Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- SLENDER (v0.9.5)
- ----------------
- Controls (default):
- * Mouse -- Look around
- * W,A,S & D -- Move
- * Left Shift -- Jog/Sprint
- * Left Mouse Click -- Pick up pages
- * F or Right Mouse Click -- Flashlight
- * Q & E -- Zoom in/out
- Tips:
- * The enemy can capture you if it gets too close.
- * Do not look at the enemy for too long, or you will lose. The further you are, the safer it is to look.
- * Your flashlight has a limited battery; it will not drain when turned off. You also can look at the enemy
- longer while it is off. However, having it off will make you easier to catch.
- * Jogging/sprinting causes your stamina to drop; it recovers when walking, and recovers twice as fast when
- standing still.
- * Sprinting causes your maximum stamina to drop slightly; jogging does not.
- UPDATES (v0.9.5)
- ----------------
- * Added fog to the woods.
- * Added an option to turn the tree render distance down and turn off the aforementioned fog, for those people
- who are getting framerate issues with either.
- * Flashlight now swings over to point at a nearby page when close enough to pick it up (instead of the page
- highlighting).
- * The 'level' of the game (which increases as each page is collected) will raise on its own if you take too
- long between collecting pages. It does not raise again when the pages are then collected, until it catches
- up to the effective level. The effective level still maxes out at 7.
- * Added a new hidden mode that unlocks after winning the game. You now need to beat this mode as well in
- order to unlock the final hidden mode (it will need to be unlocked again for those who unlocked it in v0.9.4,
- but if you beat the game once in v0.9.4, the new mode will be unlocked as well).
- * Fixed flashlight battery sometimes draining even when it is turned off (rare bug).
- * Fixed a long-standing bug where the static zooms when zooming the camera.
- UPDATES (v0.9.4)
- ----------------
- * Scaled back the tree render distances even further than before, and added fog to obscure the distance. The
- game should in theory run a lot better now.
- * Increased jogging speed slightly, and increased its stamina drain to compensate (you still run the same
- distance on the same amount of stamina, just faster).
- * Reduced the stamina boost you get from being shocked, to prevent people from using it to their advantage too
- much (it was making it too easy to run from the enemy).
- * Added a main menu; currently the only option is to invert the mouse (all the other ones are set when you run
- the game).
- * Modified the ending slightly to make it a LITTLE more satisfying.
- * Tweaked enemy movement slightly.
- UPDATES (v0.9.3)
- ----------------
- * Scaled back the tree render distances by a large amount. It's still a little higher than v0.9.1, but it is
- considerably less intensive now, so that SHOULD remove the framerate issue.
- * Flashlight now points at the ground when jogging/sprinting (instead of completely off-screen like the last
- update), so you can still see a LITTLE of what's ahead of you.
- * Added a flashlight key for Mac users who don't have a two-button mouse (key is F by default). Right mouse
- click still turns on and off the flahslight.
- * Added tile footstep sounds to the complex.
- UPDATES (v0.9.2)
- ----------------
- * Completely redid sprinting system. Now instead of sprinting, the shift key will jog, moving just a slight
- bit faster than your walk speed. You can jog for a long time, and walking/standing still will recover your
- stamina. Being shocked (when it plays the dramatic sound) allows you to sprint for about 10 seconds, moving
- very quickly but draining stamina much faster.
- * Being shocked now gives you a small boost of stamina.
- * Your maximum stamina now only drops when sprinting. Jogging does not affect maximum stamina at all.
- * Jogging/sprinting will cause you to lower your flashlight, making it harder to see what's ahead.
- * Decreased maximum vision range when flashlight is off or lowered.
- * Slightly reduced flashlight battery life again.
- * The game now allows you to start a new game when you lose, instead of automatically quitting.
- * Modified enemy's movement slightly to make it less predictable when pursuing.
- * Added an extra effect to the enemy when static builds.
- * Fixed a bug where intro/outro lights were not rendering correctly on low graphics settings.
- * Made distant trees render better. Please let me know if this negatively affects framerate by much for you.
- UPDATES (v0.9.1)
- ----------------
- * Turning off the flashlight reduces how fast static will build when looking at the enemy (effectively doubles
- your distance for calculation purposes); also, causes the enemy's movement to be slightly more erratic (less
- likely to 'jump' directly towards you)
- * Decreased battery life slightly (it should still last long enough for a full game)
- * Replaced textures on the pillars and cross-wall areas; previous textures were causing startup lag
- * Slightly increased walk/run speed, but slightly increased enemy's movement speed to compensate
- CREDITS
- -------
- * GAME DESIGN & PROGRAMMING
- ** Mark J. Hadley
- * MUSIC & SOUND
- ** Mark J. Hadley
- * MODELS
- ** Pau Cano
- ** Universal Image
- ** Unity Technologies
- ** VIS Games
- ** Profi Developers
- This game is copyright 2012 by Mark J. Hadley And Parsec Productions. This is a free, non-profit game, so you
- should not be charged by anyone for this. Comments are welcome at: AgentParsec@gmail.com
Add Comment
Please, Sign In to add comment