > 47
- ItemLevel <= 66
- Rarity Magic
- Height 1
- Width 1
- #chaos recipe assist: faint yellow borders on low droplevel 2x2 items (this must be placed below Section 17 - Armour or it takes priority on rares)
- Show
- Class "Gloves" "Helm" "Boots"
- Rarity Rare
- SetBorderColor 150 150 75
- ##################################################
- ############### Section 20 - Gems ################
- ##################################################
- Show
- BaseType "Empower" "Enlighten" "Portal" "Vaal Breach" "Item Quantity" "Detonate Mines"
- Class Gem
- # SetBackgroundColor 27 162 155
- # SetTextColor 255 204 102
- SetTextColor 250 125 0
- SetBorderColor 250 250 250
- # SetTextColor 0 200 200
- SetFontSize 40
- PlayAlertSound 12 200
- Show
- Class Gem
- Quality >= 15
- SetBorderColor 255 204 102
- SetTextColor 0 200 200
- SetFontSize 40
- PlayAlertSound 12 200
- Show
- Class Gem
- Quality >= 10
- SetBorderColor 255 204 102
- SetFontSize 36
- Show
- Class Gem
- Quality > 7
- SetBorderColor 255 204 102
- Show
- BaseType "Enhance" "Added Chaos"
- SetTextColor 0 200 200
- SetFontSize 36
- Class Gem
- Show
- BaseType "Vaal Haste" "Vaal Grace"
- SetBorderColor 200 0 0
- SetTextColor 0 200 200
- SetFontSize 36
- Class Gem
- Show
- Class Gem
- Corrupted True
- SetBorderColor 200 0 0
- Show
- Class "Active Skill Gems"
- # GemLevel >= 19
- Show
- Class Gem
- ##################################################
- ######### Section 21 - Miscellaneous II ##########
- ##################################################
- #Note: Low priority odd items and catch-alls
- #Race Whetstone Recipe Toggle - On by default.
- Show
- Class "One Hand" "Two Hand" "Bow" "Dagger" "Claw" "Wand" "Staves"
- ItemLevel <= 46
- Quality >= 10
- SetBorderColor 100 100 100
- Show
- Class "One Hand" "Two Hand" "Bow" "Dagger" "Claw" "Wand" "Staves"
- ItemLevel <= 46
- Quality > 0
- Show
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Magic
- ItemLevel <= 66
- #Chisel recipe
- Show
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- ItemLevel > 66
- Rarity Normal
- Hide
- BaseType "Scroll Fragment" "Transmutation Shard" "Alteration Shard"
- Show
- ItemLevel <= 5
- Show
- Class Currency
- Show
- Rarity Rare
- ItemLevel >= 68
- DropLevel <= 60
- SetTextColor 255 255 119 175
- SetBackgroundColor 0 0 0 175
- Show
- Rarity Rare
- #Show
- # Class "Hideout Doodads" "Microtransactions"
- ##################################################
- ############# Section 22 - Warbands ##############
- ##################################################
- #When you kill a warbands pack, press alt and the warbands items will have a faint blue background if any dropped.
- #As of 3.1.3, Warbands items highlighting is off by default. Shaper/Elder items make them incredibly obsolete.
- #Hide
- # Identified True
- # ItemLevel >= 68
- # Rarity Magic
- # Class "Boots" "Gloves" "Helmets"
- # SetBackgroundColor 0 0 50
- #Hide
- # Identified True
- # ItemLevel >= 68
- # Rarity Magic
- # Class "Axes" "Swords" "Maces" "Daggers" "Claws" "Staves" "Sceptres" "Wands" "Bows"
- # SetBackgroundColor 0 0 50
- ##################################################
- ########## Section 23 - Animate Weapon ###########
- ##################################################
- #Note: Always disabled by default. When enabled, press alt and your selected weapon types will have a red background.
- #Recommended enabling only the middle block for 1x3 weapons as they are the most efficient to pick up.
- #Note: To enable these blocks, remove the #'s but do not change "Hide" to "Show" as you actually want these in the hide layer.
- #Hide
- # Class "Wands"
- # Rarity Normal
- # SetFontSize 32
- # SetBorderColor 100 100 100
- # SetBackgroundColor 50 0 0
- #Hide
- # Height >= 3
- # Width = 1
- # Rarity Normal
- # SetFontSize 30
- # SetBorderColor 100 100 100
- # SetBackgroundColor 50 0 0
- #Hide
- # Class "Axes" "Swords" "Maces" "Claws" "Staves" "Sceptres" "Bows"
- # Rarity Normal
- # SetFontSize 34
- # SetBorderColor 100 100 100
- # SetBackgroundColor 50 0 0
- ##################################################
- ########### Section 24 - Global Hide #############
- ##################################################
- #Global Hide Block
- Hide
- Rarity Normal Magic
- SetFontSize 25
- SetBackgroundColor 0 0 0 200
- Hide
- ##################################################
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