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Sep 11th, 2020
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  1. Mythic Mobs used in Artifacts Skill:
  2. NEP_CreeperArrow: # this is the creeper that gets shot by the NEPBow, not the one that follows entities and blows up. So it is basically a dummy mob.
  3.   Type: CREEPER # Super charged creeper
  4.   Display: ' ' # no name
  5.   Health: 1000 # so it cant be killed
  6.   Damage: 0 # no damage
  7.   Options:
  8.     MovementSpeed: 0.01 # as a bulletType=MOB it shouldnt move anyways, but we are thorough and add redunancies to make sure nothing breaks.
  9.     KnockbackResistance: 1 # so people cant knockback the this creeper arrow mob
  10.     PreventItemPickup: true # dont pickup items ever
  11.     PreventOtherDrops: true # dont drop items when it despawns
  12.     ExplosionRadius: 1 # isnt used
  13.     FuseTicks: 200 # isnt used but set to make it unable to blow up with the default FuseTicks of 2 seconds.
  14.     SuperCharged: true # make it super charged.
  15.    
  16. NEP_ChargedCreeper: # this is the creeper that follows entities and blows up.
  17.   Type: CREEPER # a super charged creeper
  18.   Display: ' ' # no name
  19.   Health: 1000 # so players cant kill it before it blows up. change this if you want them to be able to.
  20.   Damage: 10 # damage of the creeper, it gets influences the creepers explosion damage.
  21.   AITargetSelectors:
  22.  - 0 clear # clear the targeting AI, but keep the normal creeper combat AI
  23.   - 1 players # target players Gets overriden by the Threat skill on a timer if monsters are closer to it anyways.
  24.   - 2 monsters # if no players look for a monster.
  25.   Modules:
  26.     ThreatTable: true # we utilize threat tables to make it hone in on the closest target
  27.   Options:
  28.     MovementSpeed: 0.3 # a semi fast creeper, increase if you want this thing to be super deadly. decrease if its already to much
  29.     KnockbackResistance: 1 # dont let people knock it back
  30.     PreventItemPickup: true # never pickup items
  31.     PreventOtherDrops: true # dont drop vanilla items
  32.     SuperCharged: true # make it super charged
  33.     FollowRange: 60 # the distance this mob can pick its initial target before the threat mechanic on timer overrides it.
  34.   Skills:
  35.  - threat{a=100} @EIR{r=20;limit=1;sort=NEAREST} ~onTimer:20 # every second add 100 threat to the closest entity to it
  36.   - remove{delay=600} @self ~onSpawn # after 30 seconds remove itself from existence. - used so the server cant get flooded with entities from multiple people using the bow.
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