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  1. echo FING IS THE GAYEST
  2. echo "CROSSHAIR OPTIONS:"
  3. echo fing
  4. echo green
  5. echo red
  6. echo pink
  7. echo white
  8. echo dot - automatic
  9. echo plus
  10. echo raz
  11. echo steel
  12. echo SPIRE 16-0 4LYFE
  13.  
  14. //==================================================
  15. //* Keyboard *\\
  16. //==================================================
  17.  
  18. unbindall
  19. bind "0" "slot10"
  20. bind "1" "slot1"
  21. bind "2" "slot2"
  22. bind "3" "slot3"
  23. bind "4" "slot4"
  24. bind "5" "slot5"
  25. bind "6" "slot6"
  26. bind "7" "slot7"
  27. bind "8" "slot8"
  28. bind "9" "slot9"
  29. bind "a" "+moveleft"
  30. bind "b" "buymenu"
  31. bind "c" "radio3"
  32. bind "d" "+moveright"
  33. bind "e" "+use"
  34. bind "f" "drop"
  35. bind "h" "+voicerecord"
  36. bind "g" "give weapon_smokegrenade"
  37. bind "mouse5" "impulse 100"
  38. bind "j" "cheer"
  39. bind "k" "fog_override 1;say .ready"
  40. bind "l" "say .notready"
  41. bind "m" "chooseteam"
  42. bind "n" "nightvision"
  43. bind "o" "buyequip"
  44. bind "p" "noclip;say .noclip"
  45. bind "q" "lastinv"
  46. bind "r" "+reload"
  47. bind "s" "+back"
  48. bind "t" "impulse 201"
  49. bind "u" "messagemode2"
  50. bind "w" "+forward"
  51. bind "x" "radio2"
  52. bind "y" "messagemode"
  53. bind "z" "radio1"
  54. bind "'" "+moveup"
  55. bind "`" "toggleconsole"
  56. bind "," "buy primammo"
  57. bind "." "buy secammo"
  58. bind "/" "+movedown"
  59. bind "-" "give weapon_smokegrenade"
  60. bind "=" "give weapon_flashbang"
  61. bind "SPACE" "+jump"
  62. bind "TAB" "+showscores"
  63. bind "ESCAPE" "cancelselect"
  64. bind "INS" "+klook"
  65. bind "END" "centerview"
  66. bind "PGUP" "+lookup"
  67. bind "PGDN" "slot5"
  68. bind "PAUSE" "pause"
  69. bind "SHIFT" "+duck"
  70. bind "ALT" "+strafe"
  71. bind "CTRL" "+speed"
  72. bind "UPARROW" "+forward"
  73. bind "LEFTARROW" "+moveleft"
  74. bind "DOWNARROW" "+back"
  75. bind "RIGHTARROW" "drop primary;drop secondary"
  76. bind "F1" "buy vest"
  77. bind "F2" "buy m4a1;buy ak47"
  78. bind "F3" "buy deagle"
  79. bind "F4" "buy awp"
  80. bind "F5" "buy hegrenade"
  81. bind "F6" "buy flashbang"
  82. bind "F7" "buy smokegrenade"
  83. bind "F8" "buy defuser"
  84. bind "F9" "buy vesthelm"
  85. bind "F10" "jpeg"
  86. bind "MOUSE1" "+attack"
  87. bind "MOUSE2" "+attack2"
  88. bind "MWHEELUP" "invnext"
  89. bind "MWHEELDOWN" "+jump"
  90. bind "MOUSE4" "incrementvar cl_righthand 0 1 1"
  91.  
  92.  
  93. //==================================================
  94. //* Crosshair Commands *\\
  95. //==================================================
  96.  
  97. //cl_crosshairalpha "" // _adjusts opacity of crosshair_//
  98. //cl_crosshaircolor "" // _adjusts color of crosshair (5 for custom colors)_//
  99. //cl_crosshaircolor_b "" // _changes blue for custom colors_//
  100. //cl_crosshaircolor_g "" // _changes green for custom colors_//
  101. //cl_crosshaircolor_r "" // _changes red for custom colors_//
  102. //cl_crosshairusealpha "" // _turns on opacity (0 - 1)_//
  103. //cl_crosshairscale "" // _adjusts crosshairscale_//
  104. //cl_crosshairsize "" // _adjust crosshair size (only if legacy is off)_//
  105. //cl_crosshairthickness "" // _adjust thickness of crosshair (only if legacy is off)
  106.  
