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- Mythic Mobs used in Artifacts Skill:
- NEP_CreeperArrow: # this is the creeper that gets shot by the NEPBow, not the one that follows entities and blows up. So it is basically a dummy mob.
- Type: CREEPER # Super charged creeper
- Display: ' ' # no name
- Health: 1000 # so it cant be killed
- Damage: 0 # no damage
- Options:
- MovementSpeed: 0.01 # as a bulletType=MOB it shouldnt move anyways, but we are thorough and add redunancies to make sure nothing breaks.
- KnockbackResistance: 1 # so people cant knockback the this creeper arrow mob
- PreventItemPickup: true # dont pickup items ever
- PreventOtherDrops: true # dont drop items when it despawns
- ExplosionRadius: 1 # isnt used
- FuseTicks: 200 # isnt used but set to make it unable to blow up with the default FuseTicks of 2 seconds.
- SuperCharged: true # make it super charged.
- NEP_ChargedCreeper: # this is the creeper that follows entities and blows up.
- Type: CREEPER # a super charged creeper
- Display: ' ' # no name
- Health: 1000 # so players cant kill it before it blows up. change this if you want them to be able to.
- Damage: 10 # damage of the creeper, it gets influences the creepers explosion damage.
- AITargetSelectors:
- - 0 clear # clear the targeting AI, but keep the normal creeper combat AI
- - 1 players # target players Gets overriden by the Threat skill on a timer if monsters are closer to it anyways.
- - 2 monsters # if no players look for a monster.
- Modules:
- ThreatTable: true # we utilize threat tables to make it hone in on the closest target
- Options:
- MovementSpeed: 0.3 # a semi fast creeper, increase if you want this thing to be super deadly. decrease if its already to much
- KnockbackResistance: 1 # dont let people knock it back
- PreventItemPickup: true # never pickup items
- PreventOtherDrops: true # dont drop vanilla items
- SuperCharged: true # make it super charged
- FollowRange: 60 # the distance this mob can pick its initial target before the threat mechanic on timer overrides it.
- Skills:
- - threat{a=100} @EIR{r=20;limit=1;sort=NEAREST} ~onTimer:20 # every second add 100 threat to the closest entity to it
- - remove{delay=600} @self ~onSpawn # after 30 seconds remove itself from existence. - used so the server cant get flooded with entities from multiple people using the bow.
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