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DE_Speedruns

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Mar 5th, 2023 (edited)
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  1. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  2. -- Create entity
  3. local entity = Creator.createEntity({
  4. CustomName = "dread", -- Custom name of your entity
  5. Model = "rbxassetid:////12329981842", -- Can be GitHub file or rbxassetid
  6. Speed = 100, -- Percentage, 100 = default Rush speed
  7. DelayTime = 1, -- Time before starting cycles (seconds)
  8. HeightOffset = 0,
  9. CanKill = false,
  10. KillRange = 40,
  11. BreakLights = true,
  12. BackwardsMovement = false,
  13. FlickerLights = {
  14. true, -- Enabled/Disabled
  15. 1, -- Time (seconds)
  16. },
  17. Cycles = {
  18. Min = 1,
  19. Max = 1,
  20. WaitTime = 1,
  21. },
  22. CamShake = {
  23. true, -- Enabled/Disabled
  24. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  25. 100, -- Shake start distance (from Entity to you)
  26. },
  27. Jumpscare = {
  28. true, -- Enabled/Disabled
  29. {
  30. Image1 = "rbxassetid://10483855823", -- Image1 url
  31. Image2 = "rbxassetid://10483999903", -- Image2 url
  32. Shake = true,
  33. Sound1 = {
  34. 10483790459, -- SoundId
  35. { Volume = 0.5 }, -- Sound properties
  36. },
  37. Sound2 = {
  38. 10483837590, -- SoundId
  39. { Volume = 0.5 }, -- Sound properties
  40. },
  41. Flashing = {
  42. true, -- Enabled/Disabled
  43. Color3.fromRGB(0, 0, 255), -- Color
  44. },
  45. Tease = {
  46. true, -- Enabled/Disabled
  47. Min = 4,
  48. Max = 4,
  49. },
  50. },
  51. },
  52. CustomDialog = {"You died to Rush...", "your balls look dry", "Can I put some lotion on them?"}, -- Custom death message
  53. })
  54.  
  55. -----[[ Advanced ]]-----
  56. entity.Debug.OnEntitySpawned = function(entityTable)
  57. print("Entity has spawned:", entityTable.Model)
  58. end
  59.  
  60. entity.Debug.OnEntityDespawned = function(entityTable)
  61. print("Entity has despawned:", entityTable.Model)
  62. end
  63.  
  64. entity.Debug.OnEntityStartMoving = function(entityTable)
  65. print("Entity has started moving:", entityTable.Model)
  66. end
  67.  
  68. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  69. print("Entity has finished rebound:", entityTable.Model)
  70. end
  71.  
  72. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  73. print("Entity:", entityTable.Model, "has entered room:", room)
  74. end
  75.  
  76. entity.Debug.OnLookAtEntity = function(entityTable)
  77. print("Player has looked at entity:", entityTable.Model)
  78. end
  79.  
  80. entity.Debug.OnDeath = function(entityTable)
  81. warn("Player has died.")
  82. end
  83. ------------------------
  84.  
  85. -- Run the created entity
  86. Creator.runEntity(entity)
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