  107. alias "fing" "cl_crosshaircolor 5;cl_crosshaircolor_r 238;cl_crosshaircolor_g 0;cl_crosshaircolor_b 90;cl_crosshairthickness 1.5;cl_crosshairsize 10;cl_crosshairdot 0; echo WELCOME TO CHAMP MODE""
  108.  
  109. alias "green" "cl_crosshaircolor 0; echo GREEN CROSSHAIR"
  110.  
  111. alias "red" "cl_crosshaircolor 5;cl_crosshaircolor_r 255;cl_crosshaircolor_b 0;cl_crosshaircolor_g 0; echo RED CROSSHAIR"
  112.  
  113. alias "pink" "cl_crosshaircolor 5;cl_crosshaircolor_r 255;cl_crosshaircolor_g 0;cl_crosshaircolor_b 180;echo PINK CROSSHAIR"
  114.  
  115. alias "white" "cl_crosshaircolor 5;cl_crosshaircolor_r 255;cl_crosshaircolor_b 255;cl_crosshaircolor_g 255; echo WHITE CROSSHAIR"
  116.  
  117. alias "dot" "cl_crosshairdot 1;cl_crosshairsize 0;cl_crosshairthickness 3; echo DOT CROSSHAIR"
  118.  
  119. alias "plus" "cl_crosshairthickness 1;cl_crosshairsize 2.5;cl_crosshairdot 1;cl_crosshairspreadscale 0; echo PLUS CROSSHAIR"
  120.  
  121. alias "raz" "cl_crosshairthickness 1;cl_crosshairsize 3;cl_crosshairdot 0;cl_crosshairspreadscale 0.2; echo RAZ CROSSHAIR"
  122.  
  123. alias "steel" "cl_crosshairsize 4;cl_crosshairthickness 1;cl_crosshairspreadscale .5;cl_crosshairdot 1; echo STEEL CROSSHAIR"
  124.  
  125. dot //turning on dot crosshair settings
  126. cl_dynamiccrosshair "0" // _adjusts how the crosshair opperates_//
  127. cl_legacy_crosshair_scale "0" // _uses old-style crosshair scale_//
  128. cl_observercrosshair "1"
  129. cl_scalecrosshair "1" //changes the crosshair so it looks like it does in 1.6
  130.  
  131. //==================================================
  132. //* My Settings *\\
  133. //==================================================
  134.  
  135. sensitivity ".7"
  136. zoom_sensitivity_ratio ".9"
  137. cl_phys_props_enable "0"
  138. cl_minmodels "1"
  139. cl_min_t "3"
  140. cl_min_ct "4"
  141. cl_ragdoll_physics_enable "0" // _determines ragdoll effect_//
  142. fps_max "181" // _caps FPS (keep 0 for smoothest gameplay)_//
  143. mat_picmip "-1" // _determines game quality (-1 - 2)_//
  144. net_graph "1" // _enables net_graph (mandatory)_//
  145. net_graphpos "1" // _determines which side to display net_graph (0-3)_//
  146. cl_showfps "1" // _shows FPS in upper right corner_//
  147. r_lod "2" // _determines level of detail of models (-1 - 2)_//
  148. r_rootlod "-1" // _base LOD in memory (-1 - 2)_//
  149. r_3dsky "0" // _disables 3D Sky (trees, mini map, etc) (0 - 1)_//
  150. hud_centerid "1" // _determines where enemy name shows on screen_//
  151. hud_fastswitch "1" // _fast weapon switching (0 - 1)_//
  152. mat_monitorgamma "1.6" // _adjust in-game brightness_//
  153. mat_monitorgamma_tv_enabled "1" // _makes your game super bright_//
  154. mat_motion_blur_enabled "0" // _disables motion blur_//
  155. cl_righthand "1" // lefy/righty guns
  156. cl_allowdownload "0"
  157. cl_allowupload "0"
  158. cl_wpn_sway_interp "0"
  159.  
