Treefolk_Door

DefconRPG Scraps

Mar 15th, 2016
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  1. Light scraps: Fills 1 Armor slot
  2. Scrap name Armor value Barter Value Weight
  3. Broken Clock 1 3 1
  4. Aluminum can 1 1 1
  5. Giant Insect shell 3 1 3
  6. Circuit Board 1 8 1
  7. Rubber strip 4 3 2
  8. Broken Camera 2 4 4
  9. Tattered Book 1 2 1
  10. Lunch Box 1 2 1
  11. Charred bones 2 2 5
  12. Burlap sack 1 2 1
  13. Animal hide 2 5 2
  14. Plastic panel 3 5 3
  15. Bottle 1 5 1
  16. Gear 2 4 1
  17. Barbed wire 1 3 1
  18. Weathered tool 3 5 1
  19. Broken pipe 2 2 4
  20. Steering wheel 2 2 1
  21. Sunglasses 0 2 0
  22.  
  23. Binding scraps (light armor)
  24. Scrap Name Barter Value Weight
  25. Rubber Tubing 2 1
  26. Copper Wire 1 1
  27. Leather belt 2 3
  28.  
  29. Moderate scraps: fills 2 armor slots
  30. Scrap name Armor value Barter Value Weight
  31. Half-melted Plexiglas 4 8 6
  32. Shredded Tire 5 7 10
  33. Pressure cooker 4 4 4
  34. Charred wood 5 6 6
  35. Rusted metal panel 8 10 9
  36. Leather car-seat 8 10 10
  37. Bent street sign 10 8 6
  38. Copper pipes 5 6 4
  39. Rusted frying pan 10 8 4
  40. Aluminum Siding 6 7 4
  41. Bent rebar 5 3 2
  42. Small electronics 4 6 2
  43. Broken TV 4 4 5
  44. Butcher block 6 4 4
  45. Melted Armor 6 4 6
  46.  
  47. Binding scraps (Moderate armor)
  48. Scrap Name Barter Value Weight
  49. Steel Cable 7 4
  50. Rusted Chain 8 5
  51. Steel Buckle 5 2
  52.  
  53. Heavy scraps: fills 4 armor slots.
  54. Scrap name Armor value Barter Value Weight
  55. Car Door 14 13 15
  56. Diamond plate panel 16 16 14
  57. Rusted Steel Pipe 12 15 12
  58. Motor 12 15 20
  59. Mortar shell 10 10 10
  60. Robot parts 10 14 14
  61. Rusted Toolbox 12 10 13
  62. Broken enviro-suit 8 8 8
  63. Mutant bones 9 6 10
  64. Whole computer 8 15 16
  65.  
  66. Binding Scraps (Heavy Armor)
  67. Scrap Name Barter Value Weight
  68. Steel Clamps 10 5
  69. Nuts & Bolts 8 3
  70. Pipe Fittings 8 6
  71.  
  72. Crafting armor is relatively simple. To craft armor you first select 3 scraps of the same scrap type and 1 type of binding scrap that you currently have in possession.(Scrap types are: Light, Moderate, Heavy)
  73. · In this example we are crafting a light piece of armor. (Broken Clock + Broken Camera + Lunch box; binding scrap: Leather belt)
  74.  
  75. Next, roll 1d20 and add your repair skill to the result, to determine the condition of the armor based on a difficulty level.
  76. · (1d20+ 7 (18+7=25) 21-40 = fair armor (-2))
  77. o 20 and lower = poor condition (-5)
  78. o 21-40 = Fair condition (-2)
  79. o 41-60 = good condition (0)
  80. o 61-80 = Well condition (+2)
  81. o 81-100 = Excellent condition (+5)
  82. o 101 and above = Pristine condition (+10)
  83. After that, add up the total armor value of all the items chosen and apply the condition modifier.
  84. · (Broken Clock = 1/Broken Camera = 2/ Lunch box = 1 [1+2+1=4] {4-2=2} )
  85.  
  86. · The Crafted light armor can now be placed on any one of the open armor slots on your character.
  87. o (crafted light armor(+2) -> Lower Left Arm (LLA))
  88. The Crafted armors bonus is then added to the characters Total Armor Score (TAS)
  89. · Note: Light and Moderate scraps can be placed directly in any armor slot (for moderate scraps the armor slots have to be next to each other. (I.E. A tire can be placed only in Armor slot (ULA) if the armor slots for either (T) or (LLA) are open
  90. ⦁ Heavy scraps can not be placed on the body.
  91.  
  92. Total Armor Score
  93. ⦁ your Total Armor Score (TAS) is the combined total of all the pieces of armor collected and created.
  94.  
  95. Armor Difficulty
  96. ⦁ Your Armor Difficulty is your Total Armor Score (TAS) divided by 2 rounded down.
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