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- Light scraps: Fills 1 Armor slot
- Scrap name Armor value Barter Value Weight
- Broken Clock 1 3 1
- Aluminum can 1 1 1
- Giant Insect shell 3 1 3
- Circuit Board 1 8 1
- Rubber strip 4 3 2
- Broken Camera 2 4 4
- Tattered Book 1 2 1
- Lunch Box 1 2 1
- Charred bones 2 2 5
- Burlap sack 1 2 1
- Animal hide 2 5 2
- Plastic panel 3 5 3
- Bottle 1 5 1
- Gear 2 4 1
- Barbed wire 1 3 1
- Weathered tool 3 5 1
- Broken pipe 2 2 4
- Steering wheel 2 2 1
- Sunglasses 0 2 0
- Binding scraps (light armor)
- Scrap Name Barter Value Weight
- Rubber Tubing 2 1
- Copper Wire 1 1
- Leather belt 2 3
- Moderate scraps: fills 2 armor slots
- Scrap name Armor value Barter Value Weight
- Half-melted Plexiglas 4 8 6
- Shredded Tire 5 7 10
- Pressure cooker 4 4 4
- Charred wood 5 6 6
- Rusted metal panel 8 10 9
- Leather car-seat 8 10 10
- Bent street sign 10 8 6
- Copper pipes 5 6 4
- Rusted frying pan 10 8 4
- Aluminum Siding 6 7 4
- Bent rebar 5 3 2
- Small electronics 4 6 2
- Broken TV 4 4 5
- Butcher block 6 4 4
- Melted Armor 6 4 6
- Binding scraps (Moderate armor)
- Scrap Name Barter Value Weight
- Steel Cable 7 4
- Rusted Chain 8 5
- Steel Buckle 5 2
- Heavy scraps: fills 4 armor slots.
- Scrap name Armor value Barter Value Weight
- Car Door 14 13 15
- Diamond plate panel 16 16 14
- Rusted Steel Pipe 12 15 12
- Motor 12 15 20
- Mortar shell 10 10 10
- Robot parts 10 14 14
- Rusted Toolbox 12 10 13
- Broken enviro-suit 8 8 8
- Mutant bones 9 6 10
- Whole computer 8 15 16
- Binding Scraps (Heavy Armor)
- Scrap Name Barter Value Weight
- Steel Clamps 10 5
- Nuts & Bolts 8 3
- Pipe Fittings 8 6
- Crafting armor is relatively simple. To craft armor you first select 3 scraps of the same scrap type and 1 type of binding scrap that you currently have in possession.(Scrap types are: Light, Moderate, Heavy)
- · In this example we are crafting a light piece of armor. (Broken Clock + Broken Camera + Lunch box; binding scrap: Leather belt)
- Next, roll 1d20 and add your repair skill to the result, to determine the condition of the armor based on a difficulty level.
- · (1d20+ 7 (18+7=25) 21-40 = fair armor (-2))
- o 20 and lower = poor condition (-5)
- o 21-40 = Fair condition (-2)
- o 41-60 = good condition (0)
- o 61-80 = Well condition (+2)
- o 81-100 = Excellent condition (+5)
- o 101 and above = Pristine condition (+10)
- After that, add up the total armor value of all the items chosen and apply the condition modifier.
- · (Broken Clock = 1/Broken Camera = 2/ Lunch box = 1 [1+2+1=4] {4-2=2} )
- · The Crafted light armor can now be placed on any one of the open armor slots on your character.
- o (crafted light armor(+2) -> Lower Left Arm (LLA))
- The Crafted armors bonus is then added to the characters Total Armor Score (TAS)
- · Note: Light and Moderate scraps can be placed directly in any armor slot (for moderate scraps the armor slots have to be next to each other. (I.E. A tire can be placed only in Armor slot (ULA) if the armor slots for either (T) or (LLA) are open
- ⦁ Heavy scraps can not be placed on the body.
- Total Armor Score
- ⦁ your Total Armor Score (TAS) is the combined total of all the pieces of armor collected and created.
- Armor Difficulty
- ⦁ Your Armor Difficulty is your Total Armor Score (TAS) divided by 2 rounded down.
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