  160.  
  161. //==================================================
  162. //* HUD Commands *\\
  163. //==================================================
  164.  
  165.  
  166. cl_scoreboard_clan_ct_color_red "20"
  167. cl_scoreboard_clan_ct_color_green "134"
  168. cl_scoreboard_clan_ct_color_blue "255"
  169. cl_scoreboard_clan_t_color_red "233"
  170. cl_scoreboard_clan_t_color_green "22"
  171. cl_scoreboard_clan_t_color_blue "22"
  172. cl_scoreboard_ct_color_red "20"
  173. cl_scoreboard_ct_color_green "134"
  174. cl_scoreboard_ct_color_blue "255"
  175. cl_scoreboard_t_color_red "233"
  176. cl_scoreboard_t_color_green "22"
  177. cl_scoreboard_t_color_blue "22"
  178. con_enable "1"
  179. con_filter_enable "1"
  180. con_filter_text_out "Too many vertex"
  181. con_filter_enable "1"
  182. jpeg_quality "100"
  183. overview_health "1"
  184. overview_names "1"
  185. overview_preferred_mode "1"
  186. overview_tracks "0"
  187.  
  188.  
  189. //==================================================
  190. //* Spiderwebs Commands *\\
  191. //==================================================
  192.  
  193. cl_downloadfilter "nosounds"
  194. cl_interp "0" // _keep at 0 to always get lowest interp_//
  195. cl_interp_all "0"
  196. cl_interp_npcs "0"
  197. cl_interp_ratio "1"
  198. cl_lagcompensation "1"
  199. cl_pred_optimize "2"
  200. cl_predict "1"
  201. cl_predictweapons "1"
  202. cl_resend "6"
  203. cl_smooth "0"
  204. cl_smoothtime "0"
  205. cl_timeout "31642"
  206. cl_updaterate "66"
  207. cl_cmdrate "66"
  208. rate "1000000"
  209.  
  210. //==================================================
  211. //* Client Commands *\\
  212. //==================================================
  213.  
  214. cl_c4progressbar "1"
  215. cl_autohelp "0"
  216. cl_autowepswitch "0"
  217. cl_radar_locked "0"
  218. cl_radaralpha "250"
  219. cl_radartype "1"
  220. cl_c4dynamiclight "1"
  221. cl_detail_avoid_force "0"
  222. cl_detail_avoid_radius "0"
  223. cl_detail_avoid_recover_speed "0"
  224. cl_detail_max_sway "0"
  225. cl_disablehtmlmotd "0"
  226. cl_drawmonitors "0"
  227. cl_ejectbrass "0"
  228. cl_forcepreload "1"
  229. cl_logofile "0"
  230. cl_rumblescale "0"
  231. cl_interp_threadmodeticks "0"
  232. cl_disablefreezecam "1"
  233. cl_nowinpanel "1"
  234. cl_show_achievement_popups "0"
  235. cl_clearhinthistory "1"
  236. cl_detaildist "0"
  237. cl_detailfade "0"
  238. cl_debugrumble "0"
  239. cl_playerspraydisable "0"
  240. cl_showhelp "0"
  241. //cl_threaded_bone_setup "0" // socially backwards
  242. //cl_threaded_client_leaf_system "0" // socially backwards
  243.  
  244.  
  245. //==================================================
  246. //* Material Commands *\\
  247. //==================================================
  248.  
