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- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "dread", -- Custom name of your entity
- Model = "rbxassetid:////12329981842", -- Can be GitHub file or rbxassetid
- Speed = 100, -- Percentage, 100 = default Rush speed
- DelayTime = 1, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 40,
- BreakLights = true,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 1, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 1,
- WaitTime = 1,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- true, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(0, 0, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 4,
- Max = 4,
- },
- },
- },
- CustomDialog = {"You died to Rush...", "your balls look dry", "Can I put some lotion on them?"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("Entity has spawned:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("Entity has despawned:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- print("Entity has started moving:", entityTable.Model)
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("Entity has finished rebound:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("Entity:", entityTable.Model, "has entered room:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("Player has looked at entity:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- warn("Player has died.")
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
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