  249. mat_autoexposure_max "0"
  250. mat_autoexposure_min "0"
  251. mat_bloomscale "0"
  252. mat_bufferprimitives "1"
  253. mat_bumpmap "0"
  254. mat_clipz "1"
  255. mat_colorcorrection "0"
  256. mat_compressedtextures "1"
  257. mat_debug_postprocessing_effects "0"
  258. mat_debugdepthmode "0"
  259. mat_debugdepthval "128"
  260. mat_debugdepthvalmax "256"
  261. mat_disable_bloom "1"
  262. mat_disable_fancy_blending "1"
  263. mat_disable_lightwarp "1"
  264. mat_disable_ps_patch "1"
  265. mat_envmapsize "0"
  266. mat_envmaptgasize "0"
  267. mat_fastspecular "1"
  268. mat_filterlightmaps "0" //check when turned on
  269. mat_forceaniso "0"
  270. mat_forcehardwaresync "0"
  271. mat_forcemanagedtextureintohardware "0"
  272. mat_framebuffercopyoverlaysize "0"
  273. mat_hdr_enabled "0"
  274. mat_hdr_level "0"
  275. mat_parallaxmap "0"
  276. mat_reducefillrate "1"
  277. mat_specular "0"
  278. mat_trilinear "1"
  279. mat_shadowstate "0"
  280. mat_vsync "0"
  281. mat_alphacoverage "0"
  282. mat_bloom_scalefactor_scalar "0"
  283. mat_maxframelatency "0"
  284. mat_max_worldmesh_vertices "0"
  285. mat_software_aa_blur_one_pixel_lines "0"
  286. mat_software_aa_strength "0"
  287. mat_software_aa_strength_vgui "0"
  288. mat_software_aa_tap_offset "0"
  289. mat_queue_mode "-1"
  290.  
  291.  
  292. //==================================================
  293. //* Render Commands *\\
  294. //==================================================
  295.  
  296.  
  297. r_ambientboost "0"
  298. r_ambientfactor "1"
  299. r_decal_cullsize "9999"
  300. r_decals "200"
  301. r_dopixelvisibility "0"
  302. r_drawbatchdecals "0"
  303. r_drawflecks "0"
  304. r_drawmodeldecals "0"
  305. r_dynamic "0"
  306. r_eyegloss "0"
  307. r_eyemove "0"
  308. r_eyes "0"
  309. r_eyeshift_x "0"
  310. r_eyeshift_y "0"
  311. r_eyeshift_z "0"
  312. r_eyesize "0"
  313. r_flex "0"
  314. r_lightaverage "1"
  315. r_maxdlights "32"
  316. r_maxmodeldecal "0"
  317. r_maxnewsamples "0"
  318. r_maxsampledist "0"
  319. r_minnewsamples "0"
  320. r_norefresh "0"
  321. r_occlusion "1"
  322. r_PhysPropStaticLighting "0"
  323. r_renderoverlayfragment "0"
  324. r_ropetranslucent "0"
  325. r_spray_lifetime "0"
  326. r_staticprop_lod "4" //truck sides inferno and train
  327. r_teeth "0"
  328. r_worldlightmin "0.0002"
  329. r_worldlights "1"
  330. r_bloomtintg "0"
  331. r_bloomtintb "0"
  332. r_bloomtintexponent "0"
  333. r_bloomtintr "0"
  334. r_drawdetailprops "0"
  335. r_DrawSpecificStaticProp "0"
  336. r_flashlightrendermodels "0"
  337. r_hunkalloclightmaps "0"
  338. r_lightcache_zbuffercache "0"
  339. r_pixelfog "1" // _improves the fog in DX95_//
  340. r_propsmaxdist "0"
  341. r_staticprop_lod "3"
  342. r_sse_s "1"
  343. //r_threaded_client_shadow_manager "1" // socially backwards
  344. r_threaded_particles "1"
  345. r_threaded_renderables "1"
  346. r_queued_decals "0"
  347. r_queued_post_processing "1"
  348. r_queued_ropes "1"
  349. //r_3dnow "1"
  350. r_sse2 "1" //head scratcher
  351. r_staticprop_lod "4" //gets rid of extra textures like truck rails on ferno
  352.  
  353.  
  354. //==================================================
  355. //* Rope Commands *\\
  356. //==================================================
  357.  
  358.  
  359. rope_averagelight "0"
  360. rope_collide "0"
  361. rope_rendersolid "0"
  362. rope_shake "0"
  363. rope_smooth "0"
  364. rope_smooth_enlarge "0"
  365. rope_smooth_maxalpha "0"
  366. rope_smooth_maxalphawidth "0"
  367. rope_smooth_minalpha "0"
  368. rope_smooth_minwidth "0"
  369. rope_subdiv "0"
  370. rope_wind_dist "0.01"
  371.  
  372.  
  373. //==================================================
  374. //* Water Commands *\\
  375. //==================================================
  376.  
  377.  
  378. r_waterforceexpensive "0"
  379. r_WaterDrawReflection "0"
  380. r_WaterDrawRefraction "0" // Change to 1 if you want clear water_//
  381. r_waterforcereflectentities "0"
  382. r_cheapwaterend "1"
  383. r_cheapwaterstart "1"
  384. r_forcewaterleaf "0"
  385. r_waterforcereflectentities "0"
  386. mat_wateroverlaysize "8"
  387. cl_show_splashes "0"
  388.  
  389.  
  390. //==================================================
  391. //* Shadow Commands *\\
  392. //==================================================
  393.  
  394.  
  395. mat_shadowstate "0"
  396. r_shadows "1"
  397. r_shadowmaxrendered "9"
  398. r_shadowrendertotexture "1"
  399.  
  400.  
  401. //==================================================
  402. //* Ragdoll Commands *\\
  403. //==================================================
  404.  
  405.  
  406. cl_phys_props_max "0"
  407. cl_ragdoll_collide "0"
  408. g_ragdoll_fadespeed "0"
  409. g_ragdoll_lvfadespeed "0"
  410. violence_ablood "1"
  411. violence_agibs "1"
  412. violence_hblood "1"
  413. violence_hgibs "1"
  414.  
  415.  
  416. //==================================================
  417. //* Sound Commands *\\
  418. //==================================================
  419.  
  420.  
  421. dsp_enhance_stereo "0"
  422. dsp_mix_max "0.9"
  423. dsp_room "0"
  424. dsp_slow_cpu "0"
  425. dsp_spatial "40"
  426. dsp_speaker "50"
  427. dsp_volume "2.0"
  428. dsp_water "14"
  429. room_type "0"
  430. snd_async_fullyasync "0"
  431. snd_duckerattacktime "0.5"
  432. snd_duckerreleasetime "2.5"
  433. snd_duckerthreshold "0.15"
  434. snd_ducktovolume "0.55"
  435. snd_mixahead "0.1"
  436. snd_musicvolume "0"
  437. snd_noextraupdate "1"
  438. snd_pitchquality "1"
  439. snd_profile "0"
  440. snd_surround_speakers "0"
  441. soundscape_flush "9999"
  442. suitvolume "0"
  443. voice_enable "1"
  444. voice_forcemicrecord "1"
  445. voice_modenable "1"
  446.  
  447.  
  448. //==================================================
  449. //* Misc. Commands *\\
  450. //==================================================
  451.  
  452.  
  453. blink_duration "0"
  454. budget_averages_window "0"
  455. budget_background_alpha "0"
  456. budget_history_numsamplesvisible "0"
  457. budget_history_range_ms "5"
  458. budget_peaks_window "0"
  459. budget_show_averages "0"
  460. budget_show_history "0"
  461. budget_show_peaks "0"
  462. closecaption "0"
  463. datacachesize "128"
  464. flex_smooth "0"
  465. gl_clear "1"
  466. lod_TransitionDist "0"
  467. mp_decals "200"
  468. muzzleflash_light "0"
  469. props_break_max_pieces "0"
  470. showhitlocation "1"
  471. sv_forcepreload "1"
  472. texture_budget_background_alpha "9999999"
  473. texture_budget_panel_height "0"
  474. texture_budget_panel_width "0"
  475. weapon_showproficiency "1"
  476. prop_active_gib_limit "0"
  477. adsp_debug "0"
  478. mp_usehwmmodels "-1"
  479. mp_usehwmvcds "-1"
  480.  
  481. //==================================================
  482. //* Multicore tweaks *\\
  483. //==================================================
  484.  
  485. cl_threaded_bone_setup "1"
  486. cl_threaded_client_leaf_system "1"
  487. r_threaded_client_shadow_manager "1"
  488. r_threaded_renderables "1"
  489. snd_mix_async "1"
  490.  
  491.  
  492. //==================================================
  493. //* Clear Console *\\
  494. //==================================================
  495.  
  496. soundscape_flush
  497. mat_savechanges
  498. clear
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